Martin Mittring
e75acb9b8a
Merging from Orion
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CL 2699552
added SvPositionToTranslatedWorld for better quality and performance, some refactoring
[CL 2699586 by Martin Mittring in Main branch]
2015-09-21 15:59:33 -04:00
Martin Mittring
c9355c292c
integrated from Orion
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optimized shaders to use SvPosition where possible, following change could remove some unused interpolator
[CL 2697164 by Martin Mittring in Main branch]
2015-09-18 12:10:27 -04:00
Guillaume Abadie
cbeddee7e1
Changes some variable names in the view uniform buffer.
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ViewWorldOrigin -> WorldViewOrigin
CameraWorldOrigin -> WorldCameraOrigin
CameraTranslatedWorldOrigin -> TranslatedWorldCameraOrigin
CameraWorldOriginDelta -> WorldCameraMovementSinceLastFrame
PrevCameraWorldOrigin -> PrevWorldCameraOrigin
PrevViewWorldOrigin -> PrevWorldViewOrigin
#code_review: Martin.Mittring
[CL 2666624 by Guillaume Abadie in Main branch]
2015-08-24 16:27:34 -04:00
Guillaume Abadie
5dd619f8f6
Exposes the view space and the camera space in the transform material expressions
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#code_review: Daniel.Wright
[CL 2665951 by Guillaume Abadie in Main branch]
2015-08-24 09:53:28 -04:00
Mark Satterthwaite
6e05d1fd35
Remove errant Mac-hack that is no longer required.
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[CL 2655002 by Mark Satterthwaite in Main branch]
2015-08-13 14:17:43 -04:00
Brian Karis
a8d3b0b57e
Motion blur optimizations. Still in progress.
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Fixed temporal aa with pause. Requires r.TemporalAAPauseCorrect 1.
[CL 2596308 by Brian Karis in Main branch]
2015-06-22 19:08:33 -04:00
Brian Karis
b5d88f5a3a
Fixed max velocity being scattered too far.
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[CL 2565640 by Brian Karis in Main branch]
2015-05-26 16:47:59 -04:00
Martin Mittring
af48c28076
fixed pause of MotionBlur for camera motion
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[CL 2527480 by Martin Mittring in Main branch]
2015-04-27 17:12:21 -04:00
Martin Mittring
4d20764bac
fixed pause motionblur of static meshes (per object motionblur)
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[CL 2527253 by Martin Mittring in Main branch]
2015-04-27 14:32:32 -04:00
Martin Mittring
2c4c9b1160
added missing file for recent checkin
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[CL 2523590 by Martin Mittring in Main branch]
2015-04-23 18:38:00 -04:00
Martin Mittring
397de4ebf2
display BoneBuffers in VisualizeMotionBlur
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[CL 2523448 by Martin Mittring in Main branch]
2015-04-23 17:35:40 -04:00
Gil Gribb
35cf42566a
UE4 - merge GDC branch, code @2465640 to main
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[CL 2468685 by Gil Gribb in Main branch]
2015-03-04 08:31:40 -05:00
Brian Karis
e4f0bbc64c
Motion blur: added max velocity scatter and dilation.
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[CL 2459223 by Brian Karis in Main branch]
2015-02-24 16:28:47 -05:00
Brian Karis
ddf64d753a
Fixed motion blur artifacts of sampling off screen.
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[CL 2456752 by Brian Karis in Main branch]
2015-02-23 15:16:20 -05:00
Brian Karis
31f77e00ab
New tile based motion blur with smooth gradients. WIP
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[CL 2455618 by Brian Karis in Main branch]
2015-02-22 17:53:26 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Martin Mittring
880e1f4ebf
cleanup
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[CL 2366681 by Martin Mittring in Main branch]
2014-11-20 15:05:57 -05:00
Martin Mittring
4e8d34bf3e
* fixed UE-3599 UE4: RENDERING: VisualizeMotionBlur is broken
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#code_review:Brian.Karis
[CL 2366665 by Martin Mittring in Main branch]
2014-11-20 15:05:31 -05:00
Martin Mittring
f6a96e7739
optimized motionblur postprocess
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[CL 2286656 by Martin Mittring in Main branch]
2014-09-05 17:47:58 -04:00
Michael Trepka
6c51725149
A workaround for a compile error in PostProcessMotionBlur shader on Mac
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[CL 2070372 by Michael Trepka in Main branch]
2014-05-12 11:14:09 -04:00
UnrealBot
db494a6e69
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00