Commit Graph

18 Commits

Author SHA1 Message Date
Jaroslaw Palczynski
f388e6a79d UE-15513: UnrealSync fails to find UnrealSync.settings
[CL 2640491 by Jaroslaw Palczynski in Main branch]
2015-07-31 12:19:59 -04:00
Jaroslaw Palczynski
6ffe88c8cb US3: Do not crash if P4 settings aren't valid.
[CL 2588263 by Jaroslaw Palczynski in Main branch]
2015-06-16 02:42:35 -04:00
Jaroslaw Palczynski
12f13554df UECORE-131: Add option to open Perforce from UnrealSync.
[CL 2575353 by Jaroslaw Palczynski in Main branch]
2015-06-03 05:46:29 -04:00
Jaroslaw Palczynski
41f2069c68 UE-14034: UnrealSync resets to default settings when opened
[CL 2564722 by Jaroslaw Palczynski in Main branch]
2015-05-26 05:55:59 -04:00
Jaroslaw Palczynski
c8d6fae1a3 UECORE-112: US3: Implement UnrealSync for Mac.
+ Changed icons to the expected ones.

[CL 2558328 by Jaroslaw Palczynski in Main branch]
2015-05-20 04:42:36 -04:00
Geremy Mustard
23b5fd5fa6 UnrealSync - Make sure thel p4.exe path is valid
#codereview Jaroslaw.Palczynski

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Integrated using branch UE4-to-UE4-Fortnite-Simple (reversed) of change#2541477 by Geremy.Mustard on 2015/05/07 15:28:21.

[CL 2541480 by Geremy Mustard in Main branch]
2015-05-07 15:29:49 -04:00
Jaroslaw Palczynski
1aae575a70 Added GetCaptureGroup to FRegexMatcher.
+ Changed old usages in UnrealSync.

[CL 2526560 by Jaroslaw Palczynski in Main branch]
2015-04-27 02:46:47 -04:00
Jaroslaw Palczynski
3455c06412 UnrealSync: Added ability to override sync steps to custom one during debug session.
[CL 2508330 by Jaroslaw Palczynski in Main branch]
2015-04-10 10:22:22 -04:00
Jaroslaw Palczynski
02ef4c23c4 UECORE-122: UnrealSync P4 settings
[CL 2506513 by Jaroslaw Palczynski in Main branch]
2015-04-09 04:40:26 -04:00
Martin Mittring
f665cb01ba fixed typo
[CL 2412948 by Martin Mittring in Main branch]
2015-01-20 17:25:03 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jaroslaw Palczynski
f1be3f3527 UnrealSync changes as requested here: https://udn.unrealengine.com/questions/223609/changes-to-unrealsync-and-objectversioncpp.html.
[CL 2344876 by Jaroslaw Palczynski in Main branch]
2014-10-30 10:03:43 -04:00
Jaroslaw Palczynski
2165730109 UnrealSync fix: Some variables weren't cleared at start-up.
[CL 2229794 by Jaroslaw Palczynski in Main branch]
2014-07-24 08:44:41 -04:00
Jaroslaw Palczynski
fb1ec406e3 UnrealSync: Improved the way P4 environment is detected. The program now tries all possible detection configurations before fail instead of sticking to first found possibility for every parameter.
[CL 2223541 by Jaroslaw Palczynski in Main branch]
2014-07-18 14:17:23 -04:00
Michael Trepka
9b3937d1a7 Fixed a few compile errors (mostly non-unity)
[CL 2108328 by Michael Trepka in Main branch]
2014-06-17 14:06:07 -04:00
Jaroslaw Palczynski
386d877647 UnrealSync3: Now P4PORT is falling back to default perforce:1666 and P4USER is read from p4 info output if previous sources fail.
[CL 2095866 by Jaroslaw Palczynski in Main branch]
2014-06-05 12:14:47 -04:00
Jaroslaw Palczynski
bb296fb5d9 UnrealSync3 improvements.
The tool should be now built with the tools.

All params (if missing) are now auto-detected:
 - path to the p4.exe from default path or from default install location i.e. C:\\Program Files\\Perforce
 - p4 port and user are detected from P4V last connection string kept in <user>/.p4qt/ApplicationSettings.xml

[CL 2095646 by Jaroslaw Palczynski in Main branch]
2014-06-05 12:11:12 -04:00
Jaroslaw Palczynski
2477b5bd67 UnrealSync3 improvements:
- Moved UAT functionality to US3 -- now the GUI doesn't need UAT anymore.
- The tool is syncing itself at startup and by default runs from copy. It assumes that Binaries/Win64 is writable, but I think its fine cause this tool is needed for syncing anyway.
- User have to provide P4 port and P4 user from command line or from environment variables. It is also assumed that p4.exe is runnable from standard cmd.exe without providing a path.

[CL 2094445 by Jaroslaw Palczynski in Main branch]
2014-06-04 11:01:22 -04:00