Fix crash when closing the Timing Insights window
#preflight 63ff21e2a134e0b059e16c4c
#rb Ionut.Matasaru
[CL 24460193 by Catalin Dragoiu in ue5-main branch]
GeometryCore: Make TAxisAlignedBox3::DistanceSquared const (should have been). Add TQuaternion * scalar and operator+ functions. Add TTransformSRT3::GetScale3D for API compatibility with engine FTransform
Add FSimpleShapeSet3d::Append() variant that takes a FTransformSequence3d
#rb rinat.abdrashitov
#preflight 63fe7971437ce3e7f3b51c8a
[CL 24454963 by ryan schmidt in ue5-main branch]
Don't round up lock region to po2
#fyi brian.karis, graham.wihlidal
#preflight 63fdeb8df43e53f6817231a4
[CL 24440617 by Rune Stubbe in ue5-main branch]
behavior nop
Use of it was removed in :
CL 22025079 Change the reflection capture's encoded HDR data to RG11B10 format.
#rb none
#preflight none
[CL 24433881 by charles bloom in ue5-main branch]
don't try to move it into the GetPlatformTextureFormatNamesWithPrefix phase yet, just remove prefix
fixes VT format remapping for Android_DXT
#rb dan.thompson
#jira none
#preflight none
[CL 24432468 by charles bloom in ue5-main branch]
this way having the OODLE_ or TFO_ prefix enabled doesn't break ETC or ASTC remaps in the platform
fix TextureFormatRemovePrefixFromName incorrectly assuming format names don't have underscores in them
Platform remap config no longer needs prefixed versions
this also turns on Oodle for Android DXT flavor
#preflight https://horde.devtools.epicgames.com/job/63fcf77960163ed3c2494e6e
#rb dan.thompson
#jira none
[CL 24428598 by charles bloom in ue5-main branch]
Firstly, improve the dirichlet weights on the surface when doing the poisson diffusion by only considering vertices with non-zero weights for the closest point calculation. Before, it was possible to get zero weights because the triangle mesh includes any triangle with non-zero weights.
Secondly, when renormalizing weights, set a higher threshold (0.1) for discarding weights.
Also added debug draw of the weights.
#preflight 63f941e4ae54ee4ce9209426
[CL 24426752 by Alex McAdams in ue5-main branch]
This will use the Factory supported class as a filter for assets in the Save Asset As dialog. Before this change anyone using this function would get a dialog that displayed all assets in the project.
This also makes it consistent with how Save Level As works, which only shows Levels in its dialog
#jira UE-178311
#rb lauren.barnes
#preflight 63fcbf93dd78dd50f68424b8
[CL 24423110 by thales sabino in ue5-main branch]