Automatically skip pannels with too many problematic triangles in order to avoid hangs and log spam afterward.
#preflight none
#preflight 62f28a77461e862154ff18d7
[CL 21291097 by Johan Duparc in ue5-main branch]
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira
#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf
[CL 21181076 by Bryan sefcik in ue5-main branch]
Add a Cloth import extension that support the ChaosClothAsset and can import them
#rb JeanLuc.Corenthin
#jira UE-153775, UE-153756
#preflight 628e2d137c4853ab911d85b3
[CL 20363608 by Johan Duparc in ue5-main branch]
rules of thumb:
- Actor transforms are in doubles
- mesh internal data are in floats, except UVs that are in doubles
- compiled 3dsmax, archicad, navisworks, revit, rhino, sketchup, solidworks
#jira UETOOL-5070
#preflight 623f2ee47d49f37dfd3d599b
#rb Benoit.Deschenes
[CL 19533189 by Johan Duparc in ue5-main branch]
The EDatasmithMasterMaterialType::Emissive value was not added at the end of the enum, this caused the rest of the underlying values to shift in the enum, breaking existing .udatasmith file. To fix this, the "Emissive" value was moved to the end of the enum.
#jira UE-141684
#rb emil.kirichev
#preflight 6201907ce85c7a08bbc54f1c
#lockdown JeanMichel.Dignard
#ROBOMERGE-AUTHOR: benoit.deschenes
#ROBOMERGE-SOURCE: CL 18903268 in //UE5/Release-5.0/... via CL 18903336 via CL 18903535
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v912-18901109)
[CL 18903590 by benoit deschenes in ue5-main branch]