When packaged HTML5 can now handle being hosted on servers that don't support static compression - done by removing explicit requests for compressed files.
Compression requires correct server setup. htaccess file included in package deploy to make this easier.
Changed HTML5LaunchHelper to switch between compressed/uncompressed files when uncompressed files do/don't exist.
[CL 2691701 by James Moran in Main branch]
- big build products which are sent over the wire are now compressed.
- modfied HTML5Launcher to serve compressed files. Added this to the final packaged game too because python simple http server does not handle compressed files.
- combined various javascript utlity files into one.
#codereview josh.adams, james.moran
[CL 2577658 by Ankit Khare in Main branch]
- Fixes to the Mac HTML5 Device selection. .app files now work correctly.
- Re-enabled HTML5 in Mac Editor.
- Added HTML5LaunchHelper executable to clean up the process of LaunchOn for HTML5.
- Improve HTML5 SDK Settings Editor interface. Only the emscripten install directory is needed now, SDK version are automatically picked up and selected for use.
- Change UnrealPak to also account for bytes saved (>64KB) and percentage size of original file (<90%) when choosing to automatically turn off compression.
- Added Server Port option for HTML5 deploy to stop clashes on port 8000
- Adding more logging for use during debugging & tracing.
- Added an option to turn on HTML5 tracing api and added calls to the api.
- Fix up check() macros to throw alert messages and be more clear that something has gone wrong on HTML5.
#codereview Ankit.Khare
[CL 2452979 by James Moran in Main branch]