Commit Graph

21 Commits

Author SHA1 Message Date
Marc Audy
b8d61c189f Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) @ 2944217
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2899855 on 2016/03/08 by Marc.Audy

	Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 2899785

Change 2926689 on 2016/03/29 by Jeff.Farris

	AAIController::SetFocus() will now implicitly clear any location focus at the same priority.

	UE-27975

	#rb john.abercrombie

Change 2926690 on 2016/03/29 by Jeff.Farris

	Using wildcard operator with the "KismetEvent" or "ke" console commands will now only trigger the event on objects in the world in which it was triggered. Prevents badness with running events on things like CDOs and editor actors. (UE-23106)

Change 2926691 on 2016/03/29 by mason.seay

	Content for testing collision on scaled components

Change 2926692 on 2016/03/29 by Jeff.Farris

	- FixupDeltaSeconds now considers time dilation when clamping.
	- Acceptable range for time dilation values is now a config parameter on WorldSettings
	- Acceptable range for undilated frame times is now a config parameter on WorldSettings

	(UE-27815)

	#rb marc.audy

Change 2926711 on 2016/03/29 by Ori.Cohen

	Fix constraint rendering when scaling a cosntraint actor

	#JIRA UE-28691, UE-28700
	#rb Lina.Halper

Change 2926745 on 2016/03/29 by Lukasz.Furman

	navigation filters can now be instantiated per querier - usually AI agent
	required for FORT-21372

Change 2926789 on 2016/03/29 by Ori.Cohen

	Downgrade check to ensure for 2d physics during a hard shutdown

	#rb Michael.Noland

Change 2926859 on 2016/03/29 by Ori.Cohen

	Fix red herring warnings of not locking physx scenes during hard shutdown.

	#JIRA UE-28747
	#rb Michael.Noland

Change 2927444 on 2016/03/30 by Thomas.Sarkanen

	Fixed Blueprint compiler errors when resetting timer handles

	Added basic support for 64-bit int/uint terms to Blueprint. This allows the use of opaque 64-bit integer types inside of BlueprintType structs, it in no way means that 64-bit ints are fully supported in Blueprint.
	Corrected a left-over formatting oversight when converting a FTimerHandle to a string.
	Added new by-ref "Clear and Invalidate Timer by Handle" function to Blueprint system library & deprecated old version.

	#rb Maciej.Mroz (and a few others!)
	#jira UE-28833 - Unresolved compiler error for B_Pickups blueprint in Fortnite

Change 2927520 on 2016/03/30 by Jurre.deBaare

	Should not allow skeletal mesh components mobility to be set to static, but detach instead

	#fix Added CanHaveStaticMobility to SceneComponent class, and check this when trying to propogate Static mobility to parent component
	#jira UE-26364

Change 2927533 on 2016/03/30 by Jurre.deBaare

	Static Mesh Merge tool: when merging from multiple blueprints, fails to combine same materials
	#fix Material index remapping was part of if-clause where it shouldn't be
	#jira UE-23827

	Static Mesh Merge tool, failed to combine physics data if using complex
	#fix Required copying the SectionInfoMap from source static meshes

	HLOD/MergeActor - Vertex Colours are not correctly propagated to negatively scaled meshes
	#fix had to re-order function calls
	#jira UE-28316

	#rb James.Golding

Change 2927535 on 2016/03/30 by Ori.Cohen

	Make sub-stepping run on game thread

	#JIRA UE-24011
	#rb Gil.Gribb

Change 2927537 on 2016/03/30 by Jurre.deBaare

	Warning message when HLOD mesh > 65536 vertices

	#jira UE-22365
	#fix added messages when building proxy mesh

Change 2927691 on 2016/03/30 by Jeff.Farris

	Fixed potential PlayerState leak (UE-22700)

Change 2927692 on 2016/03/30 by Lina.Halper

	Allow it to select any name they want other than just restrict to what we have.

	- I think it may not be the best solution but with current widget built, you can't even clear name, which is problem.

	- Other solution is to add "Clear" as a name, and when that gets entered, we just clear it, but then the X button is odd and no purpose being there.

	- I think we should just allow them to choose if they don't like it but with suggestions.

	#rb: Ori.Cohen
	#jira UE-27786
	#code review: Benn.Gallagher

Change 2927853 on 2016/03/30 by Lina.Halper

[CL 2944273 by Marc Audy in Main branch]
2016-04-14 16:25:11 -04:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Kimio Yasuda
462e4a4e19 #loc UE4DocJpn Reflected changes against INTSourceChangelist:2620071
[CL 2636446 by Kimio Yasuda in Main branch]
2015-07-28 22:02:38 -04:00
Sungjin Hong
19e4c4b349 #loc UE4DocKOR
[CL 2623003 by Sungjin Hong in Main branch]
2015-07-16 04:14:49 -04:00
Matthew Clark
b2278901d6 #UE4doc #docs:
Added Engine Version field
Changed Home link to point to the overview for the tutorial
Changed font settings for multiple terms

[CL 2620071 by Matthew Clark in Main branch]
2015-07-14 10:13:14 -04:00
Jian Zhang
979816f5f3 #loc UE4DocCHN
[CL 2601820 by Jian Zhang in Main branch]
2015-06-26 02:11:19 -04:00
Sungjin Hong
e1edc1950e #loc UE4DocKOR
[CL 2578274 by Sungjin Hong in Main branch]
2015-06-05 05:41:49 -04:00
Michiru Niwa
218f54a290 Updated file against INT#2573946
[CL 2576784 by Michiru Niwa in Main branch]
2015-06-04 05:36:33 -04:00
Anthony Zalar
09579b19a8 #UE4doc #docs: changed UPROPERTY to UPROPERTY(EditAnywhere). This way, the user can make the needed changes in the details panel. Changes had to be implemented across all pages to match the updated code section. Tutorial up to date with 4.8
[CL 2573946 by Anthony Zalar in Main branch]
2015-06-02 11:36:36 -04:00
Sungjin Hong
c6d030d4d6 #loc UE4DocKOR
[CL 2546991 by Sungjin Hong in Main branch]
2015-05-12 06:43:12 -04:00
Michiru Niwa
8c65508d3d Updated file against INT#2543301
[CL 2545150 by Michiru Niwa in Main branch]
2015-05-11 05:30:32 -04:00
Richard Hinckley
11bf256f36 Fixing filenames in C++ Tutorials to meet new style guidelines.
[CL 2543301 by Richard Hinckley in Main branch]
2015-05-08 14:14:31 -04:00
Sungjin Hong
d49a468537 #loc UE4DocKOR
[CL 2511484 by Sungjin Hong in Main branch]
2015-04-14 06:58:34 -04:00
Michiru Niwa
863d3ad8aa Outdated file update against INT#2510275
[CL 2511299 by Michiru Niwa in Main branch]
2015-04-14 02:28:21 -04:00
Steve Hardister
28f9cd7f71 #UE4doc #docs: Changed "MyActor.h" to "MyPawn.h" to correctly correspond with tutorial
[CL 2510275 by Steve Hardister in Main branch]
2015-04-13 09:38:11 -04:00
Sungjin Hong
42e7d47e53 #loc UE4DocKOR
[CL 2503686 by Sungjin Hong in Main branch]
2015-04-07 06:56:56 -04:00
Michiru Niwa
ad4acdc102 Outdated file update against ITN#2502586
[CL 2503446 by Michiru Niwa in Main branch]
2015-04-06 23:43:20 -04:00
Richard Hinckley
f518935d56 Fixed some missing code at the bottom of a C++ Tutorial page.
[CL 2502586 by Richard Hinckley in Main branch]
2015-04-06 08:55:40 -04:00
Michiru Niwa
0d80a9751d Translation update against INT#2489335
[CL 2500759 by Michiru Niwa in Main branch]
2015-04-02 23:52:40 -04:00
Richard Hinckley
d00b04dd43 Final "On Your Own!" pages.
[CL 2489335 by Richard Hinckley in Main branch]
2015-03-24 10:51:02 -04:00
Ben Marsh
49831a5631 Include documentation source in repository.
[CL 2489162 by Ben Marsh in Main branch]
2015-03-24 08:35:52 -04:00