Add material shader quality settings.
Enables quality overrides for android and ios (ES2 flavours)
#codereview jack.porter
[CL 2705914 by Allan Bentham in Main branch]
#codereview matt.kuhlenschmidt
Integrate github pull request #832
- I did not convert geometry, ai path and lighting build to use the generic system. But users will be able to add custom build step using the public interface.
[CL 2682404 by Alexis Matte in Main branch]
Added console command for enabling/disabling the HLOD system
Changed/removed HLOD behaviour from build menu
Removed context menu from HLOD level treeview item
Double clicking a (build) LODActor or StaticMeshActor item in the HLOD outliner will now move the editor camera to the actor (just like the scene outliner)
[CL 2678787 by Jurre deBaare in Main branch]
I did the first part, lock some showflags to be 0 or 1 in SHIPPING
If this causes problems for some applications (e.g. using showflag as scalability which they shouldn't) the user needs to update the code.
or we remove the lock from that showflag.
For editor or non shipping features it's fine to use the SetSHOWFLAGNAME() calls, they become NOPS in SHIPPING.
This is a performance optimization (when used in inner loop) and prepares for removing more
[CL 2673126 by Martin Mittring in Main branch]
Changed everything using SlateReflector to list it as a dynamic dependency. Nothing should ever need to link directly to SlateReflector as it just provides an interface for spawning the various debug UIs, such as the WidgetReflector.
Went through and made sure that the Engine/Runtime modules that use SlateReflector aren't using it in a shipping build. Also removed the testing code from AppFramework, and made sure that you can't try and spawn the test suite in a shipping build.
[CL 2660803 by Jamie Dale in Main branch]
[UE-18355] - Clicking on show viewport controls on mac comes up with missing page error on mac
#fix Prefixed URLs correctly with file:// in SLevelViewportControlsPopup
[CL 2644736 by Chris Wood in Main branch]
#jira UE-18728 - There is no way to center the pivot on a BSP brush
#jira UE-18932 - After updating an actor transform via the details panel, the transform widget in the scene doesn't move
[CL 2634053 by Richard TalbotWatkin in Main branch]