Ben Marsh
ae8542e2b9
Fix compile errors with Visual Studio 2019.
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#rb none
#jira UE-75931
[CL 6911124 by Ben Marsh in Main branch]
2019-06-10 11:04:21 -04:00
Michael Lentine
f9b3324b32
Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 6903150
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#rb none
#rnx
[CL 6903163 by Michael Lentine in Main branch]
2019-06-08 17:15:34 -04:00
Mickael Gilabert
33fc896450
Fixed build
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#jira ue-72594
#rnx
#rb none
[CL 5820741 by Mickael Gilabert in Main branch]
2019-04-10 10:21:04 -04:00
Krzysztof Narkowicz
d93c6c0fa9
Fixed FGeometryCollectionSceneProxy rendering assert.
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#jira UE-72116
#rb none
[CL 5650371 by Krzysztof Narkowicz in Main branch]
2019-03-29 15:13:44 -04:00
Matt Collins
0b89cee61a
FMeshBatchElement.PrimitiveUniformBuffer doesn't own the RHIResource.
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Now using the Collector to allocate a one frame resource so this stays alive.
#rb daniel.wright
#jira UE-67857
[CL 4685499 by Matt Collins in Dev-Rendering branch]
2019-01-07 13:01:33 -05:00
Marcus Wassmer
cbfcbbb93b
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
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#rb none
Should be just copyright updates
[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00
Krzysztof Narkowicz
3a22b1aef5
Fixed FGeometryCollectionSceneProxy after merge from main.
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#rb none
[CL 4664859 by Krzysztof Narkowicz in Dev-Rendering branch]
2018-12-16 00:01:59 -05:00
Marcus Wassmer
3c30baa4f9
Merging //UE4/Dev-Main@4661957 to Dev-Rendering (//UE4/Dev-Rendering)
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#rb none
Contains temporary removal of some FGeometryCollectionSceneProxy code that is not compatible with refactor.
[CL 4664599 by Marcus Wassmer in Dev-Rendering branch]
2018-12-15 14:19:22 -05:00