#rb none
#rnx
#ROBOMERGE-SOURCE: CL 13047901 via CL 13047908 via CL 13047912
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)
[CL 13048585 by ryan schmidt in Main branch]
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 12937173 via CL 12937180 via CL 12937186
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12937190 by ryan schmidt in Main branch]
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 12908995 via CL 12908996 via CL 12909001
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12909003 by ryan schmidt in Main branch]
#jira UE-91276
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 12480856 in //UE4/Release-4.25/... via CL 12480860 via CL 12480865
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)
[CL 12487324 by jimmy andrews in Main branch]
#rb none
#rnx
#jira UE-90205
#ROBOMERGE-SOURCE: CL 11968217 in //UE4/Release-4.25/... via CL 11968232
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11968271 by ryan schmidt in Main branch]
#rb none
#rnx
#jira none
#ROBOMERGE-SOURCE: CL 11887940 in //UE4/Release-4.25/... via CL 11888007
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)
[CL 11888081 by ryan schmidt in Main branch]
to support that: adds some support for packing multiple meshes into one dynamic mesh via a triangle attribute, a meshreplacementchange, and some improvements to the plane cut algo
#rb none
#rnx
[CL 10494329 by Jimmy Andrews in Dev-Editor branch]
- MeshDescriptionToDynamicMesh now always enables MaterialID attribute
- add FComponentMaterialSet and FComponentTarget::GetMaterialSet() that returns for current object (eg set of Material Slot materials on StaticMesh)
- move FMeshRenderBufferSet to BaseMeshSceneProxy.h, add new FBaseDynamicMeshSceneProxy, centralizes management/initialization of RenderBuffers, default GetDynamicMeshElements implementation draws buffer set returned by subclasses
- FSimpleDynamicMeshSceneProxy and FOctreeDynamicMeshSceneProxy now subclass FBaseDynamicMeshSceneProxy, implement necessary functions/etc
- UBaseDynamicMeshComponent now manages its own set of Materials. New OverrideMaterial can be set to replace existing materials with override material during render calls (does not affect material set)
- FSimpleDynamicMeshSceneProxy now builds per-material RenderBuffers, new FastUpdateVertices function to update positions/normals/colors. Removed shared-vertex construction, now only builds split-triangle buffers.
- UPreviewMesh gets wrapper functions to manage materials, override material, tangents of contained Component
#rb none
#rnx
[CL 10313312 by Ryan Schmidt in Dev-Editor branch]
#jira UE-83393
#rb ryan.schmidt
#rnx
#ROBOMERGE-SOURCE: CL 10088110 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v574-10069753)
[CL 10088113 by jimmy andrews in Main branch]
Provided a path for building MeshDescriptions for static meshes at runtime, and supporting API.
Clarified use of attributes for static meshes; now some attributes may be considered optional.
Added FStaticMeshAttributes, used for fetching and registering all the attributes required by a static mesh.
Added Blueprint interface for building meshes.
Deprecated a number of existing APIs:
- FMeshDescription methods which referred explicitly to static mesh specific attributes
- StaticMesh attribute registration has been moved to FStaticMeshAttributes
#rb none
[CL 9123037 by Richard TalbotWatkin in Dev-Editor branch]