- This checkin eliminates use of all <Module>Classes.h files in Engine, with the exception of UnrealEdClasses.h
- Compilation speed-ups for all of the modules affected, now that they are including what they use
- No effective changes other than C++ includes
[CL 2686054 by Mike Fricker in Main branch]
Prevent new projects from being created in folders with existing files so that we don't delete a user's files if they try to do so
Removed a couple of functions that were no longer being used
[CL 2676929 by Matthew Griffin in Main branch]
- New filter flags in automationtest.h
- Compile time errors if proper flags are not specified
- Existing tests converted to new flags
- New "disabled" flag
- Filter dropdown in automation UI replaces Smoke Tests button
- Automation features are no longer compiled out in Test configuration at runtime (except in Shipping)
- Enabled automation tests to be triggered from in-game console in non-editor builds (automation controller is enabled)
NOTE: This will force licensees who use automation to update their tests.
#codereview: jason.bestimt, mike.fricker, ben.salem
[CL 2672561 by Adric Worley in Main branch]
- Includes PR #1378 and #1379 (both contributed by yaakuro)
* Adds CodeLite project generator to UBT (can be invoked on all platforms).
* Adds CodeLite source accessor plugin (whitelisted for Linux only).
* Desktop platform/game project generation switched to use .workspace on Linux.
- Minor cleanup (do not recompile UAT and its modules when generating Linux projects).
#codereview Josh.Adams, Robert.Manuszewski, Mike.Fricker
[CL 2621060 by Dmitry Rekman in Main branch]
UE-18319 - Collections reset when the engine upgrades project
GameProjectUtils::DuplicateProjectForUpgrade used to wholesale skip the Saved directory, which meant that copying your project could appear to lose your local collections, as well as any saved user-settings.
This change allows it to copy the parts of the Saved directory that we know aren't transient. The RelativeDirectoriesToSkip array may need updating as new Saved content is added in order to keep the copy as fast as possible.
#codereview Ben.Marsh
[CL 2618570 by Jamie Dale in Main branch]
Additional files can now be specified in feature pack manifest.
Feature packs can now be parsed/installed feature pack without the need for a .upack file
Removed feature packs for shared template resources
Moved shared template resource manifests into a FeaturePack folder and revised so they will work sans .upack
Removed shared feature packs from list of .upacks rocket builds.
[CL 2617901 by bruce nesbit in Main branch]
Fixes for lots of existing modules by removing all dynamically loaded duplicates (this is probably not the correct solution, but is the safest).
#codereview robert.manuszewski
[CL 2610845 by Steve Robb in Main branch]
Removed Saving from the Project Manager's SetPluginEnabled function, setting a dirty flag instead, as it won't be able to check source control
Added a new function to save the current project from the Project Manager and clear the dirty flag on success
[CL 2588323 by Matthew Griffin in Main branch]
Added 'Minimum OS Version' as a build condition of content projects for windows.
Fixed a small issue in GameProjectUtils that meant the Default(Engine) configs were not being checked against the project correctly.
UE-15605
#lockdown Josh.Adams
#platformnotify Josh.Adams
[CL 2575452 by Matthew Griffin in Main branch]
UE-14158 - Description of Parent Object Class
Fixed some issues where getting a localized string for a class tooltip would fail, and updated the class wizard to use FText so it can display localized descriptions.
[CL 2554964 by Jamie Dale in Main branch]