Peter Sauerbrei
938b1d20f9
fix for crash when starting up Tappy Chicken on iOS 6
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UE-11804
#ios
[CL 2505688 by Peter Sauerbrei in Main branch]
2015-04-08 15:32:11 -04:00
Nick Darnell
f292119e39
UMG - Allowing access to the widget animations start and end time from blueprints.
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#codereview Frank.Fella
[CL 2505669 by Nick Darnell in Main branch]
2015-04-08 15:20:27 -04:00
Zak Middleton
41c633253f
#ue4 - Clean up constness of local vars in ComponentSweepMulti().
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[CL 2505656 by Zak Middleton in Main branch]
2015-04-08 15:12:58 -04:00
Nick Atamas
840f5522c0
Slate : fixed typo.
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[CL 2505655 by Nick Atamas in Main branch]
2015-04-08 15:12:36 -04:00
Fred Kimberley
3561bb7571
Spot integration of CL 2504277.
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Removed deprecated Duration variable and associated code from UGameplayEffect.
[CL 2505647 by Fred Kimberley in Main branch]
2015-04-08 15:10:23 -04:00
John Pollard
db9ddd6628
Fix teleporting actors after scrubbing in replays
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[CL 2505641 by John Pollard in Main branch]
2015-04-08 15:07:37 -04:00
Nick Atamas
2a40509fdc
Slate : If the widget asking for mouse capture is completely gone (including the entire path to that widget) do not crash; ensure instead.
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Thanks to https://github.com/Allar for pointing this one out and providing a fix.
[CL 2505639 by Nick Atamas in Main branch]
2015-04-08 15:07:20 -04:00
Nick Atamas
678594279f
Slate : Hittest grid no longer discards entire event path when a single widget in that path is broken. Instead, return a truncated path from root.
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Fixes UE-13401.
[CL 2505635 by Nick Atamas in Main branch]
2015-04-08 15:06:23 -04:00
Rolando Caloca
ec31c08457
UE4 - Fix issue with > 75 bones on Metal (UE-13255)
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[CL 2505630 by Rolando Caloca in Main branch]
2015-04-08 15:05:02 -04:00
John Pollard
4e9ea7ae11
Better logic used to jump to the end of live games, allows the initial load to settle down so that we can get a more fresh time to jump to
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[CL 2505628 by John Pollard in Main branch]
2015-04-08 15:04:19 -04:00
John Pollard
3d25697f3a
When starting live replays, jump to as close as live as possible
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[CL 2505621 by John Pollard in Main branch]
2015-04-08 15:02:20 -04:00
Zak Middleton
f372df1028
#ue4 - Check for valid shape before calculating expensive transforms for that shape in ComponentSweepMulti().
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#codereview Ori.Cohen
[CL 2505615 by Zak Middleton in Main branch]
2015-04-08 15:00:42 -04:00
John Pollard
2360a98e7e
Pause replays as soon as we scrub
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[CL 2505611 by John Pollard in Main branch]
2015-04-08 15:00:02 -04:00
John Pollard
daeb8b6044
Show new scrubbing position immediately
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[CL 2505604 by John Pollard in Main branch]
2015-04-08 14:58:40 -04:00
Marc Audy
9f6de8fbad
Possible crash resolution if the world is eliminated by seamless travel handler
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[CL 2505598 by Marc Audy in Main branch]
2015-04-08 14:57:11 -04:00
Josh Markiewicz
237ddef76f
[AUTOMERGE]
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#UE4 - fixed some comments in HandleNetworkFailureMessage
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2504013 by Josh.Markiewicz on 2015/04/07 13:18:19.
[CL 2505594 by Josh Markiewicz in Main branch]
2015-04-08 14:56:30 -04:00
Josh Markiewicz
cdafca6fae
[AUTOMERGE]
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#UE4 - fixed issue where NotifyActorDestroyed was called on the wrong net driver for an actor
- needed for beacons and actor replication
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2504012 by Josh.Markiewicz on 2015/04/07 13:18:15.
[CL 2505592 by Josh Markiewicz in Main branch]
2015-04-08 14:56:28 -04:00
Bart Bressler
fbd00010e4
Integrate 2502941 from UE4-Orion.
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Move code in UDemoNetDriver::TickFlush to UDemoNetDriver::TickDispatch to behave like IpNetDriver.
[CL 2505588 by Bart Bressler in Main branch]
2015-04-08 14:55:41 -04:00
Maciej Mroz
c0c32ba12e
UE-13123 SetGamePaused on EventDestroyed crashes the editor on compile
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#codereview James.Golding
[CL 2505586 by Maciej Mroz in Main branch]
2015-04-08 14:55:12 -04:00
Maciej Mroz
c5287f7431
UDS: default values for properties of class type.
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#codereview Robert.Manuszewski
[CL 2505582 by Maciej Mroz in Main branch]
2015-04-08 14:54:45 -04:00
Ankit Khare
79542f541b
Allow HTML5 to download maps on the fly.
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UPLAT-685 (Remove Virtual File System to reduce run-time memory overhead and allow for larger worlds in HTML5)
#codereview josh.adams, james.moran
[CL 2505577 by Ankit Khare in Main branch]
2015-04-08 14:53:36 -04:00
Ben Cosh
bc1ef30d69
This changes the comment balloons and context comment text boxes to require ctrl + enter for newlines to match editor standards.
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#UE-6148 - Pressing "enter" in a node comment bubble moves cursor to a new line instead of submitting text
#Branch UE4
#Proj Engine, GraphEditor
[CL 2505575 by Ben Cosh in Main branch]
2015-04-08 14:52:36 -04:00
Michael Schoell
93305061e0
Reducing risk of crash when setting a MemberReference with self scope and providing a nullptr.
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Put in an ensure to catch any time a nullptr is passed.
#jira UE-12061 - [CrashReport] FMemberReference::SetGivenSelfScope()
[CL 2505573 by Michael Schoell in Main branch]
2015-04-08 14:51:59 -04:00
Marc Audy
25cc8e2af6
When registering a Child Actor Component if there is no Child Actor associated or it is of the wrong class, (re)create one.
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Fixes overriding child actor class on a per-instance basis
[CL 2505564 by Marc Audy in Main branch]
2015-04-08 14:48:54 -04:00
Marc Audy
8f52dcbd78
After applying per instance blueprint component saved properties, re-register the component to apply the changes
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[CL 2505563 by Marc Audy in Main branch]
2015-04-08 14:48:25 -04:00