Use GetDisplayNameFromAssetData (as with thumbnails) rather than just GetName
#jira UE-165065
#rb JeanMichel.Dignard
#preflight 63355719e410691606aafa72
[CL 22260652 by thomas sarkanen in ue5-main branch]
#fyi jurre.debaare
#horde 218123,218081,218073,218063,218057,217995,217831,217939
Original CL Desc
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REDO: UEFN - Users are able to apply Animation Modifiers via the right-click context menu
#fix moved animation modifier menu section into module itself - gated by whether or not AnimationModifier class is allowed
#rb Thomas.Sarkanen
#preflight 6332c289a4769ad714e78a8c
[CL 22217414 by marc audy in ue5-main branch]
#fix moved animation modifier menu section into module itself - gated by whether or not AnimationModifier class is allowed
#rb Thomas.Sarkanen
#preflight 6332c289a4769ad714e78a8c
[CL 22206223 by jurre debaare in ue5-main branch]
Before:
Total CPU Time: 53783.640625 s
Total time in Parallel executor: 558.66 seconds
After:
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds
#jira
[CL 22173145 by bryan sefcik in ue5-main branch]
Also rename animation blueprint interface to animation layer interface
#jira UE-164673
#rb Jurre.deBaare
#preflight 632c5cdeb4515b7e22c5f528
[CL 22145748 by thomas sarkanen in ue5-main branch]
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631e281694758d0bf2ea1399
[CL 21960082 by bryan sefcik in ue5-main branch]
Fixups for editor support classes for content browser code.
#jira UE-161932
#rb jason.stasik,jamie.dale
#preflight 631bd2a0d31788ea3ac03570
[CL 21935588 by robert millar in ue5-main branch]
Artists can import/reimport(/new file)/remove nanite hi res data from the staticmesh editor.
Artists can import/reimport(/new file)/remove nanite hi res data from the content browser context menu.
Artists can easily see in the static mesh editor if the nanite hi res data is generated or imported.
#rnx
#rb jeanmichel.dignard
#preflight 630f837d98103d4521d33738
[CL 21724936 by alexis matte in ue5-main branch]
Original description:
UEFN - Users are able to apply Animation Modifiers via the right-click context menu
#fix moved animation modifier menu section into module itself - gated by whether or not AnimationModifier class is allowed
#preflight 62ff59569835a27d8d9a4a2c
#rb Thomas.Sarkanen
[CL 21499937 by jurre debaare in ue5-main branch]
#fix moved animation modifier menu section into module itself - gated by whether or not AnimationModifier class is allowed
#preflight 62ff59569835a27d8d9a4a2c
#rb Thomas.Sarkanen
[CL 21499924 by jurre debaare in ue5-main branch]