Commit Graph

14 Commits

Author SHA1 Message Date
James Moran
c5b4ca076e HTML5 SDK settings are now set via the Editor.
Android SDK path backslash duplication fix.
Fix for User inis not saving array properties correctly.

#codereview Ankit.Khare, Josh.Adams

[CL 2418611 by James Moran in Main branch]
2015-01-26 10:22:57 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Max Preussner
d206670ffe TargetPlatform: Replaced namespaced enums with enum classes
[CL 2326174 by Max Preussner in Main branch]
2014-10-10 20:14:21 -04:00
Daniel Lamb
715846941d Stopped tick cook on the side from waiting on save package for async cooked items to cache.
Now editor will tick at a decent frame rate while building shaders / caching textures.
#codereview Josh.Adams, Daniel.Wright, Matthew.Griffin

[CL 2318857 by Daniel Lamb in Main branch]
2014-10-03 14:56:20 -04:00
Ankit Khare
c3e2580eee Make different browsers as HTML5 Devices.
The configuration is driven by a editor platform specific .ini setting. Also, always serve files via a web browser ( python SimpleHTTP Server ) whose life time is attached to the browser device to get around X-origin issues w/ chrome. cook on the fly path remains as such, because we already serve via the cook on the fly web server.

#HTML5
#codereview james.moran, peter.sauerbrei

[CL 2281792 by Ankit Khare in Main branch]
2014-09-02 14:36:52 -04:00
Peter Sauerbrei
b8f1f7c9b3 implement IsSDKInstalled on HTML5 target platform
#ue4
#html5

[CL 2111845 by Peter Sauerbrei in Main branch]
2014-06-20 11:47:12 -04:00
Peter Sauerbrei
d996be2450 fix HTML5 not supporting File/Package
TTP338976
#ue4
#html5

[CL 2111759 by Peter Sauerbrei in Main branch]
2014-06-20 10:06:43 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Jamie Dale
0cfe5f0651 Added PlatformInfo to DesktopPlatform and improved the editors Supported Platform UI
TTP# 337136 - SETTINGS: Target Platform settings polish
TTP# 337652 - EDITOR: Limit Project supported Android icons down to 1
TTP# 337650 - EDITOR: There is only 1 icon for Apple for Project Supported Platforms

DesktopPlatform now contains a static array of FPlatformInfo. This can be used to query UE4 about its available platforms, even when they're not available as a target platform.

FPlatformInfo contains the information required by the editor (such as a localized display name and icon), as well as whether a platform is a variation ("flavor") of another, and if so, whether the flavor affects the build output (eg, Win32 or Win64), or the cook output (eg, Android_XYZ). This lets the editor build up nested menus for the "Package Project" and "Cook Project" options, rather than just showing everything as a flat list.

ReviewedBy Thomas.Sarkanen, Max.Preussner

[CL 2095796 by Jamie Dale in Main branch]
2014-06-05 12:13:44 -04:00
James Golding
369630e6cd Fix HTML5 CIS
[CL 2086949 by James Golding in Main branch]
2014-05-29 17:25:33 -04:00
Terence Burns
ed12de7f13 Added support to configure which target RHI's we desire on platforms.
User can now select target RHI's for windows under: Edit->Project Preferences->Windows->Targeted RHIs

Split up GetShaderFormats into GetAllPossibleShaderFormats and GetAllTargetedShaderFormats.
D3D11 and D3D10 remain the only two on, by default, for windows.

#ReviewedBy Nick.Penwarden

[CL 2068025 by Terence Burns in Main branch]
2014-05-09 08:51:44 -04:00
Dmitry Rekman
123eaf1a69 Removed unused GetBuildArtifacts() from ITargetPlatform (this is now being done in UAT).
#codereview Peter.Sauerbrei

[CL 2059006 by Dmitry Rekman in Main branch]
2014-04-29 21:53:09 -04:00
Peter Sauerbrei
0600bc5b81 #ue4
* fix for IPP causing deploy or package to fail when running from Game Launcher

[CL 2039103 by Peter Sauerbrei in Main branch]
2014-04-23 17:23:52 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00