Historically not having an HMD available has meant this toolbar button would be hidden entirely, and this is still the case if no derived/alternative UVREditorMode classes are available. However, if any additional mode classes are present (for example because the user has enabled the Virtual Scouting plugin), the toolbar button will always be shown, in the hopes that surfacing the HMD status will simplify the onboarding experience for new Virtual Scouting users.
If the configured mode class becomes unavailable (for example because the corresponding plugin was subsequently disabled), then its object path will be shown as selected and disabled in the dropdown, and the primary toggle button will also be disabled until a valid mode is selected.
#jira UE-131286, UE-164026
#rb jason.walter, Lauren.Barnes
#preflight 6324f528f258fccf98e5e3ec
[CL 22087033 by zach brockway in ue5-main branch]
Changed the color of the uncontrolled changelist from gray to orange
Added an icon in the to the file status column header.
#jira UE-155216 - Make the selected changelist view (list of files in a CL) searchable.
#jira UE-155213 - Make the list of changelists searchable.
#rb Patrick.Enfedaque
#preflight 631b8c332b7fe03eb601ec03
[CL 21973932 by patrick laflamme in ue5-main branch]
- Nested track lanes are now supported, allowing sequencer channels to be added as fully fledged child widgets of a parent, while still being arranged automatically and have their lifetime managed by their respective outliner item (therefore, they are now fully virtualized as you might expect)
- Key bars have been added. This is exposed through a new ConnectionStyle member of FKeyDrawParams. Their rendering is also cached and batched within FKeyRenderer
- Most relevant parts have been moved to SequencerCore now. Channel and category views remain in the Sequencer library due to their reliance on internal classes there, but they should be trivially moved to SequencerCore as a future task.
- Track area now has a shared FTimeToPixel that can be shared amonst any widgets that need to convert times to track-area-pixel-space.
- Added methods to ISequencerSection to allow client classes to create custom channel and category model types
- Layer bar improvements:
- Layer bars now encompass finite section ranges.
- Resize handles are now only visible on hover as per design guidelines.
- Inline curve display improvements:
- Rendering is now part of each channel's view
- Added API for determining curve extents
- Curves are now rendered using FCurveModels
- Snapping fixes and improvements
- There were several places where snapping seemed not to work at all, or would snap inconsistently with dense keyframe data.
- I've added a Weighting to the snap points so we can specify preferred snap points (section bounds, time cursor etc), and accumulate weights for specific frames where many keys exist. This helps to snap to times that are actually relevant, rather than always snapping to the nearest snap point, even if that snap point only has a single key on that time, and there are others within the snap threshold that have hundreds.
- Converted the snapping utilities to operate on FFrameTimes rather than FFrameNumbers in order to support custom sequencer UIs that might not operate on integer time bases (it remains fully frame accurate with integers however)
- Allow 'Key this section' to be unchecked
#rb Max.Chen, Ludovic.Chabant, Matt.Hoffman
#preflight 63055b5903520e063cd53cfb
[CL 21526535 by Andrew Rodham in ue5-main branch]
- Clicking "Import..." opens "document" from the OS window. Importing a theme will update the current active theme. After import, this theme should be found where user imported it from (i.e., document) AND the themes folder within the engine. Cannot import a theme with names that already exist. Also cannot import an invalid .json file.
- Clicking "Export..." opens "document" from the OS window. After export, this theme should be found where user exported it to (i.e., document) AND remain in the themes folder within the engine.
- Both import and export will prompt success/failure message within the engine.
UI Changes:
- "Color" header for Active Theme is now called "Theme"
- Uploaded new icons for import / export (both 16x16 and 20x20 versions)
- ThemeID now also gets exported when exporting Appearance setting.
- "Viewport Selection Color" and "Editor Window Background Color" are now under "User Interface"
#jira UE-160592: Import/Export Workflow for Themes
#rb editor-ux
#preflight 6304d98fc85b7fef228068f7
[CL 21507950 by lina lam in ue5-main branch]
- Enable users to view and edit the parent and child frame transforms of constraints in the PhAT details panel
- Constraint transforms are represented as a position and a rotator in the details panel (internally they are represented as a position and a pair of orthonormal vectors)
- Constraint transforms can optionally be displayed in the frame of the assocaited bone OR relative to the default (snapped) transforms
- Allow parent / child transform position / orientation componenets to be 'snapped' to defaults individually
- Support using modifier keys to manipulate only the child frame transform via a viewport widget
#jira UE-119744
#jira UE-119741
#rb [at]Thomas.Sarkanen, [at]sebastian.nordgren
#preflight 62f13b9a23003b62a3d4c277
#ROBOMERGE-AUTHOR: nick.brett
#ROBOMERGE-SOURCE: CL 21282618 via CL 21282632 via CL 21282638
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21283069 by nick brett in ue5-main branch]
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21065253 by bryan.sefcik
#jira
#preflight 62d5b3e91062f2e63014598e
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21152630 via CL 21156388 via CL 21157044
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21181817 by bryan sefcik in ue5-main branch]
When marking a folder as deleted, actually delete the object is it is not referenced.
#jira UE-155762
#rb philippe.deseve
#preflight 62b99f7d0b28aa423f609ec3
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 20862361 via CL 20862370 via CL 20862382
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)
[CL 20876644 by richard malo in ue5-main branch]