+ Use PathUtils.FindRelevantPath to search for the FPSChartStats folder within the artifacts dir. Then copy out the newest csv each iteration.
+ Remove deletion of saved dir between iterations as it's no longer needed since we grab the latest csv file.
+ Pass in the build name as it's not reliably set in Gauntlet on all platforms.
#jira UE-186796
#rnx
#rb clayton.langford
[CL 25945245 by tyler staples in ue5-main branch]
Don't pass -EnablePlugins= when there are no plugins enabled to avoid issues with plugin manager argument parsing
[CL 25896325 by dmytro ivanov in ue5-main branch]
* Rename NodeType -> BlobType, NodeData -> BlobData, and NodeHandle -> BlobHandle.
* Add methods to BlobHandle to allow partial reads of payload, and querying refs and type without fetching all data.
[CL 25895881 by Ben Marsh in ue5-main branch]
The collapse/expand state tracking that they used to do was error prone, and frequently required knowledge of implementation details to use correctly. Making the API more explicit makes it easier to use.
[CL 25886709 by Ben Marsh in ue5-main branch]
Adding buildgraph option to EnablePlugins for cooking and building. Enabling a plugin in the buildgraph will enable it for cook and compilation but will not enable it in the application that must be done via other means
Updating BuildCookRun commands so they pass the EnablePlugins command through the build system
[FYI] Taylor.Robert
[CL 25881480 by eric knapik in ue5-main branch]
Make these utilities accessible for engine projects.
#rnx
[REVIEW] clayton.langford,brendan.lienau
#rb clayton.langford
[CL 25824160 by tyler staples in ue5-main branch]