- This checkin eliminates use of all <Module>Classes.h files in Engine, with the exception of UnrealEdClasses.h
- Compilation speed-ups for all of the modules affected, now that they are including what they use
- No effective changes other than C++ includes
[CL 2686054 by Mike Fricker in Main branch]
Much faster filters due to Async framework, it's paraller now,
Optimizations to items rendered on sequencer,
Optimization to graphs rendered on canvas,
Changed as much as possible to event driven flot, to update data only when needed.
[CL 2670708 by sebastian kowalczyk in Main branch]
I have reviewed each change carefully, but it is a large change and I could have missed something! Here is a summary of the types of changes in this CL:
* Made nullptr checks consistent (the plurality of the changes are of this type)
* Completed switch statements (IE, switch did not explicitly handle default case, but had unhandled enum entries - this is the second most popular type of fix)
* Removed unused variables
* Removed redundant initializations
* WidgetNavigationCustomization.cpp was fixed by the owner
* integers converted to floats where result was stored in a float
* Removed redundent null checks (e.g. before delete statements)
* Renamed variables to prevent non-obvious shadowing
* Fixed use of bitwise & when checking for equality to an enum entry (which is often 0)
* Fixes for some copy paste errors (e.g. FoliageEdMode.cpp)
[CL 2498053 by Dan Oconnor in Main branch]
- Fixed compilation warnings,
- fixes bug in vlogs serialization,
- fixed information about warnings and errors on timelines in LogVisualizer,
- fixed data reset in LogVisualizer
[CL 2408614 by sebastian kowalczyk in Main branch]
- data reset for new PIE sessions (or for each new data loaded from file). This feature is disabled by default.
- fixes for "stick to new data" feature, to work better with zoomed data, etc.
- tweaks and fixes for movement on timeline with keyboard
- fixed time range issues on timellines
[CL 2399729 by sebastian kowalczyk in Main branch]
- SEditorViewportClient now has an additional optional parameter in its constructor for the SEditorViewport that the client is attached to
- SBasePoseViewport, SDestructibleMeshEditorViewport, and SPhATPreviewViewport were all updated to inherit from SEditorViewport (previously just inherited from SCompoundWidget)
[CL 2398765 by Dan Hertzka in Main branch]
- Filters can be presistent even between editor sessions (option for this in settings)
- Option to filter logs by owner class
[CL 2392383 by sebastian kowalczyk in Main branch]