- Cross-compiling is unaffected (warnings/etc are clickable in MSVC), but this makes errors/warnings clickable in IDEs that expect gcc-like format.
[CL 2505572 by Dmitry Rekman in Main branch]
- After discussion with Core/Platform teams, it was determined that these warnings [would] affect build failure rate too much.
- We do not want to suppress them altogether though and they are going to be fixed as time and resources permit.
#codereview Josh.Adams, Michael.Trepka, Chris.Babcock, Marcus.Wassmer, Ankit.Khare
[CL 2488268 by Dmitry Rekman in Main branch]
- -Wno-inconsistent-missing-override suppressed, pending discussion with the Core team.
#codereview Steve.Robb, Robert.Manuszewski, Josh.Adams
[CL 2487976 by Dmitry Rekman in Main branch]
- PR #551 contributed by amigo.
- Fixes a quite common case of a project with plugins being located in "Unreal Projects" directory.
- UE-4651
[CL 2343090 by Dmitry Rekman in Main branch]
- Should fix TTP #349499 (FN servers missing reports).
- The other way to fix that issue is to include ICU data with server builds, although at least in our use case this seems to be additional hassle.
- A ticket (UECORE-14) has been filed to split CRC into headless server and client versions.
[CL 2329358 by Dmitry Rekman in Main branch]
- Removed old rpaths for libs which we now link statically.
- Added rpath useful for target platform modules and other fixes from PR #442.
[CL 2314947 by Dmitry Rekman in Main branch]
- clang 3.5.0 (and Ubuntu's 3.5-trunk) seems to miscompile PlatformerGame (bControlsLocked bitfield becomes true for some reason, doesn't happen with -O2 and -O0).
- fixes TTP #347022.
[CL 2312439 by Dmitry Rekman in Main branch]