Commit Graph

113 Commits

Author SHA1 Message Date
cosmin sulea
dcb5f1872c UE-77599 - [CrashReporter] UE4Editor-IOSTargetPlatform!FDeviceQueryTask::Run() [IOSDeviceHelperWindows.cpp:85]
#jira UE-77599
#rb Jack.Porter
#lockdown Cristina.Riveron

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: cosmin.sulea
#ROBOMERGE-SOURCE: CL 8124505 in //UE4/Release-4.23/... via CL 8124506
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v401-8057353)

[CL 8165683 by cosmin sulea in Dev-Build branch]
2019-08-21 10:14:35 -04:00
cosmin sulea
784f10208b UE-77599 - [CrashReporter] UE4Editor-IOSTargetPlatform!FDeviceQueryTask::Run() [IOSDeviceHelperWindows.cpp:85]
#jira UE-77599
#rb Jack.Porter
#lockdown Cristina.Riveron

#ROBOMERGE-SOURCE: CL 8124505 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v401-8057353)

[CL 8124506 by cosmin sulea in Main branch]
2019-08-20 09:22:30 -04:00
cosmin sulea
47760b7f61 UE-78426 - Rare sudden crashed in editor after launching
#jira UE-78426
#rb Jack.Porter
#lockdown Cristina.Riveron

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: cosmin.sulea
#ROBOMERGE-SOURCE: CL 8089587 in //UE4/Release-4.23/... via CL 8089601
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v401-8057353)

[CL 8110474 by cosmin sulea in Dev-Build branch]
2019-08-17 02:26:44 -04:00
cosmin sulea
df2eb546e2 UE-78426 - Rare sudden crashed in editor after launching
#jira UE-78426
#rb Jack.Porter
#lockdown Cristina.Riveron

#ROBOMERGE-SOURCE: CL 8089587 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v401-8057353)

[CL 8089601 by cosmin sulea in Main branch]
2019-08-16 07:04:12 -04:00
josh adams
ec100b6e76 - Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
- Changed each platform's GetTargetPlatform[s] function
#rb none
#jira UE-78692
[FYI] bob.tellez

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 7952099 via CL 7954770 via CL 7954968
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v399-8035122)

[CL 8037950 by josh adams in Dev-Build branch]
2019-08-14 12:53:10 -04:00
josh adams
3d282bf6e7 - Added early check before creating a TargetPlatform object if the PlatformInfo will be found (check a static function to see if it's usable before making it)
- Changed each platform's GetTargetPlatform[s] function
#rb none
#jira UE-78692
[FYI] bob.tellez


#ROBOMERGE-SOURCE: CL 7952099 via CL 7954770
#ROBOMERGE-BOT: (v393-7951996)

[CL 7954968 by josh adams in Main branch]
2019-08-12 18:12:07 -04:00
Ben Marsh
beb4519169 Rename EBuildConfigurations::Type to EBuildConfiguration.
#rb none

[CL 7937697 by Ben Marsh in Dev-Build branch]
2019-08-09 17:35:36 -04:00
Ben Marsh
78e5da3eab Rename EBuildTargets::Type to EBuildTargetType, and add missing entries for server and program targets. Also replace usages of PlatformInfo::EPlatformType with EBuildTargetType.
#rb none
#rnx

[CL 7937405 by Ben Marsh in Dev-Build branch]
2019-08-09 16:46:25 -04:00
ethan geller
b82b8aa4f2 [FYI] hongyi.yu, aaron.mcleran
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 7674538 via CL 7680304 via CL 7680413
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v388-7785529)

[CL 7805654 by ethan geller in Dev-Build branch]
2019-08-06 12:31:04 -04:00
ethan geller
13d186f8b3 [FYI] hongyi.yu, aaron.mcleran
#ROBOMERGE-SOURCE: CL 7674538 via CL 7680304
#ROBOMERGE-BOT: (v382-7680231)

[CL 7680413 by ethan geller in Main branch]
2019-08-01 06:46:29 -04:00
cosmin sulea
6bc3964b87 UE-73418 - DevelopmentServerLauncher.exe loops whenever the editor is open even if no iOS devices are connected
#jira UE-73418
#rb Jack.Porter

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: cosmin.sulea
#ROBOMERGE-SOURCE: CL 7318570 in //UE4/Release-4.23/... via CL 7318571
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v371-7306989)

[CL 7364315 by cosmin sulea in Dev-Build branch]
2019-07-17 02:50:16 -04:00
cosmin sulea
62115adeeb UE-73418 - DevelopmentServerLauncher.exe loops whenever the editor is open even if no iOS devices are connected
#jira UE-73418
#rb Jack.Porter

#ROBOMERGE-SOURCE: CL 7318570 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)

[CL 7318571 by cosmin sulea in Main branch]
2019-07-16 05:47:47 -04:00
marc audy
bcaf575e3a #rb aaron.mcleran
[FYI] rob.gay aaron.mcleran maxwell.hayes phil.popp
[FYI] Ethan.Geller

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 7095880 via CL 7106842 via CL 7106847
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689)

[CL 7132230 by marc audy in Dev-Build branch]
2019-06-21 03:19:28 -04:00
marc audy
a98d95f9ef #rb aaron.mcleran
[FYI] rob.gay aaron.mcleran maxwell.hayes phil.popp
[FYI] Ethan.Geller


#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: ethan.geller
#ROBOMERGE-SOURCE: CL 7095880 via CL 7106842
#ROBOMERGE-BOT: (v367-6836689)

[CL 7106847 by marc audy in Main branch]
2019-06-20 13:28:39 -04:00
ben marsh
11f022162f Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) [at] 6944469
#rb none
#rnx

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 6944849 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689)

[CL 7089689 by ben marsh in Dev-Build branch]
2019-06-19 08:52:32 -04:00
Rolando Caloca
aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
ben marsh
b29774f4df Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main)
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ryan.gerleve
#ROBOMERGE-SOURCE: CL 6843774 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v366-6836689)

[CL 6910469 by ben marsh in Dev-Build branch]
2019-06-10 08:37:30 -04:00
Ryan Gerleve
550ee54fef Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 6843774 by Ryan Gerleve in Main branch]
2019-06-04 22:25:03 -04:00
hongyi yu
81db12b9e8 Added support for per-platform mapping from chunkid to pakchunk index. Part 1
- This feature allows different chunk layout on different platforms.
- Most mapping work is done in AssetRegistryGenerator.
- Terminology of ChunkID and Pakchunk Index are now separated and they are no longer the same if chunk id to pakchunk index mapping is defined.  The ChunkIDs in FAssetData is not renamed to keep consistency, but it actually is pakchunk index.  FAssetData.ChunkIDs is used for ChunkInstall.
- Chunks with encryption key guid or unique assetregistry name are not allowed to be mapped.  There are code to filter out those chunks and log errors while initializing mapping
- CheckChunkAssetsAreNotInChild() and ResolveChunkDependencyGraph() is skipped when making build for XboxOne and PS4, since they are not needed.  If for some reason, we need chunk dependency on console builds, we need to implement per-platform dependency graph, since now we support different chunk layout on different platforms.
- Disabled a few pak file overide rules for console builds, since they should only be applied to builds with Kairos chunk layout.

#test A preflight was kicked and tested on PS4 and XboxOne.  No new issue was found.
#rb Daniel.Lamb

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: hongyi.yu
#ROBOMERGE-SOURCE: CL 5470414 via CL 5474050 via CL 5474308
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5505867 by hongyi yu in Dev-Networking branch]
2019-03-22 17:02:07 -04:00
hongyi yu
bfdffced60 Added support for per-platform mapping from chunkid to pakchunk index. Part 1
- This feature allows different chunk layout on different platforms.
- Most mapping work is done in AssetRegistryGenerator.
- Terminology of ChunkID and Pakchunk Index are now separated and they are no longer the same if chunk id to pakchunk index mapping is defined.  The ChunkIDs in FAssetData is not renamed to keep consistency, but it actually is pakchunk index.  FAssetData.ChunkIDs is used for ChunkInstall.
- Chunks with encryption key guid or unique assetregistry name are not allowed to be mapped.  There are code to filter out those chunks and log errors while initializing mapping
- CheckChunkAssetsAreNotInChild() and ResolveChunkDependencyGraph() is skipped when making build for XboxOne and PS4, since they are not needed.  If for some reason, we need chunk dependency on console builds, we need to implement per-platform dependency graph, since now we support different chunk layout on different platforms.
- Disabled a few pak file overide rules for console builds, since they should only be applied to builds with Kairos chunk layout.

#test A preflight was kicked and tested on PS4 and XboxOne.  No new issue was found.
#rb Daniel.Lamb

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: hongyi.yu
#ROBOMERGE-SOURCE: CL 5470414 via CL 5474050 via CL 5474308
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5505792 by hongyi yu in Dev-Build branch]
2019-03-22 17:01:45 -04:00
hongyi yu
6e46797857 Added support for per-platform mapping from chunkid to pakchunk index. Part 1
- This feature allows different chunk layout on different platforms.
- Most mapping work is done in AssetRegistryGenerator.
- Terminology of ChunkID and Pakchunk Index are now separated and they are no longer the same if chunk id to pakchunk index mapping is defined.  The ChunkIDs in FAssetData is not renamed to keep consistency, but it actually is pakchunk index.  FAssetData.ChunkIDs is used for ChunkInstall.
- Chunks with encryption key guid or unique assetregistry name are not allowed to be mapped.  There are code to filter out those chunks and log errors while initializing mapping
- CheckChunkAssetsAreNotInChild() and ResolveChunkDependencyGraph() is skipped when making build for XboxOne and PS4, since they are not needed.  If for some reason, we need chunk dependency on console builds, we need to implement per-platform dependency graph, since now we support different chunk layout on different platforms.
- Disabled a few pak file overide rules for console builds, since they should only be applied to builds with Kairos chunk layout.

#test A preflight was kicked and tested on PS4 and XboxOne.  No new issue was found.
#rb Daniel.Lamb


#ROBOMERGE-SOURCE: CL 5470414 via CL 5474050

[CL 5474308 by hongyi yu in Main branch]
2019-03-20 13:11:58 -04:00
Ben Marsh
07e535411b Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 5435186 by Ben Marsh in Dev-Build branch]
2019-03-18 16:38:36 -04:00
peter sauerbrei
e68ce50723 disable XGE shader compiling for IOS
#jira UE-33401
#rb john.mauney

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: peter.sauerbrei
#ROBOMERGE-SOURCE: CL 5340798 in //UE4/Release-4.22/... via CL 5340840
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5401373 by peter sauerbrei in Dev-Networking branch]
2019-03-14 17:01:27 -04:00
peter sauerbrei
2b8158239f disable XGE shader compiling for IOS
#jira UE-33401
#rb john.mauney

#ROBOMERGE-SOURCE: CL 5340798 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5340840 by peter sauerbrei in Main branch]
2019-03-07 15:36:00 -05:00
cosmin sulea
d7bdf6d74f UE-70653 - Edit hangs for a few seconds when entering iOS commands in device output log
#jira UE-70653
#rb Jack.Porter

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: cosmin.sulea
#ROBOMERGE-SOURCE: CL 5238340 in //UE4/Release-4.22/... via CL 5238343
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 5255111 by cosmin sulea in Dev-Networking branch]
2019-02-28 18:17:39 -05:00