- Make sure to remove reference to the selection material in the material array when cooking and saving
#rb brice.criswell, jimmy.andrews
#jira UE-161748
#preflight 630574cca45b007ea2925d8d
[CL 21572919 by cedric caillaud in ue5-main branch]
- add per component and geo collection asset damage propagation data
- store damage propapagtion info at the proxy level ( sim parameters )
- refactor clustering code to properly account for procxy suim parameters
- add shock propagation model complementary to the break propagation model
#rb none
#jira none
#fyi brice.criswell
#preflight 63053a185a5d4e46243141d9
[CL 21520742 by cedric caillaud in ue5-main branch]
- make the ManagedArrayCollection 'Saved' flag control whether the whole property is saved, rather than just its data
- when transacting, save everything (ignore the Saved flag)
- also when loading, remove properties that were not in the map we loaded from
- stop manually removing some unsaved attributes, as the Saved flag should take care of that instead
- stop loading from the DDC (after already loading from the transaction history) for every undo/redo transaction
#preflight 62c75a60b3789302b1bb7d3e
#rb cedric.caillaud, brice.criswell, max.whitehead
[CL 21007351 by Jimmy Andrews in ue5-main branch]
this is a step towards more automated recompoutation of some attributes dependent on others
#rb brice.criswell
#jira none
#preflight 627ae07e7e5f24d1ede8e730
[CL 20131611 by cedric caillaud in ue5-main branch]
- damage threshold are now by default generated per GC piece and no more at the cluster level propagating to children
- added a checkbox to keep the compatibility with older assets
- this allow for finer artist control and make the size specific parameters to be more effective
#rb brice.criswell, max.whitehead
#jira none
#preflight 626a26172735a2c0eaeb68be
[CL 19973874 by cedric caillaud in ue5-main branch]
- Don't update to convex if the older file does not have convex properties.
- Fix nullptr access in the shapes debug drawing.
#rb Jimmy.andrews
#jira ue-141312
#preflight 62057662a155a4cddac6b16a
#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 18943097 in //UE5/Release-5.0/... via CL 18943327 via CL 18943558
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
[CL 18943920 by brice criswell in ue5-main branch]
These both trim detail from the Nanite data that is stored to disk and can be used to optimize disk size after import. Should be a super useful tool late in production.
#rb rune.stubbe
#lockdown michal.valient
#preflight 61fb25e6033a864b77e11ed6
#ROBOMERGE-AUTHOR: brian.karis
#ROBOMERGE-SOURCE: CL 18838594 in //UE5/Release-5.0/... via CL 18838602 via CL 18838937
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18838962 by brian karis in ue5-main branch]
Changed fallback settings to be largely error based with new property FallbackRelativeError.
Nanite builder will now provide the LOD fallbacks for all autogenerated LOD levels which is far faster than generating them from scratch.
#rb graham.wihlidal
#preflight 61f9e1fe9e4d23cd93b8d556
#ROBOMERGE-AUTHOR: brian.karis
#ROBOMERGE-SOURCE: CL 18820056 in //UE5/Release-5.0/... via CL 18820070 via CL 18822916
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18825066 by brian karis in ue5-main branch]
Submitted on behalf of fred.kimberley
#rb andy.davidson
#preflight 61f8729a5a026d2d19bb9ca6
#preflight 61f87a025a026d2d19be76ed
#ROBOMERGE-OWNER: andrew.davidson
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18802361 in //UE5/Release-5.0/... via CL 18802891 via CL 18821557
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18821641 by andrew davidson in ue5-main branch]