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MAJOR FEATURES + CHANGES
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Change 2837601 on 2016/01/20 by Thomas.Sarkanen
Sequencer: Exposed bool, byte, event, fade, float, slomo, and visibility section keys in context menu
Change 2840895 on 2016/01/23 by Thomas.Sarkanen
Sequencer: Moved key proxy handling from section into key area; added support for grouped keys; exposed color properties in context menu.
Change 2901092 on 2016/03/09 by Thomas.Sarkanen
Sequencer: Fixed ensure() and crash when exiting PIE & then playing back in editor
Made sure that instances that are playing that have active montages can re-connect to a playing montage if it is already active. We dont stop/start preview/non-
preview playback when switching modes right now so I've just made the system robust to the switch when playing back animation.
Ensured that instances are kept up to date by hooking into EndPlayMapDelegate. This fires slightly later than OnEndPIE, so it allows us to pick up when instances
have been deleted from the world. OnEndPIE is fired before the worlds are shutdown so instances can still be bound to valid (but nearly dead) actors at this point.
#jira UE-27898
#jira UE-27899
Change 2901159 on 2016/03/09 by Chris.Bunner
Allow EXR frames from SaveHighResScreenshot to be uncompressed (r.SaveUncompressedEXRFrames).
Change 2903123 on 2016/03/10 by Max.Chen
Sequencer: Add snapping for the in/out range.
Change 2903126 on 2016/03/10 by Max.Chen
Sequencer: Fix split and trim for cinematic shot sections so that the start offset value is set.
Change 2903132 on 2016/03/10 by Max.Chen
Sequencer: Create camera here and set it as the current camera cut.
Change 2903138 on 2016/03/10 by Max.Chen
Sequencer: Improve mechanism for adding objects to Sequencer. Hold down shift while dragging from content browser to add as a spawnable. Hold down ctrl while
dragging from content browser to add as a possessable.
Change 2903143 on 2016/03/10 by Max.Chen
Sequencer: Add 4k to movie capture dialog.
#jira UE-28147
Change 2903157 on 2016/03/10 by Max.Chen
Sequencer: Pop out of locked camera when popping out of the sequence.
#jira UE-27662
Change 2908097 on 2016/03/14 by Andrew.Rodham
Sequencer: Added default viewport type onto the viewport types menu
- The activation command for a given viewport type no longer toggles it if it's already active, it will just do nothing.
- Switching back to the default viewport type can be achieved with SHIFT+D
Change 2911869 on 2016/03/16 by Max.Preussner
Editor: Caching device proxy manager, so the UI doesn't constantly poll for the TargetDeviceServices module
Change 2917943 on 2016/03/22 by Thomas.Sarkanen
Sequence Recording: Added "Record New Sequence From Current Player" to sub-sequence track menu
This option is only available in PIE. When selected it primes a new seciton for recording against the pawn that is currently being controlled by the player.
Change 2917946 on 2016/03/22 by Max.Chen
Sequencer: Automatically add and attach a cine camera when dropping a crane or rail.
Change 2917954 on 2016/03/22 by Thomas.Sarkanen
Fix anim dynamics going crazy on time skips
Added new API to FAnimNode_Base: NeedsDynamicReset and ResetDynamics.
This allows nodes that subscribe to this interface to be reset on teleport/time skips.
Call through to ResetDynamics on zero timestep (ie. skips) in the preview path in Sequencer.
Change 2917961 on 2016/03/22 by Frank.Fella
Sequencer - Sequencer - Update the color track code to match the behavior in matinee, also remove empty light color tracks from the sequence, and add a missing
particle parameter track.
Change 2917984 on 2016/03/22 by Max.Chen
Sequencer: Fix crash on deleting object binding nodes multiple times.
Change 2917986 on 2016/03/22 by Max.Chen
Sequencer: Fix if adding multiple camera cuts at the same time with the same duration as an existing camera cut. The camera is replaced in this case.
Change 2917994 on 2016/03/22 by Jeff.Farris
Support for scene depth picker. Used for focus depth sampling in cine cams.
Change 2918003 on 2016/03/22 by Max.Chen
Sequencer - Fix selection issues related to keying an undo by moving the selection clear on rebuild to after the tree selection state has been cached by path.
Change 2920371 on 2016/03/23 by Max.Preussner
UnrealEd: Added a file import path that doesn't load the entire file into memory prior to importing
UFactory::StaticImport will now call FactoryCreateFile for both text and binary files. The default implementation will load the file into a buffer/string and call
FactoryCreateBinary/FactoryCreateText to preserve legacy behavior. New factories may override FactoryCreateFile to perform their own file processing instead.
Change 2923359 on 2016/03/25 by Max.Preussner
UnrealEd: Refactored out StaticImportObject code into ImportObject
Change 2924887 on 2016/03/28 by Jeff.Farris
Sequencer: Camera Anim and Camera Shake tracks now support PostProcess changes in the CameraAnim
Change 2927283 on 2016/03/30 by Max.Chen
Sequencer: Fix crash resetting default in audio track in sequencer. Fix audio track rename when adding another audio.
#jira UE-28836, UE-28859
Change 2928290 on 2016/03/30 by Max.Preussner
ContentBrowser: Disabling 'Show in Explorer' context menu option for newly created/unsaved asset(s)
Change 2928480 on 2016/03/30 by Max.Preussner
AssetTools: Added built-in type category for Media assets
Change 2928498 on 2016/03/30 by Max.Preussner
AssetTools: Sorting asset type categories alphabetically
Change 2932326 on 2016/04/04 by Frank.Fella
Sequencer - Add "paste from matinee" support for audio tracks, and add volume support to audio sections in sequencer.
Change 2933917 on 2016/04/05 by Max.Preussner
Core: Added microseconds support to FTimespan
Change 2933920 on 2016/04/05 by Max.Preussner
Sockets: Simplified socket timeout assignments
Change 2935434 on 2016/04/06 by Max.Chen
Sequencer: Deselect possessable before converting it to a spawnable and deleting it. Also, make sure the newly converted spawnables are selected. This fixes a bug
where the transform gizmo remains after adding a spawnable.
Also, consolidate code for adding possessables to sequencer so that the newly added possessable node will be selected in the widget tree.
#jira UE-28215
Change 2935590 on 2016/04/06 by Jeff.Farris
Made crane rig preview mesh at the tip move as expected and appear in a reasonable place.
Change 2936082 on 2016/04/07 by Max.Chen
Sequencer: Attach should use default attach component of the actor if it exists. This fixes a bug where trying to attach to a camera crane rig attaches to the
proper component.
Change 2936118 on 2016/04/07 by Max.Chen
Sequencer: Adding crane/rail with shift now adds the crane/rig as a spawnable and the attached cine camera as a spawnable. An attach track is created for the cine
camera spawnable.
#jira UE-28308
Change 2937226 on 2016/04/07 by Max.Chen
Sequencer: Add invalidation when levels are added or removed.This fixes a bug were if you have a level sequence open and then add a sublevel that the level
sequence operates on, it correctly updates the actors from the new sub level.
#jira UE-27595
Change 2937263 on 2016/04/07 by Frank.Fella
Sequencer - Changed the matinee to sequencer conversion tools so that curve keys set to "clamped auto" import as user tangents since we don't support clamped auto
in sequencer.
Change 2937273 on 2016/04/07 by Max.Chen
Sequencer: No longer experimental/betal and now enabled by default.
#jira UETOOl-625
Change 2937694 on 2016/04/08 by Max.Chen
Curve Editor: Separate out input and output snapping.
#jira UE-27209
Change 2937852 on 2016/04/08 by Andrew.Rodham
Sequencer: Spawnables no longer use generated classes
- Spawnables now store a template actor instance, rather than a generated class
- All relevant code has been converted to use this new approach
- Spawnable defaults are now harvested directly from any spawned instances when the movie scene is saved, or when the object is de-spawned. We only do this for
spawnables *in the currently active sequence instance*. This approach ensures that instance components and other properties persist.
- Currently we don't mark the package as dirty when the defaults are changed. This needs to be addressed.
- Some fixes have been made to AActor and Actor Iterators to ensure that actors not contained within a level do not crash.
- Spawning optimisations to follow
Change 2937956 on 2016/04/08 by Max.Preussner
Sequencer: Added selection range commands to general toolbar menu
Change 2937981 on 2016/04/08 by Max.Preussner
Sequencer: Refactored GetKeyHandles to take a time range for filtering keys
Change 2938007 on 2016/04/08 by Max.Preussner
Sequencer: Implemented selection range key selection
Change 2938184 on 2016/04/08 by Max.Chen
Sequencer: Find in Content Browser is now in the top level menubar.
#jira UE-21598
Change 2938665 on 2016/04/08 by Frank.Fella
UMG - Add support for material animation.
Change 2939048 on 2016/04/10 by Max.Chen
CineCamera: Change current position on rail to normalize position.
Change 2939067 on 2016/04/10 by Max.Chen
Sequencer: Add paste color from matinee
Change 2939587 on 2016/04/11 by Andrew.Rodham
Sequencer: Fixes to spawnable rework
- Removed commented out code.
- Fixed particle system components not disabling auto activate.
- Instance Components are now correctly registered on spawn.
- Removed ability to set the editable flag on actors in favor of a delegate assigned to SActorDetails to disable property editing on actors spawned from outside
of the currently focused sequence.
Change 2939666 on 2016/04/11 by Andrew.Rodham
Sequencer: Fixed active sequence ID not being set on creation
Change 2940663 on 2016/04/12 by Andrew.Rodham
Sequencer: Spawnable object templates now always have the RF_ArchetypeObject flag
#jira UE-29337, UE-29339
Change 2940742 on 2016/04/12 by Thomas.Sarkanen
Improvements to sequence recording API
Sequence recording is now more extensible.
Moved the majority of recorders into a seperate module.
Cleaned up recorder API, removed bRecord that was only really used once.
Added factory class as a modular feature that allows users to register and implement their own recorders.
Recorders can supply their own settings classes. These are incorporated into the UI via a details customization so they appear to be seamlessly integrated.
Exposed components to record as an advanced setting. Users can use this to gate the components and actors that are recorded.
#jira UE-28850 - Update sequence recording API for better extensibility
Change 2940828 on 2016/04/12 by Max.Chen
Level Editor: Clear the camera preview if the level viewport is locked to the same camera.
#jira UE-27489
Change 2941090 on 2016/04/12 by Frank.Fella
Sequencer - Fix inconsistencies with the level visibility track.
+ Add an option to update a track instance when it stops playing due to it's parent movie scene being deactivated as a sub-scene.
+ Reset level visibility state when the section ends, or when it's parent subsection ends.
Change 2941427 on 2016/04/12 by Andrew.Rodham
Sequencer: Fixes for recorded dynamic components
- Dynamic components are now named uniquely within their owner actor, and are no longer re-bound to new object tracks when detached/re-attached
- New dynamic components are created every time a new component is detected on an actor, regardless of whether it was once attached before. This affords
recording externally managed components from a component pool.
- Section recorders for components that are no longer attached to the actor are now disabled correctly.
Change 2941760 on 2016/04/12 by Max.Preussner
Editor: Setting up correct material expresions when creating material from normal map texture
Change 2941819 on 2016/04/13 by Max.Chen
Sequencer: Fire named events in all sublevels.
#jira UE-28843
Change 2942052 on 2016/04/13 by Andrew.Rodham
Sequencer: Fixed not being able to add dynamic material parameter tracks to spawnables when the object is not spawned
#jira UE-24287
Change 2942223 on 2016/04/13 by Max.Preussner
Editor: Using built-in function to assign sampler format
Change 2942833 on 2016/04/13 by Max.Chen
Sequencer: More copy matinee helpers.
- Make some sections infinite.
- Fix FindPossessableObjectId
- Expose FindGroupByName
Change 2942944 on 2016/04/13 by Max.Chen
Sequencer: Fix anim copy so that it doesn't create an animation clip longer than the next clip's start position.
Change 2943313 on 2016/04/14 by Max.Chen
Sequencer: Initial matinee to level sequence asset converter. Right click on a matinee actor in the level and choose "Convert to Level Sequence"
Current supports:
- movement tracks
- generic property tracks
- particle tracks
- anim control tracks
- event tracks
- audio tracks
- visibility track
- director track (fade, slomo, camera cuts)
Possible todos:
- Relative scale3D
- Option to create spawnables instead of possessables
- Create shots per director track camera cut instead of a direct translation to the camera cut track
#jira UETOOL-467
Change 2943596 on 2016/04/14 by Andrew.Rodham
Editor: Fixed placement mode scrollbar visibility not working for custom content
#jira UE-27191
Change 2943651 on 2016/04/14 by Max.Chen
Sequencer: Invalidate the audio waveform when the source changes.
#jira UE-29394
Change 2943674 on 2016/04/14 by Max.Chen
Sequencer: Store/restore playback state when rebuilding.
#jira UE-29452
Change 2943993 on 2016/04/14 by Max.Chen
Sequencer: Convert slot name from matinee to level sequence.
Change 2944156 on 2016/04/14 by Frank.Fella
Sequencer - Fix undo when moving items into folders, and when deleting folder.
#jira UE-27368
Change 2944227 on 2016/04/14 by Max.Chen
Sequencer: Show curves in the curve editor if one of the parent nodes is selected. For example, if Location is selected, show Location.X, Location.Y, and
Location.Z
Change 2945057 on 2016/04/15 by Andrew.Rodham
Editor: Fixed placement mode scrollbar visibility not working for custom content
#jira UE-27191
#lockdown nick.penwarden
[CL 2945551 by Max Chen in Main branch]
The majority of asset reimport machinery is now held within UAssetImportData and FAssetImportInfo. This change allows us to remove the CachedAssetsBySourceFileName map from FAssetRegistry that was previously added to support auto reimport for 4.7.
The functionality of CachedAssetsBySourceFileName has been wrapped up in FAssetSourceFilenameCache, which sits on top of the asset registry in the editor.
This unification allows us to also consistently store the file timestamps and MD5 hashes of imported files. This subsequently allows auto-reimports to be ignored where a source content file has not actually changed (its MD5 is the same).
This addresses UETOOL-365 - Rework AssetRegistry changes to support auto-reimport
[CL 2567286 by Andrew Rodham in Main branch]
- Default value is 100 instead of 0 to allow other factories to have both higher or lower priority than the default.
- Sorting is highest to lowest so factories with higher priority values go first.
Use ImportPriority to sort reimporting factories.
Merging changes 2382076 and 2382171 from Fortnite branch.
[CL 2387238 by Fred Kimberley in Main branch]