Commit Graph

38 Commits

Author SHA1 Message Date
Sungjin Hong
8ae4968c03 #loc UE4DocKOR
[CL 3044494 by Sungjin Hong in Main branch]
2016-07-11 09:56:55 -04:00
Jeff Wilson
5850a98039 Initial merge of //depot/UE4/Engine/Documentation/... to //UE4/Main/Engine/Documentation/...
#rb none

[CL 3011129 by Jeff Wilson in Main branch]
2016-06-13 13:06:55 -04:00
Marc Audy
b8d61c189f Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) @ 2944217
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2899855 on 2016/03/08 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 2899785

Change 2926689 on 2016/03/29 by Jeff.Farris

	AAIController::SetFocus() will now implicitly clear any location focus at the same priority.

	UE-27975

	#rb john.abercrombie

Change 2926690 on 2016/03/29 by Jeff.Farris

	Using wildcard operator with the "KismetEvent" or "ke" console commands will now only trigger the event on objects in the world in which it was triggered. Prevents badness with running events on things like CDOs and editor actors. (UE-23106)

Change 2926691 on 2016/03/29 by mason.seay

	Content for testing collision on scaled components

Change 2926692 on 2016/03/29 by Jeff.Farris

	- FixupDeltaSeconds now considers time dilation when clamping.
	- Acceptable range for time dilation values is now a config parameter on WorldSettings
	- Acceptable range for undilated frame times is now a config parameter on WorldSettings

	(UE-27815)

	#rb marc.audy

Change 2926711 on 2016/03/29 by Ori.Cohen

	Fix constraint rendering when scaling a cosntraint actor

	#JIRA UE-28691, UE-28700
	#rb Lina.Halper

Change 2926745 on 2016/03/29 by Lukasz.Furman

	navigation filters can now be instantiated per querier - usually AI agent
	required for FORT-21372

Change 2926789 on 2016/03/29 by Ori.Cohen

	Downgrade check to ensure for 2d physics during a hard shutdown

	#rb Michael.Noland

Change 2926859 on 2016/03/29 by Ori.Cohen

	Fix red herring warnings of not locking physx scenes during hard shutdown.

	#JIRA UE-28747
	#rb Michael.Noland

Change 2927444 on 2016/03/30 by Thomas.Sarkanen

	Fixed Blueprint compiler errors when resetting timer handles

	Added basic support for 64-bit int/uint terms to Blueprint. This allows the use of opaque 64-bit integer types inside of BlueprintType structs, it in no way means that 64-bit ints are fully supported in Blueprint.
	Corrected a left-over formatting oversight when converting a FTimerHandle to a string.
	Added new by-ref "Clear and Invalidate Timer by Handle" function to Blueprint system library & deprecated old version.

	#rb Maciej.Mroz (and a few others!)
	#jira UE-28833 - Unresolved compiler error for B_Pickups blueprint in Fortnite

Change 2927520 on 2016/03/30 by Jurre.deBaare

	Should not allow skeletal mesh components mobility to be set to static, but detach instead

	#fix Added CanHaveStaticMobility to SceneComponent class, and check this when trying to propogate Static mobility to parent component
	#jira UE-26364

Change 2927533 on 2016/03/30 by Jurre.deBaare

	Static Mesh Merge tool: when merging from multiple blueprints, fails to combine same materials
	#fix Material index remapping was part of if-clause where it shouldn't be
	#jira UE-23827

	Static Mesh Merge tool, failed to combine physics data if using complex
	#fix Required copying the SectionInfoMap from source static meshes

	HLOD/MergeActor - Vertex Colours are not correctly propagated to negatively scaled meshes
	#fix had to re-order function calls
	#jira UE-28316

	#rb James.Golding

Change 2927535 on 2016/03/30 by Ori.Cohen

	Make sub-stepping run on game thread

	#JIRA UE-24011
	#rb Gil.Gribb

Change 2927537 on 2016/03/30 by Jurre.deBaare

	Warning message when HLOD mesh > 65536 vertices

	#jira UE-22365
	#fix added messages when building proxy mesh

Change 2927691 on 2016/03/30 by Jeff.Farris

	Fixed potential PlayerState leak (UE-22700)

Change 2927692 on 2016/03/30 by Lina.Halper

	Allow it to select any name they want other than just restrict to what we have.

	- I think it may not be the best solution but with current widget built, you can't even clear name, which is problem.

	- Other solution is to add "Clear" as a name, and when that gets entered, we just clear it, but then the X button is odd and no purpose being there.

	- I think we should just allow them to choose if they don't like it but with suggestions.

	#rb: Ori.Cohen
	#jira UE-27786
	#code review: Benn.Gallagher

Change 2927853 on 2016/03/30 by Lina.Halper

[CL 2944273 by Marc Audy in Main branch]
2016-04-14 16:25:11 -04:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Sungjin Hong
ee06b88df9 #loc UE4DocKOR
[CL 2638280 by Sungjin Hong in Main branch]
2015-07-30 03:55:42 -04:00
Kimio Yasuda
fddc3861d9 Updated file against INTSourceChangelist:2637589
[CL 2638277 by Kimio Yasuda in Main branch]
2015-07-30 03:52:23 -04:00
Richard Hinckley
be7cf63ade [UEDOC-2014] Added an image of the final product to the tutorial.
[CL 2637589 by Richard Hinckley in Main branch]
2015-07-29 16:17:56 -04:00
Sungjin Hong
19e4c4b349 #loc UE4DocKOR
[CL 2623003 by Sungjin Hong in Main branch]
2015-07-16 04:14:49 -04:00
Michiru Niwa
879cb48760 Updated file against INT#2620011
[CL 2621526 by Michiru Niwa in Main branch]
2015-07-15 05:03:12 -04:00
Michiru Niwa
6cb8b983f8 Updated file against INT#2618490
[CL 2621520 by Michiru Niwa in Main branch]
2015-07-15 04:57:47 -04:00
Michiru Niwa
5a8e523d25 Updated file against INT#2620109
[CL 2621509 by Michiru Niwa in Main branch]
2015-07-15 04:47:47 -04:00
Michiru Niwa
54603b88c1 Updated file against INT#2620109
[CL 2621485 by Michiru Niwa in Main branch]
2015-07-15 04:18:02 -04:00
Michiru Niwa
6da3c03b6f Updated file against INT#2620109
[CL 2621468 by Michiru Niwa in Main branch]
2015-07-15 04:04:53 -04:00
Matthew Clark
4259968c89 #UE4doc #docs:
Fixed captitalization errors in titles

[CL 2620109 by Matthew Clark in Main branch]
2015-07-14 10:30:24 -04:00
Matthew Clark
81a6e3f439 #UE4doc #docs:
Added Engine Version field

[CL 2620011 by Matthew Clark in Main branch]
2015-07-14 09:33:45 -04:00
Matthew Clark
78eda8e31e #UE4doc #docs:
Didn't save changed before previous submit

[CL 2618514 by Matthew Clark in Main branch]
2015-07-13 14:01:05 -04:00
Matthew Clark
a043ace315 #UE4doc #docs:
Added Engine Version field
Changed Home link to point to the overview for the tutorial
Changed font settings on a few terms

[CL 2618511 by Matthew Clark in Main branch]
2015-07-13 14:00:35 -04:00
Matthew Clark
d8c4f9d3fa #UE4doc #docs:
Added Engine Version field
Changed Home link to point to the overview for the tutorial
Unbolded the second iteration of 'Camera' and removed some unnecessary quotations.

[CL 2618490 by Matthew Clark in Main branch]
2015-07-13 13:51:48 -04:00
Matthew Clark
d5eabd116b #UE4doc #docs:
Added Engine Version field
Changed Home link to point to the overview for the tutorial

[CL 2618456 by Matthew Clark in Main branch]
2015-07-13 13:36:30 -04:00
Matthew Clark
aa3a51bd6b #UE4doc #docs:
Added Engine Version field
Changed Home link to point to the overview for the tutorial
Changed font settings on a few terms

[CL 2618413 by Matthew Clark in Main branch]
2015-07-13 13:11:55 -04:00
Jian Zhang
979816f5f3 #loc UE4DocCHN
[CL 2601820 by Jian Zhang in Main branch]
2015-06-26 02:11:19 -04:00
Jian Zhang
55d7ae6183 #loc UE4DocCHN
[CL 2600288 by Jian Zhang in Main branch]
2015-06-25 05:28:52 -04:00
Sungjin Hong
e1edc1950e #loc UE4DocKOR
[CL 2578274 by Sungjin Hong in Main branch]
2015-06-05 05:41:49 -04:00
Michiru Niwa
166d9fd45d Updated file against INT#2573881
[CL 2576737 by Michiru Niwa in Main branch]
2015-06-04 04:32:28 -04:00
Michiru Niwa
98bae8b436 Updated file against INT#2573881
[CL 2576734 by Michiru Niwa in Main branch]
2015-06-04 04:29:50 -04:00