Marc Audy
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44531d4375
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Fix shadow variables in ShaderCompileWorker and UnrealPak
[CL 2521489 by Marc Audy in Main branch]
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2015-04-22 15:04:48 -04:00 |
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Saul Abreu
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79a26091bf
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Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski
[CL 2466824 by Saul Abreu in Main branch]
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2015-03-02 15:51:37 -05:00 |
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Ben Marsh
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149375b14b
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Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
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2014-12-07 19:09:38 -05:00 |
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Jaroslaw Palczynski
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ebce413232
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UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
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2014-06-13 06:14:46 -04:00 |
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Mikolaj Sieluzycki
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0709899876
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Fix for build break caused by CL#2070165.
[CL 2070247 by Mikolaj Sieluzycki in Main branch]
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2014-05-12 08:42:47 -04:00 |
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Mikolaj Sieluzycki
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f906fb27b2
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Fix for build break caused by CL#2070165
[CL 2070212 by Mikolaj Sieluzycki in Main branch]
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2014-05-12 08:41:17 -04:00 |
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Tim Sweeney
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324683ce78
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Engine source (Main branch up to CL 2026164)
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2014-03-14 14:13:41 -04:00 |
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