Ben Marsh
ba1a48435c
Horde: Include inputs & outputs in graph templates.
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#preflight none
[CL 22309963 by Ben Marsh in ue5-main branch]
2022-10-03 14:40:26 -04:00
Ben Marsh
d7e32468d6
Horde: Fix exceptions on shutdown causing test failures.
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#preflight none
[CL 22308298 by Ben Marsh in ue5-main branch]
2022-10-03 13:30:37 -04:00
Ben Marsh
523e314999
Upgrade shared C# projects to NET 6.
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#preflight 63373455a852bd922c5364c5
[CL 22301764 by Ben Marsh in ue5-main branch]
2022-10-03 09:44:33 -04:00
Ben Marsh
9bb606d05b
UnrealVS: Save queue of files to be asynchronously checked out into a text file in the solution directory, and retry commands that don't succeed.
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Also fix unrecognized options in launchSettings.json being cleared when using the command line editor.
#preflight none
[CL 22301342 by Ben Marsh in ue5-main branch]
2022-10-03 09:36:59 -04:00
Joakim Lindqvist
059d912018
Horde Storage - Refactored blob cleanup to avoid calculating disk size twice before starting the cleanup as that can take a very long time.
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#preflight none
[CL 22295830 by Joakim Lindqvist in ue5-main branch]
2022-10-03 05:10:23 -04:00
Joakim Lindqvist
3347f53ece
Horde Storage - Increased page size for the replication log retrival - should result in less scanning of db as once we know were we are we just read incrementally.
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#preflight none
[CL 22295823 by Joakim Lindqvist in ue5-main branch]
2022-10-03 05:10:09 -04:00
kerim borchaev
e8e9ac4bf9
[Solidworks] Lights and Assembly configuration fixes
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- Suppressed parts with geometry are exported as mesh actors(instead of empty actors as before). Temporarily unsuppressing those parts for the duration of export and reverting suppression state back.
- Fixed name sanitation which was breaking some scenes with variants.
- Light Label uses user name of the light
- fixed spotlight direction
#jira UE-133993 UE-156138
#preflight 633446bb665f6b8f7f73ae37
#rb JeanLuc.Corenthin
[CL 22292887 by kerim borchaev in ue5-main branch]
2022-10-02 09:12:37 -04:00
kerim borchaev
84f9cdcc5a
[3ds Max Exporter] Fixed texture element name sanitation
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- decimal symbol in the locale was leaking into name avoiding sanitize
#jira UE-165221
#preflight 63357f50691c0168b73d3fc8
#rb JeanLuc.Corenthin
[CL 22292885 by kerim borchaev in ue5-main branch]
2022-10-02 09:12:30 -04:00
gary yuan
676c1e7db2
Marking up Gauntlet classes with parameter help attributes
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#rb Tim.Kennedy
#preflight 633711f15c2225fe5f78f7b7
[CL 22286636 by gary yuan in ue5-main branch]
2022-09-30 23:10:15 -04:00
jerome delattre
6e8068c544
Add argument to setup Module Role
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+ Enforce using a the CustomModuleRoles argument with CookedEditor in BuildAndTestProject buildgraph
#jira UE-165358
#rnx
#preflight 6335ed6ed165c45137b2eaf6
#rb Chris.Constinescu
[CL 22284248 by jerome delattre in ue5-main branch]
2022-09-30 19:25:03 -04:00
Josh Engebretson
f93f8e246c
Horde: Retire the device notification Slack channel now that better captured in telemetry
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#jira none
#preflight none
#rnx
[CL 22278596 by Josh Engebretson in ue5-main branch]
2022-09-30 15:30:08 -04:00
Josh Engebretson
daa72c7ab6
Horde: Fix problem with issue modal log line renderer doubling up entries due to duplicate keys
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#jira UE-165663
#preflight none
#skipci
#rnx
[CL 22276385 by Josh Engebretson in ue5-main branch]
2022-09-30 14:33:34 -04:00
Ben Marsh
380c24060c
Suppress NET 6 warnings in EpicGames.Jupiter.
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#fyi Joakim.Lindqvist
#preflight none
[CL 22275592 by Ben Marsh in ue5-main branch]
2022-09-30 14:12:07 -04:00
Josh Engebretson
21ffb460b8
Horde: Preflight change build dialog fixes
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#jira none
#skipci
#preflight none
#rnx
[CL 22275085 by Josh Engebretson in ue5-main branch]
2022-09-30 13:54:21 -04:00
Ben Marsh
330f1e7155
EpicGames.BuildGraph: Fix warnings when compiling against NET 6 SDK.
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#preflight none
[CL 22274984 by Ben Marsh in ue5-main branch]
2022-09-30 13:52:23 -04:00
Ben Marsh
95988154f6
EpicGames.Core: Fix warnings compiling against NET 6 SDK.
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#preflight none
[CL 22274903 by Ben Marsh in ue5-main branch]
2022-09-30 13:49:15 -04:00
Ben Marsh
1a73f3465a
EpicGames.Perforce: Fix warnings compiling against NET 6 SDK.
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#preflight none
[CL 22274881 by Ben Marsh in ue5-main branch]
2022-09-30 13:48:24 -04:00
Ben Marsh
78572abfdb
EpicGames.IoHash: Fix warnings compiling against NET 6 SDK.
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#preflight none
[CL 22274750 by Ben Marsh in ue5-main branch]
2022-09-30 13:44:33 -04:00
Ben Marsh
e66c8c6a58
EpicGames.Serialization: Fix warnings compiling against NET 6 SDK.
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#preflight none
[CL 22274746 by Ben Marsh in ue5-main branch]
2022-09-30 13:44:31 -04:00
Ben Marsh
028c771712
Horde: Fix NET 7 warnings.
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#preflight none
[CL 22274640 by Ben Marsh in ue5-main branch]
2022-09-30 13:41:43 -04:00
Ben Marsh
ac024dfb04
UGS: Duplicate shared projects which UGS depends on, including files from their original locations, so we can upgrade shared projects to NET 6 without requiring all users to have it installed. (In-engine projects all use NET SDK distributed with the engine, whereas UGS does not).
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#preflight none
#fyi Joe.Kirchoff, Joakim.Lindqvist
[CL 22272964 by Ben Marsh in ue5-main branch]
2022-09-30 12:29:12 -04:00
dominik peacock
c563eb44b4
Add taskbar icons to UnrealMultiUserSlateServer
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#jira UE-162304
#rb none
#preflight skip
[FYI] Jason.Walter
[CL 22272845 by dominik peacock in ue5-main branch]
2022-09-30 12:24:54 -04:00
carl bystrom
c454b8c00c
Horde: Add alternative log chunk writer with a concurrency limit
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* Limits number of concurrent writes to avoid high memory and I/O usage.
* Can be toggled by a feature flag.
#preflight 6337144e7c11614c21cf879a
[CL 22272489 by carl bystrom in ue5-main branch]
2022-09-30 12:10:53 -04:00
Ben Marsh
1a37a669ba
Horde: Move EpicGames.Horde tests into NET 6 image. Add placeholder commands to run EpicGames.Core tests also, but disabled due to warning about mismatched assemblies.
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#preflight none
[CL 22271990 by Ben Marsh in ue5-main branch]
2022-09-30 11:47:49 -04:00
joe kirchoff
5c30a5e753
AutomationTool: Support running ParallelExecutor with all cores
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#rnx
#rb trivial
#preflight 63361e532f447ea8dc2fce20
[CL 22271227 by joe kirchoff in ue5-main branch]
2022-09-30 11:12:48 -04:00