Commit Graph

1525 Commits

Author SHA1 Message Date
Ben Marsh
273dfca9b8 Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 2972140)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2959679 on 2016/04/28 by Ben.Marsh

	UGS: Show the original author for changes with a #ROBOMERGE-AUTHOR tag.

Change 2959695 on 2016/04/28 by Ben.Marsh

	UGS: Only filter out changes from by buildmachine that contain the string "CIS Counter".

Change 2960798 on 2016/04/29 by Ben.Marsh

	Remove C++ version of ParallelExecutor. Now implemented in C# as part of UAT.

Change 2960928 on 2016/04/29 by Ben.Marsh

	UGS: Change filter for buildmachine changes to only include rebuilt lightmaps.

Change 2963214 on 2016/05/02 by Ben.Marsh

	BuildGraph: Allow specifying optional dependencies for a node, indicating that the build products from an upstream node are desired, but should not block the node from running.

Change 2964454 on 2016/05/03 by Ben.Marsh

	Change PostBuildInfoTool to PostBadgeStatus, and add position-independent argument parsing.

Change 2964533 on 2016/05/03 by Ben.Marsh

	BuildGraph: Add the ability to generate summary badges from BuildGraph scripts, which can be pushed into a separate database for consumption by UGS.

Change 2964852 on 2016/05/03 by Ben.Marsh

	BuildGraph: Add a task which can submit a set of files to Perforce, optionally creating and using a different workspace to do so.

Change 2966856 on 2016/05/04 by Ben.Marsh

	EC: Allow specifying a filter for the changes considered when looking for the most recent change. Allows filtering out content changes for UGS builds, code-only builds, etc...

Change 2966867 on 2016/05/04 by Ben.Marsh

	EC: Restore code to always set time in CIS state; we never want large builds to trigger off their defined interval.

Change 2967504 on 2016/05/05 by Ben.Marsh

	UAT: Make sure the intermediate directory exists before writing out the list of changes in StreamCopyDescription.

Change 2967778 on 2016/05/05 by Ben.Marsh

	UAT: Detect the P4 environment by querying Perforce for the setting of P4PORT, rather than assuming it's set in an environment variable. Windows stores this setting in the registry rather than the environment, but it's also valid to be set via P4CONFIG.

Change 2967815 on 2016/05/05 by Ben.Marsh

	EC: Copy the initial resource pool setting from the stream settings into an EC property

Change 2967873 on 2016/05/05 by Ben.Marsh

	EC: Allow stream settings to be stored directly in /GUBP_V5/Streams/ rather than having to be in a child property sheet.

Change 2969294 on 2016/05/06 by Ben.Marsh

	EC: Extend ConformResources command to allow updating the pools that resources are assigned to, and to limit the number of machines which are syncing at once. Also added new EC procedure to allow specifying these arguments.

Change 2969371 on 2016/05/06 by Ben.Marsh

	EC: Allow overriding the stream and workspace identifier synced by the builders. Overriding the stream allows syncing a narrower view of files (eg. Dev-Main vs Main), and overriding the workspace identifier allows sharing a workspace between two streams.

Change 2970623 on 2016/05/09 by Ben.Marsh

	UAT: Prevent Ctrl-C handler delegate from being garbage collected and failing to be triggered.

Change 2970627 on 2016/05/09 by Ben.Marsh

	UAT: Don't limit the list of valid target platforms specified on the command line to just those that we have initialized. Ignoring the platform if the SDK is not installed is never what the user wants.

Change 2972140 on 2016/05/10 by Ben.Marsh

	Change 'Engine, Tools and Monolithics' to include QAGame and Template editors, but exclude everything downstream of a trigger.

#lockdown Nick.Penwarden

[CL 2972146 by Ben Marsh in Main branch]
2016-05-10 08:49:41 -04:00
Ben Marsh
745963e479 Suppress warnings about dsym files being overwritten on Mac until we have a proper fix.
#codereview Michael.Trepka
#lockdown Nick.Penwarden

[CL 2970508 by Ben Marsh in Main branch]
2016-05-09 09:58:54 -04:00
Josh Adams
877a542dd6 Copying //UE4/Dev-Platform to //UE4/Main (Source: //UE4/Dev-Platform @ 2970079)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2945365 on 2016/04/15 by Mark.Satterthwaite

	Assert if anyone calls RHIClearUAV on a structured-buffer or texture under Metal - there's no clear way to implement these cases yet.

Change 2945366 on 2016/04/15 by Mark.Satterthwaite

	Change the Metal parallel command-context submission to hand-off the entire NSArray of MTLCommandBuffers to avoid race conditions between one use of a context and the next.

Change 2945394 on 2016/04/15 by Mark.Satterthwaite

	Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring.

Change 2945444 on 2016/04/15 by Mark.Satterthwaite

	Cache the Metal fallback depth-stencil surface for the canvas tile rendering so that we only ever keep one spare depth-stencil surface around. This costs us a little more permanent memory but reduces churn.

Change 2945457 on 2016/04/15 by Mark.Satterthwaite

	Add validation code to MetalRHI to ensure that we don't erroneously re-clear existing render contents when restoring the render command encoder. This will only be active when the Metal debug layer is enabled and is completely compiled away in Test & Shipping builds for performance.

Change 2946249 on 2016/04/16 by Nick.Shin

	build HarfBuzz for HTML5

	#jira UE-28552 - HarfBuzz - HTML5

Change 2946250 on 2016/04/16 by Nick.Shin

	Rename/move file(s)

	move emscripten (part 1 of 2)
	from Engine/Source/ThirdParty/HTML5/emsdk
	to Engine/Extras/ThirdPartyNotUE/emsdk

	this is a request from legal

Change 2946251 on 2016/04/16 by Nick.Shin

	move emscripten (part 2 of 2)
	build scripts and cpp files updated with new emscripten path

	from Engine/Source/ThirdParty/HTML5/emsdk
	to Engine/Extras/ThirdPartyNotUE/emsdk

	this is a request from legal

Change 2946516 on 2016/04/18 by Mark.Satterthwaite

	Disable r.DFShadowScatterTileCulling  as well as r.AOScatterTileCulling  on Mac because we don't have the necessary RW textures on Metal.

Change 2947000 on 2016/04/18 by Michael.Trepka

	Print OS X version to log in FMacPlatformMisc::PlatformInit()

Change 2948197 on 2016/04/19 by Lee.Clark

	PS4 - Use SDK 3.508.031

Change 2948301 on 2016/04/19 by Nick.Shin

	upgrading zlib openssl libcurl libwebsockets

	part 1 of 2 -- adding new compiled versions (part 2 will be removing the old version -- which will be done after platform owners are given a chance to recompile for their platform - most notably: zlib)

	NOTE: Linux libraries are built for CentOS 6.7 (i.e. 2010 - glibc 2.12 and gcc 4.4.7)

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1223  -  Arrange testing for 'update websocket library'
	#jira UEPLAT-1203  -  Add Linux library for libwebsockets
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 2948319 on 2016/04/19 by Nick.Shin

	update zlib to v1.2.8

	part 1 of 4 - doing this in stages for tracking purposes

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library

Change 2948320 on 2016/04/19 by Nick.Shin

	update OpenSSL to v1.0.1s

	part 2 of 4 - doing this in stages for tracking purposes

	also, removing dynamic libs (for windows) -- these are no longer needed as this is now statically linked in editor
	- tested by installing perforce server setup with ssl access only and pointing editor source code to it as ssl:hostname:port
	- also tested trying accessing it without ssl which resulted in access denied indicating a successful test of dynamic lib removal

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 2948322 on 2016/04/19 by Nick.Shin

	update libwebsockets to v1.7.4

	part 4 of 4 - doing this in stages for tracking purposes

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 2948323 on 2016/04/19 by Nick.Shin

	build scripts

	pull source and compile - zlib openssl libcurl & libwebsockets

	tested on:
	- Win64 VS2013 & VS2015
	- OSX
	- Linux

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1203  -  Add Linux library for libwebsockets
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 2948337 on 2016/04/19 by Lee.Clark

	VS 2015 libScePad support

Change 2948382 on 2016/04/19 by Mark.Satterthwaite

	Add Mac model, CPU string, num HTs to the log on Mac so that errors reported to us contain the data that Apple want when we turn them into bug-reports. Also added a missing sigaction from the trampoline.

Change 2948385 on 2016/04/19 by Mark.Satterthwaite

	Disambiguate Metal command-buffer failures by vendor & error type so that we don't end up with just one crash-reporting entry for many different kinds of crash and enable this assertion on all builds because it will always be fatal and failing to crash here may end up causing the Mac to reboot.

Change 2948460 on 2016/04/19 by Peter.Sauerbrei

	fix for wrong line endings

Change 2948526 on 2016/04/19 by Nick.Shin

	fix for wrong line endings

Change 2949334 on 2016/04/20 by Nick.Shin

	fix library path

	for some reason, NetworkFileSystem and HttpNetworkReplayStreaming on Mac platform needs full path - even though lib path was set...

Change 2949398 on 2016/04/20 by Lee.Clark

	PS4 - Fix SDK compile warnings

Change 2949656 on 2016/04/20 by Nick.Shin

	Back out changelist 2948320

	but keeping the C# build file as-is

Change 2949676 on 2016/04/20 by Mark.Satterthwaite

	Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal.
	#jira UE-29140

Change 2950025 on 2016/04/20 by Mark.Satterthwaite

	Undo CL #2949676 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006.
	#jira UE-29006

Change 2950084 on 2016/04/20 by Nick.Shin

	OSX warning fix:

	UE4 supports down to OSX 10.9 rebuilt the zlib openssl libcurl and libwebsockets to support that

	build file also updated to use MACOSX_DEVELOPMENT_TARGET=10.9

Change 2950613 on 2016/04/20 by Dmitry.Rekman

	UAT: Disable modules that are not supported on Linux.

	#rb none
	#codereview Ben.Marsh, Michael.Trepka, Josh.Adams
	#tests Run RunUAT.sh

Change 2951065 on 2016/04/21 by Nick.Shin

	temp: update SSL dlls in Engine/Binaries/ThirdParty/OpenSSL/Win64

Change 2951556 on 2016/04/21 by Nick.Shin

	static libs double checked

	#jira UE-29674 - Editor fails to open in Dev-Platform

Change 2951559 on 2016/04/21 by Nick.Shin

	static libs double checked

	forgot these files - they were in another changelist

	#jira UE-29674 - Editor fails to open in Dev-Platform

Change 2951574 on 2016/04/21 by Nick.Shin

	remove unused variable warning

	was bughunt code...

Change 2951652 on 2016/04/21 by Josh.Adams

	- Disabled MRT support on iPad Air 1 devices, since it doesn't support wide enough MRTs that the engine needs (ie, only use MRTs in METAL_MRT mode on iOS)

Change 2951656 on 2016/04/21 by Josh.Adams

	- Fixed Mac compile error in Metal

Change 2951718 on 2016/04/21 by Nick.Shin

	remove shared SSL DLLs in a controlled manner

	tested with QA help who was able to replicate the bug in the morning - and was able to successfully run the editor with this changelist (shelved - remote unshelved test - thanks Dan.Bullard_volt!)

	#jira UE-29674 - Editor fails to open in Dev-Platform

Change 2951862 on 2016/04/21 by Lee.Clark

	PS4 - Enable Neo high resolution support.

Change 2952409 on 2016/04/22 by Nick.Shin

	add win32 build targets for zlib openssl libcurl libwebsockets

	part 1 of 2: these are the libs and header files

Change 2952411 on 2016/04/22 by Nick.Shin

	add win32 build targets for zlib openssl libcurl libwebsockets

	part 1 of 2: these are the C# build scripts

Change 2952580 on 2016/04/22 by Lee.Clark

	PS4 - Fix staging and deploying of system prxs

Change 2953152 on 2016/04/22 by Mark.Satterthwaite

	Only cache instances of TShadowDepthVS  with bIsForGeometryShader=true when the RHI can handle the underlying feature. We can save memory on iOS by only emitting these shaders on Mac Metal or RHI's with Geometry shaders which have the required H/W to do this.

Change 2953385 on 2016/04/22 by Nick.Shin

	use HarfBuzz libs for HTML5

	c# build files updated to link in the harfbuzz libs

	#jira UE-28552 - HarfBuzz - HTML5

Change 2954686 on 2016/04/25 by Nick.Shin

	from legal:

	Emscripten approved for redistribution provided that *all* files are checked into the following directory: Engine/Extras/ThirdPartyNotUE

	Please also check in the attached .tps files and licenses alongside the TPS itself. This will allow us to track third party files within P4.

Change 2954928 on 2016/04/25 by Daniel.Lamb

	Fixed min number of threads allocated for compiling shaders in cooker.

Change 2954942 on 2016/04/25 by Daniel.Lamb

	Added flag -skipcompile for running visual studio.
	Skip force compilation on -multiprocess flag.
	#jira UE-22308
	#PR 1678
	#1678

Change 2954948 on 2016/04/25 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 2955370 on 2016/04/25 by Josh.Adams

	- Fixing C# error from main
	#lockdown nick.penwarden

Change 2957745 on 2016/04/27 by Daniel.Lamb

	Pull request from acordon@microsoft.com.

	Fixed deterministic cooking issue with StaticMeshComponent using StaticMesh before it had it's postload call.

Change 2957747 on 2016/04/27 by Daniel.Lamb

	Pull request from acordon@microsoft.com.

	Resave packages commandlet now can also rebuild asset registry paths with consistent case.

Change 2957750 on 2016/04/27 by Daniel.Lamb

	Pull request from acordon@microsoft.com.

	Fixed deterministic cooking issue with StaticMeshComponent using StaticMesh before it had it's postload call.

Change 2958708 on 2016/04/28 by Nick.Shin

	remove boringSSL

	#jira UE-29970 - QAGame launch on fails for Win64, fatal error LNK1169: one or more multiply defined symbols found
	#lockdown josh.adams

Change 2958724 on 2016/04/28 by Nick.Shin

	moved setting bVerifyPeer flag AFTER CertBundlePath has been set...

	otherwise, libCurl is going to try to verify the SSL session - but without a cert file, it makes no sense to try and verify the session

	- we could (and probably should) make this an error condition - but the constructor has the bVerifyPeer set to true -- which would mean that all games will need to have a cert file and/or know to set bVerifyPeer to false...

	- and so far, only linux and android seem to have code in place to make use of the cert files...

	#jira UE-29950 - Orion deticated server MCP authentication fails when using CURL
	#lockdown josh.adams

Change 2959058 on 2016/04/28 by Mark.Satterthwaite

	Mac Metal RHIGetSupportedResolution & RHIGetAvailableResolutions exactly as they were for Mac OpenGL.

Change 2959587 on 2016/04/28 by Jeff.Campeau

	Use response files for compiling CPPs using the VC toolchain to avoid issues where the command line is too long for XGE

Change 2959605 on 2016/04/28 by Jeff.Campeau

	Reuse existing response files if contents are unmodified.
	#2278

Change 2959680 on 2016/04/28 by Daniel.Lamb

	Don't cook clients when building only server configs.
	#pr 2127
	#2127

Change 2959764 on 2016/04/28 by Nick.Shin

	set PS4 back to using boringSSL - until OpenSSL has been built for it

	#jira UE-30088 - Orion PS4 Cook and Deploy fails to build for PS4

Change 2959875 on 2016/04/28 by Jeff.Campeau

	Simplified compression to use a bitwindow param instead of a targetplatform param
	Added bitwindow parameter for unrealpak
	Set Xbox One to pass 12 bit window for paks (for hw decompress)

Change 2959960 on 2016/04/28 by Nick.Shin

	removed url protocol scheme from external script loads - this will support fetching scripts with either http or https automatically

	and added window.focus after game has finished compiling - this will help if game is inside an iframe

	#jira UE-29886 - HTML5 project does not load using itch.io

Change 2960064 on 2016/04/28 by Dmitry.Rekman

	XMPP: Add missing dependency on OpenSSL on Linux.

Change 2961310 on 2016/04/29 by Mark.Satterthwaite

	DistanceField tile alignment changes to attempt to make it work on Mac.

Change 2961602 on 2016/04/29 by Nick.Shin

	#ifndef'd EMSCRIPTEN around FOpenGL::Flush();

	answerhub 409649 - HTML5 OpenGL backend doesn't need to flush GL commands

Change 2961604 on 2016/04/29 by Nick.Shin

	return "()" on empty object

	answerhub 390139 - JSON Conversion of TMaps of UStructs Can't Deserialize

Change 2963068 on 2016/05/02 by Peter.Sauerbrei

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 2963302 on 2016/05/02 by Peter.Sauerbrei

	fix for PS4 build failure

Change 2963731 on 2016/05/02 by Dmitry.Rekman

	Linux: move crash/ensure info from Binaries to Saved (UE-28411).

	- Allows running from read/only locations, since Saved can be redirected.

	#rb none
	#codereview Chris.Wood, David.Vossel

Change 2963737 on 2016/05/02 by Dmitry.Rekman

	CrashMalloc: get allocation size also from jemalloc.

	- Editor builds on Linux are otherwise shutting down on attempting to realloc things ("binned" is not used for the editor).

	#rb none
	#codereview Chris.Wood, Robert.Manuszewski, Steve.Robb

Change 2963989 on 2016/05/03 by Lee.Clark

	PS4 - Fix texture initialization

Change 2964296 on 2016/05/03 by Dmitry.Rekman

	Better fix for getting previous allocation size.

	- Suggested by GilG.

	#codereview Gil.Gribb

Change 2964398 on 2016/05/03 by Mark.Satterthwaite

	Added GetCompressionBitWindow to IPlatformCompression so that FArchive compression can acquire the platform specific window value at runtime even without the Developer-only TargetPlatform modules. This allows the ShaderCache to perform runtime compression of preloaded shaders in-game without crashing.
	#jira UE-30238

Change 2965966 on 2016/05/04 by Peter.Sauerbrei

	fix for bad path when deploying from mac
	#jira UE-30294
	#lockdown josh.adams

Change 2968380 on 2016/05/05 by Dmitry.Rekman

	Fix visibility placement which breaks Linux build.

	#lockdown Josh.Adams
	#codereview James.Golding

Change 2969002 on 2016/05/06 by Nick.Shin

	use boringssl until webrtc recompiled with openssl work is finished

	#jira UE-30298 - Fortnite and Orion crash on login
	#lockdown josh.adams

Change 2969545 on 2016/05/06 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)
	#lockdown nick.penwarden

Change 2969923 on 2016/05/06 by Chris.Babcock

	Fix linker warning (mismatched function/variable for glMapBufferOES and glUnmapBufferOES)
	#jira UE-30222
	#ue4
	#android
	#lockdown Josh.Adams

Change 2970016 on 2016/05/07 by Nick.Shin

	undo all of the following upgrades:
	- zlib
	- openssl
	- libcurl
	- libwebsockets

	and reset webrtc

	#jira UE-30298 - Fortnite and Orion crash on login
	#lockdown josh.adams

#lockdown nick.penwarden

[CL 2970080 by Josh Adams in Main branch]
2016-05-07 12:42:47 -04:00
Matthew Griffin
a3a2d4d633 Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2962397)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2962397 on 2016/05/02 by Dmitriy.Dyomin

	Fixed: Crash generating LOD for a Landscape
	#jira UE-30144

Change 2962367 on 2016/05/01 by Zachary.Wilson

	Building lighting on QA-Effects

	#jira UE-29618

Change 2962363 on 2016/05/01 by Zachary.Wilson

	Updating Reflection Capture Test Content

	#jira UE-29618

Change 2962362 on 2016/05/01 by Benjamin.Hyder

	Built Lighting in QA-PostProcessing level

	#jira UE-29618

Change 2962361 on 2016/05/01 by Zachary.Wilson

	Adding testing content for Custom Resolutions and Cubemaps for Sky Cubemaps and Reflection Probes.

	#jira UE-29618

Change 2962357 on 2016/05/01 by Benjamin.Hyder

	Built Lighting for Tm_SceneTexture

	#jira UE-29618

Change 2962356 on 2016/05/01 by Benjamin.Hyder

	Adding PlayerStart to TM-TranslucencyLghtingMode map

	#jira UE-29618

Change 2962351 on 2016/05/01 by Benjamin.Hyder

	Adding high Precision GBuffer Normal Encoding example to TM-Shadermodels

	#jira UE-29618

Change 2962349 on 2016/05/01 by Benjamin.Hyder

	Correcting Planar Reflection in TM-Shadermodels

	#Jira UE-29618

Change 2962348 on 2016/05/01 by Benjamin.Hyder

	Adding Planar Reflection Test Case content to TM-Shadermodels

	#jira UE-29618

Change 2962347 on 2016/05/01 by Zachary.Wilson

	Adding testing content for Dual Normal Clfar Coat Material Expression

	#jira UE-29618

Change 2962340 on 2016/05/01 by Zachary.Wilson

	Adding testing content for engine scalability (WIP)

	#jira UE-29618

Change 2962173 on 2016/04/30 by Ben.Marsh

	Fix typo.

Change 2962172 on 2016/04/30 by Ben.Marsh

	Disable Vulkan in installed UE4 buids. Build machines don't have the Vulkan SDK installed so they can't generate static libraries for VulkanRHI, so if we try to link against it on user's machines they'll fail due to the missing LIB.

	#jira UE-30156

Change 2961782 on 2016/04/29 by Mike.Beach

	Guarding against an invalid (null) target for the Blueprint debugger (watch viewer) panel.

	#jira UE-30110

Change 2961780 on 2016/04/29 by Mike.Beach

	Guarding against interface arrays with null entries (null checking in property editor processing code).

	#jira UE-30015

Change 2961580 on 2016/04/29 by Owen.Stupka

	#jira UE-29796 Rollback //UE4/Release-4.12/Samples/NotForLicensees/ProtoStar/Content/Blueprints/NickD/StarCoreSliceNick.uasset to revision 2

Change 2961531 on 2016/04/29 by Ryan.Gerleve

	Fix for an assert that could occur in monolithic builds when seamless traveling while recording a replay.

	#jira UE-22047

Change 2961499 on 2016/04/29 by Marc.Audy

	Use accessor instead of variable directly.
	#jira UE-00000

Change 2961492 on 2016/04/29 by Chris.Babcock

	Android Vulkan dynamic loader with fallback to ES2
	- works with either NDK r11c+ or VulkanSDK (does not require .so)
	#jira UEPLAT-1249
	#jira UEMOB-103
	#ue4
	#android

Change 2961462 on 2016/04/29 by Chris.Babcock

	Fix issue with stripping symbols for non-armv7 architectures
	#jira UE-30138
	#android
	#ue4

Change 2961442 on 2016/04/29 by Marc.Audy

	Fix undo/redo of attachment between an IWCE and blueprint constructed component not working
	#jira UE-28948

Change 2961400 on 2016/04/29 by Samuel.Proctor

	Test assets for FiB test cases.
	#jira UE-29618

Change 2961382 on 2016/04/29 by Daniel.Lamb

	Fix for shadowed variables.
	#jira UE-29470

Change 2961319 on 2016/04/29 by mitchell.wilson

	#jira UE-29618 - Adding TM-LandscapeFoliage map

Change 2961278 on 2016/04/29 by Chris.Babcock

	Fix 64-bit cast
	#jira UE-30132
	#ue4
	#android

Change 2961263 on 2016/04/29 by Daniel.Lamb

	Fixed issue with iterative cooking missing dependent sublevels when checking for dependent timestamps.
	#jira UE-29470

Change 2961227 on 2016/04/29 by Taizyd.Korambayil

	#jira UE-30068 Resaved Some assets and Updated TexturePool in DefaultEninge.ini

Change 2961208 on 2016/04/29 by Nick.Darnell

	UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping.

	#jira UE-29919

Change 2961190 on 2016/04/29 by Nick.Darnell

	UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping.

	#jira UE-29919

Change 2961161 on 2016/04/29 by Gareth.Martin

	Added warnings when trying to use the Landscape Visibility Tool without the landscape material having a "Landscape Visibility Mask" node.
	#jira UE-30032

Change 2961109 on 2016/04/29 by Keith.Judge

	Xbox One - Enable USE_NEW_LOCK_FREE_LISTS, and refactor code to allow VS2015 to compile it (was using a non-standard GCC/Clang behaviour). Lots of duplicated code, but there already was...

	#jira UEPLAT-1288

Change 2961055 on 2016/04/29 by Mike.Beach

	Mirroring CL 2961019:
	Temporarily disabling InitProperties() spawning optimization, as it was causing GC issues.

	#jira UE-29940

Change 2961018 on 2016/04/29 by Rolando.Caloca

	UE4.12 - Compile fix for shipping
	#jira UE-30096

Change 2960921 on 2016/04/29 by Matthew.Griffin

	Updated AutoSDK used by Android so that arm64 will build

Change 2960920 on 2016/04/29 by Martin.Wilson

	Missing files from 2960847

	#jira ue-25715

Change 2960906 on 2016/04/29 by Peter.Sauerbrei

	added more explicit message when the deployment fails due to device not on provision
	#jira UE-19875

Change 2960869 on 2016/04/29 by Chris.Bunner

	Allow custom material nodes to be used with tessellation outputs.
	#jira UE-29586

Change 2960847 on 2016/04/29 by Martin.Wilson

	Fix setting incorrect animation assets on anim player nodes.

	#jira ue-25715

Change 2960842 on 2016/04/29 by Keith.Judge

	Xbox One - Remove SetGpuMemoryPriority() call as it turns out most actual game titles are CPU bound, and this is just hurting them.

	#jira UEPLAT-1288

Change 2960841 on 2016/04/29 by Keith.Judge

	Xbox One - Make temporary buffers last for three frames.

	#jira UEPLAT-1288

Change 2960838 on 2016/04/29 by Keith.Judge

	Xbox One - Change the MemoryBarrier function to be FORCENOINLINE so that the compiler doesn't reorder writes around it.

	#jira UEPLAT-1288

Change 2960834 on 2016/04/29 by Keith.Judge

	Xbox One - Change GPUMalloc memory type to write combined, as cached non-coherent caused major UMG flickering issues, and would appear to be unsafe, according to the latest XDK docs.

	#jira UEPLAT-1288

Change 2960829 on 2016/04/29 by Keith.Judge

	Xbox One - Fix RHIUpdateTexture2D not actually updating the texture. It was silently failing because the GPU_READONLY flag was set on the memory. Grrrrrr!

	#jira UEPLAT-1288

Change 2960826 on 2016/04/29 by Keith.Judge

	Xbox One - Turn on GSupportsEfficientAsyncCompute and GSupportsParallelOcclusionQueries. Duplcated from Dev-Platform.

	#jira UEPLAT-1288

Change 2960820 on 2016/04/29 by Keith.Judge

	Xbox One - Replicate Windows critical section changes. Duplicated from Dev-Platform.

	#jira UEPLAT-1288

Change 2960819 on 2016/04/29 by Marc.Audy

	Owned components are once again referenced by their Owning actor for GC purposes
	#jira UE-29131

Change 2960817 on 2016/04/29 by Keith.Judge

	Xbox One - Further fix for flickering HUD. Also seems to fix weird bloom when Fast Semantics are enabled. Duplicated from Dev-Platform.

	#jira UEPLAT-1288

Change 2960814 on 2016/04/29 by Keith.Judge

	Xbox One - Fix crash when creating odd sized textures with initial data. Duplicated from Dev-Platform.

	#jira UEPLAT-1288

Change 2960805 on 2016/04/29 by Keith.Judge

	Fix .ini.ini filename issue (duplicated fix from Dev-Platform).

	#jira UES-2270

Change 2960797 on 2016/04/29 by Mason.Seay

	Deleting asset associated with crashing map, just to be safe (neither are needed anymore)

	#jira UE-25215

Change 2960793 on 2016/04/29 by Mason.Seay

	Deleting map that's causing a crash

	#jira UE-25215

Change 2960774 on 2016/04/29 by Robert.Manuszewski

	(temp) Fix for missing packages after cooking.

	#jira UE-29876

Change 2960747 on 2016/04/29 by Jurre.deBaare

	Mac build fixes

	#jira abc-123

Change 2960739 on 2016/04/29 by Benn.Gallagher

	Use mesh update mode to update cloth rather than whether or not it was rendered.
	#jira UE-25934

Change 2960707 on 2016/04/29 by Jurre.deBaare

	HLOD cluster dirtying from changes in static mesh component and spline mesh component, required making the HierarchicalLODUtilities Module to have an abstract interface (for dynamic loading in the Engine module)

	#jira UE-24378

Change 2960704 on 2016/04/29 by Matthew.Griffin

	Added Architectures and GPUArchitectures to UEBuildConfiguration that can be passed through on the UBT command line
	Changed Android Tool Chain so that it checks the command line architectures as an additional way to setup which ones to build
	Added option to pass architectures on command line when precompiling monolithic targets via UAT (with armv7, arm64 & es2 set for Android for now)
	Added code to read precompiled architectures in Rocket build and write out additional Installed Platform Info entries for each one
	#jira UEB-560

Change 2960694 on 2016/04/29 by Robert.Manuszewski

	Log free disk space when DirectoryWatcher's File Cache fails to move a file.

	#jira UE-24660

Change 2960687 on 2016/04/29 by Benn.Gallagher

	Demoted eINTERNAL_ERROR (PhysX error code) to warning as we were flagging things too zealously (degenerate poly failing a cook)
	#jira UE-30053

Change 2960381 on 2016/04/28 by Chris.Babcock

	Handle movie playback not covering full surface
	#jira UE-28705
	#ue4
	#android

Change 2960162 on 2016/04/28 by Ryan.Vance

	#jira UE-30099
	Re-enabling the occlusion area mask for the Rift. Any Rift HMD's newer than the CB prototype will use the CV1 masks. We'll need to revist this in the future.
	We need to ensure we always set the InstancedEyeIndex uniform if it's bound. Otherwise passes that aren't using instanced stereo will resolve their views using an uninitialized variable (translucency).

Change 2960100 on 2016/04/28 by Andrew.Porter

	Removing old sub sequences.

	#jira UE-29618

Change 2959962 on 2016/04/28 by Peter.Sauerbrei

	fix for enabling InApp purchasing not enabling Online Subsystem IOS
	#jira UE-25512

Change 2959937 on 2016/04/28 by Patrick.Donovan

	Screen aligned UVs test material for QAGame for testing if they work in VR.
	#jira UE-29618

Change 2959914 on 2016/04/28 by Dan.Oconnor

	Fix for copy paste error, likely of no consequence because nothing calls IsExporting(), found with PVS-Studio by Robert Troughton
	#jira UE-30058

Change 2959859 on 2016/04/28 by Ryan.Gerleve

	Fix for fatal error crash when loading the default map fails. Now we load a dummy world and request graceful exit in standalone, or shutdown the current play session in PIE.

	#jira UE-26634

Change 2959856 on 2016/04/28 by Chris.Babcock

	Fix scaling on low-resolution devices in Match3
	#jira UE-28706
	#ue4
	#match3

Change 2959839 on 2016/04/28 by Dan.Oconnor

	Fix IsControlCharacter result for 'pop directional isolate' character (u2069), found with PVS-Studio by Robert Troughton
	#jira UE-30058

Change 2959836 on 2016/04/28 by Dan.Oconnor

	Remove unused local variable, found with PVS-Studio by Robert Troughton
	#jira UE-30058

Change 2959829 on 2016/04/28 by Dan.Oconnor

	Using OverridePredrawBatchTime and OverridePredrawBatchTime correctly, found with PVS-Studio by Robert Troughton
	#jira UE-30058

Change 2959817 on 2016/04/28 by Peter.Sauerbrei

	fix for parsing the IOS Device ID
	addition of iPhone SE (courtesy davidrpozesky, PR2307)
	addition of iPadPro 9.7
	#jira UE-21921

Change 2959808 on 2016/04/28 by Nick.Darnell

	UBT - Restoring GetModuleFilename to the RulesCompiler but only to deprecate it, and point users at the method they should now be using.

	#jira ue-none

Change 2959805 on 2016/04/28 by Chad.Taylor

	Merging

	//UE4/Dev-VR/Engine/...

	to //UE4/Release-4.12/Engine/...

	#jira UEBP-188

Change 2959798 on 2016/04/28 by Dan.Oconnor

	Manually integrate 2947850, also  found with PVS-Studio by Robert Troughton
	#jira UE-30058

Change 2959796 on 2016/04/28 by Aaron.McLeran

	Duplicating CL 2959785 from //UE4/Dev-Framework

	#jira UE-30083 Sound concatenator node doesn't progress if child nodes don't produce wave instances

	#tests created new sound cue with concat node with child nodes that don't play sound-instances, concat node continues playing

Change 2959793 on 2016/04/28 by Dan.Oconnor

	Fixed setter that did nothing, found with PVS-Studio by Robert Troughton. This code will be removed soon.
	#jira UE-30058

Change 2959739 on 2016/04/28 by Ori.Cohen

	Remove box2d ensure as it's confusing for legit crashes since it shows up in the end of the log.

	#JIRA UE-29932

Change 2959709 on 2016/04/28 by Nick.Darnell

	Slate - Menu Stack no longer crashes when forcefully dismissing multiple menus in the stack at once.

	#jira UE-30087

Change 2959701 on 2016/04/28 by Nick.Darnell

	Slate - The MoviePlayer now has an OnPrepareLoadingScreen callback that modules can hook instead of relying on the PreLoadMap, which depending on when you hook it, you may be before or after the movie player.  Therefore to aleviate that ordering problem - if the movie player goes to play a loading screen and one has not yet been configured this callback will be triggered so that hopefully one is supplied.

	#jira UE-30085

Change 2959691 on 2016/04/28 by Nick.Darnell

	UMG - Fixed Aspect ratios now correctly size the right side of the screen, allowing right anchored content to be fit properly inside the black frame borders.

	#jira UE-30084

Change 2959678 on 2016/04/28 by mason.seay

	Updated test sound cue asset, as it appeared to be partially filled out.  Moved it out of developer folder.

	Also rebuilt lighting on associated test map.

	#jira UE-29618

Change 2959514 on 2016/04/28 by Aaron.McLeran

	Duplicating CL 2959506 from //UE4/Dev-Framework

	#jira UE-30000

	PR #2330: Fix for ambient sounds not stopping when active and told to play again (Contributed by hgamiel)

	#tests Playing another looping sound on an audio component will stop the previous looping sound.

Change 2959486 on 2016/04/28 by Bob.Tellez

	Duplicating CL#2948431 from //Orion/Dev-General

	CL#s 2919775 and 2942793 integrated to prevent annotation map performance problems on shutdown and asserts in PIE.

	#JIRA UE-29625
	#tests Ran editor

Change 2959414 on 2016/04/28 by Chad.Taylor

	IStereoLayers API and Oculus Rift implementation

	#jira UEBP-185

Change 2959395 on 2016/04/28 by Taizyd.Korambayil

	#jira UE-29710 Resaved Kite Demo Maps and Audio files to Fix Build Warnings

Change 2959386 on 2016/04/28 by Richard.TalbotWatkin

	Replicated from CL 2959360 in //UE4/Dev-Editor/

	Fixed potential crash when mesh painting actors whose geometry adapters are no longer registered.
	#jira UE-29615 - [CrashReport] UE4Editor_MeshPaint!FEdModeMeshPaint::DoPaint() [meshpaintedmode.cpp:1127]

Change 2959377 on 2016/04/28 by Matthew.Griffin

	Added 2015 versions of OpenSSL dlls to list of RuntimeDependencies, so that they will be included in the binary build
	#jira UE-30024

Change 2959367 on 2016/04/28 by Alexis.Matte

	#jira OR-20622
	make sure LOD import Materials get map with LOD 0 material index

Change 2959302 on 2016/04/28 by Jamie.Dale

	Removed invalid assert

	#jira UE-30042

Change 2959263 on 2016/04/28 by Peter.Sauerbrei

	fix for virtual joysticks showing up on tvOS
	removed usage of ES2 define for tvOS
	#jira UE-26122

Change 2959235 on 2016/04/28 by Taizyd.Korambayil

	#jira UE-29744 Resaved Vehicle Game maps to Fix Build Warnings

Change 2959177 on 2016/04/28 by Thomas.Sarkanen

	Fixed curve names getting incorrectly duplicated when DuplicateObject was called

	Fixes crash when trying to convert curves to metadata after newly importing a sequence.

	#jira UE-29988 - Crash when converting custom curve to metadata in persona

Change 2959170 on 2016/04/28 by Taizyd.Korambayil

	#jira UE-29683 Resaved Maps to Fix Build Warnings
	#jira UE-29685
	#jira UE-29679
	#jira UE-29684

Change 2959154 on 2016/04/28 by Dan.Bullard

	Added Media Player assets and added example to TM-ShaderModels.
	#jira UE-29618

Change 2959112 on 2016/04/28 by Jamie.Dale

	Fixed a long time IME crash that could happen under certain circumtances

	#jira OPP-5607

Change 2959086 on 2016/04/28 by Jamie.Dale

	Refreshing the editable text layout now makes sure the layout is up-to-date

	This addresses some update issues when the widget is being ticked, but not running a layout pass.

	#jira UE-30054

Change 2958927 on 2016/04/28 by Phillip.Kavan

	[UE-30040] Fix broken editor UI display of values for int32 properties tagged as bitmask fields when the high bit is set.

	#jira UE-30040

Change 2958730 on 2016/04/28 by Phillip.Kavan

	[UE-23087] Don't apply near-zero delta values while drag-scaling inside the Blueprint editor's preview viewport.

	#jira UE-23087

Change 2958566 on 2016/04/27 by Marcus.Wassmer

	Fix material preview and PostProcessAmbient
	#jira UE-29994

Change 2958459 on 2016/04/27 by mason.seay

	Test assets for Sound Class Override

	#jira UE-29618

Change 2958399 on 2016/04/27 by Owen.Stupka

	#jira UE-29924 Back out CL 2958355, change was in wrong position.

Change 2958395 on 2016/04/27 by Aaron.McLeran

	Duplicating CL#2950482  from //UE4/Dev-Framework

	#jira FORT-22973 SoundMix Fade Time not fading audio properly

	- Bug was due to bApplyToChildren case where the FSoundClassAdjuster wasn't getting the interpolated value before calling RecursiveApplyAdjuster in the case of non-overriden sound mixes.

	#tests Apply a sound mix using a child sound class with apply-to-children enabled. Sound mix properly interpolates.

Change 2958387 on 2016/04/27 by Aaron.McLeran

	Duplicating CL#2954865  from //UE4/Dev-Framework

	#jira UE-29763 Use HMD audio device only in VR preview mode, not for other PIE session types.

	#tests run editor in PIE with HMD connected, audio only plays on PC, then run in VR-Preview with HMD connected, audio plays on HMD audio device

Change 2958381 on 2016/04/27 by Josh.Adams

	- Fixed compile error in IOSDeviceHelperMac.cpp
	#lockdown nick.penwarden
	#jira UE-30037

Change 2958355 on 2016/04/27 by Owen.Stupka

	#jira UE-29924 Fix for UAT issues on Mac.

Change 2958351 on 2016/04/27 by Aaron.McLeran

	Duplicating CL#2957953  from //UE4/Dev-Framework

	#jira UE-30018 Fixing up audio component ref-counting to prevent triggering notifications when an audio component is still active after a sound finishes playing.

	#tests run audio component with auto-activate, call play, setup notification callback in BP, note that only triggered once

Change 2958344 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29720 Resaved Audio Files to fix NodeGUID Warnings

Change 2958342 on 2016/04/27 by mitchell.wilson

	#jira UE-29618  updating shot_002 to fix an issue with snapping.

Change 2958315 on 2016/04/27 by Marc.Audy

	No longer use component pooling, but instead spawn Actors for thumbnail display
	#jira UE-17453

Change 2958289 on 2016/04/27 by Marc.Audy

	Don't crash rerunning construction script on a child actor that belongs to a ownerless child actor component
	#jira UE-30033

Change 2958280 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29723 Resaved Maps and Audio Files

Change 2958237 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29687 Resaved Some Assets to Fix Build Warnings

Change 2958176 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29701 Resaved Some Assets to Fix Build Warnings

Change 2958172 on 2016/04/27 by Ori.Cohen

	Back out changelist 2955134

	#JIRA UE-30030

Change 2958121 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29706 Resaved Some Assets to Fix Build Warnings

Change 2958070 on 2016/04/27 by Peter.Sauerbrei

	fix for launch on to tvOS from PC
	properly filter out tvOS devices when launching to IOS and vice versa
	#jira UE-29928

Change 2958029 on 2016/04/27 by Andrew.Rodham

	Fixed SMenuAnchor::bIsCollapsedByParent not being respected

	#jira UE-30016

Change 2957962 on 2016/04/27 by Alexis.Matte

	#jira UE-29984
	Pixel inspector crash
	Fix the viewport id

Change 2957908 on 2016/04/27 by Andrew.Rodham

	Sequencer: Fixed being unable to render out 4K image sequences using matinee or sequencer

	#jira UE-29171

Change 2957880 on 2016/04/27 by Peter.Sauerbrei

	fix for metal not being enabled in iOS 8
	added some checks for bSupportsResourceOptions in Lock/Unlock
	#jira UE-29268

Change 2957860 on 2016/04/27 by Gareth.Martin

	Fixed landscape grass not updating when using a material instance as the landscape material and changing parameters
	#jira UE-29471

Change 2957833 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29707 Replaced Deprecated Nodes and Resaved Audio Files to Fix Build Warnings

Change 2957805 on 2016/04/27 by Max.Chen

	Sequencer: Fix crash in UMG when a property changes and there's no movie scene.

	#jira UE-30008

Change 2957803 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29718 Resaved Audio Files and Maps to Fix NodeGuid Warnings

Change 2957799 on 2016/04/27 by Max.Chen

	Sequencer: Fix visibility track name so that it says "Visibility"

	#jira UE-29996

Change 2957777 on 2016/04/27 by Allan.Bentham

	Workaround ES31 HQ DoF producing no effect with vulkan rhi.
	#jira UE-30006

Change 2957763 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29678 Resaved Maps to Fix Build Errors

Change 2957740 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29628 Resaved Maps to fix Build Warnings

Change 2957713 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29715 Resaved Maps to Fix Build Warnings

Change 2957678 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29677 Fixed up AnimBP and resaved some assets to fix Build Warnings

Change 2957627 on 2016/04/27 by Frank.Fella

	UMG - Sequencer - Fix material animation for materials on struct properties e.g. style materials, and fix the naming so that it's [Original Name]_Animated

	#Jira UE-29319
	#Jira UE-29321

Change 2957625 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29689 Replaced deprecated Nodes and Resaved some assets to Fix Warnings

Change 2957603 on 2016/04/27 by mitchell.wilson

	#jira UE-29618 updating Test-Animation for UMG test. Adding M_SequenceUMG material for UMG testing

Change 2957577 on 2016/04/27 by Ben.Marsh

	EC: Increase the number of changes queried to display the EC dashboard. Some changes are getting filtered out.

Change 2957569 on 2016/04/27 by Maciej.Mroz

	#jira UE-27735 Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true

	merged from Dev-Blueprints 2957564

Change 2957565 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29721 Resaved Some Content to Fix Empty Engine Version Error

Change 2957558 on 2016/04/27 by Matthew.Griffin

	Updated Installed Engine Filters now that Linux has dropped the architecture from its .target files
	#jira UE-29899

Change 2957504 on 2016/04/27 by Marc.Audy

	Persist component instance data cache through blueprint construction that results in "disaster recovery mode"
	#jira UE-20385

Change 2957162 on 2016/04/26 by Dmitriy.Dyomin

	Fixed: Some Unicode letters are not properly displayed with FCanvasTextItem in Android device
	#jira UE-25861

Change 2957117 on 2016/04/26 by Dan.Oconnor

	PR #2289: Exposing "IsValidIndex" Array function to Blueprints (Contributed by eXifreXi)
	Modifications: typo fix in Array.h, made blueprint description consistent with native function, removed redundant nullptr check, added P_NATIVE timer macros, added custom thunk implementation for cpp backend

	#jira UE-29563

Change 2957057 on 2016/04/26 by Dan.Oconnor

	Tweak logic used to make variable nodes more accessible
	Motivation was PR#2202 by Lucyberad
	#jira UE-28802

Change 2956884 on 2016/04/26 by Jamie.Dale

	Removed an assert that can be triggered by certain IMEs

	#jira UE-19744

Change 2956876 on 2016/04/26 by Dan.Oconnor

	PR #2288: Adjustment of RInterpTo and RInterpTo_Constant descriptions to match function. (Contributed by CelPlays)

	#jira UE-29495

Change 2956860 on 2016/04/26 by Max.Preussner

	Sockets: Fixed incorrect socket timeout when value < 1 ms (UE-29973)

	#jira: UE-29973

Change 2956801 on 2016/04/26 by Rolando.Caloca

	UE4.12 - vk - Added r.Vulkan.SubmitOnCopyToResolve to help track down submit issues
	#jira UE-28140

Change 2956679 on 2016/04/26 by Andrew.Rodham

	Editor: Fixed not being able to switch between cinematic/default viewport types

	#jira UE-29942

Change 2956674 on 2016/04/26 by James.Fox

	Updated Blueprint Bitmask test asset to include Bitwise OR.
	#jira UE-29618

Change 2956573 on 2016/04/26 by Rolando.Caloca

	UE4.12 - vk - Added TRANSFER_BIT to swapchain images since it's required for clearing
	#jira UE-28140

Change 2956572 on 2016/04/26 by Rolando.Caloca

	UE4.12 - vk - Added alignment to buffer offsets depending on usage
	#jira UE-28140

Change 2956502 on 2016/04/26 by Peter.Sauerbrei

	fix for missing particles on iPhone 5 when compiling for size
	re-enable compile for size for Match 3
	#jira UE-28721

Change 2956445 on 2016/04/26 by Taizyd.Korambayil

	#jira UE-29691 Resaved some Animation Assets to Fix Build Warnings

Change 2956382 on 2016/04/26 by Taizyd.Korambayil

	#jira UE-29688 Resaved Maps in Infiltrator Demo t oFix Some Build Warnings

Change 2956332 on 2016/04/26 by Patrick.Donovan

	Adding physics asset set up for Capsule shadows for easy testing of capsule shadows in VR and with instanced stereo enabled.
	#jira UE-29618

Change 2956301 on 2016/04/26 by Ben.Marsh

	Disable notification emails for warnings in Rocket sample builds.

Change 2956264 on 2016/04/26 by Peter.Sauerbrei

	fix for binary release generation of bp-only project files for IOS on Mac
	#jira UE-29934

Change 2956247 on 2016/04/26 by Jurre.deBaare

	Fix for Mac compile

	#jira UE-123ABC

Change 2956192 on 2016/04/26 by Jurre.deBaare

	- Changed signatures for merging static mesh (LOD index now incorporated in merge data structure)
	- Proxy mesh and Mesh merging now just merges one specific LOD index per input mesh (instead of looping over all LOD levels)
	- Moved SourceStaticMesh and addex ExportLODIndex to FMeshMergeData structure
	- LightMap Index for merged static meshes is now set correctly
	- Added enum to MaterialProxySettings for distinction between (non-)Simplygon uses of the struct
	- Move MergeActor tab spawner out of experimental (removed option from config) and moved into Developer Tools/Misc

	#jira UE-28319

Change 2956183 on 2016/04/26 by mitchell.wilson

	#jira UE-29618 Adding new sequence for assign actor testing. Updating sequencer levels for assign actor testing

Change 2956152 on 2016/04/26 by Lina.Halper

	- removed invalid ensure because it doesn't check recursive, it does have different value with validation

	#jira : UE-29945

Change 2956034 on 2016/04/26 by Andrew.Rodham

	Sequencer: Skeletal animation tracks now evaluate the nearest section where no animation section is present
	  - This is more consistent with how other tracks evaluate, and guarantees a deterministic animated state

	#jira UE-28073

Change 2956002 on 2016/04/26 by Taizyd.Korambayil

	#jira UE-29729 Resaved Blueprints to Fix Build Warnings

Change 2955999 on 2016/04/26 by Max.Chen

	Sequencer: Refresh instances when done recording. This fixes a bug where spawned recorded actors aren't visible when done recording.

	#jira UE-29841

Change 2955983 on 2016/04/26 by Andrew.Rodham

	Removing Saved, Intermediate, and DerivedDataCache folders from SubwaySequencer sample project.

	#jira UE-29938

Change 2955979 on 2016/04/26 by Taizyd.Korambayil

	#jira UE-29728 Resaved Some assets to Fix Build Warnings

Change 2955941 on 2016/04/26 by Taizyd.Korambayil

	#jira UE-29730 Resaved Maps to Fix Build Warnings

Change 2955937 on 2016/04/26 by Andrew.Rodham

	Sequencer: When recording actors as spawnables, we no longer duplicate the object, rather create a new instance of the same class
	  - This fixes issues caused by undersiable state being saved into the spawnable defaults

	Merged from //UE4/Dev-Sequencer/...@2952610

	#jira UE-29774

Change 2955888 on 2016/04/26 by mitchell.wilson

	#jira UE-29618 Updating shots for sequencer testing

Change 2955635 on 2016/04/26 by Max.Chen

	Sequencer: Fix filtering so that folders that contain filtered nodes will also appear.

	#jira UE-28213

[CL 2969385 by Matthew Griffin in Main branch]
2016-05-06 15:20:28 -04:00
Dan Oconnor
eaf882587b Copying //UE4/Dev-Blueprints to //UE4/Dev-Main (Source: //UE4/Dev-Blueprints @ 2967759)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2919729 on 2016/03/23 by Ben.Cosh

	Support for macros in the profiler
	#UEBP-177 - Macro instance handling
	#Proj Kismet, BlueprintProfiler

	- Adds support for timings inside macro calls
	- Extends the tunnel graph support to handle multiple entry/exit sites

Change 2938064 on 2016/04/08 by Phillip.Kavan

	[UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well.

	change summary:
	- added external linkage to UK2Node_GetClassDefaults::FindClassPin().
	- added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h.
	- added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl.
	- modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected.
	- modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types.

Change 2938088 on 2016/04/08 by Mike.Beach

	Making bytecode produced by latent action nodes deterministic.

Change 2938101 on 2016/04/08 by Mike.Beach

	Fixing a bug where the compile summary was not being reported because another compiler log was lingering - making it so the MathExpression node compiler log is not initialized with intent to report its own summary (it gets folded into the primary log).

Change 2938121 on 2016/04/08 by Phillip.Kavan

	Remove a few redundant MBASM calls on variable type change.

Change 2940295 on 2016/04/11 by Dan.Oconnor

	We now 'tag subobjects' of a blueprint even if it's part of the rootset, this means we correctly detect references to the BPGC in FPendingDelete::CheckForReferences(). Original rootset check dates to 2012 and I can find no justification for it currently.
	#jira UE-29216

Change 2943227 on 2016/04/13 by Dan.Oconnor

	Fixed improper detection of functions from interfaces that themselves inherit from some other interface
	#jira UE-29440

Change 2944270 on 2016/04/14 by Phillip.Kavan

	[UEBP-176] First pass at BP graph node heat map visualization while profiling.

	change summary:
	- added an "indicator overlay" to graph node widget layouts
	- added a heat mode "mode" selector widget to the BP profiler view panel
	- extended IBlueprintProfilerInterface to include APIs for accessing current heat map mode state
	- added FScriptNodePerfData::GetBlueprintPerfDataForAllTracePaths() (tentative - may need revisiting)
	- added SGraphNode::GetNodeIndicatorOverlayColor() and GetNodeIndicatorOverlayVisibility() delegates
	- added BP-specific delegate overrides to SGraphNodeK2Base; extended to include both compact and variable nodes

Change 2946932 on 2016/04/18 by Mike.Beach

	Guarding against invalid EdGraphPins (ones that have been moved to the transient package) when constructing the widget - prevents a crash that we've been unable to repro or determine the cause of (turns it instead into an ensure, so we can collect more contextual information on the issue).

	#jira UE-26998

Change 2949968 on 2016/04/20 by Dan.Oconnor

	Array access out of bounds by value is a warning again, added ability to elevate individual warnings on a per project basis (or supress them)
	#jira UE-28971

Change 2950113 on 2016/04/20 by Dan.Oconnor

	Removed GBlueprintCompileTime, it was not accurate. Printing BlueprintCompileAndLoadTimerData.GetTime() at start instead

Change 2951086 on 2016/04/21 by Ben.Cosh

	This change addresses the edge case in the blueprint profiler that caused stats to fail when tunnel nodes were linked through to other tunnel nodes.
	#jira UE-28750 - Crash compiling a Blueprint that contains a For Loop with profiler active
	#Proj Kismet, BlueprintProfiler

Change 2951336 on 2016/04/21 by Ben.Cosh

	This change enables blueprint breakpoints during instrumented conditions.
	#jira UEBP-178 - Fix breakpoints under profiling conditions
	#Proj CoreUObject, BlueprintProfiler, UnrealEd, KismetCompiler

Change 2951406 on 2016/04/21 by Ben.Cosh

	Fix for blueprint profiler stats for the top level blueprint stat entry not updating correctly.
	#Proj Kismet

Change 2951832 on 2016/04/21 by Ben.Cosh

	Fix for certain blueprint profiler stats not being updated and collected at the blueprint container level due to incorrect tracepaths.
	#Proj Kismet

	#info This should fix the node heatmaps as a side effect.

	#Codereview Phillip.Kavan

Change 2956696 on 2016/04/26 by Dan.Oconnor

	Tweak fix for macros being BS_Dirty after loading. The current fix had the side effect of not recompiling clients of the macro after making a change to the macro and entering PIE
	#jira UE-29495

Change 2957564 on 2016/04/27 by Maciej.Mroz

	Various fixes related to nativized enums.

	#jira UE-27735 Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true

Change 2961626 on 2016/04/29 by Mike.Beach

	Merging //UE4/Dev-Main to Dev-Blueprints (//UE4/Dev-Blueprints)

Change 2962747 on 2016/05/02 by Maciej.Mroz

	#jira UE-30123 Cannot use abilities in nativized Orion build

	GameplayAbility handles BPGC and DynamicClass the same way.
	C++ backend do not assumes that some literal objects are UserDefinesEnum/UserDefinedStruct/BlueprintGeneratedClass.

Change 2965679 on 2016/05/04 by Maciej.Mroz

	Increased stack size (384k) of threads spawned by Task Graph.
	(Temporary?) fix for stack overflow, when amination in Orion are evaluated.

Change 2965758 on 2016/05/04 by Maciej.Mroz

	#jira UE-30300 "ReturnToBase" ability does not work in nativized Orion.
	Fixed CDO creation in async loaded Dynamic Class.
	Fixed too restrict cast assertions.

Change 2966543 on 2016/05/04 by Maciej.Mroz

	#jira UE-30235 Mac QAGame fails to package with nativization
	#jira UE-30282 Match3 nativized android package fails to build

Change 2966839 on 2016/05/04 by Dan.Oconnor

	Typo IMPLEMENT_MODULE creates weird linking error, also may need entry in Target.cs to get BlueprintRuntime to build. Copying that pattern from ___LoadingScreen modules
	#jira UE-30333

Change 2967347 on 2016/05/05 by Maciej.Mroz

	#jira UE-30196 Unable to package a copy of project with Nativize Blueprints enabled

	CommandUtils.GetDirectoryName should not be used with directory path (but only with file path), because it cannot handle paths like "e:\My11Project 4.13" (containing '.'). It seems useless with directory path anyway.

[CL 2968184 by Dan Oconnor in Main branch]
2016-05-05 18:28:40 -04:00
Gil Gribb
07eea7c4b8 Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 2967470)
#lockdown nick.penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2943963 on 2016/04/14 by Daniel.Wright

	Shader compile errors are unsuppressed

Change 2943978 on 2016/04/14 by Gil.Gribb

	UE4 - First pass at async loading improvements....mostly disabled.

Change 2944021 on 2016/04/14 by Martin.Mittring

	fixed HLSL compiler warning

Change 2944031 on 2016/04/14 by Martin.Mittring

	fixed ensures, wrapped some members behind get accessor functions

Change 2944086 on 2016/04/14 by Martin.Mittring

	cleanup: removed not needed code

Change 2944177 on 2016/04/14 by Daniel.Wright

	Clamp on FarShadowCascadeCount, prevents crashing from huge values

Change 2944182 on 2016/04/14 by Martin.Mittring

	removed not needed code

Change 2944250 on 2016/04/14 by Rolando.Caloca

	DR - vk - Minor fixes

Change 2944286 on 2016/04/14 by Daniel.Wright

	Added bRenderSceneTwoSided to planar reflections, which can be useful to limit leaking
	Added ShowOnlyActors and HiddenActors to SceneCaptureComponent for easy use without having to call BP functions
	Added bShowPreviewPlane to planar reflection actors
	The view state is recreated on planar reflection edit, which resets the Temporal AA history, allowing instant previewing of changes

Change 2944288 on 2016/04/14 by Daniel.Wright

	Fixed refraction with a world space normal

Change 2944291 on 2016/04/14 by Daniel.Wright

	Panner nodes have an optional speed input

Change 2944346 on 2016/04/14 by Rolando.Caloca

	DR - Fix Vulkan shader platform on Android
	- Added more info on checks()

Change 2945007 on 2016/04/15 by Gil.Gribb

	Merging //UE4/Dev-Main@2944911 to Dev-Rendering (//UE4/Dev-Rendering)

Change 2945348 on 2016/04/15 by Daniel.Wright

	Fixed compile error

Change 2945358 on 2016/04/15 by Olaf.Piesche

	#jira UE-29241

	Sequential particle selection code was all sorts of weird. Rewrote and simplified.

Change 2945941 on 2016/04/15 by Martin.Mittring

	added r.DisplayInternals to debug determinism for screen shot comparison

Change 2945999 on 2016/04/15 by Martin.Mittring

	improved r.DisplayInternal output

Change 2946023 on 2016/04/15 by Olaf.Piesche

	Adding missing call to Super::PostEditChangeProperty; UDN 286717

Change 2947155 on 2016/04/18 by Martin.Mittring

	started minor cleanup of transluceny rendering, use Sort key to support SeparateTransluceny, not fully hooked up
	#test:PC

Change 2947207 on 2016/04/18 by Martin.Mittring

	fixed engine compiling in shipping/test
	#code_review:Uriel.Doyan

Change 2947212 on 2016/04/18 by Uriel.Doyon

	Lightmap density viewmode now shows the wanted resolution when the lighting isn't build.
	#jira UE-29317

Change 2947374 on 2016/04/18 by Uriel.Doyon

	Fixed support for resolution scale for the PostProcessVisualizeComplexity
	#jira UE-29473

Change 2947903 on 2016/04/19 by Gil.Gribb

	Merging //UE4/Dev-Main@2947728 to Dev-Rendering (//UE4/Dev-Rendering)

Change 2948019 on 2016/04/19 by Rolando.Caloca

	DR - Allow vk format as a target format for win

Change 2948162 on 2016/04/19 by Simon.Tovey

	Fix for crash with Collision visualization.

Change 2948419 on 2016/04/19 by Martin.Mittring

	fixed sort priority of translucent rendering (caused by recent checkin)

Change 2948433 on 2016/04/19 by Martin.Mittring

	fixed memory handling of FRendererViewExtension

Change 2948631 on 2016/04/19 by Martin.Mittring

	fixed compile error on Mac

Change 2948832 on 2016/04/19 by Martin.Mittring

	fixed UE-29572 (should result in less CPU cost and it might even fix some rendeirng issues)

Change 2949013 on 2016/04/19 by Martin.Mittring

	refactored Transluceny rendering, SepTrans and non SepTrans is now in the same container, sorted by that critera first and rendered with ranges. This makes it easier to extend it to more transluceny types e.g. after TemporalAA, after Tonemapping
	this is useful for MeshDecals
	#test:PC, parallel on and off

Change 2949620 on 2016/04/20 by Martin.Mittring

	fixed compiler warning

Change 2949639 on 2016/04/20 by Uriel.Doyon

	Fixed Material TexCoord Analysis not compiling when sampling textures for shader frequency other than PixelShader

Change 2949721 on 2016/04/20 by Chris.Bunner

	Avoid creating additional inline code fragment casting matching uniform types.
	#jira UE-29089

Change 2949722 on 2016/04/20 by Chris.Bunner

	Prevent nullptr crash and added additional logging.
	#jira UE-28387

Change 2949913 on 2016/04/20 by Martin.Mittring

	marked ccommand as cheat

Change 2950064 on 2016/04/20 by Martin.Mittring

	added MatineeTime to r.DisplayInternals to track down rendering determinsim issues, added dark background

Change 2950065 on 2016/04/20 by Martin.Mittring

	nicer debug printout

Change 2950201 on 2016/04/20 by Martin.Mittring

	fixed UE-29752 Console commands input with " = " should display an error message

Change 2950531 on 2016/04/20 by Martin.Mittring

	fixed comment

Change 2951737 on 2016/04/21 by HaarmPieter.Duiker

	Adds support forHDR displays using Dolby PQ output

Change 2951869 on 2016/04/21 by Martin.Mittring

	polish r.DisplayInternal

Change 2951950 on 2016/04/21 by HaarmPieter.Duiker

	Reordered variable definition to address build warning

Change 2951996 on 2016/04/21 by Martin.Mittring

	fixed PerformanceCapture code, added AutomationTest "Rendering.RenderOutputValidation",
	changed directory order
	to run locally it currently requires "r.ScreenshotDelegate=0"
	#code_review:Ben.Salem, Michael.Noland

Change 2952146 on 2016/04/21 by Olaf.Piesche

	make sure that ST PDI primitives render through regular translucency if ST is disabled; fixes light shapes in scene/reflection captures

Change 2952230 on 2016/04/21 by Martin.Mittring

	* Fixed automated ScreenshotVerify difference because of not streamed in texture, wait for up to 5sec .
	* changed some GFrameNumberRenderThread usage to ViewFamily.FrameNumber
	#code_review:Daniel.Wright

Change 2953173 on 2016/04/22 by Olaf.Piesche

	Adding UI for easilly browsing and switching in a folder full of stats dumps

Change 2953213 on 2016/04/22 by Olaf.Piesche

	Renaming a stat to be more descriptive

Change 2953393 on 2016/04/22 by Zabir.Hoque

	Get DX12 running again:
	  - Port Shader Resource Table change
	  - Line up VS outputs and ps inputs
	  - Fix incorrectly defining a static global in a .h

Change 2953453 on 2016/04/22 by Martin.Mittring

	polished r.DisplayInternal

Change 2954618 on 2016/04/25 by Zabir.Hoque

	2 Fixes:
	  - GLSL does not understand "unsigned int", converted to "uint"
	  - Refactored problematic prev buffer allocation code to be more inline with proper level of abstraction.

Change 2955369 on 2016/04/25 by Rolando.Caloca

	DR - hlslcc - Fix some memory leaks in the frontend

Change 2955403 on 2016/04/25 by Uriel.Doyon

	Fixed texture streaming build on OpenGL. Probably more likely to work on other platforms like Mac and Linux.
	Enabled debug view shaders on PCD3D_SM4 and OPENGL_SM4
	#jira UE-28840

Change 2955419 on 2016/04/25 by Rolando.Caloca

	DR - hlslcc - Reenabled support for static global variables being not const

Change 2955432 on 2016/04/25 by Zabir.Hoque

	Fix build break from not undef'ing LOCTEXT_NAMESPACE

Change 2955459 on 2016/04/25 by Zabir.Hoque

	TEMP Fix: On server enqued render thread work is dropped. So on server release Reflection capture resouce immediately instead of trying to defer enque.

Change 2956292 on 2016/04/26 by Zabir.Hoque

	Fix OpenGL shader compile break from CL: 2951737 (Adds support forHDR displays using Dolby PQ output).

	#CodeReview: Jack.Porter, Allan.Bentham

Change 2956662 on 2016/04/26 by Chris.Bunner

	Temporary fix for new Tonemapper issues.
	#jira UE-29935

Change 2957614 on 2016/04/27 by Marcus.Wassmer

	Fix PS4 shader compiler errors.

Change 2958468 on 2016/04/27 by Rolando.Caloca

	DR - Fix hlslcc validation issue
	- Show error on SCW if shader format not found when running with -directcompile
	#jira UE-29982

Change 2959105 on 2016/04/28 by Rolando.Caloca

	DR - Rebuilt hlslcc for Mac

Change 2959891 on 2016/04/28 by Daniel.Wright

	Shader compiler does a recreate render state even during blocking compile - fixes saving a material giving different behavior from applying changes with global distance fields

Change 2959895 on 2016/04/28 by Daniel.Wright

	Work around build machine string matching heuristics that will cause a cook to fail

Change 2959902 on 2016/04/28 by Daniel.Wright

	Added LowerHemisphereSolidColor to sky lights

Change 2959930 on 2016/04/28 by Daniel.Wright

	Added OpacitySourceMode to SubUVAnimation, which is useful with textures created for additive particles

Change 2959933 on 2016/04/28 by Daniel.Wright

	Substring matching for console command suggestions
	* Only implemented in the editor, game uses UConsole which needs an entirely different implementation
	* Not sorting starting matches first, although that is desired

Change 2959942 on 2016/04/28 by Daniel.Wright

	Gracefully handle when input string doesn't match search results

Change 2960743 on 2016/04/29 by Gil.Gribb

	UE4 - UAT - Add map name to editortest command line.

Change 2960940 on 2016/04/29 by Chris.Bunner

	Allow custom material nodes to be used with tessellation outputs.
	#jira UE-29586

Change 2960955 on 2016/04/29 by Gil.Gribb

	UE4 - Improved the CPU burden of loading in several places. Made substantial progress on the complete loading revamp (currently disabled).

Change 2960961 on 2016/04/29 by Chris.Bunner

	Potential material translator Lerp node pre-computations/optimizations.
	#jira OR-20138

Change 2961087 on 2016/04/29 by Gil.Gribb

	Fixed compile error in preflight relating to load time test rig

Change 2962565 on 2016/05/02 by Gil.Gribb

	Merging //UE4/Dev-Main@2962478 to Dev-Rendering (//UE4/Dev-Rendering)

Change 2965058 on 2016/05/03 by Chris.Bunner

	Shader version bump.
	#lockdown Gil.Gribb
	#jira UE-30206

Change 2966554 on 2016/05/04 by Chris.Bunner

	Bumping shader version again, unintentionally polluted DDC previously.
	#lockdown Gil.Gribb
	#jira UE-30329

Change 2967183 on 2016/05/05 by Gil.Gribb

	UE4 - Fixed a bad hash on landscape grass components. Simple, safe.
	#lockdown nick.penwarden

[CL 2967480 by Gil Gribb in Main branch]
2016-05-05 12:13:26 -04:00
Ben Marsh
bf66aaa497 Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2955635)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2955635 on 2016/04/26 by Max.Chen

	Sequencer: Fix filtering so that folders that contain filtered nodes will also appear.

	#jira UE-28213

Change 2955617 on 2016/04/25 by Dmitriy.Dyomin

	Better fix for: Post processing rendering artifacts Nexus 6
	this device on Android 5.0.1 does not support BGRA8888 texture as a color attachment
	#jira: UE-24067

Change 2955522 on 2016/04/25 by Max.Chen

	Sequencer: Fix crash when resolving object guid and context is null.

	#jira UE-29916

Change 2955504 on 2016/04/25 by Alexis.Matte

	#jira UE-29926
	Fix build error for SplineComponent. I just move variable under #if !UE_BUILD_SHIPPING instead #if WITH_EDITORONLY_DATA to fix all build flavor, please feel free to adjust according to what the initial fix was suppose to do.

Change 2955500 on 2016/04/25 by Dan.Oconnor

	Integration of 2955445 from Dev-BP
	#jira UE-29012

Change 2955234 on 2016/04/25 by Lina.Halper

	Fixed tool tip of twist node

	#jira : UE-29907

Change 2955211 on 2016/04/25 by Ben.Marsh

	Exclude all plugins which aren't required for a project (ie. don't have any content or modules for the current target) from its target receipt. Prevents dependencies on .uplugin files whose dependencies are otherwise compiled out. Re-enable PS4Media plugin by default.

	#jira UE-29842

Change 2955155 on 2016/04/25 by Jamie.Dale

	Fixed an issue where text committed via a focus loss might not display the correct text if it was changed during commit

	#jira UE-28756

Change 2955144 on 2016/04/25 by Jamie.Dale

	Fixed a case where editable text controls would fail to select their text when focused

	There was an order of operations issue between the options to select all text and move the cursor to the end of the document, which caused the cursor move to happen after the select all, and undo the selection. The order of these operations has now been flipped.

	#jira UE-29818
	#jira UE-29772

Change 2955136 on 2016/04/25 by Chad.Taylor

	Merging to 4.12:

	Morpheus latency fix. Late update tracking frame was getting unnecessarily buffered an extra frame on the RHI thread. Removed buffering and the issue is fixed.

	#jira UE-22581

Change 2955134 on 2016/04/25 by Lina.Halper

	Removed code that blocks moving actor when they don't have physics asset

	#jira : UE-29796
	#code review: Benn.Gallagher

Change 2955130 on 2016/04/25 by Zak.Middleton

	#ue4 - (4.12) Don't reject low distance MTD, it could cause us to not process some valid overlaps.
	(copy of 2955001 in Main)

	#jira UE-29531
	#lockdown Nick.Penwarden

Change 2955098 on 2016/04/25 by Marc.Audy

	Don't spawn a child actor on the client if the server is going to have created one and be replicating it to the client
	#jira UE-7539

Change 2955049 on 2016/04/25 by Richard.TalbotWatkin

	Changes to how SplineComponents debug render. Added a SetDrawDebug method to control whether a spline is rendered. Also extended the facility to non-editor builds.
	#jira UE-29753 - Add ability to display a SplineComponent in-game

Change 2955040 on 2016/04/25 by Chris.Gagnon

	Fixed Initializer Order Warning in hot reload ctor.

	#jira UE-28811, UE-28960

Change 2954995 on 2016/04/25 by Marc.Audy

	Make USceneComponent::Pre/PostNetReceive and PostRepNotifies protected instead of private so that subclasses can implement replication behaviors
	#jira UE-29909

Change 2954970 on 2016/04/25 by Peter.Sauerbrei

	fix for openwrite with O_APPEND flag
	#jira UE-28417

Change 2954917 on 2016/04/25 by Chris.Gagnon

	Moved a desired change from Main to 4.12

	Added input settings to:
	- control if the viewport locks the mouse on acquire capture.
	- control if the viewport acquires capture on the application launch (first window activate).

	#jira UE-28811, UE-28960
	parity with 4.11 (UE-28811, UE-28960 would be reintroduced without this)

Change 2954908 on 2016/04/25 by Alexis.Matte

	#jira UE-29478
	Prevent modal dialog to use 100% of a core

Change 2954888 on 2016/04/25 by Marcus.Wassmer

	Fix compile issue with chinese locale
	#jira UE-29708

Change 2954813 on 2016/04/25 by Lina.Halper

	Fix when not re-validating the correct asset

	#jira : UE-29789
	#code review: Martin.Wilson

Change 2954810 on 2016/04/25 by mason.seay

	Updated map to improve coverage

	#jira UE-29618

Change 2954785 on 2016/04/25 by Max.Chen

	Sequencer: Always spawn sequencer spawnables. Disregard collision settings.

	#jira UE-29825

Change 2954781 on 2016/04/25 by mason.seay

	Test map for Audio Occlusion trace channels

	#jira UE-29618

Change 2954684 on 2016/04/25 by Marc.Audy

	Add GetIsReplicated accessor to AActor
	Deprecate specific GameplayAbility class implementations that was exposing bReplicates
	#jira UE-29897

Change 2954675 on 2016/04/25 by Alexis.Matte

	#jira UE-25430
	Light Intensity value in FBX is a ratio. So I just multiply the default intensity value by the ratio to have something closer to the look in the DCCs

Change 2954669 on 2016/04/25 by Alexis.Matte

	#jira UE-29507
	Import of rigid mesh animation is broken

Change 2954579 on 2016/04/25 by Ben.Marsh

	Temporarily stop the PS4Media plugin being enabled by default, so the UE4Game built for the binary release doesn't depend on it. Will implement whitelist/blacklist for platforms later.

	#jira UE-29842

Change 2954556 on 2016/04/25 by Taizyd.Korambayil

	#jira UE-29877 Setup ThirdPersonCharacter based on correct Code Class

Change 2954552 on 2016/04/25 by Taizyd.Korambayil

	#jira UE-29877 Deleting BP class

Change 2954498 on 2016/04/25 by Ryan.Gerleve

	Fix for remote player controllers reporting that they're actually local player controllers after a seamless travel on the server.
	Transition actors to the new level in a second pass after non-transitioning actors are handled.

	#jira UE-29213

Change 2954446 on 2016/04/25 by Max.Chen

	Sequencer: Fixed spawning actors with instance or multiple owned components

	  - Also fixed issue where recorded actors were sometimes set as transient, meaning they didn't get saved

	#jira UE-29774, UE-29859

Change 2954430 on 2016/04/25 by Marc.Audy

	Don't schedule a tick function with a tick interval that was disabled while it was pending rescheduling
	#jira UE-29118
	#jira UE-29747

Change 2954292 on 2016/04/25 by Richard.TalbotWatkin

	Replicated from //UE4/Dev-Editor CL 2946363 (by Frank.Fella)

	CurveEditorViewportClient - Bounds check when box selecting.  Prevents crashing when the box is outside the viewport.
	#jira UE-29265 - Crash when drag selecting curve keys in matinee

Change 2954262 on 2016/04/25 by Graeme.Thornton

	Fixed a editor crash when destroying linkers half way through a package EndLoad

	#jira UE-29437

Change 2954239 on 2016/04/25 by Marc.Audy

	Fix error message
	#jira UE-00000

Change 2954177 on 2016/04/25 by Dmitriy.Dyomin

	Fixed: Hidden surface removal is not enabled on PowerVR Android devices
	#jira UE-29871

Change 2954026 on 2016/04/24 by Josh.Adams

	[Somehow most files got unchecked in my previous checkin, grr]
	- ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android)
	#lockdown nick.penwarden
	#jira UE-29863

Change 2954025 on 2016/04/24 by Josh.Adams

	- ProtoStar content/config updates (enabled TAA in the levels, disabled es2 shaders, hides the Unbuilt lighting warning on Android)
	#lockdown nick.penwarden
	#jira UE-29863

Change 2953946 on 2016/04/24 by Max.Chen

	Sequencer: Fix crash on undo of a sub section.

	#jira UE-29856

Change 2953898 on 2016/04/23 by mitchell.wilson

	#jira UE-29618 Adding subscene_001 sequence for nonlinear workflow testing

Change 2953859 on 2016/04/23 by Maciej.Mroz

	Merged from Dev-Blueprints 2953858
	#jira UE-29790 Editor crashes when opening KiteDemo

Change 2953764 on 2016/04/23 by Max.Chen

	Sequencer: Remove "Experimental" tag on the Level Sequence Actor

	#jira UETOOl-625

Change 2953763 on 2016/04/23 by Max.Chen

	Cinematics: Change text to "Edit Existing Cinematics"

	#jira UE-29102

Change 2953762 on 2016/04/23 by Max.Chen

	Sequencer: Follow up time slider hit testing fix. Don't hit test the selection range if it's empty. This was causing false positives when hovering close to the ranges.

	#jira UE-29658

Change 2953652 on 2016/04/22 by Rolando.Caloca

	UE4.12 - vk - Workaround driver bugs wrt texture format caps
	#jira UE-28140

Change 2953596 on 2016/04/22 by Marcus.Wassmer

	#jira UE-20276
	Merging dual normal clearcoat shading model.
	2863683
	2871229
	2876362
	2876573
	2884007
	2901595

Change 2953594 on 2016/04/22 by Chris.Babcock

	Disable crash handler for VulkanRHI on Android to prevent sig11 on loading driver
	#jira UE-29851
	#ue4
	#android

Change 2953520 on 2016/04/22 by Rolando.Caloca

	UE4.12 - vk - Enable deferred resource deletion
	- Added one resource heap per memory type
	- Improved DumpMemory()
	- Added ensures for missing format features
	#jira UE-28140

Change 2953459 on 2016/04/22 by Taizyd.Korambayil

	#jira UE-29748 Resaved Maps to Fix EC Build Warnings
	#jira UE-29744

Change 2953448 on 2016/04/22 by Ryan.Gerleve

	Fix Mac/Linux compile.

	#jira UE-29545

Change 2953311 on 2016/04/22 by Ryan.Gerleve

	Fix for infinite hang when loading a replay from within an actor tick while demo.AsyncLoadWorld is false. LoadMap for the replay is now deferred using the existing PendingNetGame mechanism.
	Added virtual UPendingNetGame::LoadMapCompleted function so that the base PendingNetGame and DemoPendingNetGame can have different behavior.
	To keep things simpler, also parse all replay metadata and streaming levels after the LoadMap call.

	#jira UE-29545

Change 2953219 on 2016/04/22 by mason.seay

	Test map for show collision features

	#jira UE-29618

Change 2953199 on 2016/04/22 by Phillip.Kavan

	[UE-29449] Fix InitProperties() optimization for Blueprint class instances when array property values differ in size.

	change summary:
	- improved UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() by continuing to emit only delta entries for array values that exceed the default array value's size; previously we emitted a NULL in this case to signal a need to initialize all remaining array values in InitProperties(), even if they didn't differ from the default value of the inner property (which in most cases would already have been set at construction time, and thus potentially incurred a redundant copy iteration for each entry)
	- modified FObjectInitializer::InitArrayPropertyFromCustomList() to no longer reset the array value on the instance prior to initialization
	    - added code to properly resize the array on the instance prior to initialization (if it differs in size from the default array value)
	    - removed code that handled a NULL property value in the custom property list stream (this is no longer necessary, see above)
	- modified FObjectInitializer::InitProperties() to restore the post-construction optimization for Blueprint class instances (back to being enabled by default)

	#jira UE-29449

Change 2953195 on 2016/04/22 by Max.Chen

	Sequencer: Fix crash in actor reference track in the cached guid to actor map.

	#jira UE-27523

Change 2953124 on 2016/04/22 by Rolando.Caloca

	UE4.12 - vk - Increase temp frame buffer
	#jira UE-28140

Change 2953121 on 2016/04/22 by Chris.Babcock

	Rebuilt lighting for all levels
	#jira UE-29809

Change 2953073 on 2016/04/22 by mason.seay

	Test assets for notifies in animation composites and montages

	#jira UE-29618

Change 2952960 on 2016/04/22 by Richard.TalbotWatkin

	Changed eye dropper operation so that LMB click selects a color, and pressing Esc cancels the selection and restores the old color.
	#jira UE-28410 - Eye dropper selects color without clicking

Change 2952934 on 2016/04/22 by Allan.Bentham

	Ensure pool's refractive index >= 1
	#jira UE-29777

Change 2952881 on 2016/04/22 by Jamie.Dale

	Better fix for UE-28560 that doesn't regress thumbnail rendering

	We now just silence the warning if dealing with an inactive world.

	#jira UE-28560

Change 2952867 on 2016/04/22 by Thomas.Sarkanen

	Fix issues with matinee-controlled anim instances

	Regression caused by us no longer saving off the anim sequence between updates.

	#jira UE-29812 - Protostar Neutrino spawns but does not Animate or move.

Change 2952826 on 2016/04/22 by Maciej.Mroz

	Merged from Dev-Blueprints 2952820

	#jira UE-28895 Nativizing a blueprint project causes the next non-nativizing package attempt to fail

Change 2952819 on 2016/04/22 by Josh.Adams

	- Fixed crash in a Vulkan shader printout
	#lockdown nick.penwarden
	#jira UE-29820

Change 2952817 on 2016/04/22 by Rolando.Caloca

	UE4.12 - vk - Revert back to simple layouts
	#jira UE-28140

Change 2952792 on 2016/04/22 by Jamie.Dale

	Removed some code that caused worlds loaded by the Content Browser to be initialized before they were ready

	Supposedly this code existed for world thumbnail rendering, however only the active editor world generates a thumbnail, so initializing other worlds wasn't having any effect and thumbnails look identical to before.

	#jira UE-28560

Change 2952783 on 2016/04/22 by Taizyd.Korambayil

	#jira UE-28477 Resaved Flying Template Map

Change 2952767 on 2016/04/22 by Taizyd.Korambayil

	#jira UE-29736 Resaved Map to Fix EC Warnings

Change 2952762 on 2016/04/22 by Allan.Bentham

	Update reflection capture to contain only room5 content.
	#jira UE-29777

Change 2952749 on 2016/04/22 by Taizyd.Korambayil

	#jira UE-29740 Resaved Material and Map to Fix Empty Engine Version Error

Change 2952688 on 2016/04/22 by Martin.Wilson

	Fix for BP notifies not displaying when they derive from an abstract base class

	#jira UE-28556

Change 2952685 on 2016/04/22 by Thomas.Sarkanen

	Fix CIS for non-editor builds

	#jira UE-29308 - Fix crash from GC-ed animation asset

Change 2952664 on 2016/04/22 by Thomas.Sarkanen

	Made up/down behaviour for console history consistent and reverted to old ordering by default

	Pressing up or down now brings up history.
	Sorting can now be optionally bottom-to-top or top-to-bottom. Default behaviour is preserved to what it was before the recent changes.

	#jira UE-29595 - Console autocomplete behavior is non-intuitive / frustrating

Change 2952655 on 2016/04/22 by Jamie.Dale

	Changed the class filter to use an expression evaluator

	This makes it consistent with the other filters in the editor

	#jira UE-29811

Change 2952647 on 2016/04/22 by Allan.Bentham

	Back out changelist 2951539
	#jira UE-29777

Change 2952618 on 2016/04/22 by Benn.Gallagher

	Fixed naming error in rotation multiplier node
	#jira UE-29583

Change 2952612 on 2016/04/22 by Thomas.Sarkanen

	Fix garbage collection and undo/redo issues with anim instance proxy

	UObject-based properties are now cached each update on the proxy and nulled-out outside of evaluate/update phases.
	Moved some initialization code for CurrentAsset/CurrentVertexAnim from the proxy back to the instance (as its is encapsulated there now).

	#jira UE-29308 - Fix crash from GC-ed animation asset

Change 2952608 on 2016/04/22 by Richard.TalbotWatkin

	Changed 'Recently Used Levels' and 'Favorite Levels' to hold long package names instead of absolute paths. This means they are now project-relative and will remain valid even if the project location changes.
	#jira UE-29731 - Editor map recent files are not project relative, leading to missing links when moving projects.

Change 2952599 on 2016/04/22 by Dmitriy.Dyomin

	Disabled vulkan pipeline cache as it causes rendering artifacts right now
	#jira UE-29807

Change 2952540 on 2016/04/22 by Maciej.Mroz

	#jira UE-29787 Obsolete nativized files are never removed
	merged from Dev-Blueprints 2952531

Change 2952372 on 2016/04/21 by Josh.Adams

	- Fixed Vk memory allocations when reusing free pages
	#lockdown nick.penwarden
	#jira ue-29802

Change 2952350 on 2016/04/21 by Eric.Newman

	Added support for UEReleaseTesting backends to Orion and Ocean
	#jira op-3640

Change 2952140 on 2016/04/21 by Dan.Oconnor

	Demoted back to warning to fix regressions in content examples, in main we've added the ability to elevate warnings to errors, but no reason to rush that feature into 4.12
	#jira UE-28971

Change 2952135 on 2016/04/21 by Jeff.Farris

	Fixed issue in PlayerCameraManager where the priority-based sorting of CameraModifiers wasn't sorting properly.
	Manual re-implementation of CL 2948123 in 4.12 branch.
	#jira UE-29634

Change 2952121 on 2016/04/21 by Lee.Clark

	PS4 - 4.12 - Fix staging and deploying of system prxs

	#jira UE-29801

Change 2952120 on 2016/04/21 by Rolando.Caloca

	UE4.12 - vk - Move descriptor allocation to BSS
	#jira UE-21840

Change 2952027 on 2016/04/21 by Rolando.Caloca

	UE4.12 - vk - Fix descriptor sets lifetimes
	- Fix crash with null texture
	#jira UE-28140

Change 2951890 on 2016/04/21 by Eric.Newman

	Updating locked common dependencies for OrionService
	#jira OP-3640

Change 2951863 on 2016/04/21 by Eric.Newman

	Updating locked dependencies for UE 4.12 OrionService
	#jira OP-3640

Change 2951852 on 2016/04/21 by Owen.Stupka

	Fixed meteors destruct location
	#jira UE-29714

Change 2951739 on 2016/04/21 by Max.Chen

	Sequencer: Follow up for integral keys.

	#jira UE-29791

Change 2951717 on 2016/04/21 by Rolando.Caloca

	UE4.12 - Fix shader platform names
	#jira UE-28140

Change 2951714 on 2016/04/21 by Max.Chen

	Sequencer: Fix setting a key if it already exists at the current time.

	#jira UE-29791

Change 2951708 on 2016/04/21 by Rolando.Caloca

	UE4.12 - vk - Separate upload cmd buffer
	#jira UE-28140

Change 2951653 on 2016/04/21 by Marc.Audy

	If a child actor component is destroyed during garbage collection, do not rename, instead clear the caching mechanisms so that a new name is chosen if a new child is created in the future
	Remove now unused bRenameRequired parameter
	#jira UE-29612

Change 2951619 on 2016/04/21 by Chris.Babcock

	Move bCreateRenderStateForHiddenComponents out of WITH_EDITOR
	#jira UE-29786
	#ue4

Change 2951603 on 2016/04/21 by Cody.Albert

	#jira UE-29785
	Revert Github readme page back to original

Change 2951599 on 2016/04/21 by Ryan.Gerleve

	Fix assert when attempting to record a replay when the map has a placed actor that writes replay external data (such as ACharacter)

	#jira UE-29778

Change 2951558 on 2016/04/21 by Chris.Babcock

	Always rename destroyed child actor
	#jira UE-29709
	#ue4

Change 2951552 on 2016/04/21 by James.Golding

	Remove old code for handling 'show collision' in game, uses same method as editor now, fixes hidden meshes showing up in game when doing 'show collision'
	#jira UE-29303

Change 2951539 on 2016/04/21 by Allan.Bentham

	Use screenuv for distortion with ES2/31.
	#jira UE-29777

Change 2951535 on 2016/04/21 by Max.Chen

	We need to test if the hmd is enabled if it exists. Otherwise, this will return true even if we aren't rendering in stereo if there's an hmd plugin loaded.

	#jira UE-29711

Change 2951521 on 2016/04/21 by Taizyd.Korambayil

	#jira UE-29746 Replaced Deprecated Time Handler node in GameLevel_GM

Change 2951492 on 2016/04/21 by Jeremiah.Waldron

	Fix for Android IAP information reporting back incorrectly.
	#jira UE-29776

Change 2951486 on 2016/04/21 by Taizyd.Korambayil

	#jira UE-29741 Updated Infiltrator Demo Project to open with the correct Map

Change 2951450 on 2016/04/21 by Gareth.Martin

	Fix non-editor build
	#jira UE-16525

Change 2951380 on 2016/04/21 by Gareth.Martin

	Fix Landscape layer blend nodes not updating connections correctly when an input is changed from weight/alpha (one input) to height blend (two inputs) or vice-versa
	#jira UE-16525

Change 2951357 on 2016/04/21 by Richard.TalbotWatkin

	Fixed a crash when pushing a new menu leads to a window activation change which would result in the old root menu being dismissed.
	#jira UE-27981 - [CrashReport] Crash When Attempting to Select Variable Type After Clearing the Name Field

Change 2951352 on 2016/04/21 by Richard.TalbotWatkin

	Added slider bar thickness as a new property in FSliderStyle.
	#jira UE-19173 - SSlider is not fully stylable

Change 2951344 on 2016/04/21 by Gareth.Martin

	Fix bounds calculation for landscape splines that was causing the first landscape spline point to be invisible and later points to flicker.
	- Also fixes landscape spline lines not showing up on a flat landscape
	#jira UE-25114

Change 2951326 on 2016/04/21 by Taizyd.Korambayil

	#jira UE-28477 Resaving Maps

Change 2951271 on 2016/04/21 by Jamie.Dale

	Fixed a crash when pasting a path containing a class into the asset view of the Content Browser

	#jira UE-29616

Change 2951237 on 2016/04/21 by Jack.Porter

	Fix black screen on PC due to planar reflections

	#jira UE-29664

Change 2951184 on 2016/04/21 by Jamie.Dale

	Fixed crash in FCurveStructCustomization when no objects were selected for editing

	#jira UE-29638

Change 2951177 on 2016/04/21 by Ben.Marsh

	Fix hot reload from IDE failing when project is up to date. UBT returns an exit code of 2, and any non-zero exit code is treated as an error by Visual Studio. Build.bat was not correctly forwarding on the exit code at all prior to CL 2790858.

	#jira UE-29757

Change 2951171 on 2016/04/21 by Matthew.Griffin

	Fixed issue with Rebuild not working when installed in Program Files (x86)
	The brackets seem to cause lots of problems in combination with the if/else ones
	#jira UE-29648

Change 2951163 on 2016/04/21 by Jamie.Dale

	Changed the text customization to use the property handle functions to get/set the text value

	That ensures that it both transacts and notifies correctly.

	Added new functions to deal with multiple objects selection efficiently with the existing IEditableTextProperty API:
	  - FPropertyHandleBase::SetPerObjectValue
	  - FPropertyHandleBase::GetPerObjectValue
	  - FPropertyHandleBase::GetNumPerObjectValues

	These replace the need to cache the raw pointers.

	#jira UE-20223

Change 2951103 on 2016/04/21 by Thomas.Sarkanen

	Un-deprecated blueprint functions for attachment/detachment

	Renamed functions to <FuncName> (Deprecated).
	Hid functions in the BP context menu so new ones cant be added.

	#jira UE-23216 - "Snap to Target, Keep World Scale" when attaching doesn't work properly if parent is scaled.

Change 2951101 on 2016/04/21 by Allan.Bentham

	Enable mobile HQ DoF
	#jira UE-29765

Change 2951097 on 2016/04/21 by Thomas.Sarkanen

	Standalone games now benefit from parallel anim update if possible

	We now simply use the fact we want root motion to determine if we need to run immediately.

	#jira UE-29431 - Parallel anim update does not work in non-multiplayer games

Change 2951036 on 2016/04/21 by Lee.Clark

	PS4 - Fix WinDualShock working with VS2015

	#jira UE-29088

Change 2951034 on 2016/04/21 by Jack.Porter

	ProtoStar: Removed content not needed by remaining maps, resaved all content to fix version 0 issues

	#jira UE-29666

Change 2950995 on 2016/04/21 by Jack.Porter

	ProtoStar - delete unneeded maps

	#jira UE-29665

Change 2950787 on 2016/04/20 by Nick.Darnell

	SuperSearch - Moving the settings object into a seperate plugin to avoid there needing to be a circular dependency between SuperSearch and UnrealEd.

	#jira UE-29749
	#codeview Ben.Marsh

Change 2950786 on 2016/04/20 by Nick.Darnell

	Back out changelist 2950769 - Going to re-enable super search - about to move the settings into a plugin to prevent the circular reference.

	#jira UE-29749

Change 2950769 on 2016/04/20 by Ben.Marsh

	Comment out editor integration for super search to fix problems with the circular dependencies breaking hot reload and compiling QAGame in binary release.

Change 2950724 on 2016/04/20 by Lina.Halper

	Support for negative scaling for mirroring

	- Merging CL 2950718 using //UE4/Dev-Framework_to_//UE4/Release-4.12

	#jira: UE-27453

Change 2950293 on 2016/04/20 by andrew.porter

	Correcting sequencer test content

	#jira UE-29618

Change 2950283 on 2016/04/20 by Marc.Audy

	Don't route FlushPressedKeys on PIE shut down
	#jira UE-28734

Change 2950071 on 2016/04/20 by mason.seay

	Adjusted translation retargeting on head bone of UE4_Mannequin

	-Needed for anim bp test.  Tested animations and did not see any fallout from change.  If there is, it can be reverted.

	#jira UE-29618

Change 2950049 on 2016/04/20 by Mark.Satterthwaite

	Undo CL #2949690 and instead on Mac where we want to be able to capture videos of gameplay we just insert an intermediate texture as the back-buffer and use a manual blit to the drawable prior to present. This also changes the code to enforce that the back-buffer render-target should never be nil as the code & Metal API itself assumes that this situation cannot occur but it would appear from continued crashes inside PrepareToDraw that it actually can in the field. This will address another potential cause of UE-29006.
	#jira UE-29006
	#jira UE-29140

Change 2949977 on 2016/04/20 by Max.Chen

	Sequencer: Add FieldOfView to default tracks for CameraActor. Add FieldOfView to exclusion list for CineCameraActor.

	#jira UE-29660

Change 2949836 on 2016/04/20 by Gareth.Martin

	Fix landscape components flickering when perfectly flat (bounds size is 0)
	- This often happens for newly created landscapes
	#jira UE-29262

Change 2949768 on 2016/04/20 by Thomas.Sarkanen

	Moving parent & grouped child actors now does not result in deltas being applied twice

	Grouping and attachment now interact correctly.
	Also fixed up according to coding standard.

	Discovered and proposed by David.Bliss2 (Rocksteady).

	#jira UE-29233 - Delta applied twice when moving parent and grouped child actors
	From UDN: https://udn.unrealengine.com/questions/286537/moving-parent-grouped-child-actors-results-in-delt.html

Change 2949759 on 2016/04/20 by Thomas.Sarkanen

	Fix split pins not working as anim graph node inputs

	Limit surface area of this change by only modifying the anim BP compiler. A better version might be to move the call in the general blueprint compiler but it is riskier.

	#jira UE-12326 - Splitting a struct in an Anim Blueprint does not work

Change 2949739 on 2016/04/20 by Thomas.Sarkanen

	Fix layered bone per blend accessed from a struct in the fast-path

	Made sure that the fallback event is always built (logic was still split so if PatchFunctionNamesAndCopyRecordsInto aborted because of some unhandled case if might not have an event to call).
	Covered struct source->array dest case.
	Indicator icon is now built from the copy record itself, ensuring it is accurate to actual runtime data.

	#jira UE-29389 - Fast-Path: Layered Blend per Bone node failing to grab updated values from struct.

Change 2949715 on 2016/04/20 by Max.Chen

	Sequencer: Fix mouse wheel zoom so it defaults to zooming in on the current time/frame. This is a toggleable option in the Editor Preferences (Zoom Position = Current Time or Mouse Position)

	#jira UE-29661

Change 2949712 on 2016/04/20 by Taizyd.Korambayil

	#jira UE-28544 adjusted Player crosshair to be centered

Change 2949710 on 2016/04/20 by Alexis.Matte

	#jira UE-29477
	Pixel Inspector, UI get polish and adding "scene color" inspect property

Change 2949706 on 2016/04/20 by Alexis.Matte

	#jira UE-29475
	#jira UE-29476
	Favorite allow all UProperty to be favorite (the FStruct is now supported)
	Favorite scrollig is auto adjust to avoid scrolling when adding/removing a favorite

Change 2949691 on 2016/04/20 by Mark.Satterthwaite

	Fix typo from previous commit - retain not release...
	#jira UE-29140

Change 2949690 on 2016/04/20 by Mark.Satterthwaite

	Double-buffer the Metal viewport's back-buffer so that we can access the contents of the back-buffer after EndDrawingViewport is called until BeginDrawingViewport is called again on this viewport, this makes it possible to capture movies on Metal.
	#jira UE-29140

Change 2949616 on 2016/04/20 by Marc.Audy

	'Merge' latest version of Vulkan from Dev-Rendering to Release-4.12
	#jira UE-00000

Change 2949572 on 2016/04/20 by Jamie.Dale

	Fixed crash undoing a text property changed caused by a null entry in the array

	#jira UE-20223

Change 2949562 on 2016/04/20 by Alexis.Matte

	#jira UE-29447
	Fix the batch fbx import "not show options" dialog where some option can be different.

Change 2949560 on 2016/04/20 by Alexis.Matte

	#jira UE-28898
	Avoid importing multiple static mesh in the same package

Change 2949547 on 2016/04/20 by Mark.Satterthwaite

	You must use STENCIL_COMPONENT_SWIZZLE  to access the stencil component of a texture - not all APIs can swizzle it into .g automatically.
	#jira UE-29672

Change 2949443 on 2016/04/20 by Allan.Bentham

	Disable sRGB textures when ES31 feature level is set.
	Only use vk's sRGB formats when feature level > ES3_1

	#jira UE-29623

Change 2949428 on 2016/04/20 by Allan.Bentham

	Back out changelist 2949405
	#jira UE-29623

Change 2949405 on 2016/04/20 by Allan.Bentham

	Disable sRGB textures when ES31 feature level is set.
	Only use vk's sRGB formats when feature level > ES3_1

	#jira UE-29623

	Merging using Dev-Mobile_->_Release-4.12

Change 2949391 on 2016/04/20 by Richard.TalbotWatkin

	PIE with multiple windows now starts focused on Client 1, or the server if not a dedicated server. Added a new virtual call UEditorEngine::OnLoginPIEAllComplete, called when all clients have been successfully logged in when starting PIE. The default behavior is to set focus to the first client.
	#jira UE-26037 - Cumbersome workflow when running PIE with 2 clients
	#jira UE-26905 - First client window does not gain focus or mouse control when launching two clients

Change 2949389 on 2016/04/20 by Richard.TalbotWatkin

	Fixed regression which was saving the viewport config settings incorrectly.  Viewports are keyed by their layout on the same key as the config key, hence we do not need to prepend the SpecificLayoutString when saving out the config data when iterating through a layout's viewports.
	#jira UE-29058 - Viewport settings are not saved after shutting down editor

Change 2949388 on 2016/04/20 by Richard.TalbotWatkin

	Change auto-reimport settings so that "Detect Changes on Startup" defaults to true. Also removed the warning of potential unwanted behaviour when working in conjunction with source control; this is no longer necessary now that there is a prompt prior to auto-reimport.
	#jira UE-29257 - Auto import does not import assets

Change 2949203 on 2016/04/19 by Max.Chen

	Sequencer: Fix spawnables not getting default tracks.

	#jira UE-29644

Change 2949202 on 2016/04/19 by Max.Chen

	Sequencer: Fix particles not firing on loop.

	#jira UE-27881

Change 2949201 on 2016/04/19 by Max.Chen

	Sequencer: Fix multiple labels support

	#jira UE-26812

Change 2949200 on 2016/04/19 by Max.Chen

	Sequencer: Expose settings sequencer settings in the Editor Preferences page. Note, UMG and Niagara have separate sequencer settings pages.

	#jira UE-29516

Change 2949197 on 2016/04/19 by Max.Chen

	Sequencer: Fix unwind rotation when keying rotation so that rotations are always set to the nearest.

	#jira UE-22228

Change 2949196 on 2016/04/19 by Max.Chen

	Sequencer: Disable selection range drawing if it's empty so that playback range dragging can take precedence when they overlap. This fixes a bug where you can't drag the starting playback range when sequencer starts up.

	#jira UE-29657

Change 2949195 on 2016/04/19 by Max.Chen

	MovieSceneCapture: Default image compression quality to 100 (rather than 75).

	#jira UE-29657

Change 2949194 on 2016/04/19 by Max.Chen

	Sequencer: Matinee to Level Sequence fix for mapping properties correctly. This fixes focus distance not getting set properly on the conversion.

	#jira UETOOL-467

Change 2949193 on 2016/04/19 by Max.Chen

	Sequencer - Fix issues with level visibility.
	+ Don't mark sub-levels as dirty when the track evaluates.
	+ Fix an issue where sequencer gets into a refresh loop because drawing thumbnails causes levels to be added which was rebuilding the tree, which was redrawing thumbnails.
	+ Null check for when an objects world is null but the track is still evaluating.
	+ Remove UnrealEd references.

	#jira UE-25668

Change 2948990 on 2016/04/19 by Aaron.McLeran

	#jira UE-29654 FadeIn invalidates Audio Components in 4.11

Change 2948890 on 2016/04/19 by Jamie.Dale

	Downgraded an assert in SPathView::LoadSettings to avoid a common crash when a saved path no longer exists

	#jira UE-28858

Change 2948860 on 2016/04/19 by Mike.Beach

	Mirroring CL 2940334 (from Dev-Blueprints):
	Bettering CreateEvent node errors, so users are able to recover from API changes (not clearing the function name field, calling out the function by name in the error, etc.)

	#jira UE-28911

Change 2948857 on 2016/04/19 by Jamie.Dale

	Added an Asset Localization context menu to the Content Browser

	This allows you to create, edit, and view localized assets from any source asset, as well as edit and view source assets from any localized asset.

	#jira UE-29493

Change 2948854 on 2016/04/19 by Jamie.Dale

	UAT now stages all project translation targets

	#jira UE-20248

Change 2948831 on 2016/04/19 by Mike.Beach

	Mirroring CL 2945994 (from Dev-Blueprints):
	Pasting EdGraphNodes will no longer query sub-nodes for compatibility if the root cannot be pasted (for things like collapsed graphs, and anim state-machine nodes).

	#jira UE-29035

Change 2948825 on 2016/04/19 by Jamie.Dale

	Fixed shadow warning

	#jira UE-29212

Change 2948812 on 2016/04/19 by Marc.Audy

	Gracefully handle failure to load configurable engine classes
	#jira UE-26527

Change 2948791 on 2016/04/19 by Jamie.Dale

	Fixed regression in SEditableText bIsCaretMovedWhenGainFocus when using auto-complete
	Fixed regression in FSlateEditableTextLayout::SetText that caused it to call OnTextChanged when nothing had changed

	#jira UE-29494
	#jira UE-28886

Change 2948761 on 2016/04/19 by Jamie.Dale

	Sub-fonts are now only used when they contain the character to be rendered

	#jira UE-29212

Change 2948718 on 2016/04/19 by Jamie.Dale

	Fixed an issue where FEnginePackageLocalizationCache could be initialized before CoreUObject was ready

	This is now done lazily, either when the first CDO tries to load an asset (which is after CoreUObject is ready), or after the first call to ProcessNewlyLoadedUObjects (if no CDO loads an asset).

	#jira UE-29649

Change 2948717 on 2016/04/19 by Jamie.Dale

	Removed the AssetRegistry's dependency on MessageLog

	It was only there to add a category that was only ever used by the AssetTools module.

	#jira UE-29649

Change 2948683 on 2016/04/19 by Phillip.Kavan

	[UE-18419] Fix GetClassDefaults nodes to update properly in response to structural BP class changes.

	change summary:
	- modified UK2Node_GetClassDefaults::CreateOutputPins() to bind/unbind delegate handlers for the OnChanged() & OnCompile() events for BP class types.

	#jira UE-18419

Change 2948681 on 2016/04/19 by Phillip.Kavan

	[UE-17794] The "Delete Unused Variable" feature now considers the GetClassDefaults node as well.

	change summary:
	- added external linkage to UK2Node_GetClassDefaults::FindClassPin().
	- added an include for the K2Node_GetClassDefaults header file to BlueprintGraphDefinitions.h.
	- added UK2Node_GetClassDefaults::GetInputClass() as a public API w/ external linkage; moved default 'nullptr' param logic into this impl.
	- modified FBlueprintEditorUtils::IsVariableUsed() to add an extra check for a GetClassDefaults node with a visible output pin for the variable that's also connected.
	- modified UK2Node_GetClassDefaults::GetInputClass() to return the generated skeleton class for Blueprint class types.

	#jira UE-17794

Change 2948638 on 2016/04/19 by Lee.Clark

	PS4 - Fix SDK compile warnings

	#jira UE-29647

Change 2948401 on 2016/04/19 by Taizyd.Korambayil

	#jira UE-29250 Revuilt Lighting for Landscapes Map

Change 2948398 on 2016/04/19 by Mark.Satterthwaite

	Add a Mac Metal ES2 shader platform to allow the various ES2 emulation modes to work in the Editor. Fix various issues with the shader code to ensure that Metal can run with ES2 shader code at least in my limited test cases in QAGame.
	#jira UE-29170

Change 2948366 on 2016/04/19 by Taizyd.Korambayil

	#jira UE-29109 Replaced Box Mesh with BSP Floor

Change 2948360 on 2016/04/19 by Maciej.Mroz

	merged from Dev-Blueprints 2947488

	#jira UE-29115 Nativized BulletTrain - cannot shoot targets in intro tutorial
	#jira UE-28965 Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing
	#jira UE-29559
	- fixed private enum access
	- fixed private bitfield access
	- removed forced PostLoad
	- add BodyInstance.FixupData call to fix ResponseChannels
	- ignored RelativeLocation and RelativeRotation in converted root component
	- fixed AttachToComponent (UE-29559)

Change 2948358 on 2016/04/19 by Maciej.Mroz

	merged from Dev-Blueprints 2947953

	#jira UE-29605 Wrong bullet trails in nativized ShowUp
	Fixed USimpleConstructionScript::GetSceneRootComponentTemplate.

Change 2948357 on 2016/04/19 by Maciej.Mroz

	merged from Dev-Blueprints 2947984

	#jira UE-29374 Crash when hovering over Create Widget node in blueprints

	Safe UK2Node_ConstructObjectFromClass::GetPinHoverText.

Change 2948353 on 2016/04/19 by Maciej.Mroz

	merged from Dev-Blueprints 2948095

	#jira UE-29246 ExpandEnumAsExecs + UMETA(Hidden) Crashes Blueprint Compile
	"Hidden" and "Spacer" elementa from an enum does not generated exec pins for "ExpandEnumAsExecs"

Change 2948332 on 2016/04/19 by Benn.Gallagher

	Fixed old pins being left as non-transactional
	#jira UE-13801

Change 2948203 on 2016/04/19 by Lee.Clark

	PS4 - Use SDK 3.508.031

	#jira UEPLAT-1225

Change 2948168 on 2016/04/19 by mason.seay

	Updating test content:

	-Added Husk AI to level to test placed AI

	-Updated Spawn Husk BP to destroy itself to prevent spawn spamming

	#jira UE-29618

Change 2948153 on 2016/04/19 by Benn.Gallagher

	Missed mesh update for Owen IK fix.

	#jira UE-22540

Change 2948130 on 2016/04/19 by Benn.Gallagher

	Fixed old Owen punch IK setup so it no longer jitters when placing the hands on the surface.

	#jira UE-22540

Change 2948117 on 2016/04/19 by Taizyd.Korambayil

	#jira UE-28477 Resaved Template Map's to fix Warning Toast on Templates

Change 2948063 on 2016/04/19 by Lina.Halper

	- Anim composite notify change for better
	 - Fixed all nested anim notify

	- Merging CL 2944396 using //UE4/Dev-Framework_to_//UE4/Release-4.12

	#jira : UE-29101

Change 2948060 on 2016/04/19 by Lina.Halper

	Fix for composite section metadata saving for montage

	Merging CL 2944397 using //UE4/Dev-Framework_to_//UE4/Release-4.12

	#jira : UE-29228

Change 2948029 on 2016/04/19 by Ben.Marsh

	EC: Prevent automatically pushing CIS builds to the launcher; the changelist might be run more than once.

Change 2947986 on 2016/04/19 by Benn.Gallagher

	Fixed BP callable functions that affect skeletal mesh component transforms not working when simulating physics.
	#jira UE-27783

Change 2947976 on 2016/04/19 by Mark.Satterthwaite

	Duplicate CL #2943702 from 4.11.2: Change the way Metal validates the render-target state so that in FMetalContext::PrepareToDraw it can issue a last-ditch attempt to restore the render-targets. This won't fix the cause of the Mac Metal crashes but it might mitigate some of them and provide more information about why they are occurring.
	#jira UE-29006

Change 2947975 on 2016/04/19 by Mark.Satterthwaite

	Duplicate CL #2945061 from UE4-UT: Address UT issue UE-29150 directly in the UT branch: users without a sufficiently up-to-date Xcode won't have the 'metal' offline shader compiler so will have to use the slower online compiled text shader format.
	#jira UE-29150

Change 2947679 on 2016/04/19 by Jack.Porter

	Fixed 4.12 branch not compiling with the 1.0.8 Vulkan SDK
	#jira UE-29601

Change 2947657 on 2016/04/18 by Jack.Porter

	Update protostar reflection capture contents

	#jira UE-29600

Change 2947301 on 2016/04/18 by Ben.Marsh

	EC: Fix trigger ready emails failing to send due to recipient list being a space-separated list of addresses rather than an array reference.

Change 2947263 on 2016/04/18 by Marc.Audy

	Merging CL# 2945921 //UE4/Release-4.11 to //UE4/Release-4.12

	Ensure that all OwnedComponents in an Actor are duplicated for PIE even if not referenced by a property, unless that component is explicitly transient
	#jira UE-29209

Change 2946984 on 2016/04/18 by Ben.Marsh

	GUBP: Allow Ocean cooks in the release branch (fixes build startup failures)

Change 2946870 on 2016/04/18 by Ben.Marsh

	Remaking CL 2946810 to fix compile error in ShooterGame editor.

Change 2946859 on 2016/04/18 by Ben.Marsh

	GUBP: Don't exclude Ocean from builds in the release branch.

Change 2946847 on 2016/04/18 by Ben.Marsh

	GUBP: Fix warning on every build step due to OrionGame_Win32_Mono no longer existing.

Change 2946771 on 2016/04/18 by Ben.Marsh

	EC: Correct initial agent type for release branches. Causing full branch syncs on all agents.

Change 2946641 on 2016/04/18 by Ben.Marsh

	EC: Remove rogue comma causing branch definition parsing to fail.

Change 2946592 on 2016/04/18 by Ben.Marsh

	EC: Adding branch definition for 4.12 release

#lockdown Nick.Penwarden

[CL 2962354 by Ben Marsh in Main branch]
2016-05-01 17:37:41 -04:00
Andrew Grant
1a48c7039a Copying //UE4/Orion-Staging to //UE4/Dev-Main (Source: //Orion/Dev-General @ 2961068)
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2958488 on 2016/04/27 by Michael.Noland

	Engine: Added support for UNumericProperty (int64, etc...) and doubles as allowable types in data table structures (Note: Blueprints still can't access these types, so use is limited to C++ for now)
	#tests Tested with a data table created from a struct that contained int64 properties

Change 2958440 on 2016/04/27 by Leslie.Nivison

	Adding .tps and licenses for elftoolchain
	#test none

Change 2958434 on 2016/04/27 by david.nikdel

	#ROBOMERGE-AUTHOR: josh.markiewicz
	#UE4 - fix for merge conflict from 0.25 branch
	#tests none

	#ROBOMERGE-SOURCE: CL 2958433 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2958431 on 2016/04/27 by Martin.Wilson

	Fix crash when changing curve type of new curve

	#TESTS recreated original issue to prove changes fix it

Change 2958409 on 2016/04/27 by Brad.Angelcyk

	updates LinuxToolChain with a function to escape arguments passed to clang
	#tests compiled LinuxNoEditor and LinuxServer

Change 2958287 on 2016/04/27 by Jason.Bestimt

	#ORION_DG - Merge MAIN @ CL 2958273

	#RB:none
	#Tests:none

Change 2958201 on 2016/04/27 by Jason.Bestimt

	#ORION_DG - Merge MAIN @ CL 2958156

	#RB:none
	#Tests:none

Change 2958034 on 2016/04/27 by Dmitry.Rekman

	Do not skip rendering commands on server (UE-29891).

	- Enqueue... macros changed to make commands execute on the calling thread for UE_SERVER.
	- Removed workaround in stats code that was added because advancing frame was not previously happening.
	- Added logic to avoid allocating memory (and triggering check()) from NullRHI in FStaticShadowDepthMap.

	#coderreview Daniel.Wright, Sam.Zamani
	#tests Compiled Linux server and Windows client, ran a couple matches (on compatible cooked build).

Change 2957881 on 2016/04/27 by Andrew.Grant

	Fix for UE-29973
	#tests compiled

Change 2957769 on 2016/04/27 by Robert.Manuszewski

	Stopping thread heartbeat when the engine crashes to prevent it from interfering with generating crash reports.

	#jira OR-20501
	#tests Win64 client cooked build

Change 2957711 on 2016/04/27 by david.nikdel

	#ROBOMERGE-AUTHOR: ben.marsh
	EC: Use the original author for any ROBOMERGED changes in failure emails.

	[CodeReviewed] David.Nikdel

	#ROBOMERGE-SOURCE: CL 2957709 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2957042 on 2016/04/26 by david.nikdel

	#ROBOMERGE-AUTHOR: nick.atamas
	Merging  CL 2956472 from .25 to Main.

	Fading out HUD on victory/defeat. Added code to SRetainerWidget to respect its own opacity.

	#test PIE

	#ROBOMERGE-SOURCE: CL 2957041 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2957005 on 2016/04/26 by Daniel.Lamb

	Included pete on the rebuild lighting emails.
	He will be taking over whilest I'm out next week
	#test Compile.

Change 2956915 on 2016/04/26 by Leslie.Nivison

	Adding .tps for swaggerui, roboto font.
	#test none

Change 2956778 on 2016/04/26 by Lina.Halper

	Fixed crash with curve importing UID issue

	#Rb: none
	#Code review:Martin.Wilson
	#tests: editor, import, no crash

Change 2956735 on 2016/04/26 by Mieszko.Zielinski

	Removed PRAGMA_DISABLE_OPTIMIZATION that slipped through code review #Orion

	#test none

Change 2956669 on 2016/04/26 by Mieszko.Zielinski

	Big Bot Objectives pass #Orion

	- Objective graph navigation introduced, acompanied with BT task to take advantage of it
	- lots of improvements to AICommander and ObjectiveGraph
	- bot teams are aware of their human members while dealing objectives
	- behavior improvements, including a separate EQS queries for melee and ranged enemy selection

	Disabled for now, will get enabled in a separate CL

	#test golden path

Change 2956665 on 2016/04/26 by Mieszko.Zielinski

	Changed NavMesh projection code to use 2d distance when looking for the best point on navmesh #UE4

	#test golen path

Change 2956639 on 2016/04/26 by Mieszko.Zielinski

	Implemented a generic, template 2d grid #UE4

	#test none

Change 2956628 on 2016/04/26 by Jon.Lietz

	first pass on gameplay code needed for Buff Bar

	- added OnTimeChangeDelegate to FActiveGameplayEffect to tracking when the duration or start effect time changes for a gameplay effect.
	- added GetGameplayEffectStartTimeAndDuration() that will set the passed in start time and duration for the given FActiveGameplayEffectHandle
	- added support for FOrionStatusEffectDisplayInfo to be a dynamic array vs a static one.
	- added a FGameplayTag and UTexture2D* to track buff effects

	#RB DaveRatti
	#tests apply and remove tracked gameplay effects.

Change 2956424 on 2016/04/26 by Simon.Tovey

	Fix for OR-20387

	Bone Socket module could require different sizes of instance data depending on properties that can differ between lods.
	Allocation code assumes all lods want the same size.

	Altered module to request max of all possible sizes.

	#tests Editor, GoldenPath, Fixes crash

Change 2956403 on 2016/04/26 by Mieszko.Zielinski

	Generic, graph, template A* implementation #UE4

	#test golden path

Change 2956360 on 2016/04/26 by Lina.Halper

	Fix crash of animation editing when joint becomes invalid - due to compact joint and so on

	- Coil's editing has caused issue where it isn't included to compact bone container

	#tests: Michael Rumple tested this change in his local machine where we could crash consistently.

Change 2956068 on 2016/04/26 by Leslie.Nivison

	Adding licenses, .tps for Mono
	#test none

Change 2956049 on 2016/04/26 by Andrew.Grant

	Undid accidental console variables checkin

Change 2955972 on 2016/04/26 by Bart.Bressler

	Add "Mixed" replication mode used by OrionPlayerState_Game to save bandwidth while replicating the player state. Saves 1.5-2kb/s Currently turned off with a cvar (Orion.PlayerState.MixedReplicationModeForPlayers)

	#tests took network profiles with/without changes, also loaded replays and used logging to make sure the correct data was getting replicated

Change 2955966 on 2016/04/26 by Andrew.Grant

	Merging //UE4/Orion-Staging (Source: //UE4/Main @ 2952833)
	#tests compiled, cooked, PIE, golden-path

Change 2955598 on 2016/04/25 by Andrew.Grant

	Optionally show warnings and errors visually on the HUD in dev builds.
	Controlled by DurationOfErrorsAndWarningsOnHUD in Engine.Engine section of DefaultEngine.ini (set to 0 to disable)
	#tests game, editor, PS4 played, exited.

Change 2955589 on 2016/04/25 by Andrew.Grant

	Clarified array bounds warnings in script
	#tests local tests with bounds checking

Change 2955506 on 2016/04/25 by david.nikdel

	#ROBOMERGE-AUTHOR: andrew.grant
	Merging changes from Release branches to Main (//Orion/Main)

	#ROBOMERGE-SOURCE: CL 2955505 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2955274 on 2016/04/25 by Eric.Newman

	Improved support for in-memory screenshots.  Added a RequestScreenshot variant that does not require a filename parameter.
	#tests sent myself several player report screenshots
	#robomerge: MAIN, 25

Change 2955109 on 2016/04/25 by Jason.Bestimt

	#ORION_DG - Merge MAIN @ CL 2955087

	#RB:none
	#Tests:none

Change 2954451 on 2016/04/25 by Jason.Bestimt

	#ORION_DG - Merge MAIN @ CL 2954443

	#RB:none
	#tests:none

Change 2954444 on 2016/04/25 by david.nikdel

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 25 @ CL 2954417

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2954443 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2954439 on 2016/04/25 by Robert.Manuszewski

	Removing debug code

	#tests none

Change 2954437 on 2016/04/25 by Robert.Manuszewski

	Changing thread hang detection and DLL injection asserts to custom ensures so that we have time to verify if they work correctly in live environment.

	- DLL injection will now print only worker threads' callstacks
	- Tweaked messages printed when game hang is detected
	- re-enabled DLL injection test

	#tests Tested with cooked Win64 Client

Change 2954379 on 2016/04/25 by david.nikdel

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_25 - Merge 24.1 fixes @ CL 2954327

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2954377 in //Orion/Release-0.25/... via CL 2954378
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2954157 on 2016/04/25 by Robert.Manuszewski

	Possible fix for missing/incomplete callstacks reported by thread hartbeat when a hang is detected.

	#tests Cooked Win64 client

Change 2954051 on 2016/04/24 by Chris.Gagnon

	Copying CL 2953496 to Paragon from Fortnite

	When the console closes it now properly restores the viewports input state (both focus and capture).

	#tests ran the game and used the Console

Change 2953620 on 2016/04/22 by Brad.Angelcyk

	adds nullrhi to the exclusions list for rendering on linux builds. fixes build error on case sensitive filesystems.
	#tests compiled LinuxNoEditor and LinuxServer

Change 2953546 on 2016/04/22 by david.nikdel

	#ROBOMERGE-AUTHOR: ben.marsh
	BuildGraph: Fix chunking task not correctly filtering files into the ignore list, and adding quotes around the filenames that BPT doesn't seem parse. New output verified to be the same as UAT's debug manifest.

	#tests ran chunking part of build script on an existing build, and verified that the generated ignore list matches up with the UAT debug manifest.

	#ROBOMERGE-SOURCE: CL 2953545 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2953468 on 2016/04/22 by Andrew.Grant

	Pulling updated PhysX binaries from //UE4/Main to address OR-19860
	#tests golden path with Gideon

Change 2953432 on 2016/04/22 by Rob.Cannaday

	Ignore presence updates for local user with different resources
	#jira OR-19929
	#tests front end party invites
	#ROBOMERGE Main

Change 2953367 on 2016/04/22 by Leslie.Nivison

	TPSAuditTool can't find files under Engine/Build, so adding Android .tps files under Engine/Source/ThirdParty/Android to be properly picked up.

	#test none

Change 2952860 on 2016/04/22 by Ben.Marsh

	EC: Simplify patterns for excluded jobs so they only have to match against the custom part of the job name. Prevents jobs with decorators such as "(#2)" not matching current patterns.

Change 2952824 on 2016/04/22 by Ben.Marsh

	EC: Allow filtering out jobs from the grid view on the dashboard. We don't want to show promotion jobs there.

Change 2952632 on 2016/04/22 by Dan.Youhon

	Fix delayed minion reactions to sudden root motion movements on clients
	- Added OnRootMotionSourceBeingApplied virtual function to UCharacterMovementComponent, does nothing by default, in OrionCharMovementComponent we ForceServerTick() like we do on knockbacks/other velocity-changing events
	- This specifically fixes Coil's BFG ability push being so quick that minions looked like they were almost teleporting to their end destination on clients - much more responsive now

	#tests PIE

Change 2952390 on 2016/04/22 by david.nikdel

	#ROBOMERGE-AUTHOR: andrew.grant
	Back out revision 10 from //Orion/Main/Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h
	#tests compiled

	#ROBOMERGE-SOURCE: CL 2952388 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2952352 on 2016/04/21 by david.nikdel

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 25 @ CL 2952347

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2952351 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2952164 on 2016/04/21 by Leslie.Nivison

	Removing invalid characters, incorrect redirect from .tps
	#test none

Change 2952092 on 2016/04/21 by David.Ratti

	Change Add to AddUnique for attribute initialization. This is to prevent adding attribute set twice in cases where people are initing attribute sets from DefaultStartingData

	#tests pie

Change 2951671 on 2016/04/21 by Rob.Cannaday

	Clear Recently Completed User Ids list when we flush a completion delegate.
	#tests front end, parties, adding / removing friends

Change 2951511 on 2016/04/21 by Robert.Manuszewski

	Added code to dump all running threads' stack traces to the log when DLL injection is detected.

	#tests Tested in cooked win64 client

Change 2951384 on 2016/04/21 by Josh.Markiewicz

	#UE4 - fixed assert when using a dedicated server only function in PIE
	- too much of a pain to make this work properly, removing check
	#tests PIE
	#ROBOMERGE: MAIN, DUI

Change 2951247 on 2016/04/21 by david.nikdel

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_24.1 - Merge 24 @ CL 2951213

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2951241 in //Orion/Release-0.24.1/... via CL 2951245
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2950766 on 2016/04/20 by david.nikdel

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge UI @ CL 2950642

	#RB:none
	#Tests:none

	[CodeReviewed]: matt.kuhlenschmidt, matt.schembari

	#ROBOMERGE-SOURCE: CL 2950765 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2950504 on 2016/04/20 by Jamie.Dale

	Added P4FileType.Utf8

	#tests Built UAT

Change 2950136 on 2016/04/20 by Andrew.Grant

	Fixed issue where config var HangDuration wasn't being used
	Now read from config every tick to be hotfix friendly
	#tests ran game

[CL 2961397 by Andrew Grant in Main branch]
2016-04-29 15:14:04 -04:00
Matthew Griffin
3f6bade87e Fixed error in StreamCopyDescription script, where the changes parameter wasn't being used to get descriptions from another stream.
#lockdown Nick.Penwarden

[CL 2960656 by Matthew Griffin in Main branch]
2016-04-29 05:46:08 -04:00
Ben Marsh
70f47fef98 Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 2959429)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2945275 on 2016/04/15 by Ben.Marsh

	BuildCommonTools: Stop forcing the DeleteBuildProducts flag to true; just respect the -Clean parameter from the command line.

Change 2946668 on 2016/04/18 by Ben.Marsh

	EC: Prevent lookbehind for UBT error strings on Mac.

Change 2952657 on 2016/04/22 by Ben.Marsh

	UGS: Require the user to explicitly choose to show *.uprojectdirs files, to discourage people from selecting the first thing they see in a synced branch. The uprojectdirs workflow is only used by Engine QA, but catches a lot of people out.

Change 2954256 on 2016/04/25 by Ben.Marsh

	EC: Fix lines starting with error: and warning: being swallowed by the postprocessor. Also remove confusing 4 line look-behind on generic error and warning messages.

Change 2954449 on 2016/04/25 by Ben.Marsh

	Use the original application name for log files (and for the prefix in stdout), rather than the application name after the host platform has modified it. Prevents UAT/UBT calls showing up with a "mono: " prefix on Mac, rather than "AutomationTool:" or "UnrealBuildTool:".

Change 2955885 on 2016/04/26 by Ben.Marsh

	BuildGraph: Allow passing -Clean on the command line to propagate to UE4Build, impacting how targets are compiled as well as clearing the cached BuildGraph state. Add a second parameter, -ClearHistory, to just wipe the history of completed nodes.

Change 2955919 on 2016/04/26 by Chad.Garyet

	Fixed timestamp resolution to check for two seconds instead of two ticks.  This was causing mac builders to throw false positives on file changes

Change 2956118 on 2016/04/26 by Ben.Marsh

	BuildGraph: Add support for conditional blocks in BuildGraph scripts, either with a simple condition, or picking from a list of options. Two new elements can be added anywhere in scripts:

	<Do If="...">
	    <!-- Inner elements -->
	</Do>

	<Choose>
	    <Option If="...">
	        <!-- Inner elements -->
	    </Option>
	    <Option If="...">
	        <!-- Inner elements -->
	    </Option>
	    <Otherwise>
	        <!-- Inner elements -->
	    </Otherwise>
	</Choose>

Change 2956792 on 2016/04/26 by Ben.Marsh

	EC: Prevent scheduled builds being queued up, and starting at times other than the times they're scheduled for. Prevents builds which have just been added to the stream settings from starting immediately, and prevents full builds starting during the day (as soon as the first change is made).

Change 2957131 on 2016/04/26 by Ben.Marsh

	EC: Increase the precedence of the stack trace matcher.

Change 2957419 on 2016/04/27 by Ben.Marsh

	EC: Skip the "end: stack for UAT" line in postp.

Change 2957588 on 2016/04/27 by Ben.Marsh

	Core: Change formatting for callstacks for crashes and ensures so that EC can parse them from logs more easily.

Change 2958047 on 2016/04/27 by Ben.Marsh

	BuildGraph: Feature to generate reports as part of build graph scripts. Reports operate similarly to triggers, but just provide a summary of completed jobsteps without offering to run a downstream job. Syntax is similar to declaring aggregates: <Report Name="Summary" Requires="Node1;Node2"/>

Change 2958188 on 2016/04/27 by Ben.Marsh

	BuildGraph: Automatically generate a report when a preflight completes.

Change 2959053 on 2016/04/28 by Ben.Marsh

	BuildGraph: Move the CleanTempStorage commandlet into BuildGraph, and add support for cleaning out new-style temp storage directories (which do not contain TempManifest files).

Change 2959429 on 2016/04/28 by Ben.Marsh

	UAT: Add a script to describe a stream being copied up to its parent. To use, just run the UAT command "StreamCopyDescription -Stream=//UE4/Dev-Build". Optionally specify -Changes=//UE4/OtherStream/Engine/...

#lockdown Nick.Penwarden

[CL 2959583 by Ben Marsh in Main branch]
2016-04-28 14:13:21 -04:00
Andrew Grant
a0ef617fd2 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2949393)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2949393 on 2016/04/20 by Graeme.Thornton

	Orion non-pak file security.
	 - Removed security bypass code from platform pak file
	 - Added a delegate to pak file code which allows the game to decide whether a file should be allowed or not
	 - Added an orion delegate which whitelists appropriate files

	#rb robert.manuszewski
	#tests win64 client + dedicated server. golden path.

Change 2949232 on 2016/04/19 by david.nikdel

	#ROBOMERGE-AUTHOR: michael.noland
	Paragon: Added a distinct menu frame rate limit, currently set to 60 fps and not visible in settings (if the user sets a game frame rate limit of below 60, we also clamp the menu limit to that threshold, so they can go down but not up for menus)
	#jira OR-18017
	#rb marcus.wassmer
	#tests Ran paragon and switched between gameplay, menus, and replays, observing t.MaxFPS at different points

	#ROBOMERGE-SOURCE: CL 2949231 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2949032 on 2016/04/19 by Zak.Middleton

	#orion - Lower default NetUpdateFrequency for minions (10->6). Avoid excessive latency for some knockback/knockup abilities that would have noticeable lag by forcing an update sooner when they are triggered.

	This should have the following effects:
	1. Reduce server CPU cost (we tick minions at the net frequency).
	2. Reduce server bandwidth
	3. Reduce client CPU cost (we move character capsules and perform overlaps when new positions are received).

	#rb Bart.Bressler, John.Pollard
	#codereview Dmitry.Rekman
	#tests MultiPIE AI lane, Replays

Change 2948966 on 2016/04/19 by Lina.Halper

	Added log (check) of the asset info for Anim Per Track contains invalid format key

	#rb: Michael.Noland
	#code review: Martin.Wilson, Laurent.Delayen, Michael.Noland
	#tests: editor/ cooked and test with AI_Tests with 10 bots.

Change 2948876 on 2016/04/19 by Michael.Noland

	PS4: Validate that the texture pool size is not set to automatic (-1, which will crash later on as an attempt to allocate too much memory)
	#rb none
	#codereview marcus.wassmer
	#tests Ran Paragon on PS4

Change 2948765 on 2016/04/19 by Daniel.Lamb

	Removed AssetImportData tag from cooked asset registry builds.
	#rb Andrew.Grant
	#test Cook orion

Change 2948691 on 2016/04/19 by Marcus.Wassmer

	Fix copytoresolvetarget ensure
	#rb none
	#test pc agora

Change 2948633 on 2016/04/19 by david.nikdel

	#ROBOMERGE-AUTHOR: jason.bestimt
	[AUTOMERGE]

	Fix copytoresolve crash and change validation to ensure.
	#test PC editor / PC golden path
	#rb none

	--------
	Integrated using branch //Orion/Main_to_//Orion/Release-Next (reversed) of change#2948169 by Marcus.Wassmer on 2016/04/19 10:50:32.

	#ROBOMERGE-SOURCE: CL 2948632 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2948507 on 2016/04/19 by david.nikdel

	#ROBOMERGE-AUTHOR: andrew.grant
	Merging 2937781 (Pak signing) using //Orion/Dev-General_to_Release
	#rb none
	#tests cooked client, checked game runs

	#ROBOMERGE-SOURCE: CL 2948497 in //Orion/Release-0.24.1/... via CL 2948506
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2948431 on 2016/04/19 by Steve.Robb

	CL#s 2919775 and 2942793 integrated to prevent annotation map performance problems on shutdown and asserts in PIE.

	#codereview robert.manuszewski,bob.tellez
	#rb bob.tellez
	#tests Ran editor

Change 2948408 on 2016/04/19 by Leslie.Nivison

	Adding .tps
	#rb none
	#test none

Change 2948185 on 2016/04/19 by david.nikdel

	#ROBOMERGE-AUTHOR: chris.bunner
	Fix for HLOD visibility freeze.
	#tests Golden Path, Editor
	#rb rolando.caloca, michael.noland
	#lockdown andrew.grant
	#jira OR-19863

	#ROBOMERGE-SOURCE: CL 2948182 in //Orion/Release-0.24.1/... via CL 2948183
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2948149 on 2016/04/19 by Simon.Tovey

	Fixed crash. Collision rendering path was not dealing with mesh batch with 0 triangles where other paths do.

	#rb none
	#tests No more crash
	#codereview Marcus.Wassmer

Change 2948129 on 2016/04/19 by Lukasz.Furman

	fixed gameplay debugger getting stuck with outdated data pack on client,
	changed names of AI related debug cvars
	#rb none
	#tests game, PIE
	#codereview Mieszko.Zielinski

Change 2948027 on 2016/04/19 by david.nikdel

	#ROBOMERGE-AUTHOR: graeme.thornton
	Fix for OR-20033 - CRASH:  Client will crash with FRCPassPostProcessCircleDOFSetup

	#rb none
	#tests checked game runs without crashing

	#ROBOMERGE-SOURCE: CL 2948017 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2947558 on 2016/04/18 by Matt.Kuhlenschmidt

	Fix compile error

	#rb none, #tests none

Change 2947509 on 2016/04/18 by Matt.Kuhlenschmidt

	Added more logging to track down

	https://jira.ol.epicgames.net/browse/OR-19841

	#rb none, #tests none

Change 2947412 on 2016/04/18 by Ryan.Gerleve

	Fix shadowed variable.

	#rb none
	#tests none

Change 2947377 on 2016/04/18 by Jamie.Dale

	Gather paths are now sorted by fuzzy-ness, so that more specific includes beat less specific excludes

	#rb Matt.Kuhlenschmidt
	#tests Built for Windows. Ran a gather, and confirmed that explicitly included heroes were now gathered, and that generically excluded heroes were absent from the gather.

Change 2947351 on 2016/04/18 by Ryan.Gerleve

	Allow overriding the demo.AsyncLoadWorld setting with a URL option when playing a replay.
	Store the entire URL in the demo net driver instead of just the map name, so that the options can be accessed later.

	#tests golden path, replays
	#rb john.pollard

Change 2947103 on 2016/04/18 by david.nikdel

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 24.1 @ CL 2947071

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2947102 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2947007 on 2016/04/18 by Zak.Middleton

	#ue4 - Improve linear smoothing in the presence of low net frequency updates.

	#rb Bart.Bressler
	#tests MultiPIE AI with lanes

Change 2946994 on 2016/04/18 by Mieszko.Zielinski

	Improvements to NavigationSystem's "abstract navigation data" support #UE4

	#rb Lukasz.Furman
	#test golden path

Change 2946760 on 2016/04/18 by Chris.Bunner

	Fixing up bad merge, recommit of CL 2819472 - ForceLOD now clamps to available LODs on primitive, i.e. use MinLOD rather than not drawing at all.
	#tests Editor
	#rb None

Change 2946745 on 2016/04/18 by david.nikdel

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_MAIN - Merge 24.1 @ CL 2946637

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2946656 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2946645 on 2016/04/18 by Richard.Fawcett

	When promoting a buidl to staged, prevent enumeration of files already in S3

	Enumerating files in S3 is a slow process, and it turns out that simply uploading all chunks blindly is more efficient than enumerating existing chunks and selectively uploading only the new ones.

	#rb Leigh.Swift
	#tests This technique has already been used in launcher promotions for several months

Change 2946622 on 2016/04/18 by Richard.Fawcett

	By default, when enumerating chunks from a manifest file, skip checking they exist on disk at enumeration time.

	This will fail anyway further down the line if the files don't exist, but will improve speed of stage promotions by around five minutes. In practice, we have NEVER seen a job fail at this point because of the existence check.

	#rb Leigh.Swift
	#tests Ensure that output of ExtractDataFilenamesFromManifest method is identical both with and without bSkipExistsCheck specified.

Change 2945812 on 2016/04/15 by Daniel.Lamb

	Fixed error in diff cooked build commandlet.
	#rb ben.marsh
	#test Compile.

Change 2945110 on 2016/04/15 by Matt.Kuhlenschmidt

	Fix crash exporting actors with non-scene components to fbx

	#rb none, #tests full scene exporting on maps that crashed
	#codereview alexis.matte

Change 2945078 on 2016/04/15 by Simon.Tovey

	Fix for OR-19778

	When some pooled systems are reused, on init they have a non zero lod level but the emitter instances are created at LOD 0 initially.
	So the component did not think it had to update it's LOD but the emitters were not at the correct LOD.
	Have forced a LOD set on init when the component LOD is non-zero.

	#rb none
	#tests Works in editor and game.

	#codereview Olaf.Piesche

Change 2944664 on 2016/04/14 by Uriel.Doyon

	Fix to SM4 compilation issue
	#jira OR-19706
	#rb marcus.wassmer
	#tests tested editor in SM4 and SM5

Change 2944642 on 2016/04/14 by Lukasz.Furman

	changed waypoint switch conditions in meta nav paths
	#rb none
	#tests PIE
	#codereview Mieszko.Zielinski

Change 2944599 on 2016/04/14 by david.nikdel

	#ROBOMERGE-AUTHOR: andrew.grant
	Added sha1 to UnrealPak list output
	#rb none
	#tests listed content of pakfile

	#ROBOMERGE-SOURCE: CL 2944595 in //Orion/Release-0.24/... via CL 2944597 via CL 2944598
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2944441 on 2016/04/14 by Marcus.Wassmer

	Duplicate change to output shader compiler errors.
	#rb none
	#test run PC and see errors.

Change 2944437 on 2016/04/14 by John.Pollard

	Possible fix for https://jira.ol.epicgames.net/browse/OR-19614

	#rb JoshM
	#codereview Josh.Markiewicz
	#tests Golden path matchmaking

Change 2944430 on 2016/04/14 by david.nikdel

	#ROBOMERGE-AUTHOR: michael.noland
	Engine: Added support for more/fewer settings in individual categories to the editor scalability control widget
	#rb david.ratti
	#tests Tested in the editor

	#ROBOMERGE-SOURCE: CL 2944428 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2944198 on 2016/04/14 by David.Ratti

	Paragon - register for slow/stun/root/silence callbacks on any tag count  change, not just add/remove. This is so the UI will update if you get another stack of a stackable slow GE.

	Ability system - unify client stack count change code path with server. Client now properly update owner ASC's tag map and broadcasts all delegates there.

	#rb dayY
	#tests pie

Change 2944124 on 2016/04/14 by Wes.Hunt

	Change the TPS redirects for DX modules to point to the proper DX redist TPS which is what packaged games will need.
	#codereview:leslie.nivison
	#rb none
	#tests ran UAT ListThirdPartySoftware <for Orion>

Change 2944107 on 2016/04/14 by Wes.Hunt

	MeshUtilities now depends on new module nvTessLib to better track the third party dependency.
	#codereview:daniel.wright
	#rb none
	#tests build OrionClient/Editor for Win64

Change 2944102 on 2016/04/14 by Wes.Hunt

	Tweak to UBT -ListBuildFolders to do a distinct in a better place to cut down on duplicate module searches.
	#tests ran the UBT command
	#rb none

Change 2943851 on 2016/04/14 by Ryan.Gerleve

	Fix the ForEachNetDriver helper function to get the world context directly off the world instead of going through the game instance. Ensures the correct net drivers will be used when there are multiple worlds but only one game instance.

	#rb john.pollard
	#tests golden path, replays, PIE

Change 2943847 on 2016/04/14 by Ryan.Gerleve

	Fixes to support client replay recording & playback in another world:
	When recording a replay, only swap actor roles if the remote role is ROLE_Authority
	When loading a replay checkpoint, call NetworkRemapPath to make sure paths have the correct name in the GuidCache

	#rb john.pollard
	#tests golden path, replays, PIE

Change 2943691 on 2016/04/14 by david.nikdel

	#ROBOMERGE-AUTHOR: jason.bestimt
	#ORION_24 - Fix for OR-19609, OR-19610, and OR-19611

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2943687 in //Orion/Release-0.24/... via CL 2943688
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

Change 2943508 on 2016/04/14 by Richard.Fawcett

	Automation: Add support for multipart file uploads to Amazon S3 to increase speed of large file uploads.

	#jira OPPBUILD-44
	#rb Leigh.Swift
	#tests Uploaded files to S3 using the new routines, downlaoded via AWS management console and ensured downloaded files identical to uploaded ones

Change 2943274 on 2016/04/13 by jason.bestimt

	#ORION_MAIN - Merge 24 @ CL 2943257

	#RB:none
	#Tests:none

	#ROBOMERGE-SOURCE: CL 2943271 in //Orion/Main/...
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#ROBOMERGE-SAYS: Beep boop! I couldn't merge this change. Please do it yourself, human.
	#CodeReview: david.nikdel, jason.bestimt

Change 2943178 on 2016/04/13 by Olaf.Piesche

	Bumping size of the particle curve texture to 512x512

	#rb martin.mittring

	#tests PC Editor, Game

Change 2943174 on 2016/04/13 by Aaron.McLeran

	OR-19392 Ensure condition failed: (*RequiresInitialization == 0) on loading into PVP match

	- Removing ensure since there is a rare edge case where it's possible for a sound looping node may get ResetChildren called twice.
	- Condition is when a child random node o fa looping node has a blank entry and results in no sound chosen in a given frame (which results in ResetChildren getting called). Later in the frame, if a sound had previously been playing with an active sound, it will have stop called on it, which will call NotifyWaveInstanceFinished and hit the ensure. Simply using the branch to check if the looping node has been initialized will work fine in this and other cases.

	#codereview Bob.Tellez
	#rb Bob.Tellez
	#tests ran orion with this change testing problematic sound cue

Change 2943042 on 2016/04/13 by Rob.Cannaday

	Fix crash in HTTP completion delegates on shutdown
	Stop ticking HTTP retry manager after FOnlineSubsystemImpl::Shutdown has been called
	#rb josh.markiewicz
	#tests shutting down multiple times

Change 2942913 on 2016/04/13 by Lukasz.Furman

	added meta navmesh paths
	#orion
	#rb Mieszko.Zielinski
	#tests PIE

Change 2942132 on 2016/04/13 by Wes.Hunt

	Enable UBT -ListBuildFolders to operate on Mac and iOS platforms without having to fully set up the remote environment.
	#codereview:leslie.nivison
	#rb peter.sauerbrei
	#tests running UBT with and without -listbuildfolders

Change 2941651 on 2016/04/12 by Jason.Bestimt

	#ORION_DG - Merge MAIN @ CL 2941645

	#RB:none
	#Tests:none

Change 2941539 on 2016/04/12 by Laurent.Delayen

	FABRIK: Normalize outgoing rotations.
	Fixes Chains Q ability crashing.

	#rb none
	#tests Chains not crashing

Change 2941469 on 2016/04/12 by Wes.Hunt

	Fix UBT -ListBuildFolders to not prep target for deployment.
	#codereview:leslie.nivison
	#rb none
	#tests tested -ListBuildFolders for Android

Change 2941434 on 2016/04/12 by Leslie.Nivison

	Adding/cleaning up .tps files
	#rb none
	#test none

Change 2941241 on 2016/04/12 by Daniel.Lamb

	Removed shadername from the shader code to fix deterministic material cooking issue.
	#jira UE-29320
	#codereview Marcus.Wassmer
	#rb Marcus.Wassmer
	#test Running editor, cooking orion.

Change 2941046 on 2016/04/12 by Laurent.Delayen

	Added safety net for non state AnimNotifies having a non-zero EndTriggerTimeOffset.
	Fixes Twinblast double shot for the left primary attack.

	#rb benn.gallagher
	#codereview lina.halper, ray.arnett, aaron.eady
	#tests twinblast's LMB

Change 2941032 on 2016/04/12 by Jason.Bestimt

	#ORION_24 - Merge MAIN @ CL 2940950

	#RB:none
	#Tests:none

[CL 2952833 by Andrew Grant in Main branch]
2016-04-22 11:21:10 -04:00
Chris Babcock
2b886e2c93 Copying //UE4/Dev-Mobile to //UE4/Main (Source: //UE4/Dev-Mobile @ 2945914)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2911743 on 2016/03/16 by Allan.Bentham

	Fix broken tonemapper when using 32bpp encoded HDR. Fixes UE-28359
	Cleaned up some ronin integration hacks from ronin.

Change 2912053 on 2016/03/16 by Peter.Sauerbrei

	disable Vulkan in Win32 builds for now
	#codereview rolando.caloca
	#jira UE-28465

Change 2914512 on 2016/03/18 by Dmitriy.Dyomin

	Fixed crash on Nexus5 with Android 4.4.2 when TonemapperFilm is enabled

Change 2914944 on 2016/03/18 by Allan.Bentham

	Fix es2 tonemap flip. Fixes UE-25148

Change 2915248 on 2016/03/18 by Chris.Babcock

	Updates to support NDK r11
	#jira UE-28529
	#ue4
	#android

Change 2919192 on 2016/03/22 by Chris.Babcock

	NDK level set above 19 forces minSdkVersion to 21 or above to prevent installing on unsupported devices
	#jira UE-28408
	#ue4
	#android
	#codereview Jack.Porter

Change 2919591 on 2016/03/23 by Allan.Bentham

	Merge ronin's Gaussian DoF to 4.11's dof changes.

	Gaussian DoF will use a single recombine pass with ES31 devices or if no separate translucency is used on SM4+.
	Added permutation to exclude separate translucency from Gaussian recombine shader when not in use.

	#codereview martin.mittring

Change 2920758 on 2016/03/24 by Dmitriy.Dyomin

	Fixed: shifting lighting samples octree
	https://udn.unrealengine.com/questions/276026/lighting-samples-visualization-not-working-with-le.html

Change 2920793 on 2016/03/24 by Dmitriy.Dyomin

	Fixed: When sub-level set to be unloaded but with visbility state set to true, ULevelStreaming::IsStreamingStatePending returns wrong value
	#jira UE-26426

Change 2920981 on 2016/03/24 by Dmitriy.Dyomin

	GPU particles support for iOS Metal (A8+ only)
	#jira UE-11067
	#jira UE-28514
	#codereview Jack.Porter

Change 2921383 on 2016/03/24 by Allan.Bentham

	Fix inverted image on device when framebuffer fetch/bViewRectSource is not used.
	#codereview jack.porter

Change 2925694 on 2016/03/29 by Dmitriy.Dyomin

	Fixed: GPU particles and bloom on S7 Mali

Change 2927065 on 2016/03/29 by Chris.Babcock

	Set the DT_SONAME field in linker (stops warning toast)
	#ue4
	#android
	#codereview Jack.Porter

Change 2927375 on 2016/03/30 by Jack.Porter

	Fixed localization for placement mode Cube, Sphere, Cylinder and Cone

Change 2928643 on 2016/03/30 by Jack.Porter

	Fixed bug introdued by Ronin merge with DepthOfFieldScale setting being locked for BokehDOF

	#code_review: allan.bentham

Change 2932773 on 2016/04/04 by Jack.Porter

	Reapply android Vulkan version fixes

Change 2932853 on 2016/04/05 by Jack.Porter

	Enable VULKAN_CLEAR_SURFACE_ON_CREATE on Android to prevent assertion

Change 2932998 on 2016/04/05 by Jack.Porter

	Native web browser widget on iOS

	#jira UEMOB-20

Change 2933420 on 2016/04/05 by Chris.Babcock

	Removed hard-coded bUseUnityBuild in UBT for Android (contributed by kosz78)
	#jira UE-29066
	#pr #2236
	#ue4
	#android

Change 2934315 on 2016/04/05 by Chris.Babcock

	Allow Android to act as server with OnlineSubsystemNull (contributed by psychogony)
	#jira UE-23937
	#PR #1820
	#ue4
	#android
	#codereview Ryan.Gerleve

Change 2935038 on 2016/04/06 by Chris.Babcock

	Fix OpenGLES31 compile error
	#ue4
	#android
	#codereview Jack.Porter

Change 2936288 on 2016/04/07 by Allan.Bentham

	Planar reflection captures for mobile. (UE-27426)
	Added mobile planar reflection flag to material.

	#codereview jack.porter, daniel.wright

Change 2936297 on 2016/04/07 by Allan.Bentham

	Missed file. Planar reflection captures for mobile. (UE-27426)
	#codereview jack.porter, daniel.wright

Change 2937763 on 2016/04/08 by Dmitriy.Dyomin

	Fix InstancedStaticMesh batches for ES2 (contributed by Grimmick)
	GitHub #2031
	#jira UE-26576
	#codereview Jack.Porter

Change 2937863 on 2016/04/08 by Jack.Porter

	Merged Ronin CLs 2840392, 2860028

	Allow vertex texture fetches on ES2 (requires absolute mip level)

Change 2938461 on 2016/04/08 by Chris.Babcock

	Write Android uninstall batch files
	#ue4
	#android

Change 2939679 on 2016/04/11 by Allan.Bentham

	Remove bStationaryLightUsesCSMForMovableShadows from light component's UI.
	renamed proxy equivalent and infer its state from Inset Shadows For Movable Objects

	#codereview jack.porter, daniel.wright

Change 2939887 on 2016/04/11 by Chris.Babcock

	Android ARM64 libraries
	#jira UEPLAT-1268
	#ue4
	#android

Change 2940125 on 2016/04/11 by Chris.Babcock

	Added requirements to Arm64 and x86_64 tooltips

Change 2941051 on 2016/04/12 by Allan.Bentham

	Fix for inverted RG channels when using filmic tonemapper with ES2.
	#codereview jack.porter

Change 2942523 on 2016/04/13 by Chris.Babcock

	Add cxa_demangle build.cs instead of hiding dependency in UEBuildAndroid.cs
	#ue4
	#android
	#codereview Josh.Adams

Change 2942578 on 2016/04/13 by Chris.Babcock

	Add cxademangle dependency to Core for Android
	#ue4
	#android
	#codereview Josh.Adams

Change 2942997 on 2016/04/13 by Chris.Babcock

	Run Ant with -quiet first and run again without if there is an error for the log
	#ue4
	#android
	#codereview Josh.Adams

Change 2943320 on 2016/04/14 by Jack.Porter

	Fixed planar reflection merge errors

Change 2943352 on 2016/04/14 by Jack.Porter

	Fix NAME_VULKAN_ES3_1_ANDROID shader format name

	#codereview: Rolando.Coloca

Change 2943367 on 2016/04/14 by Dmitriy.Dyomin

	Added cvars to add or strip specific GL extensions from a driver reported extensions string
	#jira UE-29467

Change 2943425 on 2016/04/14 by Dmitriy.Dyomin

	Better logging of MobileHDR mode

Change 2943461 on 2016/04/14 by Dmitriy.Dyomin

	Fixing HDR rendering and bloom on Galaxy S7

Change 2943493 on 2016/04/14 by Dmitriy.Dyomin

	Better HDR fix for devices with ES3 support

Change 2943855 on 2016/04/14 by Allan.Bentham

	Mobile planar reflections.
	 - currently only supports opaque materials
	#codereview jack.porter

Change 2944721 on 2016/04/14 by Chris.Babcock

	Allow Vulkan-only Android builds
	#ue4
	#android
	#codereview Allan.Bentham,Jack.Porter

Change 2944771 on 2016/04/14 by Dmitriy.Dyomin

	Fixed: mesh particles crash in ES2

Change 2944827 on 2016/04/15 by Dmitriy.Dyomin

	Fixed: GPU particles not working on S6 with Android 6.0.1

Change 2944836 on 2016/04/15 by Jack.Porter

	Disable FX system calls in forward renderer when particles showflag is off

Change 2944840 on 2016/04/15 by Jack.Porter

	Re-enabled non-radial TDeferredLightVS on ES2 for planar and put  #if FEATURE_LEVEL >= FEATURE_LEVEL_SM4  around the radial shader code which was tripping up ES2.

	#codereview: Allan.Bentham, Chris.Babcock, Daniel.Wright

Change 2944914 on 2016/04/15 by Jack.Porter

	Device profiles to detect Galaxy S7 Mali and Adreno variants in Vulkan mode

Change 2945020 on 2016/04/15 by Gareth.Martin

	Cloning changes across from Dev-Landscape to Dev-Mobile due to feature deadline for 4.12.

	Change 2943560 on 2016/04/14 by Gareth.Martin

	        Added ability to expand landscape bounds
	        #jira UE-28928
	        #jira UE-25230

	Change 2943538 on 2016/04/14 by Gareth.Martin

	        Fix a crash with saving a level >2GB in size.
	        There may still be other crashes with >2GB levels.

	Change 2943477 on 2016/04/14 by Gareth.Martin

	        Fixed LODFalloff setting on landscape getting reset when using the "Change Landscape Component Size" tool
	        Also moved all the LOD settings together in LandscapeProxy.h because it was messy

	Change 2942113 on 2016/04/13 by Gareth.Martin

	        Updating comment to clarify behaviour of Foliage Align-To-Normal when Random-Yaw is disabled.

	Change 2941030 on 2016/04/12 by Gareth.Martin

	        Cleanup and commenting

	Change 2940994 on 2016/04/12 by Gareth.Martin

	        Implement random scale option for Landscape Grass.
	        #jira UE-25743

	Change 2940993 on 2016/04/12 by Gareth.Martin

	        Remove unused BuildFlatTree function from HierarchicalInstancedStaticMeshComponent

	Change 2940150 on 2016/04/11 by Gareth.Martin

	        Harden UHierarchicalInstancedStaticMeshComponent::UpdateInstanceTransform

	Change 2940101 on 2016/04/11 by Gareth.Martin

	        Additional checks for bad static mesh when building the HISMC tree

Change 2945560 on 2016/04/15 by Rolando.Caloca

	DM - Fix for newer Vulkan sdks

Change 2945638 on 2016/04/15 by Chris.Babcock

	Fix permissions on uninstall script on Mac
	#jira UE-29236
	#ue4
	#android
	#lockdown Jack.Porter

Change 2945856 on 2016/04/15 by Rolando.Caloca

	DM - vk - Fix mapped allocations on mobile

#lockdown nick.penwarden

[CL 2945995 by Chris Babcock in Main branch]
2016-04-15 18:19:26 -04:00
Peter Sauerbrei
8cf0ebeb62 fix for trying to load /Engine/Maps/Entry instead of GameDefaultMap
#jira UE-29535, UE-29518
#lockdown nick.penwarden

[CL 2945509 by Peter Sauerbrei in Main branch]
2016-04-15 14:24:40 -04:00
Josh Adams
d81e0f1653 Copying //UE4/Dev-Platform to //UE4/Main (Source: //UE4/Dev-Platform @ 2945165)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2731596 on 2015/10/16 by Keith.Judge

	Fast Semantics - Add deferred resource deletion queue to make deleted resources be actually deleted a number of frames later so that the GPU is definitely finished with them. Hooked up the temporary SRVs for dynamic VBs as a first step.

Change 2764244 on 2015/11/12 by Keith.Judge

	Stop creating/deleting SRVs for dynamic buffers all the time. Instead add a new view when a new buffer is cycled and keep them around until the buffer is dead.

Change 2936695 on 2016/04/07 by Mark.Satterthwaite

	Disable Metal on Mac OS X versions prior to 10.11.4 because their drivers are too buggy and lots of issues users will encounter were fixed in 10.11.4.

Change 2936701 on 2016/04/07 by Mark.Satterthwaite

	Re-enable DistanceFieldAO on Mac Metal, but disable the support for Heightfield composition into the DistanceFieldAO as that currently requires Read+Write texture support which isn't present in Metal yet.

Change 2936702 on 2016/04/07 by Mark.Satterthwaite

	Enable capsule shadows on Metal SM5 for Mac Paragon.

Change 2936704 on 2016/04/07 by Mark.Satterthwaite

	Re-add Metal_MacES3_1 entries in RHIDefinition functions - not quite sure how they disappeared...

Change 2936706 on 2016/04/07 by Mark.Satterthwaite

	Fix implementation of BeginRenderingPrePass to only clear the depth+stencil buffers when it is asked to - this fixes LOD fading in Paragon on Mac when parallel execution is enabled. The parallel contexts were being instructed to clear the pre-pass data which was then fouling up all the subsequent rendering.

Change 2936708 on 2016/04/07 by Mark.Satterthwaite

	Extend workaround from 2905206 for UE-27818 to Metal as well as OpenGL - it isn't permissable to have an unbound resource on these APIs as you aren't allowed to make the assumption than an if-branch will protect against null dereference on the GPU.

Change 2936737 on 2016/04/07 by Mark.Satterthwaite

	Changes to reduce Metal's peak memory usage when streaming texture data in when loading levels:
	- When uploading data to Shared memory Metal textures dispose of the source buffer immediately as it won't be required after the call to replaceRegion.
	- Add an optional CVar ("rhi.Metal.MaxOutstandingAsyncTexUploads") and keep a count of outstanding async. texture uploads - really this might be better as a memory count - if teh current outstanding count is greater than the specified CVar wait for all operations to complete before purging the used buffers. By default the CVar is set to 0 which disables the tracking and the game will use all available memory.

Change 2936741 on 2016/04/07 by Mark.Satterthwaite

	For Metal don't use a texture-view unless the mip-range or texture format is different - we only create a texture-view if we absolutely have to in order to avoid performance reductions on some vendors. When this happens we'll have to update the SRV to point to the new source texture but that can be handled on bind.

Change 2936753 on 2016/04/07 by Mark.Satterthwaite

	Mutex the pipeline cache inside each Metal bound-shader-state - with parallel execution this can be modified from multiple threads.

Change 2936758 on 2016/04/07 by Mark.Satterthwaite

	Don't eliminate redundant Metal command-encoders on Intel either - this only seems to work correctly on AMD...

Change 2936762 on 2016/04/07 by Mark.Satterthwaite

	Validate that parallel contexts aren't asked to clear render-targets (incl depth/stencil) as this won't work as desired - each context will end up clearing the contents meaning none of the rendering will propagate which is probably not what you intend.

Change 2936765 on 2016/04/07 by Mark.Satterthwaite

	Fix alignment of blit-commands between textures & buffers in Metal. Mac Metal has no minimum alignment and allows tightly packed rows, but mobile H/W has a fixed row alignment of 64-bytes for linear texture data.

Change 2936767 on 2016/04/07 by Mark.Satterthwaite

	Remove the workaround for old Mac OS X AMD cards not supporting frame-buffer sRGB - I have a feeling it causes more problems than it solves.

Change 2936773 on 2016/04/07 by Mark.Satterthwaite

	Warn the user when trying to run on OpenGL 3.2 GPUs that they are running unsupported and there may be rendering errors and performance problems.

Change 2936777 on 2016/04/07 by Mark.Satterthwaite

	In MetalRHI move the calls that reset the state-cache and command-encoder to EndFrame and fix the fallout. Hopefully this will eliminate the problem where a draw call fails because a call to SetRenderTargets hasn't been made since the last time the command-buffer was submitted.

Change 2936788 on 2016/04/07 by Daniel.Lamb

	PR #2193: Commandlet tweaks: Fixup Redirects and Cook-on-the-fly Server (Contributed by FineRedMist)

Change 2936799 on 2016/04/07 by Mark.Satterthwaite

	Automatically enable RHI thread support in Metal if parallel execution is compiled in unless running the Editor which doesn't support it. The RHI thread is only enabled in Metal when parallel execution is available because there's little to no advantages to the RHI thread with Metal unless parallel execution is enabled. Also only enable async compute support when parallel execution is available and running on an AMD GPU as only AMD support it and again its only really useful when running things in parallel. Disable the async. compute fencing code when async. compute is disabled.

Change 2936923 on 2016/04/07 by Peter.Sauerbrei

	add exception when trying to access an ini section which we don't cache

Change 2937839 on 2016/04/08 by Lee.Clark

	PS4 - BC6H and BC7 support

	#jira OR-14804

Change 2937841 on 2016/04/08 by Lee.Clark

	Fix media player not opening the same file that has just been closed.

Change 2937843 on 2016/04/08 by Lee.Clark

	PS4 - Fix Media player seek and duration

Change 2938272 on 2016/04/08 by Mark.Satterthwaite

	Change the Metal texture lock/unlock code to use the immediate getBytes API to read from the texture unless it is stored in Private memory and requires we use the blit-encoder. This means iOS texture locking won't generally need to use the blit encoder with its row alignment restrictions as all textures will be Shared. On Mac most textures will still be accessed via blit operations  since Private memory is much more common than Managed.

Change 2938471 on 2016/04/08 by Nick.Shin

	load/save with "negative char size value" fixed

	two 'U''s were missing-- causing base64encoder and decoder to not return original data (or expected data for that matter)...

	C++ function shows these signatures:
	    \Engine\Source\Runtime\Engine\Public\SaveGameSystem.h
	    FGenericSaveGameSystem::SaveGame(..., ..., ..., ...<uint8>);
	    FGenericSaveGameSystem::LoadGame(..., ..., ..., ...<uint8>);

	javascript version was using signed operators...

	answerhub 386719 - broken load/save

Change 2938546 on 2016/04/08 by Nick.Shin

	upgrading zlib, openssl, libcurl & libwebsockets
	(part 1, for libwebsockets -- engine changes will be in part 2)

	and writting down all of the build instructions into a single script file

	future tasks may have the script broken to smaller sized files and placed in the respective library folders for simplicity -- for now, it's bundled together to ensure build is all-in-one...

	#jira UEPLAT-1246 - Update libWebsockets
	#jira UEPLAT-1221 - update websocket library
	#jira UEPLAT-1223 - Arrange testing for 'update websocket library'
	#jira UEPLAT-1203 - Add Linux library for libwebsockets
	#jira UEPLAT-1204 - Rebuild libwebsockets with SSL

Change 2939402 on 2016/04/11 by Mark.Satterthwaite

	No need to call synchroniseTexture on iOS when locking a texture for read - that function call is only available and required on OS X.

Change 2939526 on 2016/04/11 by Daniel.Lamb

	Don't mark content as modified when garbage collecting.
	#PR2249
	#2249

Change 2940094 on 2016/04/11 by Michael.Trepka

	Temporarily rollback //UE4/Dev-Platform/Engine/Source/Runtime/Apple/MetalRHI/Private/MetalContext.cpp to revision 47 to unblock UE-29312

	#codereview Mark.Satterthwaite

Change 2940540 on 2016/04/12 by Jeff.Campeau

	Hardware decompress support for Xbox One.

Change 2940793 on 2016/04/12 by Lee.Clark

	PS4 - Fix file handle leaks

	#codereview Marcus.Wassmer

Change 2940903 on 2016/04/12 by Keith.Judge

	Xbox One - Fix validated driver warning when using async compute with dynamic buffers (remove dynamic buffers).
	Also resurrected the old deferred deletion queue (though simplified the code a lot as TQueue was horrible), as the platform agnostic one can't deal with placement created resources with a separate buffer/resource.
	Moved associated deferred deletion logic out of FD3D11DynamicBuffer.

	Attempted fix for UE-28758, but doesn't actually fix it. :(

Change 2940959 on 2016/04/12 by Michael.Trepka

	Moved RadioEffectUnit CoreAudio plugin to Engine/Build/Mac

	#codereview Ben.Marsh

Change 2940961 on 2016/04/12 by Michael.Trepka

	Updated GitHub readme for Mac with instructions for building ShaderCompileWorker

	#codereview Ben.Marsh

Change 2941010 on 2016/04/12 by Daniel.Lamb

	Added xboxone.projectsettings to the ini processer in UAT.
	#codereview Peter.Sauerbrei
	#jira UE-29344

Change 2941671 on 2016/04/12 by Jeff.Campeau

	March 2016 XDK update

Change 2941998 on 2016/04/13 by Mark.Satterthwaite

	In MetalCommandList retain/release when waiting on a command-buffer commit to ensure command-buffer lifetime.

Change 2942008 on 2016/04/13 by Keith.Judge

	Fix black reflections when async compute is enabled. Shader resource tables are now properly bound on the context, and fixed a bug where the buffer offset and number of constants wasn't being properly set when using the ring buffer.

	#jira UE-28758

Change 2942046 on 2016/04/13 by Lee.Clark

	Fix SN-DBS launch failure with VS2015 - (path env seems to be null in 2015)

Change 2942095 on 2016/04/13 by Mark.Satterthwaite

	MIssed a change to use AlignedStride rather than Stride in FMetalDynamicRHI::RHIReadSurfaceFloatData to fix iOS blit-encoder read-back.

Change 2942383 on 2016/04/13 by Mark.Satterthwaite

	When locking a Metal texture on Mac you have to submit the command buffer & wait in a different location for Private vs. Managed access.

Change 2942419 on 2016/04/13 by Michael.Trepka

	Enabled IPv6 on iOS and Mac

	#jira UEPLAT-1168

Change 2942472 on 2016/04/13 by Daniel.Lamb

	Fixed missing OnlineSubsystemGooglePlay section from UAT ini processing.
	#codereview Peter.Sauerbrei

Change 2942829 on 2016/04/13 by Nick.Shin

	removing unused emscripten - ThirdParty folder

	the ThirdParty folder contained a lot of GPL (and sometimes missing) licensing projects - removing to keep legal happy

	tested with full rebuild, full cook, packaging and running QAGame

Change 2943110 on 2016/04/13 by Chris.Babcock

	Fix Oculus mobile binaries filtered (include the jars)
	#jira ue-29080
	#ue4
	#android
	#gearvr
	#codereview Nick.Whiting

Change 2943111 on 2016/04/13 by Chris.Babcock

	Fix GearVR plugin jar copy logic
	#jira UE-29108
	#ue4
	#android
	#gearvr
	#codereview Nick.Whiting

Change 2943579 on 2016/04/14 by Peter.Sauerbrei

	enable tvOS in the binary build

Change 2943587 on 2016/04/14 by Peter.Sauerbrei

	creation of xcode archives when using the archive command with iOS

Change 2943619 on 2016/04/14 by Mark.Satterthwaite

	Make Metal SM4 the default on Mac again for the 4.12 release. As expected there are many bugs to resolve.

Change 2943869 on 2016/04/14 by Daniel.Lamb

	Turned duplicate stage of files into warning.
	#codereview Peter.Sauerbrei
	#lockdown Josh.Adams
	#jira UE-29487

Change 2943901 on 2016/04/14 by Keith.Judge

	Xbox One - Fix start up crash.

	#lockdown Josh.Adams

Change 2943981 on 2016/04/14 by Mark.Satterthwaite

	Allow RWBuffers in Metal, which should work, but not RWTextures which aren't yet supported.
	#jira UE-29492
	#lockdown josh.adams

Change 2944080 on 2016/04/14 by Peter.Sauerbrei

	temporarily remove code which removes passwords in ini files which reside in the pak file
	multiple defaultengine.ini files were being copied over one another
	#lockdown josh.adams

Change 2944249 on 2016/04/14 by Peter.Sauerbrei

	fix for writing out DefaulEngine.ini when deprecated items are not changed
	#codereview zabir.hoque
	#lockdown josh.adams

Change 2944454 on 2016/04/14 by Peter.Sauerbrei

	fix for incorrect archive directory and missing IPA
	#jira UE-29509
	#lockdown josh.adams

Change 2944834 on 2016/04/15 by Peter.Sauerbrei

	fix for crash on some iOS device due to resources being freed while still in use by the GPU
	#jira UE-29517
	#lockdown josh.adams

Change 2944915 on 2016/04/15 by Peter.Sauerbrei

	fix for including Facebook SDK in tvOS since we don't have the Facebook libraries for tvOS yet
	#lockdown josh.adams

Change 2945164 on 2016/04/15 by Josh.Adams

	- Removing XboxOnePDBFile from junkmanifest, causes too much trouble when staging using AutoSDKs
	#lockdown nick.penwarden
	#codereview jeff.campeau

#lockdown nick.penwarden

[CL 2945174 by Josh Adams in Main branch]
2016-04-15 10:04:09 -04:00
Ben Marsh
c254db71a7 Copying //UE4/Dev-Build to //UE4/Main (Source: //UE4/Dev-Build @ 2944521)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2909886 on 2016/03/15 by Matthew.Griffin

	Adding a build exception to give a message instead of crashing when trying to generate all project files from an installed build.

Change 2911727 on 2016/03/16 by Matthew.Griffin

	Added Platform Type and Architecture to Installed Platform Info
	Reworked the different IsValid... functions to use lamdas to reduce duplicated code looping and checking receipts
	Moved the code to write config file entries into InstalledPlatformInfo so that it can be reused by anyone wanting to make installed builds
	Added temporary hack to write Android architecture until I can get it from build process

Change 2913692 on 2016/03/17 by Ben.Marsh

	UAT: Move script to archive a build for UGS into a public folder.

Change 2915445 on 2016/03/18 by Ben.Marsh

	UAT: Reduce the number of redundant log warnings/errors after a reported build failure, and simplify calls to ParallelExecutor which don't need retrying.

Change 2915450 on 2016/03/18 by Ben.Marsh

	UAT: Suppress warning messages trying to kill child processes if the operation failed because it's already exited.

Change 2925830 on 2016/03/29 by Matthew.Griffin

	Added new selective download tags
	Added a test for whether installed platforms are missing required files so that we can try to open the launcher to the installer settings

Change 2926437 on 2016/03/29 by Ben.Marsh

	PR #2210: Fix "Rebuild.bat" for paths with parentheses (Contributed by amcofi)

Change 2927399 on 2016/03/30 by Matthew.Griffin

	Updating use of PDBCopy to look in VS2015 folder and fall back to VS2013 version if it doesn't exist.

Change 2933093 on 2016/04/05 by Ben.Marsh

	PR #2232: Updated copyright text to 2016 (Contributed by erikbye)

Change 2936221 on 2016/04/07 by Matthew.Griffin

	Adding checks on architecture for android config options

Change 2938021 on 2016/04/08 by Ben.Marsh

	UAT: Prevent UnauthorizedAccessException when enumerating crash files on Mac from a restricted user account.

Change 2939332 on 2016/04/11 by Matthew.Griffin

	Added AdditionalBundleResources to external file list so that they should be included in Launcher releases

Change 2939767 on 2016/04/11 by Ben.Marsh

	BuildGraph: Add a -preprocess option, which will cause the preprocessed and culled graph out to an XML file for debugging.

Change 2941611 on 2016/04/12 by Ben.Marsh

	UAT: Prevent warning about commands requiring P4 if -p4 is specified on the command line.

Change 2942037 on 2016/04/13 by Ben.Marsh

	UBT: Only print 'Detailed Action Stats' message footer if there were any detailed action stats.

Change 2942640 on 2016/04/13 by Ben.Marsh

	GUBP: Trigger GitHub promotions by triggering a new procedure rather than scanning for labels.

Change 2942728 on 2016/04/13 by Ben.Marsh

	BuildGraph: Rename "AgentGroup" to "Agent" for consistency with XML.

Change 2942735 on 2016/04/13 by Ben.Marsh

	BuildGraph: Few renames to match class names (Build.cs -> BuildGraph.cs, AgentGroup.cs -> Agent.cs)

Change 2943568 on 2016/04/14 by Ben.Marsh

	EC: Print out the log folder at the start of each job.

Change 2944421 on 2016/04/14 by Ben.Marsh

	EC: Add GitHub dashboard page which shows the current syncing state

#lockdown Nick.Penwarden

[CL 2944733 by Ben Marsh in Main branch]
2016-04-14 20:35:31 -04:00
Marc Audy
b8d61c189f Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) @ 2944217
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2899855 on 2016/03/08 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 2899785

Change 2926689 on 2016/03/29 by Jeff.Farris

	AAIController::SetFocus() will now implicitly clear any location focus at the same priority.

	UE-27975

	#rb john.abercrombie

Change 2926690 on 2016/03/29 by Jeff.Farris

	Using wildcard operator with the "KismetEvent" or "ke" console commands will now only trigger the event on objects in the world in which it was triggered. Prevents badness with running events on things like CDOs and editor actors. (UE-23106)

Change 2926691 on 2016/03/29 by mason.seay

	Content for testing collision on scaled components

Change 2926692 on 2016/03/29 by Jeff.Farris

	- FixupDeltaSeconds now considers time dilation when clamping.
	- Acceptable range for time dilation values is now a config parameter on WorldSettings
	- Acceptable range for undilated frame times is now a config parameter on WorldSettings

	(UE-27815)

	#rb marc.audy

Change 2926711 on 2016/03/29 by Ori.Cohen

	Fix constraint rendering when scaling a cosntraint actor

	#JIRA UE-28691, UE-28700
	#rb Lina.Halper

Change 2926745 on 2016/03/29 by Lukasz.Furman

	navigation filters can now be instantiated per querier - usually AI agent
	required for FORT-21372

Change 2926789 on 2016/03/29 by Ori.Cohen

	Downgrade check to ensure for 2d physics during a hard shutdown

	#rb Michael.Noland

Change 2926859 on 2016/03/29 by Ori.Cohen

	Fix red herring warnings of not locking physx scenes during hard shutdown.

	#JIRA UE-28747
	#rb Michael.Noland

Change 2927444 on 2016/03/30 by Thomas.Sarkanen

	Fixed Blueprint compiler errors when resetting timer handles

	Added basic support for 64-bit int/uint terms to Blueprint. This allows the use of opaque 64-bit integer types inside of BlueprintType structs, it in no way means that 64-bit ints are fully supported in Blueprint.
	Corrected a left-over formatting oversight when converting a FTimerHandle to a string.
	Added new by-ref "Clear and Invalidate Timer by Handle" function to Blueprint system library & deprecated old version.

	#rb Maciej.Mroz (and a few others!)
	#jira UE-28833 - Unresolved compiler error for B_Pickups blueprint in Fortnite

Change 2927520 on 2016/03/30 by Jurre.deBaare

	Should not allow skeletal mesh components mobility to be set to static, but detach instead

	#fix Added CanHaveStaticMobility to SceneComponent class, and check this when trying to propogate Static mobility to parent component
	#jira UE-26364

Change 2927533 on 2016/03/30 by Jurre.deBaare

	Static Mesh Merge tool: when merging from multiple blueprints, fails to combine same materials
	#fix Material index remapping was part of if-clause where it shouldn't be
	#jira UE-23827

	Static Mesh Merge tool, failed to combine physics data if using complex
	#fix Required copying the SectionInfoMap from source static meshes

	HLOD/MergeActor - Vertex Colours are not correctly propagated to negatively scaled meshes
	#fix had to re-order function calls
	#jira UE-28316

	#rb James.Golding

Change 2927535 on 2016/03/30 by Ori.Cohen

	Make sub-stepping run on game thread

	#JIRA UE-24011
	#rb Gil.Gribb

Change 2927537 on 2016/03/30 by Jurre.deBaare

	Warning message when HLOD mesh > 65536 vertices

	#jira UE-22365
	#fix added messages when building proxy mesh

Change 2927691 on 2016/03/30 by Jeff.Farris

	Fixed potential PlayerState leak (UE-22700)

Change 2927692 on 2016/03/30 by Lina.Halper

	Allow it to select any name they want other than just restrict to what we have.

	- I think it may not be the best solution but with current widget built, you can't even clear name, which is problem.

	- Other solution is to add "Clear" as a name, and when that gets entered, we just clear it, but then the X button is odd and no purpose being there.

	- I think we should just allow them to choose if they don't like it but with suggestions.

	#rb: Ori.Cohen
	#jira UE-27786
	#code review: Benn.Gallagher

Change 2927853 on 2016/03/30 by Lina.Halper

[CL 2944273 by Marc Audy in Main branch]
2016-04-14 16:25:11 -04:00
Josh Adams
cf651e0c63 Change 2898947 on 2016/03/08 by Mark.Satterthwaite
Move the Apple Driver Monitor stats into their own stat groups, DriverMonitor has the common stats, DriverMonitorAMD/Intel/Nvidia have the vendor/GPU specific stats. The Metal and OpenGL RHIs update the driver monitor stats group for the current GPU at the appropriate time.

Change 2898950 on 2016/03/08 by Mark.Satterthwaite

	More shader cache code documentation.

Change 2898952 on 2016/03/08 by Michael.Trepka

	Check GPU driver version and warn of bad drivers only on Windows

Change 2898964 on 2016/03/08 by Mark.Satterthwaite

	Only verify the vertex attribute layout for Metal in debug builds or when using development with the debug layer turned on. It reduces performance significantly and isn't all that helpful unless you are attempting to debug a mismatch.

Change 2898973 on 2016/03/08 by Mark.Satterthwaite

	Switch uniform buffers to managed memory on Mac as this is more appropriate for AMD & Nvidia GPUs.

Change 2898988 on 2016/03/08 by Mark.Satterthwaite

	Simplify MetalContext by having only one SubmitCommandsHint implementation.

Change 2899011 on 2016/03/08 by Mark.Satterthwaite

	Duplicate 4.11 CL #2898988:

	Proper fix for UE-25804 - we have to manually expand PF_G8 + SRGB to RGBA8_sRGB - this then fixes UE-27483.
	#jira UE-25804
	#jira UE-27483

Change 2899024 on 2016/03/08 by Mark.Satterthwaite

	Duplicate 4.11 CL #2887365 & CL #2887583:

	Allow InfiltratorDemoEditor under Metal to issue a query buffer reset without crashing - the function that switches to the new query buffer needs to reapply some of the draw-state so that future commands don't dereference nil.
	#jira UE-27513

	My earlier fix for UE-27513 overlooked various internal details that meant it wouldn't restore state correctly, would fail validation and could crash in a new place. This version will ensure that cached state is only reset when it is appropriate to do so and will restore it correct when doing a query buffer reset.
	#jira UE-27513

Change 2899418 on 2016/03/08 by Daniel.Lamb

	Added support for textboxes in the editor to convert uasset filenames into long package names. As this is more useful to the cooker and more portable for projects.
	#codereview Matt.Kuhlenschmidt
	#jira UE-27785

Change 2899419 on 2016/03/08 by Daniel.Lamb

	Added support for passing -opengl command through to launch on if the editor is started with it.
	#codereview Michael.Trepka

Change 2900846 on 2016/03/09 by Mark.Satterthwaite

	Reimplement Metal object lifetime tracking as stats in the stat-group, though the old system is maintained as a debug-only tool that could (and probably should) be extended to track over/under-release bugs. Currently the texture count will be distorted by texture SRVs so will need improvement but other stats should be reliable. In order to properly report the number of buffers the TResourcePool policy class must now define a FreeResource function, so I've added them to the appropriate places too.

Change 2900853 on 2016/03/09 by Mark.Satterthwaite

	Optimise away empty encoders that don't perform a clear operation on AMD & Intel, but not Nvidia or non-Mac Metal devices. This should slightly improve performance.

Change 2900927 on 2016/03/09 by Mark.Satterthwaite

	Implemented operation threshold submission of Metal command buffers to keep the GPU busier and not just idle waiting for the CPU. Whenever rhi.Metal.CommandBufferCommitThreshold is set to a value >0 and the current command buffer has >= draw/dispatch operations outstanding then the command-buffer will be committed at the next encoder boundary. The default value is 100 operations which is currently arbitrary and the feature can be disabled by setting the value to <= 0 in which case only explicit submissions will occur as previously.

Change 2901310 on 2016/03/09 by Mark.Satterthwaite

	Change OneColor clear shader setup so that it works with parallel encoding in Metal.

Change 2903002 on 2016/03/10 by Mark.Satterthwaite

	Instantiate the OneColor shaders once in Metal.

Change 2903274 on 2016/03/10 by Mark.Satterthwaite

	Remove more unnecessary parallel execution stalls from MetalRHI.

Change 2903402 on 2016/03/10 by Mark.Satterthwaite

	Implement Metal support for index buffer SRVs.

Change 2903419 on 2016/03/10 by Mark.Satterthwaite

	Always use Managed memory on Mac Metal for buffers.

Change 2905206 on 2016/03/11 by Mark.Satterthwaite

	Worked around UE-27818 "ElementalDemo Causes Invalid Rendering on AMD GPUs" - recent changes to allow mesh particles to write to velocity leave a texture-buffer unbound & then use a uniform value & an if-branch to guard against access but AMD's Mac GL driver notices that the buffer is referenced in the shader but not bound & promptly tries to fallback to Apple's S/W renderer regardless of what the uniform value is. That's legal behaviour for an OpenGL implementation so the C++ code has been changed to allocate and write the current transforms into the buffer for OpenGL when they wouldn't otherwise be provided. This is sufficient to avoid the problem without affecting any other API.

Change 2906217 on 2016/03/11 by Nick.Shin

	re-enabled http network file server
	it was disabled in CL: #2790193

	#jira UE-22166 HTML5 Cook on the fly will launch and then close browser

Change 2908203 on 2016/03/14 by Michael.Trepka

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform). Everything but SSF lib.

Change 2908553 on 2016/03/14 by Mark.Satterthwaite

	Force a submit & wait in Metal when contexts are being destroyed to prevent kernel panics in drivers which continue to process the now abandoned command-queue and encounter invalid resources (because we destroy them on shutdown).

Change 2908595 on 2016/03/14 by Michael.Trepka

	Fixed iOS compile error in MetalUniformBuffer.cpp

	#codereview Mark.Satterthwaite

Change 2910106 on 2016/03/15 by Mark.Satterthwaite

	Use a dispatch_semaphore not an FEvent for Metal free-list synchronisation as the dispatch_worker threads can't be properly setup for FStats and this causes problems.

Change 2910107 on 2016/03/15 by Mark.Satterthwaite

	Fix Metal reporting of GPU memory through the RHI as it is in bytes, not MB.

Change 2910138 on 2016/03/15 by Mark.Satterthwaite

	Properly retain/release dispatch_semaphore for Metal command buffer completion block & allow uniform buffer creation on parallel encoding thread.

Change 2911735 on 2016/03/16 by Nick.Shin

	housekeeping

	removing extra and inconsistant whitespace as well as making tabs & spaces consistant

[CL 2936662 by Josh Adams in Main branch]
2016-04-07 12:59:50 -04:00
Ben Marsh
1690497cec Backing out changelist 2935527 and replacing with a more narrowly scoped fix. Path.GetFullPath() on runtime dependencies in receipt for PS4 was causing p4-style "..." wildcards to be expanded as ".." parent directory separators for Slate content. New fix only operates on the actual file causing problems.
#lockdown Nick.Penwarden

[CL 2936007 by Ben Marsh in Main branch]
2016-04-06 22:11:45 -04:00
Andrew Grant
5b1ede0851 Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2934481)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2934326 on 2016/04/05 by Andrew.Grant

	Modified row-error message for easier clarity of culprit.
	#rb #tests none

Change 2934266 on 2016/04/05 by Leslie.Nivison

	Adding .tps files
	#rb none
	#test none

Change 2934151 on 2016/04/05 by Andrew.Grant

	Fix for lightmass compilation with VS2015 update 2
	#rb #tests none

Change 2934101 on 2016/04/05 by Leslie.Nivison

	Moving .tps to build.cs location
	#rb none
	#test none

Change 2934095 on 2016/04/05 by Leslie.Nivison

	Adding .tps files
	#rb none
	#test none

Change 2934039 on 2016/04/05 by Aaron.McLeran

	OR-19011 Implementing CL 2933664 into //Orion/Dev-General/

	#codereview Michael.Trepka
	#rb Michael.Trepka
	#tests compile and run orion

Change 2934004 on 2016/04/05 by Bart.Bressler

	- Fix issue with ability widgets always showing as unactivatable in Replays
	- Fix issue with exhaust gameplay tag always triggering when jumping back in replays if the followed player was travelling at the time

	#rb cody.haskell
	#tests recorded replay, and viewed on PC

Change 2933997 on 2016/04/05 by Marc.Audy

	Don't use ranged-for iterator for Actors since (bad) user content could spawn a new actor from an component unregister event
	#jira OR-19021
	#rb none
	#tests compiles

Change 2933808 on 2016/04/05 by Ben.Marsh

	BuildGraph: Include the group name in the telemetry data for each job step.

Change 2933774 on 2016/04/05 by Ben.Marsh

	BuildGraph: Store node dependencies on each step in telemetry data, rather than on the job. Makes it easier to split out.

Change 2933724 on 2016/04/05 by Dan.Youhon

	Add horizontal location offsets to MoveToActor root motion force along with several OffsetAlignment modes (from target to source, target actor forward, world space)
	- Hooked up to Sword Ultimate, updated Muriel's Ultimate with new offset settings

	#rb None
	#tests MultiPIE
	#codereview Andrew.Bains

Change 2933700 on 2016/04/05 by Alexis.Matte

	Fix the bind T0 ref pose

	#code review: lina.halper, nick.darnell
	#rb: lina.halper
	#tests: import pyro fbx with bindT0RefPose option to true and make sure the result show the gobelin over the dynosaurus

Change 2933667 on 2016/04/05 by Ben.Marsh

	BuildGraph: Include dependency information in stream telemetry, so we can calculate critical path in the dashboard.

Change 2933655 on 2016/04/05 by Alexis.Matte

	Back out changelist 2933558

	because integration can be problematic, this change will be redone manually

	#code review: lina.halper, nick.darnell
	#rb: lina.halper
	#tests: none

Change 2933558 on 2016/04/05 by Alexis.Matte

	Merging using Dev-Editor_to_Orion_Dev-General

	Fix the bind T0 ref pose

	#code review: lina.halper, nick.darnell
	#rb: lina.halper
	#tests: import pyro fbx with bindT0RefPose option to true and make sure the result show the gobelin over the dynosaurus

Change 2933539 on 2016/04/05 by Ben.Marsh

	BuildGraph: Add tooltip for a job's start time in the dashboard.

	#codereview Andrew.Grant

Change 2933156 on 2016/04/05 by Ben.Marsh

	BuildGraph: Set up email notifications for new build system, and add an optional "NotifyOnWarnings" attribute to nodes to disable spam for localization and cooks. Will re-enable for cooks once we have the ability to include non-coders.

	#rb none
	#tests exported job definition for nightly build and verified recipients list

Change 2933095 on 2016/04/05 by Alexis.Matte

	Merging using Dev-Editor_to_Orion_Dev-General

	Fix the skinxx workflow

	#code review: lina.halper, nick.darnell
	#rb: lina.halper

[CL 2935407 by Andrew Grant in Main branch]
2016-04-06 15:34:41 -04:00
Andrew Grant
0b4257e23a Copying //UE4/Orion-Staging to //UE4/Main (Source //Orion/Dev-General @ 2927258)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2927181 on 2016/03/29 by Dmitry.Rekman

	(Optionally) exclude idle time from server FPS charts.

	- Time spent waiting for the next frame in order to hit capped FPS can be optionally excluded by using t.FPSChart.ExcludeIdleTime (set to 1 for servers).
	- Server FPS charts analytics events and log output will include the information if idle time was excluded.

	- Also: added a log line each time we detect a server hitch for easier pin-pointing them in the log.

	#rb Paul.Moore
	#codereview Paul.Moore, Michael.Noland
	#tests Ran Linux server and Windows client on compatible content.

Change 2927084 on 2016/03/29 by Ben.Marsh

	BuildGraph: Don't allow triggers to run until all their order dependencies are complete. Just because a downstream node doesn't have a dependency on an upstream node via temp storage doesn't mean it can run immediately.

	#rb none
	#tests none

Change 2927060 on 2016/03/29 by Michael.Noland

	Renamed GPU analytics event from GPU to DesktopGPU to reflect that it is the default desktop adapter and not the one we initialized (which is GPUAdapter)
	Updated text/log based FPS chart events to print out GPUAdapter instead (with DesktopGPU in parens if they differ, e.g., in an optimus setup)
	#rb marcus.wassmer
	#tests Ran and did some fps charts

Change 2927048 on 2016/03/29 by Michael.Noland

	HLOD: Removed an unused cvar r.HLODEnabled (everything is done thru r.HLOD)
	#tests Compiled and ran Paragon
	#rb marcus.wassmer

Change 2926920 on 2016/03/29 by Ben.Marsh

	BuildGraph: Update schema with Rename task.

Change 2926911 on 2016/03/29 by Ben.Marsh

	BuildGraph: Add a task which can rename files matching a given wildcard. Syntax is: <Rename Files="*.txt" To="*.md"> or <Rename Files="Engine/Build/..." From="*.txt" To="*.md"/>

	#rb none
	#tests none

Change 2926908 on 2016/03/29 by Andrew.Grant

	Fix for CDO properties of renamed blueprints not being applied
	#rb none
	#tests loaded Origin map (renamed from Playgo3) and verified properties are applied.

Change 2926799 on 2016/03/29 by Jason.Bestimt

	#ORION_DG - Merge MAIN (23) @ CL# 2926780

	#RB:none
	#Tests:none

Change 2926663 on 2016/03/29 by david.nikdel

	#ROBOMERGE-OBO: jason.bestimt
	#ROBOMERGE-SOURCE: CL 2926660 in //Orion/Release-0.23/... via CL 2926662
	#ROBOMERGE-BOT: ORION (Main -> Dev-General)

	#ORION_23 - Potential fix for Cook failures

	"Fix shelved in 2926635, tested in Dev-Blueprints. Could not run any GEditor related logic safely in ShutdownModule because of the same destruction issue orders that caused the bug in the first place. I will chat with Editor team about nulling out GEditor the same way we null out GUnrealEd."

	#RB:none
	#Tests: none

	[CodeReviewed]: andrew.grant, dan.oconnor

Change 2926510 on 2016/03/29 by Andrew.Grant

	Potential fix for OR-18207 - editor becomes unresponsive (audio deadlock)
	#rb none
	#tests compiled

Change 2926495 on 2016/03/29 by Rob.Cannaday

	Change storing HTTP requests as raw pointers to weak pointers with validity being checked via Pinning it
	#jira FORT-18947
	#jira OR-17695
	#tests golden path
	#rb eric.newman

Change 2926427 on 2016/03/29 by Josh.Markiewicz

	#UE4 - fixed typo
	#rb none
	#tests none

Change 2926250 on 2016/03/29 by Martin.Mittring

	fixed OR-18489 HERO: IGGY: RMB on E ability causes blinding hair effect
	#rb:Chris.Bunner
	#codereview:Brian.Karis

Change 2926224 on 2016/03/29 by Daniel.Lamb

	Fix for potenital threading issue with Console manager removing vars which could cause double free.
	#rb Robert.Manuszewski
	#test Orion cook

Change 2926174 on 2016/03/29 by Gareth.Martin

	Cloned fix for bUseMaterialPositionOffsetInStaticLighting crashing across from //UE4/Dev-Landscape/ to unblock people
	#rb
	#tests editor

Change 2925968 on 2016/03/29 by David.Nikdel

	#MCP #OSS
	- Read RedirectUrl from ini

	#RB: Eric.Newman
	#TESTS: compiled in another branch (merge over)
	#ROBOMERGE: Main

[CL 2929424 by Andrew Grant in Main branch]
2016-03-31 15:18:30 -04:00
Robert Manuszewski
1ff335d148 Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2877442 on 2016/02/23 by Graeme.Thornton@GThornton_DevCore

	Allow 'dumpnonframe' stat command to also take an optional group name which will filter the output

Change 2879289 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore

	Removed "-" in switch string for load time tracker. Makes -NoLoadTrackClear cmd line param actually work

Change 2879323 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore

	PC builds now log engine initialization time with the load time tracker

Change 2879418 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore

	Optimization for FSignedArchiveReader
	 - Compute incoming data hash in parallel on another thread while we serialize and decrypt the signature on the chunk cache worker thread

Change 2879419 on 2016/02/24 by Graeme.Thornton@GThornton_DevCore

	Extra stats for PakFile group
	 - Time reading from pak handles
	 - Number of open pak handles

Change 2881199 on 2016/02/25 by Graeme.Thornton@GThornton_DevCore

	Use 32 bit CRCs to hash chunk contents rather than SHA1. Much faster to compute than SHA1, and the decrypting 4 bytes rather than 20 is also a lot faster

Change 2885687 on 2016/02/29 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Close disregard for GC pool when disabling it to leave it in a good state.

Change 2887358 on 2016/03/01 by Steve.Robb@Dev-Core

	FlushCurrentThreadCache calls forwarded on from FMalloc wrappers.

Change 2887398 on 2016/03/01 by Steve.Robb@Dev-Core

	Stats for MallocBinned2.

Change 2887682 on 2016/03/01 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Added code to catch game hangs. If game thread is stalled for more than 5 seconds we will catch that, report its callstack and crash.

Change 2889573 on 2016/03/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Renamed the new StackWalkAndDump to ThreadStackWalkAndDump to avoid name collisions and build errors.

Change 2889687 on 2016/03/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Send thread heartbeats during potentially slow tasks.

Change 2889963 on 2016/03/02 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Added the ability to query the name of a thread given its TLS id.

Change 2890439 on 2016/03/02 by Steve.Robb@Dev-Core

	MallocBinned redirection header, to allow easy switching between MallocBinned and MallocBinned2.
	Switch back to MallocBinned by default.

Change 2891799 on 2016/03/03 by Steve.Robb@Dev-Core

	Shrunken GMallocBinned2MemSizeToIndex array.
	Improvement of some shared templated alignment-related functions.

Change 2891812 on 2016/03/03 by Graeme.Thornton@GThornton_DevCore

	Refactoring of pak signing to be more compatible with patching
	 - Store signatures in a block at the end of the pak file
	 - Optimize decryption of signatures by serializing them all when the pak is opened, and decrypting on the chunk cache worker thread between read requests.

Change 2891813 on 2016/03/03 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream2

	Don't compile UnrealPak with ICU

Change 2892386 on 2016/03/03 by Steve.Robb@Dev-Core

	GitHub #2070 - Fix incorrect FMallocDebug::Malloc alignment checking

Change 2894189 on 2016/03/04 by Steve.Robb@Dev-Core

	Memswap fixes for sizes of 3, 5, 6 and 7, and early out on 0.

Change 2894427 on 2016/03/04 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Don't display message boxes in unattended mode when D3D device is removed.

Change 2896912 on 2016/03/07 by Graeme.Thornton@GThornton_DevCore

	Disable reading of anything outside the pak file when in shipping builds

Change 2897053 on 2016/03/07 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	A few improvements to thread heartbeat thread:
	- Don't check for heartbeat in debug builds
	- Don't spawn the thread heartbeat thread for programs
	- Ignore stalls when exiting

Change 2898752 on 2016/03/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Fixing race conditions when using malloc verify

Change 2899075 on 2016/03/08 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	UnrealPak will now accept hex values for p and q. Added the command line param to trust p and q.

Change 2899091 on 2016/03/08 by Steve.Robb@Dev-Core

	Fix for TQueue::Peek const-correctness.

Change 2902775 on 2016/03/10 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	Adding code to test signature keys.

Change 2905040 on 2016/03/11 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1

	TBigInt Multiply is now 30x faster

Change 2905218 on 2016/03/11 by Steve.Robb@Dev-Core

	New FCString::Strspn and FCString::Strcspn functions.

[CL 2921423 by Robert Manuszewski in Main branch]
2016-03-24 13:53:55 -04:00
Justin Sargent
1ea3ed4697 Copying //UE4/Portal-Staging to //UE4/Main
#lockdown nick.penwarden

[CL 2920312 by Justin Sargent in Main branch]
2016-03-23 17:21:56 -04:00
Andrew Grant
fad858c6db Copying //UE4/Orion-Staging to //UE4/Main (Source: //Orion/Dev-General @ 2912736)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2912513 on 2016/03/16 by David.Ratti

	attempted cook fix
	#rb none
	#tests compile

Change 2912456 on 2016/03/16 by Zak.Middleton

	#ue4 - Move Replay client interpolation mode check to OnRegister(), out of TickComponent() so we don't check it constantly.

	#rb John.Pollard
	#tests Replays and MultiPIE vs AI

Change 2912386 on 2016/03/16 by Ben.Marsh

	BuildGraph: Add quotes around custom build node lists, so we can support node names with spaces.

Change 2912378 on 2016/03/16 by Ben.Marsh

	BuildGraph: Fix format of custom build arguments when running with buildgraph.

Change 2912318 on 2016/03/16 by Marcus.Wassmer

	Fix mallocleakdetection false positives, and hash collision data corruption.
	#rb none
	#test leak finding on goldenpath

Change 2912242 on 2016/03/16 by Lukasz.Furman

	CIS fix
	#rb none
	#tests none

Change 2912239 on 2016/03/16 by Ben.Marsh

	UBT: Include the project "Build" folder in the generated project files. It's pretty common to want to edit configuration data that's stored there.

	#rb none
	#tests generated project files using UGS after making change

Change 2912211 on 2016/03/16 by Ben.Marsh

	BuildFarm: Allow disabling the local DDC by setting the DDC override environment variable to "None". Testing performance of just using shared DDC for builders.

	#rb none
	#codereview Wes.Hunt
	#tests none

Change 2912196 on 2016/03/16 by Mieszko.Zielinski

	Added a missing #pragma once to GameplayDebuggerCompat.h #Orion

	#rb Lukasz.Furman
	#test none

Change 2912165 on 2016/03/16 by Lukasz.Furman

	new gameplay debugger and some replication fixes (disabled by default)
	uncommment debugger's setup line in FOrionGameModule::StartupModule to enable
	#orion
	#rb none
	#tests yes, a lot.
	#codereview Mieszko.Zielinski

Change 2912065 on 2016/03/16 by Jason.Bestimt

	[AUTOMERGE]

	#ORION_MAIN - Copy of DevUI (POST MERGE) @ CL 2912016

	#RB:none
	#Tests:none
	#CodeReview: matt.schembari

	--------
	Integrated using branch //Orion/Main_to_//Orion/Dev-General of change#2912060 by Jason.Bestimt on 2016/03/16 15:32:56.

Change 2912045 on 2016/03/16 by David.Ratti

	Add support for gameplay cues retrieiving the ability or gameplay effect level of the thing that instigated them. Also added level requirement settings in the addition particle system options in gameplay cues

	#rb DanY
	#tests PIE

Change 2912030 on 2016/03/16 by Alex.Fennell

	Merging //Portal/Dev-LibCurl_update/Engine/Source/Runtime/Online/... to //Orion/Dev-General/Engine/Source/Runtime/Online/...

	support for cookies across curl easy handles in libcurl

	#TESTS: cookie support confirmed by using the http test targetting google.com

	#RB: david.nikdel
	#codereview: david.nikdel, jason.bestimt

Change 2911870 on 2016/03/16 by Laurent.Delayen

	- Added FBranchingPointNotifyPayload used in AnimNotify and AnimNotifyState notifications.
	- FBranchingPointNotifyPayload includes MontageInstance InstanceID to uniquely identify which Montage it came from.
	- New notifications are backwards compatible with old.
	- Added bIsNativeBranchingPoint flag to notify classes to force them into branching points.

	#rb martin.wilson, frank.gigliotti
	#tests Kuro VS Rampage abilities in networked PIE

Change 2911763 on 2016/03/16 by Nick.Atamas

	Prevents a re-entrancy crash caused by potentially complex thumbnail generators. In general, we should not be doing heavy lifting in the asset browser until the user has released their mouse. This is especially true when a user is clicking on the content browser tab to bring it to front for the first time. This is probably a good change regardless of the re-entrancy issue.

	#rb none
	#test Editor does not crash.
	#codereview Matt.Kuhlenschmidt

Change 2911631 on 2016/03/16 by Dmitry.Rekman

	Fix AvgPing perfcounter being occasionally NaN (FORT-20523)

	- Prevent division by zero.

	#rb none

[CL 2917701 by Andrew Grant in Main branch]
2016-03-21 21:11:39 -04:00
Matthew Griffin
27ea06992a Merging //UE4/Release-4.11 to //UE4/Main (Up to CL#2909747)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2898120 on 2016/03/07 by Chris.Babcock

	Disable NvTimerQuery on Nexus 9 before Android 6.0 to fix slow frame updates
	#jira UE-28013
	#ue4
	#android

Change 2898539 on 2016/03/08 by Matthew.Griffin

	Merging //UE4/Dev-Build to //UE4/Release-4.11

	Change 2887414 on 2016/03/01 by Ben.Marsh

		Dump all the *.crash files produced while running commandlets, to make it easier to diagnose build system crashes cooking on Mac.

Change 2898788 on 2016/03/08 by Keith.Judge

	Latest DX12.x integration from Microsoft. Brings XB1 up to PC level of functionality and improved perf.

	#jira UEPLAT-325

Change 2898836 on 2016/03/08 by Taizyd.Korambayil

	#jira UE-27990 Reimported River_Basin_02 Mesh with Adjacency Buffer

Change 2898897 on 2016/03/08 by Sean.Gribbin

	#Jira UE-26550

	Adding name to credits of Match 3

Change 2898938 on 2016/03/08 by Taizyd.Korambayil

	#jira UE-26284 Fixed Up Some Materials and BP errors

Change 2898967 on 2016/03/08 by Benjamin.Hyder

	Updating Qa_Materials map
	#jira UE-24473

Change 2899032 on 2016/03/08 by Zachary.Wilson

	Fixing broken assets in QA-LightsStationary and eliminating log errors. Fixing mispelling and player start height in QA-LightsStationary.
	#jira UE-24473

Change 2899244 on 2016/03/08 by Peter.Sauerbrei

	addition of launch images for iPad Pro
	#jira UE-24793

Change 2899335 on 2016/03/08 by Richard.Hinckley

	#jira UE-27356
	Fixing code for VR headsets so that the camera starts inside the vehicle if the user has an active HMD. Found that the C++ templates never had HMD support, so mirroring the BP templates for that functionality. Works in my testing, but a proper QA pass should be performed.

Change 2899402 on 2016/03/08 by Michael.Schoell

	Macro instance nodes now have a hard dependency to any object class or structs their pins reference.

	Expanded UK2Node_MacroInstance::HasExternalDependencies to iterate over all pins and add their struct or object's class.

	#jira UE-27795 - Split Pins on a referenced Macro Library will crash the editor on restart

Change 2899424 on 2016/03/08 by Dmitry.Rekman

	Fix CrossCompilerTool on Linux (UE-28056).

	#jira UE-28056

Change 2899445 on 2016/03/08 by Dmitry.Rekman

	Fix CrossCompilerTool invocation in debug scripts.

	#jira UE-28056

Change 2899488 on 2016/03/08 by Ryan.Vance

	#jira UE-28000
	We can't test how many views are in the view family when initializing a view. There's no guaruntee that the family is setup yet. We'll need to move this test to the calling code.

Change 2899546 on 2016/03/08 by Zachary.Wilson

	Updating QA-PostProcessing to match the 4.12 Main version of the map.
	#jira UE-24473

Change 2899553 on 2016/03/08 by Michael.Schoell

	Reinstancer will no longer queue BPs to be saved when compiling skeleton class dependencies and will no longer process all queued BPs to save when it is complete.

	#jira UE-27509 - Save on compile set to always causes a crash on compile
	#jira UE-27856 - "Always" Save on Compile does not save the Blueprint

Change 2899558 on 2016/03/08 by Benjamin.Hyder

	building Lighting for QA-Materials
	#jira UE-24473

Change 2899597 on 2016/03/08 by Chris.Babcock

	Change reporting level of audio buffer decompression type logging
	#jira UE-28058
	#ue4
	#android

Change 2899704 on 2016/03/08 by Benjamin.Hyder

	Updating Qa-Materials map
	#Jira UE-24473

Change 2899736 on 2016/03/08 by Benjamin.Hyder

	Updating TM-LPV map
	#Jira UE-24473

Change 2899810 on 2016/03/08 by Lauren.Ridge

	#jira UE-27995 UE-27987

	Final UM3 UI Tweaks, + bug fix

Change 2899876 on 2016/03/08 by Peter.Sauerbrei

[CL 2913181 by Matthew Griffin in Main branch]
2016-03-17 11:10:14 -04:00
Peter Sauerbrei
865909dbbb Copying //UE4/Dev-Mobile to Dev-Main (//UE4/Dev-Main) @2911599
#lockdown nick.penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2854295 on 2016/02/03 by Gareth.Martin@gareth.martin

	Added support for Landscape grass to use the landscape's light/shadow maps
	(original github pull request #1798 by Frugality)

Change 2875167 on 2016/02/21 by Rolando.Caloca@Home_DM

	DM - glslang

Change 2875650 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM

	DM - Common RHI changes

Change 2876429 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM

	DM - Initial rhi check-in. Tappy & SunTemple working on PC.
	#codereview Jack.Porter, Chris.Babcock, Josh.Adams

Change 2876665 on 2016/02/22 by Rolando.Caloca@rolando.caloca_T3903_DM

	DM - Split Immediate command list off RHI

Change 2881242 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream

	changes to exclude LPV shaders from Vulkan
	(reapplied with edit instead of integrate records)

Change 2881356 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream

	Static shadowing + dynamic-object CSM

Change 2881359 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream

	Mobile GPU particles

Change 2881360 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream

	Planar reflections very WIP

Change 2881363 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream

	Separate Translucency very WIP

Change 2881365 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream

	ProtoStar engine changes

Change 2881371 on 2016/02/25 by Jack.Porter@Jack.Porter_UE4_Stream

	HACK for Max Texture Samplers hardcoded to 8 on ES2
	Should be cleaned up better with UE-24419.
Change 2884295 on 2016/02/26 by Rolando.Caloca@rolando.caloca_T3903_DM

	DM - Integrate pipeline cache

Change 2887043 on 2016/02/29 by Rolando.Caloca@Home_DM

	DM - Initial CCT support

Change 2887572 on 2016/03/01 by Rolando.Caloca@rolando.caloca_T3903_DM

	DM - Empty bound shader states cache
	- Only used currently on Vulkan

Change 2889114 on 2016/03/01 by Rolando.Caloca@Home_DM

	DM - Added GRHINeedsExtraDeletionLatency from 4.11

Change 2889115 on 2016/03/01 by Rolando.Caloca@Home_DM

	DM - Remove batched elements quads (was not been used at least since UE3!)

Change 2895373 on 2016/03/04 by Rolando.Caloca@rolando.caloca_T3903_DM

	DM - Fence mgr (disabled)

Change 2898926 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM

	DM - Resource management (disabled)

Change 2899937 on 2016/03/08 by Rolando.Caloca@rolando.caloca_T3903_DM

	DM - Expand number of stencil op bits

Change 2901132 on 2016/03/09 by Rolando.Caloca@rolando.caloca_T3903_DM

	DM - Add support for more MaxSimultaneousRenderTargets

Change 2903074 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM

	DM - Support for 3d staging textures

Change 2903211 on 2016/03/10 by Jack.Porter@Jack.Porter_UE4_Stream

	Vulkan RHI stub for new SharedResourceView RHI call

Change 2904014 on 2016/03/10 by Rolando.Caloca@rolando.caloca_T3903_DM

	DM - SM4 preq

Change 2905389 on 2016/03/11 by Jack.Porter@Jack.Porter_UE4_Stream

	Android Vulkan support initial checkin

Change 2908458 on 2016/03/14 by Allan.Bentham@Dev-Mobile

	Reinstate vertex fog, fixes UE-28166

Change 2910294 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM

	DM - Use fence manager

Change 2910801 on 2016/03/15 by Rolando.Caloca@rolando.caloca_T3903_DM

	DM - Descriptor pool

[CL 2912606 by Peter Sauerbrei in Main branch]
2016-03-16 21:16:51 -04:00