Added an error code for missing ue4game binaries when packaging a non code project.
Added a check in main frame actions to determine whether we display a dialog with the error message in it.
Fix for incorrect IOS stub path being logged
Fix for incorrect Android apk path being generated for non ue4game renames in ::GetFinalApkName
[CL 2427458 by Terence Burns in Main branch]
Android SDK path backslash duplication fix.
Fix for User inis not saving array properties correctly.
#codereview Ankit.Khare, Josh.Adams
[CL 2418611 by James Moran in Main branch]
- takes preference over EMSCRIPTEN env variable
- editor can now detect sdk on yosemite.
- refactor and simplyfy emscripten sdk access in .cs files.
#corereview james.moran
[CL 2345958 by Ankit Khare in Main branch]
Chrome spawns a subprocess for html5 webpage, run command will now attach to that page and not kill the http server immediately.
[CL 2332764 by James Moran in Main branch]
Also added more logging, changed autoSDK setup.bat to output helpful varibles into emscripten file.
#codereview Ankit.Khare
[CL 2308569 by James Moran in Main branch]
The configuration is driven by a editor platform specific .ini setting. Also, always serve files via a web browser ( python SimpleHTTP Server ) whose life time is attached to the browser device to get around X-origin issues w/ chrome. cook on the fly path remains as such, because we already serve via the cook on the fly web server.
#HTML5
#codereview james.moran, peter.sauerbrei
[CL 2281792 by Ankit Khare in Main branch]