Richard Hinckley
6ceaa5aba7
Cleaning out programmer-only comments that were harvested by Doxygen.
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#platformnotify Josh.Adams
[CL 2690143 by Richard Hinckley in Main branch]
2015-09-14 09:25:39 -04:00
Richard TalbotWatkin
5d6675e2e2
Fixed Material Editor so that comment bubbles' toggle states are preserved when exiting the editor.
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#jira UE-16029 - material editor node comment boxes go away every time you re-open material
#reviewedby Ben.Cosh, Matthew.Griffin
[CL 2570441 by Richard TalbotWatkin in Main branch]
2015-05-29 09:56:42 -04:00
Ben Cosh
ac6b1e60da
This modifies the comment balloons behavior on reroute nodes to be more inline other node comment balloons by enabling a toggle button and displaying by default when a comment is entered in the context menu.
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#UE-12866 - Have node comments and reroute node comments act the same
#Branch UE4
#Proj Engine, GraphEditor
#includes some more general comment node / comment bubble fixes
[CL 2528202 by Ben Cosh in Main branch]
2015-04-28 04:58:34 -04:00
Ben Cosh
f48004b3d8
Fix to remove the ability to toggle comment balloons in read only graphs.
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#UE-13295 - Comment balloons can be toggled in read only graphs
#Branch UE4
#Proj GraphEditor
[CL 2508078 by Ben Cosh in Main branch]
2015-04-10 04:43:31 -04:00
Ben Cosh
a04ac2129c
Fix for the comment nodes displaying comment balloons at fulldetail
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#UE-13107 - Blueprint Editor: Newly-created Comments draw a redundant comment balloon on top by default
#UE-13301 - Comment depth is editable in the details panel for comment nodes
#Branch UE4
#Proj UnrealEd, GraphEditor
[CL 2505583 by Ben Cosh in Main branch]
2015-04-08 14:54:52 -04:00
Ben Cosh
3dc289b4d7
This change prevents comment balloons modifying text in read-only graphs.
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#UE-13297 - Comment balloons are editable in readonly graphs
#Branch UE4
#Proj GraphEditor
[CL 2502574 by Ben Cosh in Main branch]
2015-04-06 08:39:28 -04:00
Mike Fricker
114458bf0f
Clang warning fixes: Fixed missing 'override' specifiers
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- Also removed some unreferenced functions that adding 'override' revealed
PR #1002 -- Thank you, Omar007!
[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
Ben Cosh
3d8d167250
Added the ability to pin re-route node comment bubbles to resolve conflicting user requests.
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#UE-7910 - Pin-able Reroute Node Comments
#Branch UE4
#Proj GraphEditor, EditorStyle
[CL 2481434 by Ben Cosh in Main branch]
2015-03-17 08:44:54 -04:00
Matthew Griffin
8ccae5aec7
[INTEGRATE] Change 2442643 by Michael.Schoell@Phosphor_M_Schoell on 2015/02/11 19:07:13
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Blueprints now start with basic nodes, in a disabled state that will not be compiled. These nodes will auto-enable if you connect another node to them.
#jira UE-7189 - Make sure that newly created Blueprints always have a nice starting point
[CL 2448803 by Matthew Griffin in Main branch]
2015-02-17 11:23:23 -05:00
Nick Darnell
90e793745c
Slate - ESlateCheckBoxState has been renamed to ECheckBoxState.
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[CL 2384008 by Nick Darnell in Main branch]
2014-12-10 14:24:09 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Ben Cosh
d7b7ebef34
Addressing some feedback and fixing a few issues to do with the recent node comment bubble changes.
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#Branch UE4
#Proj Engine, GraphEditor
[CL 2357051 by Ben Cosh in Main branch]
2014-11-12 09:59:31 -05:00
Ben Cosh
d772dae6af
Modified the comment bubbles to support multiline editing.
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#UE-2051 - ROCKET: TASK: The ability to write multi-line comments.
#Branch UE4
#Proj GraphEditor
#codereview Nick.Atamas
[CL 2354875 by Ben Cosh in Main branch]
2014-11-10 14:25:31 -05:00
Ben Cosh
33d058a99a
Fix for dark comment colors obscuring text. The text should now select a light or dark foreground color based on the bubble luminance.
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#Branche UE4
#Proj GraphEditor
[CL 2353131 by Ben Cosh in Main branch]
2014-11-07 10:49:44 -05:00
Ben Cosh
8f104b0dfd
Modified the comment bubbles on SGraphNodeKnot to display on node hover.
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#UE-2353 - Feature Request: BP: Allow users to hide comments on nodes
#Branch UE4
#Proj GraphEditor
[CL 2350119 by Ben Cosh in Main branch]
2014-11-05 13:10:16 -05:00
Ben Cosh
3650f14795
This change makes the comment bubbles interactive widgets which allow the user to double click the comment to edit and have extra optional pinning and visibility options.
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#UE-2764 - ROCKET: TASK: K2: PUNTABLE: Allow double clicking on comment bubble to edit it.
#Branch UE4
#Proj Engine, UnrealEd, Slate, GraphEditor, BehaviourTreeEditor, EnvironmentQueryEditor, EditorStyle, ReferenceViewer, WorldBrowser
#codereview Nick.Atamas
[CL 2346951 by Ben Cosh in Main branch]
2014-11-03 10:40:57 -05:00