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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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34,967 Commits 23 Branches 254 Tags
b2acdadf67c052d41c8b899b535520faca6e8ad1
Commit Graph

6 Commits

Author SHA1 Message Date
Ben Marsh
df83418aeb Auto-format UBT for consistent spacing. All default Visual Studio settings, but tabs instead of spaces.
[CL 2704665 by Ben Marsh in Main branch]
2015-09-24 12:37:21 -04:00
Ben Marsh
6870744ad2 Cache directory searches when looking for include paths. When generating project files we do this many times over.
[CL 2681652 by Ben Marsh in Main branch]
2015-09-05 11:12:19 -04:00
Ben Marsh
d5f47b28ec Optimize searching for source files under a given directory, by constructing DirectoryReference and FileReference objects directly from the full paths returned by the system.
[CL 2680146 by Ben Marsh in Main branch]
2015-09-04 07:56:29 -04:00
Ben Marsh
9610023ca5 Use FileReference and DirectoryReference classes instead of strings for paths. Massively reduces the amount of paranoid calls to GetFullPath(), CleanDirectorySeparators() et al., and improves performance for really common UBT operations like making relative paths or checking if files are under a directory. Strong typing ensures that intention of parameters is explicit.
[CL 2678429 by Ben Marsh in Main branch]
2015-09-03 08:47:24 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00
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