Required for Quest 3 MR + MetaXR plugin and newer VRS mobile foveation work.
#jira UE-193097
#rb jeff.fisher
[CL 27144967 by christopher fiala in ue5-main branch]
- Allow for projects to have ConfigRedirects.ini files - it was not oringally allowed but a licensee found that it can be needed for User saved ini files that can't be updated, so the redirects is useful for a licensee to specify
- Fixed a copy/paste error in a log about ConfigRedirects
#jira UE-188860,UE-165743
[CL 26902954 by josh adams in ue5-main branch]
- add a new shader platform (SP_METAL_SIM) to support iOS Simulator specific compilation requirements
- update iOS sim #define WITH_SIMULATOR to WITH_IOS_SIMULATOR
#jira UE-168571
#rb carl.lloyd
[CL 26850475 by adam kinge in ue5-main branch]
- Fixed a naming issue (GameName vs ExeName) with stub creation for non-Development builds
#jira UE-191986
#rb calvin.zheng
[CL 26831842 by josh adams in ue5-main branch]
On a Mac keyboard pressing just "delete" will act as a "backspace" on windows or linux, and pressing "function+delete" will act as "delete" on windows or linux.
There is no behavioral change here, but it provides the option to change what it is and supports more platforms then just Mac.
#jira UE-190154
#rb zack.neyland
[CL 26810634 by ben hoffman in ue5-main branch]
- Adds an option to not merge skeletal mesh sections sharing the same material during FBX import. This allows you to control visibility at a per-section level without having to give each section a unique material. [Github Pull Request: 9587]
#jira UE-164863
#rb Alexis.Matte, JeanLuc.Corenthin
[CL 26757306 by Brice Criswell in ue5-main branch]
We don't actually support ISR on Mac yet, so disable this until we get this stood up
#jira UE-189718 UE-174004
#rb Zack.Neyland
#rnx
[CL 26734651 by robert srinivasiah in ue5-main branch]