Commit Graph

15972 Commits

Author SHA1 Message Date
kerim borchaev
b9cbca87ae Remove/replace uses of improper words found in Enterprise/Datasmith
- Merged CL 21719725

- replaced remaining words in .py files with 'final'

#jira UE-158637 UE-158639
#preflight 633af1d72a5690003a13b268

[CL 22322353 by kerim borchaev in ue5-main branch]
2022-10-03 20:42:05 -04:00
yujiang wang
aba16650b3 StaticLighting: Prevent UnrealLightmass from being compiled in configurations other than Debug and Development. Also check the Lightmass executable with Development configuration specifically since the editor can default to DebugGame
#preflight 633b13f36b10157eac5d6357

[CL 22322280 by yujiang wang in ue5-main branch]
2022-10-03 20:40:20 -04:00
henrik karlsson
31cca4ae18 [UnrealVS version 1.77]
* FileBrowser - Added FileBrowser tool window that can be opened with "UnrealVs.FileBrowser". Press F1 to read help/features.
* UnrealVsPackage - Added events to for when projects are loaded/unloaded
* UnrealVsPackage - Added events to for when changing debugger mode
* UnrealVsPackage - Added parameter "last tick" to Tick in order to be able to close things before ticker stops
* UnrealVsPackage - Added code to include folder name to UE5 in main window and solution title. Optionally disabled in options
* Utils - Added code to set solution title and also prevent visual studio from setting solution title back to original value
* CompileSingleFile - Added command for compiling module that file is in (this file should probably be renamed to CompileSingleFileOrModule.cs)

#rb joe.kirchoff
#jira none
#preflight none

#ushell-cherrypick of 21140603 by henrik.karlsson

[CL 22320613 by henrik karlsson in ue5-main branch]
2022-10-03 19:54:16 -04:00
Ben Marsh
39c3634a64 EpicGames.Serialization: Fix static analysis warnings.
#preflight none

[CL 22315522 by Ben Marsh in ue5-main branch]
2022-10-03 17:36:19 -04:00
Ben Marsh
075162706e EpicGames.Core: Fix static analysis warnings.
#preflight 633b4ae16b10157eac6f1f15

[CL 22314153 by Ben Marsh in ue5-main branch]
2022-10-03 17:01:13 -04:00
Ben Marsh
b711a27a68 Horde: Add EpicGames.Core and EpicGames.BuildGraph tests to Dockerfile.
#preflight none

[CL 22311059 by Ben Marsh in ue5-main branch]
2022-10-03 15:16:08 -04:00
Josh Engebretson
3086e9f825 Horde: Add PF change description to change buttons on user pinned jobs and in stream jobs views
#jira UE-165562
#preflight none
#rnx
#skipci

[CL 22310601 by Josh Engebretson in ue5-main branch]
2022-10-03 15:00:53 -04:00
stephen ma
46af3ff432 Added "ReportType=" parameter to RunLowLevelTests.cs to support enabling report type.
#jira none
#preflight 6335fae42f447ea8dc277fde
#reviewer @Chris.Constantinescu

[CL 22310358 by stephen ma in ue5-main branch]
2022-10-03 14:53:22 -04:00
Josh Engebretson
6ae843f768 Horde: Fix stream summary making a bad request with cleared stream id
#jira none
#preflight none
#skipci
#rnx

[CL 22310200 by Josh Engebretson in ue5-main branch]
2022-10-03 14:48:51 -04:00
Ben Marsh
ba1a48435c Horde: Include inputs & outputs in graph templates.
#preflight none

[CL 22309963 by Ben Marsh in ue5-main branch]
2022-10-03 14:40:26 -04:00
Ben Marsh
d7e32468d6 Horde: Fix exceptions on shutdown causing test failures.
#preflight none

[CL 22308298 by Ben Marsh in ue5-main branch]
2022-10-03 13:30:37 -04:00
Ben Marsh
523e314999 Upgrade shared C# projects to NET 6.
#preflight 63373455a852bd922c5364c5

[CL 22301764 by Ben Marsh in ue5-main branch]
2022-10-03 09:44:33 -04:00
Ben Marsh
9bb606d05b UnrealVS: Save queue of files to be asynchronously checked out into a text file in the solution directory, and retry commands that don't succeed.
Also fix unrecognized options in launchSettings.json being cleared when using the command line editor.

#preflight none

[CL 22301342 by Ben Marsh in ue5-main branch]
2022-10-03 09:36:59 -04:00
Joakim Lindqvist
059d912018 Horde Storage - Refactored blob cleanup to avoid calculating disk size twice before starting the cleanup as that can take a very long time.
#preflight none

[CL 22295830 by Joakim Lindqvist in ue5-main branch]
2022-10-03 05:10:23 -04:00
Joakim Lindqvist
3347f53ece Horde Storage - Increased page size for the replication log retrival - should result in less scanning of db as once we know were we are we just read incrementally.
#preflight none

[CL 22295823 by Joakim Lindqvist in ue5-main branch]
2022-10-03 05:10:09 -04:00
kerim borchaev
e8e9ac4bf9 [Solidworks] Lights and Assembly configuration fixes
- Suppressed parts with geometry are exported as mesh actors(instead of empty actors as before). Temporarily unsuppressing those parts for the duration of export and reverting suppression state back.

- Fixed name sanitation which was breaking some scenes with variants.

- Light Label uses user name of the light

- fixed spotlight direction

#jira UE-133993 UE-156138
#preflight 633446bb665f6b8f7f73ae37
#rb JeanLuc.Corenthin

[CL 22292887 by kerim borchaev in ue5-main branch]
2022-10-02 09:12:37 -04:00
kerim borchaev
84f9cdcc5a [3ds Max Exporter] Fixed texture element name sanitation
- decimal symbol in the locale was leaking into name avoiding sanitize

#jira UE-165221
#preflight 63357f50691c0168b73d3fc8
#rb JeanLuc.Corenthin

[CL 22292885 by kerim borchaev in ue5-main branch]
2022-10-02 09:12:30 -04:00
gary yuan
676c1e7db2 Marking up Gauntlet classes with parameter help attributes
#rb Tim.Kennedy
#preflight 633711f15c2225fe5f78f7b7

[CL 22286636 by gary yuan in ue5-main branch]
2022-09-30 23:10:15 -04:00
jerome delattre
6e8068c544 Add argument to setup Module Role
+ Enforce using a the CustomModuleRoles argument with CookedEditor in BuildAndTestProject buildgraph

#jira UE-165358
#rnx
#preflight 6335ed6ed165c45137b2eaf6
#rb Chris.Constinescu

[CL 22284248 by jerome delattre in ue5-main branch]
2022-09-30 19:25:03 -04:00
Josh Engebretson
f93f8e246c Horde: Retire the device notification Slack channel now that better captured in telemetry
#jira none
#preflight none
#rnx

[CL 22278596 by Josh Engebretson in ue5-main branch]
2022-09-30 15:30:08 -04:00
Josh Engebretson
daa72c7ab6 Horde: Fix problem with issue modal log line renderer doubling up entries due to duplicate keys
#jira UE-165663
#preflight none
#skipci
#rnx

[CL 22276385 by Josh Engebretson in ue5-main branch]
2022-09-30 14:33:34 -04:00
Ben Marsh
380c24060c Suppress NET 6 warnings in EpicGames.Jupiter.
#fyi Joakim.Lindqvist
#preflight none

[CL 22275592 by Ben Marsh in ue5-main branch]
2022-09-30 14:12:07 -04:00
Josh Engebretson
21ffb460b8 Horde: Preflight change build dialog fixes
#jira none
#skipci
#preflight none
#rnx

[CL 22275085 by Josh Engebretson in ue5-main branch]
2022-09-30 13:54:21 -04:00
Ben Marsh
330f1e7155 EpicGames.BuildGraph: Fix warnings when compiling against NET 6 SDK.
#preflight none

[CL 22274984 by Ben Marsh in ue5-main branch]
2022-09-30 13:52:23 -04:00
Ben Marsh
95988154f6 EpicGames.Core: Fix warnings compiling against NET 6 SDK.
#preflight none

[CL 22274903 by Ben Marsh in ue5-main branch]
2022-09-30 13:49:15 -04:00