Commit Graph

7 Commits

Author SHA1 Message Date
Max Chen
c481d7d921 Sequencer: Remove guid from cached object bindings when unpossessing an object. This fixes a bug where if you remove an object binding and then add the object again, there will be two object bindings, resulting in two nodes in the sequencer tree view.
[CL 2706036 by Max Chen in Main branch]
2015-09-25 08:43:15 -04:00
Andrew Rodham
bc7208c356 Added MovieSceneActor, overhauled UActorAnimationPlayer, and fixed Actor Animation object bindings
Lots of change in here:
 - Improved UActorAnimationPlayer functionality to include looping and play speed (UI needs polish)
 - Fixed actor object bindings not working in PIE. We now only store the object GUID (and an object path for a fallback), which can then be fixed up within a given context (UWorld for now).
 - Added UActorAnimationInstance which is responsible for managing bindings on a UActorAnimation. UActorAnimation itself is now pretty much just a data asset.
 - Levels are no longer responsible for ticking actor animations, this is now handled by the client (either AMovieSceneActor, or ticked automatically if created from a blueprint node)

[CL 2696822 by Andrew Rodham in Main branch]
2015-09-18 04:56:12 -04:00
Frank Fella
65bdbc0eca Sequencer - Fix adding components to actor animations.
[CL 2635638 by Frank Fella in Main branch]
2015-07-28 13:46:13 -04:00
Matt Kuhlenschmidt
611aa622f3 - Rename UMovieSceneAnimation to UMovieSceneSequence (and all related classes to use the term Sequence)
- Fixed shots and sub-movie scene sequences being broken by the removal of UMovieScene as an asset class

[CL 2634030 by Matt Kuhlenschmidt in Main branch]
2015-07-27 12:12:59 -04:00
Max Preussner
b5b4dc52f2 MovieScene: Changed IMovieSceneAnimation interface to UMovieSceneAnimation base class to work around UInterface limitations
#CodeReview: matt.kuhlenschmidt

[CL 2631112 by Max Preussner in Main branch]
2015-07-23 15:29:06 -04:00
Max Preussner
2e63252e8e MovieScene: Fixed shadowed variables
[CL 2629220 by Max Preussner in Main branch]
2015-07-22 14:00:13 -04:00
Max Preussner
eb6a4af8dd MovieScene: Refactored MovieScene and Sequencer to unify the implementation and handling of movie scenes and object bindings
- IMovieSceneAnimation derivatives are now the primary types consumed by Sequencer; they hold a root MovieScene inside
- Object binding managers have been removed; bindings are persisted in UActorAnimation, UNiagaraAnimation, UWidgetAnimation
- MovieSceneAssetEditor is now ActorAnimationEditor and became a plug-in
- MovieSceneRuntimePlayer is now ActorAnimationPlayer; K2Node_PlayMovieScene has been removed

#CodeReview: matt.kuhlenschmidt, frank.fella, nick.darnell, olaf.piesche, max.chen, andrew.rodham

[CL 2628945 by Max Preussner in Main branch]
2015-07-22 10:59:40 -04:00