Commit Graph

27 Commits

Author SHA1 Message Date
Allan Bentham
64090df1f4 Ensure correct assignment of emulated (ES2) uniform buffer indices for UB's generated within BuildResourceTableMapping(). Typically arises when only sampler related parameters are encountered.
Fixes UE-9804 and probably more.

#codereview nick.penwarden, Rolando.Caloca

[CL 2482912 by Allan Bentham in Main branch]
2015-03-18 08:03:21 -04:00
Rolando Caloca
6868525794 UE4 - hlslcc - Cleanup parser state & change hlslcc entry point to be a class in prep for moving to the Engine (missing Linux libraries)
odereview Dmitry.Rekman

[CL 2471354 by Rolando Caloca in Main branch]
2015-03-06 13:09:36 -05:00
Saul Abreu
79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Josh Adams
d26ff98a24 - Moved ES31_PROFILE and SM4_PROFILE defines from Metal shader compiler into Common.usf (they should be removed from there as well, and not depend on them when METAL_*PROFILE is set)
#codereview rolando.caloca

[CL 2367583 by Josh Adams in Main branch]
2014-11-21 11:41:17 -05:00
Rolando Caloca
c874cc119a UE4 - hlslcc - Metal - NumThreads for compute shaders
[CL 2356214 by Rolando Caloca in Main branch]
2014-11-11 15:42:39 -05:00
Josh Adams
6937587675 - Added METAL_MRT shader format (part one of a multi-checkin for MetalMRT support), but it's not usable yet.
#codereview rolando.caloca,nick.penwarden

[CL 2324118 by Josh Adams in Main branch]
2014-10-09 11:27:07 -04:00
Rolando Caloca
1e13c6f58a UE4 - hlslcc - Rollback //depot/UE4/Engine/Source/ThirdParty/hlslcc to changelist 2316264
[CL 2319202 by Rolando Caloca in Main branch]
2014-10-03 20:02:42 -04:00
Rolando Caloca
88ff3983ea UE4 - Revert CCT
[CL 2313607 by Rolando Caloca in Main branch]
2014-09-29 18:57:21 -04:00
Rolando Caloca
941da65c63 hlslcc - Move hlslcc interface out of each shader format and into ShaderCompilerCommon module
- Delete hlslcc exe files (not needed anymore)

[CL 2312870 by Rolando Caloca in Main branch]
2014-09-29 10:10:28 -04:00
Rolando Caloca
e3fd63ec34 UE4 - Move glsl backend out of ThirdParty into ShaderFormatOpenGL
[CL 2310098 by Rolando Caloca in Main branch]
2014-09-25 14:27:21 -04:00
Rolando Caloca
95e0ed4435 UE4 - CCT now writes out source
[CL 2309773 by Rolando Caloca in Main branch]
2014-09-25 10:31:22 -04:00
Rolando Caloca
8f39508dd0 UE4 - hlslcc - Metal backend from ThirdParty to Engine module
[CL 2309668 by Rolando Caloca in Main branch]
2014-09-25 09:16:01 -04:00
Rolando Caloca
6c3d524f22 UE4 - Compile fix
[CL 2308431 by Rolando Caloca in Main branch]
2014-09-24 12:05:37 -04:00
Rolando Caloca
69c09f877c hlslcc - Metal backend rewrite without using the glsl backend
- Added FramebufferFetchMRT(n) intrinsic for Metal

[CL 2307524 by Rolando Caloca in Main branch]
2014-09-23 17:41:05 -04:00
Rolando Caloca
2d35bebedc UE4 - Forward cascaded shadows
* Fixes blackness on ES2
* Fix uniform buffer alignment issue

[CL 2295757 by Rolando Caloca in Main branch]
2014-09-12 18:32:03 -04:00
Rolando Caloca
29c68f2eec UE4 - Cascaded shadow maps on mobile/forward
* Still disabled as Metal requires a horrible workaround/hack
* Remove GSupportsGSRenderTargetLayerSwitchingToMips workaround

[CL 2295640 by Rolando Caloca in Main branch]
2014-09-12 17:21:49 -04:00
Rolando Caloca
d35038ab08 UE4 - hlslcc - Fix for truncation (which fixed modf() intrinsic); also added fix for copy propagation on loops
[CL 2243621 by Rolando Caloca in Main branch]
2014-08-04 19:46:14 -04:00
Josh Adams
d8a27d10ef - Fixed the path to the metal offline compiler for beta4+
[CL 2237675 by Josh Adams in Main branch]
2014-07-30 18:30:47 -04:00
Rolando Caloca
3f24640633 UE4 - hlslcc - Remove Metal seed 2 & 3 hack expanding matrices
[CL 2235112 by Rolando Caloca in Main branch]
2014-07-28 18:06:32 -04:00
Rolando Caloca
5d586a4f05 UE4 - Common crosscompiler headers
[CL 2219173 by Rolando Caloca in Main branch]
2014-07-15 13:25:14 -04:00
Rolando Caloca
f7fc34b130 hlslcc - Lower matrices to vectors for Metal (workaround)
[CL 2176144 by Rolando Caloca in Main branch]
2014-07-08 13:49:52 -04:00
Rolando Caloca
9893168c38 hlslcc - Compile all files as CPP (prep for renaming .c to .cpp)
#codereview mark.satterthwaite, michael.trepka

[CL 2124618 by Rolando Caloca in Main branch]
2014-07-02 11:08:24 -04:00
Rolando Caloca
b694adc81c UE4 - hlslcc - DumpShaderInfo now outputs a better batch file for running the cross-compiler (and it's shared with GL & Metal)
[CL 2122582 by Rolando Caloca in Main branch]
2014-06-30 18:32:57 -04:00
Rolando Caloca
198b364923 UE4 - Metal shader format fixes
[CL 2101781 by Rolando Caloca in Main branch]
2014-06-11 10:03:35 -04:00