Commit Graph

19251 Commits

Author SHA1 Message Date
ben woodhouse
6785e92518 PerfReportTool - avoid div/0 in autocolorization
[FYI] tyler.staples

[CL 25952964 by ben woodhouse in ue5-main branch]
2023-06-13 11:27:26 -04:00
lorry li
9821857cfb Add a test case to verify http request can be reused;
Add a test case to verify http request can run in parallel.

[REVIEW] [at]rob.cannaday [at]michael.kirzinger [at]michael.atchison [at]rafa.lecina
#rb [at]michael.atchison

[CL 25952120 by lorry li in ue5-main branch]
2023-06-13 11:00:18 -04:00
kerim borchaev
5f10173ba5 [3dsMax] Exporter build fix after switch to c++20 for UE
#jira UE-188367
#rb benoit.deschenes

[CL 25951876 by kerim borchaev in ue5-main branch]
2023-06-13 10:53:29 -04:00
ben woodhouse
feec4458d9 PerfReportTool 4.104 - Adjust auto-colorization to reduce the color difference when the difference between min/max is very small. Also add a threshold to disable colorization altogether.
[FYI] tyler.staples,tom.holmes

[CL 25950988 by ben woodhouse in ue5-main branch]
2023-06-13 10:20:08 -04:00
jack porter
6f8e904888 Fix logging issue
#rb trivial

[CL 25948733 by jack porter in ue5-main branch]
2023-06-13 08:31:06 -04:00
david harvey
51ccadc022 separate the AppX culture id from the PerCultureResources into its own UE StageId -> AppX CultureId override table.
- Having two fields generally just caused confusion.
 - Most of the time, a simple 1:1 passthrough is sufficient.
 - DLC and Features both need the CultureId when configuring localized properties, but this was stored in a separate structure and required fiddly code to look it up.

#jira UE-185896
#rb Dave.Barrett

[CL 25947433 by david harvey in ue5-main branch]
2023-06-13 05:49:20 -04:00
tyler staples
be7ecefac8 CitySample - Fix csvs not being found on some platforms.
+ Use PathUtils.FindRelevantPath to search for the FPSChartStats folder within the artifacts dir. Then copy out the newest csv each iteration.
+ Remove deletion of saved dir between iterations as it's no longer needed since we grab the latest csv file.
+ Pass in the build name as it's not reliably set in Gauntlet on all platforms.

#jira UE-186796
#rnx
#rb clayton.langford

[CL 25945245 by tyler staples in ue5-main branch]
2023-06-12 22:20:58 -04:00
chris caulfield
5c90ca8669 Chaos - speculative fixes for race condition in collision detection caused by a dynamic particle being leftin the moving kinematic particle list
- remove particles from the MovingKinematics list when disabled
- don't allow calls to SetKinematicTarget on dynamic particles

#rb vincent.robert, cedric.caillaud

[CL 25944833 by chris caulfield in ue5-main branch]
2023-06-12 21:13:29 -04:00
Zousar Shaker
3c6b78744b Fix reversed logic for missing uproject file vs missing projectstore file.
#rb none

[CL 25944587 by Zousar Shaker in ue5-main branch]
2023-06-12 20:47:56 -04:00
joe kirchoff
cfcb9bd732 UnrealBuildTool: Clean up platform checks
#rnx

[CL 25943433 by joe kirchoff in ue5-main branch]
2023-06-12 19:22:00 -04:00
joe kirchoff
e63f39e009 UnrealBuildTool: Fix failure to open/browse to source file in Visual Studio
* Write PrimaryProjectPath.txt with the location of the solution, this could be different than the root depending on project gen arguments
* Update SourceCodeAccessor accordingly to get the correct path to the solution, maintaining old defaults if the PrimaryProjectPath.txt file is not found

#rnx
#jira UE-114382

[CL 25935357 by joe kirchoff in ue5-main branch]
2023-06-12 15:33:56 -04:00
nick edwards
015b0a084d Write the is_unreal_test file to the correct location if the target lives under the project directory. Addresses an issue where the PostBuildStep would fail for test targets outside of the engine.
#rb chris.constantinescu
#rb elias.lozadabenavent

[CL 25933412 by nick edwards in ue5-main branch]
2023-06-12 15:00:47 -04:00
calvin zheng
7f1888d75b Partial fix for modern Xcode would build with no code change
Remove outdated xcworkspace files when GPF with new modernXcode settings

#rb Josh.Adams, Zack.Neyland

[CL 25933128 by calvin zheng in ue5-main branch]
2023-06-12 14:56:21 -04:00
Josh Engebretson
aa81136392 Horde: Add slack thread to step health summary
#jira none
#skipci
#rnx

[CL 25932016 by Josh Engebretson in ue5-main branch]
2023-06-12 13:01:42 -04:00
carl bystrom
978561db19 Horde: Handle all exceptions raised from terminating EC2 instances via ASG events
[CL 25931308 by carl bystrom in ue5-main branch]
2023-06-12 12:12:42 -04:00
tim smith
02696889b0 Removed C++ UHT
#rb self

[CL 25928237 by tim smith in ue5-main branch]
2023-06-12 10:02:42 -04:00
lorry li
6bc43e5e73 Create python virtual environment for web server of WebTests.
#jira UE-182678
[REVIEW] [at]stephen.ma [at]rafa.lecina [at]chad.garyet [at]ryan.hummer [at]michael.kirzinger [at]michael.atchison
#rb [at]rafa.lecina

[CL 25927262 by lorry li in ue5-main branch]
2023-06-12 09:17:19 -04:00
Ben Marsh
e05f626f89 Horde: Fix OOB error when building directory tree.
[CL 25927091 by Ben Marsh in ue5-main branch]
2023-06-12 09:02:27 -04:00
andriy tylychko
9e8b314eb1 made ApplicationWillTerminateDelegate thread-safe: deprecated FCoreDelegates::ApplicationWillTerminateDelegate (because thread-safe delegates can't be statically initialised) and added FCoreDelegates::GetApplicationWillTerminateDelegate() accessor for a thread-safe delegate
#rb francis.hurteau

[CL 25926515 by andriy tylychko in ue5-main branch]
2023-06-12 07:58:54 -04:00
jack porter
9111d0a28d Support for arbitrary number of OBB overflow files
Set current maximum to 10 in ini file
#rb Allan.Bentham

[CL 25912082 by jack porter in ue5-main branch]
2023-06-10 23:02:11 -04:00
Ben Marsh
cdadc13894 Horde: Remove unused code for creating bundles.
[CL 25911664 by Ben Marsh in ue5-main branch]
2023-06-10 19:32:01 -04:00
Zousar Shaker
c32d02db8b Move optional cloud publish operation into the Stage operation temporarily until some changes are made related to zenserver lifetime.
#rb none

[CL 25909886 by Zousar Shaker in ue5-main branch]
2023-06-09 23:09:18 -04:00
joe kirchoff
2d7cd8b814 EpicGames.Core: Prevent NullReferenceException in ThreadPoolWorkQueue
#rnx
#jira UE-184496

[CL 25908336 by joe kirchoff in ue5-main branch]
2023-06-09 19:28:22 -04:00
joe kirchoff
0485ee26c9 UnrealBuildTool: Remove PCH variants for ShadowVariableWarningLevel, UnsafeTypeCastWarningLevel & bEnableUndefinedIdentifierWarnings
#rnx
#rb Henrik.Karlsson

[CL 25907869 by joe kirchoff in ue5-main branch]
2023-06-09 19:06:05 -04:00
bryan sefcik
699eb3731e Removed a hack in the sharedpch logic that is no longer needed.
Changed a warning to a debug message because it broke a branch that is behind in merges. I will bring back the warnings when the branch catches up.

#jira

[CL 25907256 by bryan sefcik in ue5-main branch]
2023-06-09 18:34:08 -04:00