Commit Graph

4 Commits

Author SHA1 Message Date
ben hoffman
16904b9aaa Remove unused variables in SubobjectData.cpp
#jira none
#rb trivial
#rnx
#preflight 609fcf63ae0db000015d9b68

#ROBOMERGE-SOURCE: CL 16341106 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)

[CL 16341110 by ben hoffman in ue5-release-engine-test branch]
2021-05-15 10:18:20 -04:00
ben hoffman
8ec70676c4 Fix incorrect color tinting of icons in inherited blueprints
#jira none
#rb trivial
#rnx
#preflight 609ee4144a67ba0001f24a05

#ROBOMERGE-SOURCE: CL 16336865 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)

[CL 16336878 by ben hoffman in ue5-release-engine-test branch]
2021-05-14 17:55:54 -04:00
ben hoffman
892125ab98 Correctly return true for CanEdit() on a FSubobjectData that is an instance-added component, such as the default scene root on an empty actor.
#jira none
#rb trivial
#rnx

[CL 16232124 by ben hoffman in ue5-main branch]
2021-05-06 21:44:04 -04:00
ben hoffman
61908bed8a Create the Subobject Data interface module. This provides an API that can be used to manipulate Subobjects such as adding/removing components, reparenting, and changing the scene heirarchy.
The SubobjectDataSubsystem is how users can manipulate a given object within Blueprints or Python scripting. Given a Uobject instance in a level or a UBlueprint asset, you can use GatherSubobjectData to get get an array of handles that you can use to manipulate that subobject.

This is what the new SubobjectEditor (Previously the SCS editor) will be using instead of having all its logic within slate code.

#rb marc.audy
#jira UE-64131
#preflight 6082ce4f8de3a60001cf6af8
#preflight 6082d84a92d7e700019f53e0

[CL 16104548 by ben hoffman in ue5-main branch]
2021-04-23 11:01:15 -04:00