Commit Graph

9 Commits

Author SHA1 Message Date
Chris Bunner
b3f5ba6c51 Merging back (experimental) tangent import work and fixes: 2649527, 2649599, 2652924, 2660845.
[CL 2670704 by Chris Bunner in Main branch]
2015-08-27 05:14:48 -04:00
Dan Oconnor
d8824fccd9 Experimental support for Widget and Anim blueprint diffing
#jira UE-6303

[CL 2663775 by Dan Oconnor in Main branch]
2015-08-20 20:40:10 -04:00
Richard TalbotWatkin
9771f61759 Added facility to automatically adjust the pivot offset for Brushes when they are edited in Geometry Mode, so the pivot stays centered on the vertices.
#jira UE-16415 - The origin of a BSP brush stays in place while youÆre editing the brush in Geometry mode, often leaving the origin (and default rotation point) floating off in space.

[CL 2634054 by Richard TalbotWatkin in Main branch]
2015-07-27 12:49:14 -04:00
Michael Schoell
3638086d83 Projects can customize default events for newly created Blueprints via ini settings.
Callbacks can be setup to manually add other default nodes to a Blueprint.

Individual modules can also setup, in code, default events using FKismetEditorUtilities::RegisterAutoGeneratedDefaultEvent

#jira UE-17413 - Allow projects to add default events to ubergraphs
#jira UE-18055 - Let game modules customize default "ghost" nodes
#jira UE-12376 - Starting ghost nodes should be laid out in a meaningful order.

[CL 2620396 by Michael Schoell in Main branch]
2015-07-14 13:11:31 -04:00
Richard TalbotWatkin
77d2481274 New game windows now default to being positioned centered on the screen.
#jira UE-17377 - "Always center window to screen" boolean is off by default in "Level Editor - Play" section of Editor Preferences

[CL 2602482 by Richard TalbotWatkin in Main branch]
2015-06-26 12:42:27 -04:00
Timothy Reynolds
e59b2de4f7 Swapped 45 and 90 rotation snaps to common in .ini file.
UE-1007

#codereview Matt.Kuhlenschmidt

[CL 2579993 by Timothy Reynolds in Main branch]
2015-06-08 10:57:55 -04:00
Nick Darnell
9c34d8f23a UMG - UE-14779 - Adding iPhone 6/6+ to the hardware resolution list, also adds it for previewing game.
[CL 2533583 by Nick Darnell in Main branch]
2015-05-01 10:17:21 -04:00
Andrew Rodham
b00b4a031d Renamed/fixed up remaining EditorUserSettings references in the codebase
EditorUserSettings is now EditorPerProjectUserSettings

[CL 2527018 by Andrew Rodham in Main branch]
2015-04-27 11:45:01 -04:00
Andrew Rodham
8ff0d8b98b Added config migration path for newer versions of the engine.
Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false).

EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however.

Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini)

GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically.

This addresses UETOOL-270 (Most editor preferences should be project-agnostic)

[CL 2517558 by Andrew Rodham in Main branch]
2015-04-20 10:12:55 -04:00