EngineMinimal.h no longer includes SlateCore.h or SlateBasics.h
- This nearly halves the time it takes to recompile small game projects! (~14s -> ~8s)
- This shrinks the PCH size for EngineMinimal by 161 MB on Windows (420 MB -> 259 MB, Development Editor Win64)
- Note that Engine.h and EnginePrivate.h still include SlateCore.h and SlateBasics.h (not a clear detriment)
- IMPORTANT: We need to verify all example games that use this still compile, and add release notes for user games that forgot to include Slate directly
- This is all part of UE-7203
#codereview james.golding,nick.atamas
[CL 2419751 by Ben Marsh in Main branch]
Removed some header dependencies from GameplayDebugger (GameplayDebugger's pch no longer including editor headers, etc.) #UE4
[CL 2116658 by sebastian kowalczyk in Main branch]