Fixed issue that prevented deleted objects from being restored on Revert All
As a collateral, fixed issue that caused not saving deleted files during Delete workflow to result in errors after sync
As a collateral, fixed issue that caused added and saved files to disappear after Sync Latest
#rb wouter.burgers, stuart.hill
[FYI] brooke.hubert, manuel.lang
#preflight 63ed15e5c9692d7c04ea4188
[CL 24251962 by marco anastasi in ue5-main branch]
Tricky bit is to ensure that we're backwards compatible for projects with SourceControlSettings saved on disk/cloud that reference 'Skein' now use 'Unreal Revision Control' instead.
#preflight 63ea2830923476b686c42d22
[CL 24174383 by wouter burgers in ue5-main branch]
A scoped class is added to retain and restore all camera views which is used when we reload or sync packages.
#preflight 63d2766de55deff624ed1b5a
[CL 23867883 by stuart hill in ue5-main branch]
* Sync Latest no longer listing and reloading all packages when the source control provider provides a sync preview functionality. When a Sync Preview is available, Sync Latest unloads only the files that are going to be overwritten by the sync operation, and then reloads them and the world
* Refactored Revert All operation to improve performance
* Revert All no longer lists and reloads all packages when the source control provider provides a sync preview functionality. Instead it unloads only the files that may be overwritten by the revert operation (i.e. submittable files), and then reloads them and the world
* Replaced RevertAndReloadAllPackages with RevertAndReloadWorld, no longer listing and reloading all packages (see https://p4-swarm.epicgames.net/reviews/23244245/)
This review is a combination of the two archived reviews https://p4-swarm.epicgames.net/reviews/23736137 and https://p4-swarm.epicgames.net/reviews/23736282
#rb wouter.burgers, stuart.hill, brooke.hubert, francis.hurteau
#preflight 63c9c7786a00f3cc8ead6779
[CL 23796067 by marco anastasi in ue5-main branch]
Fixed 'Cannot revert umaps with Skein' by reloading all assets when attempting to revert a map
Implemented 'Revert All' button
#rb patrick.enfedaque, wouter.burgers, stuart.hill, manuel.lang
[FYI] francis.hurteau, brooke.hubert
#preflight 6388f51d4c3ce8ae5dbfb18f
#preflight 639340545c5308d18c28b967
[CL 23475314 by marco anastasi in ue5-main branch]
Update the default set of revision control icons
Create FRevisionControlStyleManager to manage the currently active revision control style and add a default style that is used by all providers
#rb lauren.barnes, brooke.hubert
#preflight 639364ee67018b14b5fb9891
[CL 23466976 by aditya ravichandran in ue5-main branch]
#rb Per.Larsson
#rnx
#preflight
- Added a FStringView and FString&& versions of the constructor so we should be covered for all use cases.
[CL 23232563 by paul chipchase in ue5-main branch]
Tested compiling fortnite, unrealeditor, lyra, qagame with non-unity/pch
#preflight 63635997876630122adeab9f
#rb none
[CL 22958990 by henrik karlsson in ue5-main branch]
- Added function to the source control file status monitor to easily set the exact list of file to monitor efficiently
Fixed the source control changelist not monitoring all the files in view.
#rb Aditya.Ravichandran
#preflight 6362b9bf1a32af63a8f5b719
[CL 22937889 by patrick laflamme in ue5-main branch]
This is a temporary stop gap until a better fix can be put in for the offending assets in a future release, and it is not intended for assets to dirty off the main thread.
#rnx
#rb Brooke.Hubert
#jira UE-168825 - Crash opening skeletal mesh
#preflight 636040b766696ca050787cbc
[CL 22876436 by patrick laflamme in ue5-main branch]
Change perforce Revert option to be based on if an item is checked out or marked for add, rather than if it can be checked in.
#tests Used to implement source control menu refactor https://p4-swarm.epicgames.net/reviews/22528870
[CL 22863683 by christian savoie in ue5-main branch]
- Fixed an issue that didn't correctly account the number a pending files to check when source control provider changed.
- Added check to be sure the monitor is called on the main thread.
#rb Patrick.Enfedaque
#preflight 6357df4e36767b3e1e62c9ee
[CL 22792937 by patrick laflamme in ue5-main branch]