OpenVR 1.5.17 was released, so adding support for that.
#rb sdkupgrade
#ROBOMERGE-SOURCE: CL 7478901 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)
[CL 7478906 by joe conley in Main branch]
Back out changelist 7283639 to restore 7278862 and 7281835 to add support for latest version of OpenVR
#jira UE-77190 - Crash when launching onto Windows - OpenVR_api_dll
Changed version string in SteamVRPrivate that was causing a crash on launch on / packaged game (but not in PIE, oddly enough)
Changed version string in Linux file for SteamVR
#rb trivial
#ROBOMERGE-SOURCE: CL 7312987 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)
[CL 7312992 by joe conley in Main branch]
- Benefits are dubious, while its impact on the binary size is significant.
#rb none
#jira UE-70309
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: arciel.rekman
#ROBOMERGE-SOURCE: CL 5087269 in //UE4/Release-4.22/... via CL 5087270
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 5137627 by arciel rekman in Dev-Networking branch]
#jira
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5055200 via CL 5055212 via CL 5057271 via CL 5057295
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 5132586 by ben marsh in Dev-Networking branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3808185 by Cody.Albert
Added missing calls to FEditorViewportClient::AddReferencedObjects in overrides
Change 3809824 by Michael.Trepka
Improved the way we generate groups in Xcode project's source code navigator. They are now sorted alphabetically and have correct paths so Xcode no longer displays them in red. Also, added __INTELLISENSE__ to preprocessor definitions for indexing to improve indexing without game header files generated.
Change 3810089 by Jamie.Dale
Fixed PO files failing to import translations containing only whitespace
Change 3811281 by Matt.Kuhlenschmidt
PR #4331: Toggle SIE shortcut only in PIE (Contributed by projectgheist)
Change 3813031 by Matt.Kuhlenschmidt
Fix undocked tabs not dropping at users mouse location
#jira UE-53427
Change 3813361 by Brandon.Schaefer
Print what SDL video driver we are using
Change 3818430 by Matt.Kuhlenschmidt
PR #4365: Incorrect font name and forgotten undef (Contributed by projectgheist)
Change 3818432 by Matt.Kuhlenschmidt
PR #4366: Asset Color Strip updates correct on drag and drop (Contributed by projectgheist)
Change 3818436 by Matt.Kuhlenschmidt
PR #4367: Improved logging (Contributed by projectgheist)
Change 3819886 by Matt.Kuhlenschmidt
Add a way to optionally disable the warning about referenced actors being moved to other levels. Useful for bulk actor moves via script
Change 3819888 by Matt.Kuhlenschmidt
Avoid crashing when a window size becomes too large to render. Instead just ensure and clamp to the maximum allowed size. Avoids crashes where the screen dimensions are saved with super large numbers for unknown reasons
Change 3821773 by Brandon.Schaefer
Fix crash when importing to level
#jira UE-31573
Change 3821892 by Jamie.Dale
Improved the localized asset cooking so that it only cooks L10N variants if their source asset is cooked
#jira UE-53010
Change 3823714 by Christina.TempelaarL
#jira UE-52179 added support for grayscale PSD files
Change 3826805 by Christina.TempelaarL
#jira UE-49636 SceneCaptureComponent2D hidden actor and show only actors disabled in blueprints
#jira UE-53445 SceneCaptureComponent2D hidden actors always disabled in details layout
Change 3828444 by Anthony.Bills
Add LXC container script for building third party libraries.
The intention is that this should become the only way to rebuild the third party libraries that require system dependencies not included in the cross-compile toolchain and also to rebuild the toolchains. Other third party libraries without any system dependencies could be rebuilt via the cross-compile toolchains/UBT.
This script has been tested running on CentOS 7 and Ubuntu 17.10.
Buy default the x86 and x86_64 builds will be built against a CentOS 6 container (and targeting glibc 1.12) and the aarch64 and armhf builds will use an Ubuntu Ubuntu Trusty (14.04) but this is not yet complete.
Change 3828754 by Brandon.Schaefer
Linux: Fix gamepad thumbstick clicks not registering (github #4209 thanks J??rn M??ller)
#jira UE-45722
#review-3828733 Arciel.Rekman
Change 3830414 by Brandon.Schaefer
Remove circular referencing to a parent window. Move to use AddSP vs AddRaw as well to be safe manually remove ourselves from the selection event delegate list due to Linux pending deletion of windows.
Looks like this should fix UE-28322 as well which I've removed the work around placed in for that.
#jira UE-53918
#review @michael.trepka, @matt.kuhlenschmidt, @arciel.rekman
Change 3830916 by Brandon.Schaefer
More verbose message about missing VK extensions (from Marcin Undak)
#review-3830710 marcin.undak, arciel.rekman
Change 3831339 by Brandon.Schaefer
Default to as-needed for debug mode
#jira none
#review-3830658 Arciel.Rekman
Change 3833102 by Jamie.Dale
Re-added warning for duplicate package localization IDs when gathering asset localization
Change 3834600 by Jamie.Dale
Optimized asset registry filter intersection
Change 3838024 by Brandon.Schaefer
Remove tracking of CLion/CMake build files (from github #4346 thanks reapazor!)
#jira UE-53551
#review-3835803 arciel.rekman
Change 3839969 by Michael.Dupuis
#jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date
Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing
Change 3840049 by Michael.Dupuis
#jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate
Change 3840071 by Matt.Kuhlenschmidt
- Combine some shader params for slate in order to reduce overhead setting uniform buffers
- Added better stats for slate draw call rendering
- cleaned up huge lambda in Slate rendering main function so we can read the main slate rendering function again
Change 3840291 by Michael.Dupuis
#jira UE-53053: Was having a mismatch between the remove reorder and the actual remove
Change 3840840 by Michael.Dupuis
#jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash
Change 3842072 by Michael.Dupuis
#jira UE-50299: Include NumSubsection in calculation of component quad factor
Change 3842487 by Christina.TempelaarL
#jira UE-50573 HighResShot has wrong res in immersive mode
Change 3845702 by Matt.Kuhlenschmidt
PR #4381: DefaultASTCQualityBySpeed too high max value. (Contributed by kallehamalainen)
Change 3845706 by Matt.Kuhlenschmidt
PR #4388: Only restore window if minimized (Contributed by projectgheist)
Change 3845993 by Christina.TempelaarL
#jira UE-41558 crash when selecting PostProcessingVolumes in separate levels
Change 3856395 by Brandon.Schaefer
No longer using ALAudio on Linux
#jira UE-53717
Change 3858324 by Michael.Trepka
Preserve command line arguments in Xcode project when regenerating it
Change 3858365 by Michael.Dupuis
#jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances.
Change 3858492 by Michael.Trepka
Updated dependencies for Mac dSYM files so that only cross-referenced modules have their dSYMs recreated on subsequent builds instead of all modules.
Change 3859470 by Michael.Trepka
CIS fix. Make sure a scheme file exists before trying to read it when generating Xcode project.
Change 3859900 by Joe.Conley
Fix for "Check Out Assets" window not properly receiving focus.
Change 3865218 by Michael.Dupuis
#jira UE-45784: Exposed the possibility to edit LDMaxDrawDistance
Change 3866957 by Michael.Dupuis
#jira UE-42509: Added BodyInstance to ULandscapeSplineSegment and ULandscapeSplineControlPoint
Deprecated bEnabledCollision and migrate data as it's replaced by BodyInstance
Change 3867220 by Cody.Albert
Fixed Project Launcher scrollbar to properly stay anchored at the bottom of the scroll area.
Change 3869117 by Michael.Dupuis
#jira UE-42509:Fixed compile error when not having editor data
Change 3872478 by Arciel.Rekman
Linux: disable PIE if compiler enables it by default.
Change 3874786 by Michael.Dupuis
#jira UE-46925: Remove the guessing functionality when importing a heightmap, and instead propose to the user valid size that can be used for the import through a combo button.
Improved usability of the UI by disabling size field when no file was specified
Change 3875859 by Jamie.Dale
Implemented our own canonization for culture codes
Change 3877604 by Cody.Albert
We now validate actor names passed to SetActorLabel to ensure None isn't passed in, which can corrupt levels
Change 3877777 by Nick.Shin
PhysX build fix - this came from CL: 3809757
#jira UE-54924 Cannot rebuild Apex/PhysX/NvCloth .emscripten missing
Change 3881693 by Alexis.Matte
Fix local path search to not search in memory only
#jira UE-55018
Change 3882512 by Michael.Dupuis
#jira none : Fixed screen size calculation to take aspect ratio into account correctly
Change 3886926 by Arciel.Rekman
Linux: fixed checking clang settings during the cross-build (UE-55132).
#jira UE-55132
Change 3887080 by Anthony.Bills
Updated SDL2 build script.
- Now allows compiling inside a CentOS 6 or Ubuntu 12.04 container with wayland support when using the ContainerBuildThirdParty.sh.
- Added multiple build arch support to the BuildThirdParty script and pass this down to the SDL2 build script.
Change 3887260 by Arciel.Rekman
Linux: fix leaking process handles in the cross-toolchain.
Change 3889072 by Brandon.Schaefer
Fix RPath workaround, to better handle both cases
#jira UE-55150
#review-3888119 @Arciel.Rekman, @Ben.Marsh
Change 3892546 by Alexis.Matte
Remove fbx exporter welded vertices options
#jira UE-51575
Change 3893516 by Michael.Dupuis
Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable
Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0
Change 3894365 by Brandon.Schaefer
Pass FileReference over a raw string to the LinkEnvironment
#jira none
#review-3894241 @Ben.Marsh, @Arciel.Rekman
Change 3895251 by Brandon.Schaefer
Use X11 pointer barriers to bound the cursor to a region over warping the pointers. Patch from Cengiz
#jira UE-25615
#jira UE-30714
#review-3894886 @Arciel.Rekman
Change 3897541 by Michael.Dupuis
#jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material
Change 3904143 by Rex.Hill
#jira UE-55366: Fix crash when overwriting existing level during level save as
#jira UE-42426: Map '_BuiltData' can now be deleted when selected at same time as map
- Map '_BuiltData' package is now garbage collected when switching maps in the editor
Change 3906373 by Brandon.Schaefer
Fix splash image. Use alias format for big/little endian machines.
#jira none
Change 3906711 by Rex.Hill
#jira UE-42426: BuiltData now deleted with maps
Change 3907221 by Cody.Albert
Add support for relative asset source paths in content plugins
Change 3911670 by Alexis.Matte
Fix assetimportdata creation owner
#jira UE-55567
Change 3912382 by Anthony.Bills
Linux: Add binaries for GoogleTest and add to BuildThirdParty script.
Change 3914634 by Cody.Albert
Added missing include that could cause compile errors if IWYU was disabled.
Change 3916227 by Cody.Albert
Fixing some cases where we check #ifdef WITH_EDITOR instead of #if WITH_EDITOR
Change 3917245 by Michael.Dupuis
#jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsection and material containing grass spawning
Change 3918331 by Anthony.Bills
Linux: Bundled Mono - Explicilty pick libc.so.6 as libc.so is a linker script and store the config file directly.
Change 3920191 by Rex.Hill
#jira UE-44197 Fix saving sub-level level causing MapBuildData to be deleted
Improved MapBuildData rename, move, duplicate, copy
Change 3920333 by Matt.Kuhlenschmidt
Render target clear color property now settable in editor
#jira UE-55347
Change 3926094 by Michael.Dupuis
#jira UE-51502: Added some min/max values to foliage and grass settings to prevent overflow/crash
#coderevew jack.porter
Change 3926243 by Michael.Dupuis
#jira UE-54669: cleaned up invalid/duplicate shader and moved some shaders to appropriate list
Change 3926760 by Jamie.Dale
Added support for TTC/OTC fonts
These can be used via a sub-face index on FFontData, which can be set via a new combo in the font editor. You can also see the cached list of sub-faces within a font file from the UFontFace asset.
Change 3927793 by Anthony.Bills
Mono: Remove SharpZipLib and references from bundled Mono.
#review-3887212 @ben.marsh, @michael.trepka
Change 3928029 by Anthony.Bills
Linux: Add support for UnrealVersionSelector.
- Supports using UVS to launch without a project file. This will then launch the selected engine's project wizard.
- Linux UVS uses Slate for the version selection and error log dialogs.
- Mime-types and desktop file support added to DesktopPlatformLinux to allow associating with UVS as per the Windows binary and git builds.
- Icons added for Linux.
#review-3882197 @arciel.rekman, @brandon.schaefer
Change 3931293 by Alexis.Matte
Add generic Levenshtein edit distance to core algo. This algorithm will help suggesting name matching when users have to resolve material name conflict when re-import fbx meshes.
Add also plenty of automation tests for it.
#jira none
Change 3931436 by Arciel.Rekman
Stop RHI thread before shutting down RHI.
- Prevents crashes for some drivers that create TLS objects with destructors; those destructors will get called after the thread exited, but the library will already be unloaded on RHI shutdown.
Change 3934287 by Alexis.Matte
Fix crash when re-importing skeletal mesh. Skinned component render data resource is now release when re-importing.
#jira none
Change 3937585 by Lauren.Ridge
Added labels to the colors stored in the theme bar.
Change 3937738 by Alexis.Matte
Make sure content browser do not show a preview asset created when we cancel an export animation preview
#jira UE-49743
Change 3941345 by Michael.Dupuis
#jira UE-26959: Prevent reusing multiple type the same grass type into the same material grass output node
Change 3941453 by Michael.Dupuis
#jira UE-47492: Added a guard to validate LayerIndex
Change 3942065 by Jamie.Dale
Fixed crash trying to use FSlateApplication when it wasn't available (eg, in a commandlet)
Change 3942573 by Alexis.Matte
Fix static analysis
Change 3942623 by Michael.Dupuis
#jira 0
Cast to ulong as TaskIndex * NumStripes could exceed an int limit and add an assert if the wraparound is negative
Change 3942993 by Matt.Kuhlenschmidt
PR #4547: Verify the return value of FT_New_Memory_Face (Contributed by jorgenpt)
Change 3942998 by Matt.Kuhlenschmidt
PR #4554: Cleanup log printing (Contributed by projectgheist)
Change 3943003 by Matt.Kuhlenschmidt
PR #4534: Prevent Fatal log when alt tabbing during a level save (Contributed by projectgheist)
Change 3943011 by Matt.Kuhlenschmidt
PR #4518: edit (Contributed by pdlogingithub)
Change 3943027 by Matt.Kuhlenschmidt
PR #4524: Notifications always render on the screen with the main viewport (Contributed by projectgheist)
Change 3943074 by Matt.Kuhlenschmidt
PR #4484: Add group actor to folder (Contributed by ggsharkmob)
Change 3943079 by Matt.Kuhlenschmidt
PR #4431: Git Plugin: replace usage of the 2 cli args "--work-tree" and "--git-dir" by "-C" (Contributed by SRombauts)
Change 3943092 by Matt.Kuhlenschmidt
PR #4434: Git plugin: configure the default remote URL 'origin' (Contributed by SRombauts)
Change 3943132 by Matt.Kuhlenschmidt
PR #4247: Add File picker to Git Path setting on GitSourceControl (Contributed by shiena)
Change 3943141 by Matt.Kuhlenschmidt
PR #4303: Fix ULevelExporterT3D so that it works in a commandlet (Contributed by DSDambuster)
Change 3943349 by Jamie.Dale
Cleaned up PR #4547
Made the assert non-fatal to avoid it being able to take down the editor if you load up a bad font.
Fixed some code that was deleted during the merge.
Change 3943976 by Michael.Trepka
Copy of CL 3940687
Fixed long link times when building for Mac in Debug by passing -no_deduplicate flag to the linker, which is what Xcode does in Debug configs.
#jira none
Change 3944882 by Matt.Kuhlenschmidt
Fix a few regressions with scene viewport activation locking can capturing the cursor in editor
#jira UE-56080, UE-56081
Change 3947339 by Michael.Dupuis
#jira UE-55664: Fixed undo/redo buffer handling so we remove from the beginning of the buffer during undo buffer where buffer is at max memory and from the end during redo operation.
Fixed cancel also to re add removed transaction at the end or the start depending if we're doing a redo or undo operation
Fixed the Undo History UI to listen to an event when the undo buffer changed instead of checking every frame, as when the buffer was full, no changes would occur, thus no UI update.
Change 3948179 by Jamie.Dale
Fixed monochromatic font rendering
- All non-8bpp images are now converted to 8bpp images for processing in Slate.
- We convert the gray color of any images not using 256 grays (eg, monochromatic images that use 2 grays).
- Fixed a case where the temporary bitmap wasn't being deleted.
- Fixed a case where the bitmap could be used after it was deleted.
- Added a CVar (Slate.EnableFontAntiAliasing) to control whether you want anti-aliased (256 grayscale) rendering (default), or monochromatic (2 grayscale) rendering.
Change 3949922 by Alexis.Matte
Ensure fbx node name are not empty when loading a fbx file. I use the same naming convention as Maya
#jira UE-56079
Change 3950202 by Rex.Hill
Fix crash during editor asset automation tests.
Now skips showing modal progress window when opening asset editor window. ActiveTopLevelWindow is not set when modal windows are open.
#jira UE-56112
Change 3950484 by Michael.Dupuis
#jira UE-52176: delete the Cluster tree when the builder is no longer needed
Change 3954628 by Michael.Dupuis
Bring back 4.19/4.19.1 Landscape changes
Change 3957037 by Michael.Dupuis
#jira UE-53343: Add foliage instances back when changing component size
Changed the formulation for the Clip/Expand behavior to make it more explicit on what will happen
Added SlowTask stuff to manage big landscape change
Change 3959020 by Rex.Hill
Rename/move file MallocLeakDetection.h
Change 3960325 by Michael.Dupuis
Fixed static analysis
Change 3961416 by Michael.Dupuis
#jira UE-46100: Exposed UseDynamicInstanceBuffer on Foliage type, so user can decide if they want to update them dynamically
#jira UE-55092: Fixed the warning to appear when having resource array as empty but VB as set up
Added data conssitency that when using Dynamic buffer, Keep CPU Access should also be true, even if implicitly it's already the case, now it's explicit
Change 3962372 by Michael.Trepka
Copy of CL 3884121
Fix for SProgressBar rendering incorreclty on Mac
#jira UE-56241
Change 3964931 by Anthony.Bills
Linux: Add cross-compiled binary of UVS Shipping.
Change 3966719 by Matt.Kuhlenschmidt
Fix parameters out of order here
#jira UE-56399
Change 3966724 by Matt.Kuhlenschmidt
PR #4585: Export symbols for the FDragTool (Contributed by Begounet)
Change 3966734 by Matt.Kuhlenschmidt
PR #4596: fix the slider issue of the HighResolutionScreenshot window (Contributed by mamoniem)
Change 3966739 by Matt.Kuhlenschmidt
Removed duplicated code
#jira UE-56369
Change 3966744 by Matt.Kuhlenschmidt
PR #4602: Fixes check for existing extensions when generating "All Extensions". (Contributed by PhilBax)
Change 3966758 by Matt.Kuhlenschmidt
PR #4604: Fixed an issue where the Modules and DebugTools tabs would be unrecognized after startup if docked in the level editor (Contributed by tstaples)
Change 3966780 by Matt.Kuhlenschmidt
Fix crash accessing graph node title widgets when objects have become stale.
#jira UE-56442
Change 3966884 by Alexis.Matte
Fix speedtree uninitialized values
#jira none
Change 3967568 by Alexis.Matte
Do not override the screensize when importing a skeletal mesh, let the value set by the AddLodInfo function
#jira UE-56493
Change 3968333 by Brandon.Schaefer
Fix order of operation
#jira UE-56400
Change 3969070 by Anthony.Bills
Linux: Make sure to set the UE_ENGINE_DIRECTORY
#jira UE-56503
#review-3966609 @arciel.rekman, @brandon.schaefer
Change 3971431 by Michael.Dupuis
#jira UE-56515: Fixed an issue where ForcedLOD > MaxLOD and make sure that LastLOD will at least contain current streamed in LOD.
#jira UE-56517: When using ParallelInitView 1 there was a memory leak related to a reallocate that happen with the TArray of FMemstack
Pass correctly LODDistanceFactor instead of View.LODScale as we do not want StaticMeshScale to affect us.
Change 3971467 by Matt.Kuhlenschmidt
Fixed crash deleting a texture with texture painting on it
#jira UE-56994
Change 3971557 by Matt.Kuhlenschmidt
Fix temporary exporter objects being potentially GC'd and causing crashes during export
#jira UE-56981
Change 3971713 by Cody.Albert
PR #4597: [FPS Template] Small null pointer check fix and cleanup (Contributed by TheCodez)
Change 3971846 by Michael.Dupuis
#jira UE-56517: Properly "round" the count so we have the right amount of memory reserved
#jira UE-56515: Still had a edge case left, so when using forced lod i simply make sure the value is in valid range, and allocate all the required data for this range
Change 3973035 by Nick.Atamas
Line and Spline rendering changes:
* Lines/Splines now use 1 UV channel to anti-alias (this channel can be used for texturing)
* Anti-aliasing filter now adjusted based on resolution
* Modified Line/Spline topology to accomodate new UV requirements
* Disabled vertex snapping for anti-aliased lines/splines; previously vertexes were snapped, but vertex positions did not affect line rendering (behavior effectively unchanged)
* Splines now adaptively subdivided to avoid certain edge-cases
Change 3973345 by Nick.Atamas
- Number tweaks to maintain previously perceived wire thickness in various editors.
Change 3977764 by Rex.Hill
MallocTBB no longer debug fills bytes in development configuration
Change 3978713 by Arciel.Rekman
UVS: Fix stale dependency.
Change 3980520 by Matt.Kuhlenschmidt
Fix typo
#jira UE-57059
Change 3980557 by Matt.Kuhlenschmidt
Fixed negative pie window sizes causing crashes
#jira UE-57100
Change 3980565 by Matt.Kuhlenschmidt
PR #4628: Fixed revert action, now correctly uses CanRevert() condition (Contributed by Kryofenix)
Change 3980568 by Matt.Kuhlenschmidt
PR #4626: UE-57111: Handle CaptureRegion for HighResShot in PIE (Contributed by projectgheist)
Change 3980580 by Matt.Kuhlenschmidt
PR #4567: [Editor UI] Pick Parent Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts)
Change 3980581 by Matt.Kuhlenschmidt
PR #4565: [Editor UI] Add C++ Class dialog: set keyboard focus and handle Escape & Enter (Contributed by SRombauts)
Change 3981341 by Jamie.Dale
Re-added GIsEditor condition around package namespace access
#jira UE-55816
Change 3981808 by Ryan.Brucks
Added LandscapeProxy functions to push RenderTarget data to Heightmaps and Weightmaps
Change 3983344 by Jack.Porter
#include fixes for CL 3981808
#jira 0
Change 3983391 by Jack.Porter
One for #include fix for CL 3981808
#jira 0
Change 3983562 by Michael.Dupuis
#jira UE-53787: Make sure the material array is valid before trying to generate static mesh batch element
#jira UE-56451: Instead of asserting, simply skip this element as it had invalid custom data anyway, so we can't render it
Change 3983600 by Matt.Kuhlenschmidt
PR #4289: Pragma Once/Include guard cleanup (Contributed by projectgheist)
Change 3983637 by Matt.Kuhlenschmidt
PR #4408: Add a template pregeneration hook (Contributed by mhutch)
Change 3984392 by Michael.Dupuis
#jira UE-56314: Correctly apply LODBias on calculated LOD
Fixed some Landscape popping that could occur when we were forcing a LOD that didn't match the component screen size
Change 3984950 by Rex.Hill
Optimized texture import speed 2-3x depending on number of cpu cores and image size
Change 3985033 by Rex.Hill
File drag and drop is more quick to respond when editor is in background
#jira UE-57192
Change 3986218 by Jack.Porter
Missing template parameter fix for CL 3981808
#jira 0
Change 3986376 by Michael.Dupuis
#jira UE-56453: Do not use the CreateDynamicMaterialInstance as it will change the parenting of the actor used material, instead simply use the function to generate the MID and parent it correctly.
Change 3989391 by Matt.Kuhlenschmidt
Fix constant FName lookup in level editor when checking various states of level editor tabs
Change 3990182 by Rex.Hill
Optimize editor startup time: GetCurrentProjectModules
Change 3990365 by Alexis.Matte
Fix crash with spline mesh when the attach SM get a new imported LOD
#jira UE-57119
Change 3991151 by Rex.Hill
VR Editor module now waits to load images until VR mode activated in editor. Saves 0.4 seconds of editor startup time.
Change 3991164 by Rex.Hill
Optimize editor startup time: FindModulePaths()
- Invalidates cache when search paths added
- Use cache during wildcard searches containing * and ?
Change 3995366 by Anthony.Bills
Update BuildCrossToolchain script to allow a Linux host targeting multiple Linux architectures (including the hosts arch). Added a patch to support a gcc 4.8.5 based toolchain on windows (potentially useful for users crosscompiling using GCC and libstdc++ and targeting CentOS 7).
#review-3848487 @arciel.rekman, @brandon.schaefer
Change 3996109 by Jamie.Dale
Reworked BP error messages to be more localization friendly
#jira UETOOL-1356
Change 3996123 by Michael.Dupuis
#jira UE-57427: Update random color on load of the component
#jira UE-56272:
Change 3996279 by Merritt.Cely
Removed hardware survey from editor
#jira an-2243
#tests launched the editor
Change 3996626 by Alexis.Matte
Fix crash when SkeletalMesh tangent buffer is empty after the build and we serialize the tangent array.
#jira UE-57227
Change 3996663 by Max.Chen
Sequencer: Fix fbx animation export - rotation and scale channels were flipped.
#jira UE-57509
#jira UE-57512
#jira UE-57514
Change 4000331 by Brandon.Schaefer
Add a GFNameTableForDebuggerVisualizers_MT back only for Unix under the Core module
#review-3999426 @Arciel.Rekman
#jira UE-55298
Change 4000450 by Matt.Kuhlenschmidt
Another guard against a factory being destroyed during import
#jira UE-57674
Change 4000459 by Matt.Kuhlenschmidt
Added check for valid game viewport to see if this is the problem in UE-57677
#jira UE-57677
Change 4000493 by Matt.Kuhlenschmidt
Remove stale GC'd components when refreshing paint mode to prevent crashes
#jira UE-52618
Change 4000683 by Jamie.Dale
Fixed target being incorrect when added via the Localization Dashboard
#jira UE-57588
Change 4000738 by Alexis.Matte
Add a section settings to ignore the section when reducing
#jira UE-52580
Change 4000920 by Alexis.Matte
PR #4219: Fix for SColorGradingPicker preventing PIE (Contributed by projectgheist)
author projectgheist projectgheist@gmail.com
Change 4001432 by Alexis.Matte
Add a fbx re-import resolve material windows, user can now help resolving the material in case the importer fail to found a match.
Change 4001447 by Jamie.Dale
Fixed property table not working with multi-line editable text
Change 4001449 by Jamie.Dale
PR #4531: Localization multiline fix (Contributed by Lallapallooza)
Change 4001557 by Alexis.Matte
Fix a check in fbx scene importer, in case the user import a fbx LOD group with no geometry under it
#jira UE-57676
Change 4002539 by Alexis.Matte
Make the fbx importer global transform options persist in the config file
#jira UE-50897
Change 4002562 by Anthony.Bills
Linux: Enable UVS registering for git builds only and remove old Mono and pre-UVS script code.
Change 4003241 by Alexis.Matte
Fix the staticmesh import socket logic, it was duplicating socket when re-importing
#jira UE-53635
Change 4003368 by Michael.Dupuis
#jira UE-57276:
#jira UE-56239:
#jira UE-54547:
Make sure we can't go above MaxLOD even for texture streaming
Change 4003534 by Alexis.Matte
Fix re-import mesh name match
#jira UE-56485
Change 4005069 by Michael.Dupuis
#jira UE-57594: Add a guard to prevent crash if we have an invalid resource for the heightmap texture (happen when component is deleted, for example)
Change 4005468 by Lauren.Ridge
Widgets should not be removed from parent when they are pending GC
#jira UE-52260
Change 4006075 by Michael.Dupuis
Fixed foliage density scaling to be applied even in editor, except in Foliage edit mode.
Change 4006332 by Arciel.Rekman
UBT: Adding support for bundled toolchains on Linux.
- Authored by Anthony Bills, with modifications.
Change 4007528 by Matt.Kuhlenschmidt
PR #4665: Source control History Window: enlarge column Description (Contributed by SRombauts)
Change 4007531 by Matt.Kuhlenschmidt
PR #4656: UE-57200: Ignore reference to actor if same actor (Contributed by projectgheist)
Change 4007548 by Matt.Kuhlenschmidt
PR #4664: Set Password on EditableText (Contributed by projectgheist)
Change 4007730 by Brandon.Schaefer
Add a new way to symbolicate symbols for a crash at runtime
Two new tools are used for this.
1) dump_syms Will generate a symbol file, which is to large to read from at runtime
2) BreakpadSymbolEncoder Takes the dump_syms file and encodes it in such a way we can do
a binary search at runtime to find a Program Counter to a symbol we are looking for
#review @Arciel.Rekman, @Anthony.Bills
#jira UETOOL-1206
Change 4008429 by Lauren.Ridge
Fixing undo bug when deleting user widgets from the widget tree
#jira UE-56394
Change 4008581 by Cody.Albert
Reinitialize needs to set the audio and caption tracks in addition to the video track or the currently selected track will be lost
Change 4009605 by Lauren.Ridge
Added Recently Opened assets filter under Other Filters in the Content Browser
Change 4009797 by Anthony.Bills
Linux: Update MultiArchRoot path to not cache. Move in tree toolchain location to match UBT convention and make sure the MultiArchRoot is checked before the system.
Change 4010266 by Michael.Trepka
Copy of CL 4010052
Moved some key event handling calls to the main thread on Mac to satisfy new macOS requirements
#jira UE-54623
Change 4010838 by Arciel.Rekman
Linux: limit allowed clang versions to 3.8-6.0.
Change 4012160 by Matt.Kuhlenschmidt
Changed the messagiing on the crash reporter dialog to reflect new bug submission process
#jira UE-56475
Change 4013432 by Lauren.Ridge
Fix for non-assets attempting to add to the Content Browser's recent filter
#jira none
Change 4016353 by Cody.Albert
Improved copy/paste behavior for UMG editor:
-Pasting in the designer while a canvas is selected will place the new widget under the cursor
-Pasting multiple times while a canvas panel is selected in the hierarchy view will cascade the widgets starting at 0,0
-Pasting while something that isn't a panel is selected is now allowed, and will cascade the pasted widgets off the position of the selected widget (as siblings)
-Newly pasted widgets will now be selected automatically
-Pasting multiple widgets at once will try and maintain their relative positions if they're being pasted into a canvas panel
Change 4017274 by Matt.Kuhlenschmidt
Added some guards against invalid property handle access
#jira UE-58026
Change 4017295 by Matt.Kuhlenschmidt
Fix trying to apply delta to a mix of scene components and non scene components. Its acceptable to not have scene components in the selected component list
#jira UE-57980
Change 4022021 by Rex.Hill
Fix for audio desync and video fast-forwarding behavior.
There long delay (500ms+) until samples start arriving unless we use RequestedTimeCurrent.
After delay occurs samples begin arriving at accelerated speed until caught up to playback time leading to visual and audio problems.
#jira UE-54592
Change 4023608 by Brandon.Schaefer
Downscale memory if we dont have enough
#jira UE-58073
#review-4023609 @Arciel.Rekman
Change 4025618 by Michael.Dupuis
#jira UE-58036: Apply world position offset correctly
Change 4025661 by Michael.Dupuis
#jira UE-57681: Added guard to prevent possible crash if either we have an invalid material or the material parent is invalid
Change 4025675 by Michael.Dupuis
#jira UE-52919: if no actor was found in the level skip moving the instances
Change 4026336 by Brandon.Schaefer
Manually generate *.sym files for Physx3
This should be done in the BuildPhysx file
Change 4026627 by Rex.Hill
Fix memory leak fix when playing video and main thread blocks
#jira UE-57873
Change 4029635 by Yannick.Lange
Fix VRMode loading assets only when VRMode starts.
#jira UE-57797
Change 4030288 by Jamie.Dale
Null FreeType face on load error to prevent potential crashes
Change 4030782 by Rex.Hill
Fix save BuildData after changing reflection capture in a new level
#jira UE-57949
Change 4033560 by Michael.Dupuis
#jira UE-57710: Added some guard to prevent crash/assert
Change 4034244 by Michael.Trepka
Copy of CL 4034116
Fixed arrow keys handling on Mac
Change 4034708 by Lauren.Ridge
PR #4699: UE-8508: Update config file to keep folder color in sync (Contributed by projectgheist)
#jira UE-58251
Change 4034746 by Lauren.Ridge
PR #4701: Add option to close tabs to the right of the active tab (Contributed by jesseyeh)
#jira UE-58277
Change 4034873 by Lauren.Ridge
Fix for not being able to enter simulate more than once in a row.
#jira UE-58261
Change 4034922 by Lauren.Ridge
PR #4387: Commands mapped in incorrect location (Contributed by projectgheist)
#jira UE-53752
Change 4035484 by Lauren.Ridge
Tentative fix for crash on pasting comment. All other accesses to UMaterialExpressionComment check its validity first
#jira UE-57979
Change 4037111 by Brandon.Schaefer
Try to use absolute path from dladdr if we can to find the sym files
#jira UE-57858
#review-4013964 @Arciel.Rekman
Change 4037366 by Brandon.Schaefer
Dont check the command line before its inited
#review-4037183 @Arciel.Rekman
#jira UE-57947
Change 4037418 by Alexis.Matte
Remove the checkSlow when adding polygon
Change 4037745 by Brandon.Schaefer
Use as much info as we can during ensure
Just as fast as the old way but with more information
#review-4037495 @Arciel.Rekman
#jira UE-47770
Change 4037816 by Rex.Hill
Import mesh optimization, BuildVertexBuffer
Change 4037957 by Arciel.Rekman
UBT: make it easier to try XGE on Linux.
Change 4038401 by Lauren.Ridge
Reordering is now correctly handled by undo. Reordering and then undoing will no longer cause a "ghost" widget to also be part of the tree.
#jira UE-58206
Change 4039612 by Anthony.Bills
Unix: Check for null StdOut and ReturnCode parameters, otherwise the code may dereference a null variable when the process fails to create.
Change 4039754 by Alexis.Matte
Remove the Render meshdescription, no need to carry this temporary data in the staticmesh
Change 4039806 by Anthony.Bills
Linux: UVS fixes
- Update to use new Unix base platform.
- Use bin/bash instead of usr/bin/bash (may need revisiting later).
- Recompile Shipping version with changes.
- Update Setup.sh to run from correct CWD (due to current limitations in the relative directory handling).
Change 4039883 by Lauren.Ridge
PR #4576: Save editor config to file first time a fav folder is added in the co. (Contributed by projectgheist)
#jira UE-56249
Change 4040117 by Lauren.Ridge
Replacing widgets should now also clear out references to the widget
#jira UE-57045
Change 4040790 by Lauren.Ridge
Tentative fix for Project Launcher crash when platform info not found
#jira UE-58371
Change 4042136 by Arciel.Rekman
UBT: refactor of LinuxToolChain to make it leaner and more configurable.
- Made it possible to override SDK passed to the toolchain.
- Simplified the code by using the same executable names on Windows and Linux (as .exe is optional), except where File.Exists() is needed (also remove a few)
- Some minor renames to make it clear that SystemSDK means system compiler (which otherwise may be unclear)
- Made changes to accomodate the new debug format.
Change 4042930 by Brandon.Schaefer
GCoreObjectArrayForDebugVisualizers was changed to FChunkedFixedUObjectArray reflect that in the Unix part
Change 4043539 by Brandon.Schaefer
Fix callsite address being used at times for the Program Counter
Fix only reporting the actual callstack and not the crash handling callstacks
#review-4041370 @Arciel.Rekman
#jira UE-58477
Change 4043674 by Arciel.Rekman
Added Linux ARM64 (AArch64) lib for MikkTSpace.
- Now required for standalone games due to EditableMesh runtime plugin.
Change 4043677 by Arciel.Rekman
Linux: updated ARM64 (AArch64) version of SDL2.
Change 4043690 by Arciel.Rekman
Linux: allow compiling VulkanRHI for AArch64 (ARM64).
Change 4045467 by Brandon.Schaefer
Add Anthony Bills SetupToolchain.sh script
Used to download the latest toolchain
Change 4045940 by Michael.Trepka
Return empty list instead of null from Mac GetDebugInfoExtensions() in UBT
#jira UE-58470
Change 4046542 by Alexis.Matte
Fix skeletal re-import material assignation
#jira UE-58551
Change 4048262 by Brandon.Schaefer
Rebuild SDL with pulse audio libs
#jira UE-58577
Change 3887093 by Anthony.Bills
Add bundled mono binary for Linux.
- Unify some of the script structure across Mac and Linux.
- This currently uses the same mono C# assemblies as Mac to keep the additional source size down.
- If the Mac mono version is updated, the Linux version will also need to be updated to match the same mono git revision.
- The system version of mono can still be used by setting the UE_USE_SYSTEM_MONO env var to 1.
Change 4003226 by Michael.Dupuis
Refactored StaticMeshInstancing to now use a command buffer to communicate with the GPU to prevent concurent access issues. It's mostly used in Editor or if runtime changes occur, otherwise the data is built and send to the GPU directly without keeping CPU copy.
Changed how the density scaling was applied to be more optimal
Removed UseDynamicInstanceBuffer as the concept is now irrelevant
Change 3833097 by Jamie.Dale
Localization Pipeline Optimization
Manifest/Archives:
Added FLocKey to keep an immutable string and its hash. This is used in several places within manifests and archives to minimize string hashing. FLocTextHelper also now take these in its API.
This also fixes some places where manifests were being iterated by key rather than source string (as this was causing redundant work).
Portable Object:
Cleaned up a lot of redundant code, changed things to use FLocKey, and simplified a lot of string manipulation to use algorithms instead (which proved to be faster).
Asset Gathering:
Optimized the way garbage collection runs while gathering from assets so that we avoid purging assets that we still need to gather from (or are still active dependencies). This also sorts the assets so that we can try and evict dependencies from memory as soon as possible (in much the same way that the cooker does).
Automation:
The gather commandlet can now take multiple configs to process. This is used by automation to avoid starting the editor several times (which can save a significant amount of start-up overhead).
[CL 4052378 by Lauren Ridge in Main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3851142 by Robert.Manuszewski
When BP clustering is enabled, make sure to add the template to the BP cluster when replacing it.
Change 3853797 by Ben.Marsh
BuildGraph: Add a <Trace> element, which allows logging messages after the string is parsed (as opposed to the Log task, which logs them at runtime). Useful for debugging macro expansion, etc...
Also add a -showdiagnostics parameter, to have diagnostic messages output even when running with the -listonly option.
Change 3857540 by Graeme.Thornton
Properly process the uexp file for a umap asset when generating a pak patch. Stop those uexp files being included in the patch even when they haven't changed
Change 3860062 by Steve.Robb
Fix for FString::Reset()'s buffer not being an empty null-terminated string (affects FString::ParseIntoArray, for example).
Change 3860138 by Steve.Robb
Fix for FString::ParseIntoArray() for when string memory has been allocated but has no characters.
Change 3860273 by Steve.Robb
Tidy up of FHotReloadClassReinstancer::FCDOWriter to not do stuff in constructors.
Change 3863203 by Steve.Robb
Crash fix for UObjects whose constructors are defined as = default;, which would re-null the UObject state (ClassPrivate, OuterPrivate etc.).
See: https://udn.unrealengine.com/questions/412930/crash-due-to-default-constructor.html
Change 3864588 by Graeme.Thornton
Crypto Keys Improvements
- Removed UAT command line params for encryption. Centrally configured by the editor settings now.
- UAT staging now creates a small json file containing the keys and settings used for encryption and signing and stores it in the build metadata
- Minor refactoring of UAT encryption processing to use the new cryptokeys json file
- UnrealPak can be told to get its encryption settings from a json crypto file with the "-CryptoKeys=<filename>"
- UnrealPak can now accept a "PatchCryptoKeys=<filename" parameter which gives it a filename to a cryptokeys json file that it can use to unpack the patch reference paks
Change 3864691 by Robert.Manuszewski
Don't add objects that are in root set to GC clusters to prevent them from keeping the clusters alive forever.
Change 3864744 by Robert.Manuszewski
Added the ability to get the actual filename of the log file FOutputDeviceFile writes to.
Change 3864816 by Graeme.Thornton
TBA: Minor formatting improvements to textasset commandlet
Change 3868939 by Graeme.Thornton
TBA: If -outputPath isn't supplied to TextAsset commandlet, output converted files to the {ProjectSaved}/TextAssets directory
Change 3869031 by Graeme.Thornton
TBA: Changed timing logs in TextAsset commandlet to be Display so we can see them in the EC log
Change 3871802 by Steve.Robb
Class cast flags and property flags are now visible in the debugger.
Change 3871863 by Robert.Manuszewski
Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage.
Change 3874413 by Steve.Robb
Algo::MinElement and Algo::MaxElement, for finding the minimum and maximum element in a range, and *By versions which take projections.
TRangePointerType moved to its own file and used in Algo::MinElement and Algo::MaxElement.
Change 3874457 by Ben.Marsh
When spawning child processes, only allow them to inherit the writable ends of the stderr and stdout pipe. Fixes an issue related to AutomationTool hanging when the editor closes after running automation tests.
The editor launches ADB.EXE (Android Debug Bridge) on editor startup, which forks itself to initialize a server. Even though the child process has its own stdout and stderr pipes, it also inherits the pipes for the editor. When run from C#, as we do for automation tests, Process.WaitForExit() waits for all pipes to be closed before returning. This can't happen if the forked ADB instance still has a reference to the editor's pipes.
Change 3876435 by Robert.Manuszewski
Don't add root set objects to level actor container to prevent situations where clusters are kept alive forever
Change 3878762 by Robert.Manuszewski
Fixing potential LinkerLoad leak when a package that still has a linker associated with it is being destroyed.
Change 3878850 by Robert.Manuszewski
SerializePreloadDependencies will now serialize raw data into the array instead of serializing one element at a time to speed up serialization performance.
Change 3881331 by Graeme.Thornton
TBA: SavePackage rejigged to write all header information in terms of FStructuredArchive, with all exports written through an FArchive adapter
Change 3886983 by Ben.Marsh
UGS: Fix notification window not expanding to fit long captions.
Change 3887006 by Ben.Marsh
UGS: Change modal dialog to regular window style to avoid weird alignment issues under Windows 10.
Change 3887500 by Ben.Marsh
UGS: Add support for grouping build badges by a prefix. Badges such as "Foo:Bar1", "Foo:Bar2" will be grouped together (with "Foo:" stripped from the displayed badge names).
Also add a separate column showing the type of each change, rather than including it in the CIS column, and change badges to a more angular Windows 10 style.
Change 3887513 by Ben.Marsh
UGS: Fix badge text drawing outside the clipping bounds.
Change 3888010 by Josh.Engebretson
Fix UVS logging to UnrealVersionSelector/Saved/Logs and instead use project's log path
#jira none
Change 3888418 by Ben.Marsh
UGS: Add a cache for computed badge layout information. Improves responsiveness when redrawing.
Change 3889457 by Steve.Robb
GitHub #4457 : Display abbreviations properly when converting FNames to display string
#jira UE-54611
Change 3889547 by Ben.Marsh
UGS: Add an extensible method for adding arbitrary badges to the right of the "description" column, by running a regular expression over the changelist description.
Epic uses a "#tag" style annotations in changelist descriptions and Perforce triggers to verify them. "#jira" is used to link a changelist to an issue tracked in Jira, for example. A matcher to add a badge next to every changelist with a #jira tag, and link to the corresponding issue in Jira, could be set up with an addition to the project's Build/UnrealGameSync.ini file like this:
[Badges]
+DescriptionBadges=(Pattern="(?i)#\\s*jira\\s*:?\\s+([A-Za-z]+-[0-9]+)", Name="$1", Group="Jira", Color="#c0c0c0", HoverColor="#e0e0e0", Url="https://jira.it.epicgames.net/browse/$1")
The "Pattern" attribute specifies the regex to match, and may capture portions of the matched text to be substituted later. "Label" specifies the label to appear on the badge. "Group" specifies an arbitrary identifier used to group related badges together rather than separating them with whitespace. "Color" and "HoverColor" specify hex RGB colors for the badges. "Url" specifies the path to open with a C# Process.Open call if the badge is clicked.
Change 3889726 by Ben.Marsh
UGS: Fix description badges that don't have any associated URL.
Change 3889995 by Ben.Marsh
UGS: Fix issue where popup menus can create top level windows in the taskbar. Seemlingly caused by capturing mouse before the window has been activated - removed capture code, and replaced with handling of OnMouseLeave() event instead.
Change 3890007 by Ben.Marsh
UGS: Add a caption underneath the project logo which shows the current stream, to make it more obvious.
Change 3890057 by Ben.Marsh
UGS: Fix repainting glitch when resizing window; bounds for status panel lines was not being reset correctly.
Change 3891069 by Robert.Manuszewski
Fixing a crash in MallocBinned2 when running with malloc profiler enabled.
Change 3891084 by Steve.Robb
Back out changelist 3881331 because it's causing cook errors.
Change 3891100 by Ben.Marsh
UGS: Add support for a per-branch "message of the day"-style feature. Messages can be specified in a project's config file in Perforce (eg. <ProjectDir>/Build/UnrealGameSync.ini) as follows:
[//UE4/Main/Samples/Games/ShooterGame.uproject]
Message=:alert: Lockdown for fixes is **5pm on Friday**. Only fixes for the 2.0 release should be submitted to this branch. [34 issues](https://jira.it.epicgames.net) are remaining as of 2/15.
A limited subset of Markdown is supported: [web links](http://www.google.com), *italic*, _italic_, **bold**, __bold__. Icons will be supported through :icon: syntax; the only icon currently available is :alert:
Change 3891346 by Steve.Robb
TSharedPtr::operator bool, and some usage of it.
Change 3891787 by Steve.Robb
Fix for buffer overflow in FDebug::LogFormattedMessageWithCallstack().
Change 3892379 by Ben.Marsh
UGS: Fix notification window containing the group fix for each build type.
Change 3892400 by Ben.Marsh
UGS: Shrink the size of the alert panel.
Change 3892496 by Ben.Marsh
UGS: Dim badges for changes which aren't eligable for syncing.
Change 3893932 by Steve.Robb
Re-removal of SetShouldHandleAsWeakRef, which was originally removed in CL# 3437205.
Change 3895872 by Ben.Marsh
UGS: Show the stream name in tab labels by default.
Change 3896366 by Ben.Marsh
UGS: Automatically resize columns when the main window is resized, and allow specifying desired column widths for projects that have a large number of CIS badges.
Columns are now resized proportionally, clamped to a minimum size. Columns will automatically expand up to a desired maximum size, though can be explicitly resized larger if necessary. Columns will not be resized if they are already larger than the window can show, or smaller than the window has space to show.
Change 3896367 by Ben.Marsh
UGS: UI tweaks - change and time columns are now centered, "Unknown" badge is displayed until a change's type has been determined, increase height of status panel.
Change 3896425 by Ben.Marsh
UGS: Speculative fix for race condition on clients displaying "under investigation" state. If the DB event is received before a change where an investigation is cancelled is polled from Perforce, we will exclude the resolve event from the list of active investigations.
Change 3896461 by Ben.Marsh
UGS: Add an option to allow setting a tint color to be applied to the status panel, to allow identifying streams more easily. To use, add a setting similar to the following to a project's Build/UnrealGameSync.ini file:
[//UE4/Main/Samples/Games/ShooterGame/ShooterGame.uproject]
StatusPanelColor=#dcdcf0
Change 3899530 by Ben.Marsh
Add unified syntax for overriding branch specific settings. Checks branch settings first, then [Default] section.
Change 3901164 by Ben.Marsh
UGS: Add a class to store all the resources for the status panel.
Change 3901165 by Graeme.Thornton
TBA: Attempt #2 at submitting the text asset saving code. SavePackage rejigged to write all header information in terms of FStructuredArchive, with all exports written through an FArchive adapter. Minimal amount of structured archive serialization functions added to allow this data to be written
Change 3901301 by Ben.Marsh
UGS: Add support for reading the latest version of the project config file from Perforce. Some settings should be read depending on the CL you are synced to (eg. build steps), whereas others (MOTD, branch status) should always use the latest version. Will read the local version if checked out, to allow testing local changes.
Change 3902454 by Ben.Marsh
UGS: Fix logo not being redrawn in the correct position when starting to sync.
Change 3903416 by Ben.Marsh
UGS: Group badges explicitly through INI file rather than by expecting name to contain ':'.
Change 3904154 by Josh.Engebretson
Adding Breakpad to ThirdParty sources (Git Commit: 49907e1c3457570f56d959ae26dec6c3a5edd417 https://chromium.googlesource.com/breakpad/breakpad)
#jira UE-55442
Change 3904648 by Ben.Marsh
UGS: Remove files from the workspace that are excluded by the sync filter.
The user's config file stores a hash of the last sync filter. During syncing, if this hash doesn not match the previous value, we enumerate all the files in the #have list and remove anything masked out by the filter.
#jira UE-47335
Change 3905442 by Steve.Robb
Change of the ConvertFromType() multi-bool return value to a more descriptive enum.
Some return values here do not make sense - this is because the existing logic is being preserved and will be fixed in a separate change.
Change 3905629 by Ben.Marsh
UGS: Fix race condition between two child processes starting on different threads, and inheriting the other's intended stdout/stderr pipes. This prevents pipes being closed when one of the child processes shuts down, and causes waits on the read ends of those pipes to continue indefinitely.
Change 3906447 by Steve.Robb
Rename EConvertFromTypeResult enumerators.
Change 3906574 by Steve.Robb
Crash fix for container conversion failure during tagged property import.
Change 3909255 by Daniel.Lamb
Fixed issue with DLCpackaging crashing on windows
#jira UE-42880
#test EngineTest windows
Change 3909270 by Steve.Robb
Seek instead of skipping bad properties byte-by-byte.
Change 3909324 by Steve.Robb
Use switch statement instead of repeated if/else.
Change 3909525 by Ben.Marsh
UGS: Use the StudioEditor target when syncing content-only Enterprise projects.
Change 3911754 by Daniel.Lamb
Fix for building pak patches.
#jira UE-55340
Change 3911942 by Robert.Manuszewski
Fixing an ensure when MediaPlayer is being constructed from any thread other than the main one.
Change 3913067 by Ben.Marsh
UGS: Allow workspace sync filter categories to re-enable categories that are disabled by the global filter.
Change 3913209 by Ben.Marsh
UGS: Fix incorrect target name when compiling Enterprise projects.
Change 3917358 by Steve.Robb
Fix for GetLen(FString).
Change 3919610 by Ben.Marsh
Put data for CrashReportClient in a PAK file of its own (under Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak). There are a large number of small files required for it to run with loose files, which takes a lot of space on disk (due to cluster sizes), and is unweildy to move around.
CrashReporter UFS files are tracked in a separate dictionary to regular UFS files to allow construction of the additional PAK file.
Change 3921002 by Ben.Marsh
UGS: Add option for syncing all projects in a branch. Off by default. Also add support for masking in additional paths to be synced (eg. one or two extra projects).
Change 3921008 by Ben.Marsh
UGS: Prevent pause waiting for mutual exclusivity when syncing precompiled binaries. We don't need to generate project files or build, so there's no need to wait in line.
Change 3921906 by Steve.Robb
New interpolation functions for quaternions.
https://udn.unrealengine.com/questions/419028/quaternion-interp-to-functions.html
Change 3921978 by Graeme.Thornton
TBA: Make "Loader" member of FLinkerLoad private to prevent use outside of FLinkerLoad. This archive could be something unexpected if the linker is for a text asset package, so we need to stop people accessing it.
Change 3924520 by Graeme.Thornton
UnrealPak: Improve encryption summary log messages
Change 3924522 by Graeme.Thornton
UAT: Add *Encryption.ini to the list of auto-blacklisted config filenames
Change 3924604 by Graeme.Thornton
UnrealPak: If encryption keys are parsed and fail the encrypt/decrypt test, throw a fatal error. The exectutable will have those same keys embedded so there is no point allowing the paks to be created with broken keys.
Change 3924638 by Graeme.Thornton
Crypto: Improvements to parsing of old fashioned encryption.ini settings:
- AES keys that are too long or short (need to be 32 bytes) will now emit a warning when being parsed, and be truncated or expanded before adding to the crypto settings.
- Signing keys will emit an error when they are too long (>64bytes)
- Unrealpak will still assert when invalid settings are passed via the other mechanisms (command line or -encryptionini mode). Settings via the crypto json file should now be sanitized and not cause issues
#jira UE-55080
Change 3924747 by Steve.Robb
Fix for degrees.
Change 3925459 by Chad.Garyet
Adding check to not to attempt to delete autosdk workspace if it doesn't already exist.
Change 3926703 by Ben.Marsh
BuildGraph: Include the path to the XML file when displaying an XML parse error.
Change 3926917 by Ben.Marsh
UBT: Allow overriding the name of the UE4 solution on a branch-specific basis. Useful for switching between multiple UE4 workspaces. Also add support to the editor and UGS for opening the correct solution (determined via a text file saved to Engine/Intermediate/ProjectFiles).
Set the solution name using an entry in BuildConfiguration.xml as follows:
<ProjectFileGenerator>
<MasterProjectName>UE4_Main</MasterProjectName>
</ProjectFileGenerator>
Change 3927683 by Graeme.Thornton
UAT: When building with chunk installs enabled, don't generate the master manifest from each pak creation thread. Just do it once after all pak files have been created. Avoids intermittent crash with multiple threads trying to write the same json file.
Change 3928111 by Ben.Marsh
UBT: Add an option <bMasterProjectNameFromFolder> which allows setting the solution name based on the folder that it's in.
Change 3928926 by Ben.Marsh
BuildGraph: Add support for enumerating content copied by the <CsCompile> task. Also add support for invoking methods on string properties.
Change 3931041 by Graeme.Thornton
TBA: Add option to textasset commandlet to also include engine content in a resave
Change 3931043 by Graeme.Thornton
TBA: Redirect some more FArchive members in FArchiveProxy
Change 3931913 by Ben.Marsh
UGS: Do not create a modal dialog if a scheduled sync is unable to run because the editor is open, and do not run the editor after a scheduled sync.
#jira UE-47368
Change 3932419 by Ben.Marsh
UGS: Allow selecting which projects to sync on schedule. Any projects not already opened at the time the schedule is triggered will be opened first.
#jira UE-33541
Change 3932483 by Ben.Marsh
PR #3949: UnrealGameSync: Add environment path field to custom BuildStep (Contributed by frankie-dipietro-epic)
Change 3932624 by Ben.Marsh
UGS: Add an error dialog when trying to clean the workspace before closing the editor.
#jira UE-42308
Change 3932679 by Ben.Marsh
UGS: Add the date/time to the end of the sync log.
#jira UE-33540
Change 3932705 by Ben.Marsh
UGS: Prompt to close the editor before allowing the user to enter a changelist to sync to, when syncing to a specific changelist.
#jira UE-53182
Change 3933318 by Ben.Marsh
UGS: Detect more programs running before allowing a sync to start, show a dialog listing them, and add an option to ignore if necessary.
#jira UE-33535, UE-53914
Change 3933840 by Graeme.Thornton
TBA: When loading assets, only use structured archive adapters for exports when loading text files.
Change 3936040 by Ben.Marsh
UGS: Rewrite application lifecycle to fix issues with scheduled syncs on background windows not activating, and window jumping to the front after auto-update.
Now uses a custom application context to allow creating separate 'main' windows (first the "opening projects" form, then the regular form), and does not require any forms to be shown in order to be updating in the background.
#jira UE-52870
Change 3940230 by Robert.Manuszewski
Fixes for FilenameToLongPackageName crashes when runnign commandlets
Change 3940240 by Graeme.Thornton
Automated cycling of encryption and signing keys
Change 3940243 by Graeme.Thornton
UAT: CryptoKeys automation script
Change 3940321 by Ben.Marsh
UGS: Add a "Bisect" mode for regressing bugs between a certain range of changes. To use, select a range of changes by holding down the shift key or individual changes by holidng the control key, then right click and select "Bisect these changes". Individual changes in the list can be marked as "Bisect: Pass" or "Bisect: Fail" from the context menu, and syncing will find the next change in the center of the range.
Change 3940538 by Ben.Marsh
UBT: Always determine whether a project is a foreign project or not from the valid .uprojectdirs entries, rather than relying on the user passing -game on the command line.
Change 3941285 by Gil.Gribb
UE4 - Removed PRAGMA_DISABLE_OPTIMIZATION from PlatformFileCommon.h. It was an oversight.
#jira none
Change 3942404 by Graeme.Thornton
Pak Signing:
- Unify naming of pak precacher and signedarchivereader signature check functions to make it easier to search for them in crash reporter
- Format the signedarchivereader output to match the pak precacher
- When signedarchivereader detects a signature check, do the same master signature hash check that the pak precacher does to confirm that the .sig file contents haven't been corrupted since load.
- Add PAK_SIGNATURE_CHECK_FAILS_ARE_FATAL guarded exit to signedarchivereader signature failure
- Optimization for pakprecacher signature checks. Instead of locking the cached files mutex for every decoded signature, take a local copy in blocks of 16. Only re-lock if we need more. Grab the initial batch when setting up. In most cases, reduces the number of locks to 1 per signature check call.
Change 3942825 by Ben.Marsh
UAT: Allow passing -Project<N>=Foo.uproject arguments to the MegaXGE commandlet (eg. -Target1="ShooterGame Win64 Development" -Project1="D:\ShooterGame\ShooterGame.uproject") so it can be used from an installed engine build.
Change 3942839 by Ben.Marsh
UBT: Explicitly query the number of logical processors in the system, to fix Environment.ProcessorCount just returning the number available to the .NET framework. For machines with > 64 cores, processors in a different processor group will not be included in this number.
Change 3943153 by Ben.Marsh
Use the correct logical processor count in ParallelExecutor.
Change 3943210 by Ben.Marsh
UGS: Add an option to the editor arguments window that allows prompting before launching the editor.
Change 3943329 by Ben.Marsh
UGS: Tweak appearance of bisect mode; now shows slightly transparent version of pass/fail icons, and includes remaining CL range in status panel.
Change 3944294 by Ben.Marsh
UGS: Prompt for confirmation before removing any files from the workspace.
Change 3945283 by Ben.Marsh
UGS: Add support for project-specific connection settings, and detection of Perforce login tickets expiring.
Change 3945325 by Ben.Marsh
PR #4558: Changed incorrect obsolete message for ReceiptPropertyList in Modules.cs (Contributed by ryanjon2040)
Change 3947359 by Graeme.Thornton
TBA: Fixes to loading code to allow bulk data to get a pointer from its loader archive to an archive that it can load from at a later date. For binary archives, this is just a pointer back to the same archive, but for text assets it is a pointer to a "child reader" which maintains its own structured archive that is scoped to the current location in the file.
Change 3947360 by Graeme.Thornton
TBA: Added RoundTrip mode to text asset commandlet. Performs determinism tests in project assets to see whether they save deterministically to binary and text files, and also when they are ping-ponged between the two formats.
Change 3949431 by Graeme.Thornton
TBA: Refactored string escaping code in json output formatter FString serializer into a common function which is now used by FName and UObject path serialization too. Fixes some odd cases where an FName contained quotation marks
Change 3950843 by Ben.Marsh
UBT: Add a better error if an XML config file is corrupt.
Change 3952504 by Steve.Robb
GitHub #4545 : UE-55924: CaseSensitive token recognition
#jira UE-55961
#jira UE-55924
Change 3952707 by Graeme.Thornton
Make RandInit(...) log message verbose
Change 3954694 by Ben.Marsh
BuildGraph: Add support for user-defined macros, which can contain a list of buildgraph commands and be expanded within a node. Example script in Engine/Build/Graph/Examples/Macros.xml.
To define a Macro, use the syntax:
<Macro Name="MyTestMacro" Arguments="PrintFirstMessage;PrintSecondMessage" OptionalArguments="PrintThirdMessage">
<Log Message="First message" If="$(PrintFirstMessage)"/>
<Log Message="Second message" If="$(PrintSecondMessage)"/>
<Log Message="Third message" If="'$(PrintThirdMessage)' == 'true'"/>
</Macro>
To expand a macro, use the syntax:
<Expand Name="MyTestMacro" PrintFirstMessage="true" PrintSecondMessage="true"/>
An error will be thrown if any required arguments are missing. Optional arguments default to empty if not specified.
Tasks within a macro are validated by the schema at the point of definition using the same rules as apply to a <Node> element, but properties are not evaluated until the macro is expanded. This allows macros to get and set properties in scope at the point that it is expanded. Local properties that are introduced within a macro do not otherwise leak to the scope that they are expanded.
Change 3954695 by Ben.Marsh
PR #4582: Fixed incorrect condition in StagedFileSystemReference.cs (Contributed by moadib)
#jira UE-56283
Change 3954961 by Ben.Marsh
UBT: Fix issues caused by toolchain assuming that the editor target will be the name of the project with an "Editor" suffix. This is not necessarily the case; the launcher will allow you to instantiate a project with any name, and it will not rename the target files.
#jira UE-56040
Change 3955785 by Steve.Robb
GitHub #4546 : Don't discard errors from zlib inflate
#jira UE-55969
Change 3955940 by Steve.Robb
Redundant and confusing macro check removed.
Change 3956809 by Ben.Marsh
Guard against project paths passed on the command line to UBT being treated as project names. Previous code used to just take the first, which would mask this problem.
Change 3959590 by Steve.Robb
Useless IsIntrinsic constant and COMPILED_IN_INTRINSIC macro removed.
Change 3959864 by Robert.Manuszewski
Increasing the size of permanent object pool to fix warnings in cooked ShooterGame
#jira UE-56001
Change 3960956 by Steve.Robb
New ToCStr function which generically gets a TCHAR* from a 'string-like' argument.
Change 3963628 by Ben.Marsh
UBT: Fix intellisense issues caused by _API macros being defined as DLLIMPORT (imported symbols cause an error if they are defined). Generate intellisense macros with the -Monolithic argument to work around it.
Change 3964349 by Ben.Marsh
Move support for reading .modules files into FModuleManager, and always use it in modular builds. Pathway which discovers modules by filename only is no longer supported for simplicity, and due to platform-specific version checks being unreliable on any platforms other than Windows.
Change 3964821 by Ben.Marsh
Use a custom tool for deleting directories on Windows, to handle paths longer than MAX_PATH correctly.
Change 3965269 by Ben.Marsh
Add more [RequiresUniqueBuildEnvironment] attributes to target settings that modify the global environment.
Change 3966554 by James.Hopkin
#core Removed redundant cast
Change 3966558 by James.Hopkin
#core Removed redundant casts and changed some MakeShareables to MakeShared
#robomerge #fortnite
Change 3966754 by Ben.Marsh
Always use the compiled-in app name when looking for a module manifest. Fixes issues with XGEControlWorker.exe being a renamed copy of ShaderCompileWorker.exe.
Change 3967397 by Ben.Marsh
Fix "copy local" files not being included in build products enumerated from C# projects. Remove files with "Embed Interop Types" from the output list.
Change 3967664 by Ben.Marsh
Update UGS solution to use Visual Studio 2017.
Change 3967838 by Ben.Marsh
Couple of fixes to conform scripts.
Change 3968767 by Ben.Marsh
Compile the name of the module manifest into the executable via a define explicitly set by UBT, rather than guessing at runtime.
Change 3968771 by Ben.Marsh
Fix compiled-in engine path being subject to macro expansion.
#jira UE-56504
Change 3968886 by Robert.Manuszewski
Merging 3914301:
Remove any references we had added to the GGCObjectReferencer during Init
Change 3968978 by Steve.Robb
FString->FName fixes for module names in HotReload.
Change 3969019 by Steve.Robb
Minor refactor of property skipping logic in SerializeTaggedProperties().
Change 3969041 by Steve.Robb
Simplification of Build.version filename construction.
Change 3969049 by Steve.Robb
Always do rolling names when recompiling in editor, because an unloaded module may still actually by loaded-but-abandoned by the executable.
This also removes HotReload's dependence on FModuleManager::GetCleanModuleFilename().
#jira UE-52405
Change 3969120 by Ben.Marsh
Enable errors for using undefined identifiers in conditional expressions by default.
Change 3969161 by Ben.Marsh
Remove log line that should only be included in the log.
Change 3969216 by Steve.Robb
Dump a list of module names - rather than DLL filenames - when the editor detects modules which need recompiling.
This removes the only remaining use of FModuleManager::GetCleanModuleFilename(), which is also now removed.
#jira UE-52405
Change 3969346 by Steve.Robb
Missed some bad FScript(Map/Set)Helper usage from CL# 3698969.
Change 3969598 by Ben.Marsh
Fix warning from VS2017.
Change 3971101 by Graeme.Thornton
TBA: Added RoundTrip mode to TextAsset commandlet which does a sequence of saves and checks for determinism. It will do 3 binary saves, 3 text saves, then 3 alternate binary->text saves.
Change 3971407 by Ben.Marsh
UBT: Fix exception when enumerating toolchains if the directory does not exist yet.
Change 3971523 by Graeme.Thornton
Make compressed block offsets in a pak file store offsets relative to the file header, rather than absolute. Reduces the amount of entropy when data changes in the pak file, making it play nicely with patching
Change 3971613 by Ben.Marsh
Fix Lightmass non-unity compile errors.
Change 3971649 by Ben.Marsh
Disable optimization around FTickerObjectBase constructor on Win32 due to ICE.
Change 3971829 by Ben.Marsh
Fix deprecated header warning from PVS Studio.
Change 3972503 by Ben.Marsh
Changes to build failure notifications:
* Only people that submitted between builds with different error messages will be included on emails by default.
* Email subject line will be different for each failing build step, but will include the CL of the first failing step. This will result in one thread for each build failure (a success email is sent with the same subject line).
* Anyone that starts a build will be included on all failure emails.
Change 3972732 by Ben.Marsh
Changes to ensure notification messages are stable.
Change 3972810 by Ben.Marsh
Write debug information about the digest computed for a change, to assist with debugging it if it's not stable.
Change 3973331 by Ben.Marsh
Fix missing dependency on linker response file. Prevents target being relinked when build environment changes.
Change 3973343 by Ben.Marsh
PR #4612: Adding support for PVS-Studio settings file to PVS-Studio Unreal Build Tool toolchain. (Contributed by PaulEremeeff)
Change 3973820 by Ben.Marsh
Fix incorrect error message when unable to find Visual C++ install directory.
Change 3974295 by Robert.Manuszewski
Made sure that lazy object pointers are only fixed up for PIE in actual PIE worlds.
Change 3975336 by Robert.Manuszewski
CIS fix after the last merge from main
Change 3976999 by Ben.Marsh
Move the Windows stack size settings onto the WindowsTargetRules object, and add the [RequiresUniqueBuildEnvironment] attribute to ensure it's not overwritten incorrectly.
This should cause CIS to better errors for compiling Odin editor.
Change 3977934 by Ben.Marsh
UBT: Allow setting additional compiler/linker arguments through properties on the TargetRules object.
Change 3977953 by Ben.Marsh
UBT: Enumerate all Visual Studio 2017 install locations using the Visual Studio Setup interop SDK. Multiple simultaneous Visual Studio installations are now supported, and using registry keys to determine installation directories has been deprecated. Allows choosing toolchains from preview versions as well as full versions.
Change 3978544 by Ben.Marsh
UBT: Include verbose timing information from compiler frontend if using VS2017 15.7 preview 2 or later.
Change 3978780 by Ben.Marsh
Add Visual C++ 2017 redist files to AppLocalDependencies, and update the prereq installer to include 2017 support DLLs.
Change 3979313 by Ben.Marsh
UBT: Add the EngineDirectory property to ModuleRules. Makes it easier to find paths to files under the engine folder.
Change 3980499 by Ben.Marsh
UBT: Automatically enable /DEBUG:FASTLINK if we're using the VS2017 15.7 toolchain or newer and not doing a formal build. This contains fixes for debugger OOM issues present in older versions.
Change 3980890 by Ben.Marsh
UBT: Update project file generator to support VS2017 solution options file; fixes C# projects being opened by default when generating new project files.
Change 3981495 by Ben.Marsh
Do not include embedded interop assemblies in the list of references required by a C# project; they are not required build products.
#jira UE-54343
Change 3982157 by Ben.Marsh
Only output a warning message if BuildConfiguration.xml schema validation fails; we may have settings that only apply to code in another branch.
Change 3982239 by Ben.Marsh
Update tooltip directing users to install Visual Studio 2017 instead of 2015.
Change 3983395 by Graeme.Thornton
Fix reference to BUILD_VERSION in BootstrapPackagedGame RC file
Change 3983523 by Graeme.Thornton
Backwards compatibility for pak files with compressed chunk offsets
Change 3983769 by Ben.Marsh
UAT: Allow using PDBCOPY.EXE installed as part of the Windows 10 SDK to strip symbols, and add a better message if it can't be found.
Change 3984529 by Ben.Marsh
BuildGraph: When run with the -Preprocess=... argument, no steps will be executed.
Change 3984557 by Ben.Marsh
BuildGraph: Return the updated patterns from FilePattern.CreateMapping(), so we can print accurate messages when displaying the source and target directories for a copy or move task.
Change 3986520 by Ben.Marsh
Remove hacks to uniquify response file name on Android and Linux.
Change 3987166 by Steve.Robb
Allow overloading of functions which take TFunctions or TFunctionRefs with mutually exclusive signatures.
Change 3989061 by Graeme.Thornton
TBA: Text asset loading/saving work
- Start using FStructuredArchive flavours of UObject Serialize functions when loading and saving exports.
- Only use FStructuredArchive interface for text assets, and for classes that have the CLASS_MatchingSerializers which tells us that the class can serialize to both FStructuredArchives and FArchives.
- Add GetCacheableArchive to FArchive, which allows transient archives to return a pointer to another archive that will outlive it. Used by bulk data to get a pointer to an archive that can be held and used at a later time to lazy load things. For text assets where the bulk data might be held inside a base64 encoded FArchiveFromStructuredArchive block, we can't dynamically seek back to that location after the on-stack wrapper has been destroyed after the original serialize, so this will return null. For binary assets, we just return a pointer to the same binary archive which can be used freely.
Change 3989109 by Graeme.Thornton
TBA: TextAsset commandlet emits a warning when binary package determinism fails
Change 3990823 by Ben.Marsh
UGS: Allow project settings to specify a client path rather than a filesystem path. Not currently usable through UI.
Change 3990832 by Ben.Marsh
UGS: Make the schedule window resizable.
Change 3991569 by Steve.Robb
GitHub #4636 : Fixed typo in HeaderParser.cpp for "missed WithValidation keyword" error message
Change 3991970 by Steve.Robb
Fix for 4096 char limit on FParse::Value.
Change 3992222 by Steve.Robb
Advice added to the coding standard for using default member initializers.
Change 3993675 by Ben.Marsh
UGS: Add UI to allow creating new workspaces and selecting projects from existing workspaces that are not currently synced.
Change 3994199 by Ben.Marsh
UGS: Fix child processes being unable to spawn other child processes with the CREATE_BREAKAWAY_FROM_JOB flag, to add them to their own job objects.
In Windows 7 or earlier job objects cannot be nested, so child processes have to create separate job objects and spawn processes with CREATE_BREAKAWAY_FROM_JOB to be able to add them. This fails unless parent process' job object was created with JOB_OBJECT_LIMIT_BREAKAWAY_OK.
Discussed here: https://msdn.microsoft.com/en-us/library/windows/desktop/hh448388(v=vs.85).aspx
Change 3994243 by Ben.Marsh
UGS: Use the select stream dialog instead of displaying a drop list unless there's a stream filter specified. We have way too many streams for this to be useful in a menu unless it's filtered.
Change 3994260 by Ben.Marsh
UGS: Tweak the stream filter dialog to only use the previous selected node if the filter terms match. It may be a parent node of something that matches, even though it doesn't match itself.
Change 3994350 by Ben.Marsh
UGS: Automatically guess the correct root path for new workspaces based on the most common existing workspaces for the current user.
Change 3995159 by Ben.Marsh
UGS: Do not delete files which are outside the sync filter. People expect to be able to sync different projects within a stream without having to update sync filters.
Indend to re-introduce this functionality through the manual 'clean workspace' operation.
Change 3995169 by Ben.Marsh
UGS: Show options as dimmed in the open project dialog, if the radio button for those controls is not checked. Automatically set the radio button if the focus is given to one of those controls.
Change 3995228 by Ben.Marsh
UGS: Update recently opened projects list when editing project for an existing tab.
Change 3995312 by Ben.Marsh
UGS: Stop showing all dialogs in the taskbar.
Change 3995929 by Robert.Manuszewski
Completely rewritten FReferenceChainSearch class used by 'obj refs' command.
- 3+ times faster
- Uses the same code as GC to track all the references down
- Actually reports all reference chains properly
- Less code that is more readable than the previous version
Change 3995981 by Ben.Marsh
UGS: Clean workspace window will now force-sync files that have been deleted or which are writable.
Change 3996113 by Ben.Marsh
UGS: Fix crash upgrading config files from older versions.
Change 3997990 by Ben.Marsh
UGS: Prevent error when syncing an empty workspace.
Change 3998095 by Ben.Marsh
UGS: Change logic for dealing with job objects: rather than creating breakaway jobs (requires co-operation with spawning process), always try to use nested job objects (requires Windows 8.1+). If it fails, ignore the error if we're already part of a job.
Also forcibly terminate the process on dispose to handle cases where the job object wasn't created.
Change 3998264 by Ben.Marsh
UGS: Fix exception when switching projects in-place.
Change 3998643 by Ben.Marsh
Fix shared DDC not being used for installed engine builds.
#jira UE-57631
Change 4000266 by Ben.Marsh
UnrealPak: Add an option that allows rebuilding a set of PAK files with different settings. Usage is:
UnrealPak [PakFile] -Repack [-Output=FileOrDirectory] [Options]
The input pak file may be a single file or wildcard, and is overwritten unless the -Output parameter is specified.
Change 4000293 by Ben.Marsh
Add a compression flag that allows selecting compressor without using the default platform implementation.
Change 4000315 by Ben.Marsh
Add support for custom compressors implemented via modular features. Specify -compressor=<PathToDll> on the command line to UnrealPak to load a compressor from an external DLL.
Change 4000610 by Ben.Marsh
UnrealPak: Add a parameter for compression block size (-compressionblocksize=XXX). Accepts arguments with MB/KB suffixes, as well as byte counts.
Change 4000627 by Ben.Marsh
UBT: Include enabled plugin info in the UBT log.
Change 4000793 by Ben.Marsh
UBT: Remove some member variables from VCEnvironment that don't need to be stored.
Change 4000909 by Ben.Marsh
UBT: Add VS2017 installations to the list of paths checked for MSBuild installations.
Change 4001923 by Ben.Marsh
UBT: Allow any plugins which are enabled by default to be included in the enabled list, even if they don't have any modules for the current platform. This changes the build-time logic to match the runtime logic.
At some point in the future we may add a separate SupportedHostPlatforms list to each plugin to do this explicitly, rather than guessing via the per-module whitelist.
Change 4001927 by Ben.Marsh
Fixes for compiling against the Windows 10 SDK.
Change 4002439 by Robert.Manuszewski
Added TDefaultReferenceCollector and FSimpleReferenceProcessorBase to extract common code for clients of TFastReferenceCollector
Change 4003508 by Ben.Marsh
UGS: Fix new workspaces not having the correct owner and host set.
Change 4003622 by Ben.Marsh
UGS: Add support for "skipped" as a build result.
Change 4004049 by Robert.Manuszewski
Significantly improved performance of Reference Chain Search for objects that are nested deep in the object hierarchy
Change 4005077 by Ben.Marsh
UGS: Update version number.
Change 4005112 by Ben.Marsh
UBT: Reduce number of times a target has to be constructed while generating project files.
Change 4005513 by Ben.Marsh
UBT: Reduce number of checks for directories existing when adding include paths to a module. Accounted for 40% of runtime time when generating project files.
Change 4005516 by Ben.Marsh
UBT: Add warnings whenever a module adds an include path or library path that doesn't exist
Change 4006168 by Ben.Marsh
CIS fixes.
Change 4006236 by Ben.Marsh
UGS: Populate the workspace name/root directory text box with the cue banner when focus moves to the control.
Change 4006266 by Ben.Marsh
UGS: Swap around the new workspace/existing file boxes on the open project dialog.
Change 4006552 by Ben.Marsh
If staging fails because a restricted folder name is found, include a list of them in the error message.
Change 4007397 by Steve.Robb
Comments added to make it clear that GetAllocatedSize() only counts direct allocations made by the container.
Change 4007458 by Ben.Marsh
UBT: Change RPC utility to abort early, rather than continue to try to build even though SSH init failed.
Change 4009343 by Ben.Marsh
UGS: Set the rmdir option on new workspaces by default.
Change 4009501 by Ben.Marsh
UBT: Add Windows include paths to the compiler command line, rather than setting through environment variables. This ensures that incremental builds work correctly when SDK versions change.
Change 4009509 by Ben.Marsh
UBT: Check in a non-versioned directory under the Windows 10 SDK for the resource compiler.
Change 4010543 by Ben.Marsh
Remove the "Device" and "Simulator" platform groups, because they're unused and overly generic for folder names. Also remove source code for the HTML5 simulator (which is no longer supported).
Change 4010553 by Ben.Marsh
UAT: Include platform groups in restricted folder names when staging.
Change 4012030 by Ben.Marsh
UGS: Increase the size of the main window, and set the current stream as the default when creating a new workspace.
Change 4012204 by Chad.Garyet
- Cleanup to get the POSTs returning 400s the same way the GETs would (now no longer returns the exception text)
- Create directory for sqlite db if it doesn't exist
#jira none
Change 4014209 by Brandon.Schaefer
New changes in breakpad dump_syms to allow for producing a symbol file for elf files on windows
#review-3998840 @Arciel.Rekman, @Ben.Marsh, @Josh.Engebreston, @Anthony.Bills
Change 4015606 by Brandon.Schaefer
Missed a code project that needed updating for new Breakpad changes for Mac
Change 4017795 by Robert.Manuszewski
GC assumption verification should now be 3-4x faster.
- Refactored Disregard For GC to use TFastReferenceCollector
- Move both Disregard For GC and Cluster verification code to separate source files
Change 4020381 by Ben.Marsh
Add link to the new official doc page for UnrealGameSync.
Change 4020665 by Ben.Marsh
UBT: Prevent plugins being precompiled if they don't support the current target platform.
Change 4021829 by Ben.Marsh
Update message about downloading a new version of Visual Studio.
Change 4022063 by Ben.Marsh
UBT: Suppress toolchain output when generating project files.
Change 4023248 by Ben.Marsh
Install an unhandled exception filter to ensure we get crash reports from threads that are not spawned by the engine. At the moment, we only receive crashes that are routed through ReportCrash() via our structured exception handlers in WinMain() and FRunnableThreadWin::Run().
(Also fix an exception within the exception handler, if GError has not been created yet)
Change 4025759 by Ben.Marsh
Fix universal CRT include paths not being added to compile environment for VS2015.
Change 4026002 by Ben.Marsh
UBT: Check the old registry locations for the Windows SDK installation directory.
Change 4026068 by Ben.Marsh
UBT: Use the correct compiler version in the error message for not having the UCRT.
Change 4026181 by Ben.Marsh
Fix DebugGame editor configurations not enumerating modules correctly.
#jira UE-58153
Change 4026285 by Ben.Marsh
UBT: Add additional logging for enumerating Windows SDKs.
Change 4026708 by Ben.Marsh
UBT: Keep a separate list of installed Universal CRT versions to the list of Windows 10 SDK versions. It's possible to install C++ support without the Windows 10 SDK, which still includes UCRT files in Windows 10 SDK folders.
Change 4029404 by Ben.Marsh
Remove incorrect include paths to fix CIS warnings.
Change 4031517 by Steve.Robb
Fix for UHT errors not being clickable in the Message Log.
#jira UE-58173
Change 4031544 by Ben.Marsh
Fix errors building asset catalog for IOS due to modifying shared build environment.
#jira UE-58240
Change 4032227 by Ben.Marsh
BuildGraph: Print out a warning message when trying to submit without the -Submit argument in BuildGraph.
Change 4032262 by Ben.Marsh
BuildGraph: Remove the need to copy files to the staging directory in BuildEditorAndTools.xml.
Change 4032288 by Ben.Marsh
Remove UFE from the BuildEditorAndTools script.
Change 3833533 by Ben.Marsh
Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.
Change 3838569 by Steve.Robb
Algo moved up a folder.
Change 3848581 by Robert.Manuszewski
Changing the UObjectArray to not be allocated up front but in 64K-FUObjectItem chunks. This is to fix strange OOM reports on editor startup where it's trying to allocate space for 1M+ FUObjectItems.
#jira UE-49446
Change 3864743 by Steve.Robb
Fix for buffer overrun when copying a context string.
Fix for being unable to link to MallocLeakDetection.
Fix to prefix for FMallocLeakDetection::ContextString.
New MALLOCLEAK_SCOPED_CONTEXT macro to push/pop a context string.
Overload for const TCHAR* added to FMallocLeakDetection::PushContext to save on redundant memory allocations.
#jira UE-54612
Change 3865020 by Graeme.Thornton
TBA: Changed FIELD_NAME macro to FIELD_NAME_TEXT so that FIELD_NAME can be used for non-literal name definitions
Change 3869550 by Josh.Engebretson
New SymGen and SymUpload tasks (ShooterGame usage example)
Example C# symbolicator (using saved crash and data router formats)
Updates for stack walking and crash runtime xml on Windows/Mac
Change 3905453 by Steve.Robb
USE_TUPLE_AUTO_RETURN_TYPES moved to PLATFORM_COMPILER_HAS_DECLTYPE_AUTO.
Change 3910012 by Ben.Marsh
UGS: Show an error window and allow setting default P4 server settings if syncing UGS fails.
Change 3920044 by Graeme.Thornton
TBA: Text asset loading
* Added a structured archive layer to FLinkerLoad
* Wrapped export loading in a ArchiveUObjectFromStructuredArchive
* Updated TextAssetCommandlet to have a "loadtext" mode which will try to load every text asset in the project content
* Changed text asset extensions to .utextasset and .utextmap. Couldn't go with the favourite .uasset.json because our various path functions (FPaths::GetCleanFilename etc.) will only strip one layer of extension, so leave a bogus filename.
* Relaxed a few checks in structured archive where it was checking for field reentrance, which isn't a problem for loading.
* Changed FArchiveFromStructuredArchive to not load all referenced objects at construction time. This introduced some changes to load order which don't work in the engine. Object names are resolved at the point that a reference to them is serialized from the main data block, same as with legacy archives.
Change 3921587 by Steve.Robb
Static asserts inside ensureMsgf() macros to prevent them being passed invalid arguments or non-literal formatting strings.
Fixes for various misuses.
#jira UE-55681
Change 3942873 by Ben.Marsh
UBT: Allow link time code generation on any configurations where bAllowLTCG is set to true. Microsoft platforms were previously only allowing this option in shipping; the target can decide when to enable it or not.
Change 3944629 by Graeme.Thornton
Merging back a couple of fixes from Fortnite
- Extra parenthesis around some calculations in the pakprecacher
- Changed FChunkCacheWorker::DoSignatureCheck() back to ::CheckSignature()
- Added documentation for build script crypto options
Change 3945381 by Ben.Marsh
Disable warning C4770 on Windows (partially validated enum 'xxx' used as index), which occurs when enabling LTCG. Can't find a reference online for this warning, but I suspect it's due to LTCG allowing the compiler to trace code paths where we don't validate that an enum is a known value.
Change 3968969 by Steve.Robb
Fixes to incorrect uses of FScriptMapHelper and FScriptSetHelper, which weren't accounting for gaps in the sparse array.
Change 3969417 by Ben.Marsh
Make Visual Studio 2017 the default compiler for UE4 projects, and add support using Visual C++ toolchains from an AutoSDKs.
Also add support for selecting a specific toolchain version to use through the WindowsPlatform.CompilerVersion property, which can be configured via a Target.cs files or BuildConfiguration.xml (eg. <WindowsPlatform><CompilerVersion>14.13.26128</CompilerVersion></WindowsPlatform). As well as allowing a specific version number, you can always use the latest toolchain by setting it to "Latest".
Change 3972443 by Ben.Marsh
Change build scripts to allow running any steps on non-compile workspaces. Setup Dev-Core to just use a non-compile Win64 workspace for everything.
Change 3977198 by Ben.Marsh
Remove INI file override for editor stack size on Windows. This is rarely valid since editor targets share build products with other games by deafult. Fix to add linker response file as prerequisite exposed targets overriding this as a bug.
Change 3979632 by Ben.Marsh
Consolidate codepaths for embedding versioning information in the engine. Engine/Build/Build.version is now the authoritative place to read version information; Engine/Source/Runtime/Launch/Resources/Version.h no longer includes macros for the current branch and changelist.
* Settings from Build.version are compiled into the (tiny) BuildSettings module via macros set in BuildSettings.build.cs, which is used to initialize version information inside the engine at runtime.
* The IsPromotedBuild value is now set to zero by default (but set to 1 by the UpdateLocalVersion UAT command).
* The -Licensee argument to the UpdateLocalVersion UAT command, and the IsLicenseeVersion setting for UnrealGameSync, is determined automatically by looking for the Engine/Build/NotForLicensees/EpicInternal.txt file. This path is not visible to licensees.
Change 3981738 by Ben.Marsh
Move utility classes for filtering files and matching wildcards into DotNETUtilities.
Change 3983888 by Steve.Robb
Warning C4868 disabled, about evaluation order of braced initializer lists.
https://udn.unrealengine.com/questions/426081/help-with-error-c4868-braced-initializers.html
Change 3984019 by Steve.Robb
FString::Printf formatting argument checking added.
Vararg support for FText::Format.
All remaining usage fixed.
Change 3985502 by Steve.Robb
Change to TFunction debugger visualization to allow right-clicking on the [Lambda] and selecting 'Go To Source Code'.
Change 3985999 by Graeme.Thornton
TBA: Serialize function generation for FArchive and FStructuredArchive overloads on a UObject, using UHT.
- Adds a restriction that UObject::Serialize() functions MUST be declared outside of any conditional compilation directives, except for WITH_EDITORONLY_DATA
Change 3986461 by Ben.Marsh
Fixup lots of platforms not adding response files as a prerequisite.
This can cause incremental builds to fail if input files/compile arguments change, because the action graph does not know that the response file being updated invalidates the build artifacts.
Change 3990081 by Ben.Marsh
Remove custom output formatters for errors and warnings. These are not well supported by different executors, and cause fences between actions with the same formatter with external executors like XGE.
Clang supports -fdiagnostics-format=msvc for all platforms, which should do a better job than our crude attempts at regexing errors (causing botched output in some cases).
Change 3996714 by Chad.Garyet
UGSRestAPI, conversion of UGS to use it.
#jira none
Change 4008287 by Ben.Marsh
UBT: Change the engine to use the Windows 10 SDK by default.
Also add support for switching between specific Windows SDK versions. The WindowsPlatform.WindowsSdkVersion property in the target rules can be used to select a desired version, which can also be configured by the <WindowsPlatform><WindowsSdkVersion>Foo</WindowsSdkVersion></WindowsPlatform> parameter in the BuildConfiguration.xml file.
The version of Windows to target (ie. the WINVER macro) can be modified by setting WindowsPlatform.TargetWindowsVersion. The default is 0x0601 (Windows 7).
Change 4008516 by Chad.Garyet
- Adding support for both SQLite and MsSql
- API now reads from only MsSql, but writes to both
- Added support for POST to CIS for badges
- PostBadgeStatus now writes out via API Url rather than a direct connection to the DB
#jira none
Change 4010296 by Chad.Garyet
Moving SQLite db initilization into Application_Start. An exception thrown creating or seeding the db will unload the entire AppDomain and all pages will return a 404.
#jira none
Change 4024045 by Ben.Marsh
Set the list of supported target platforms for OnlineSubsystemGameCircle.
#jira UE-57887
Change 4031014 by Ben.Marsh
UAT: Add a WhitelistDirectories list in DefaultEngine.ini, which allows specifying folders that can be staged despite having restricted folder names.
[CL 4034515 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb merge
============================
MAJOR FEATURES & CHANGES
============================
Change 3754252 by Mike.Beach
Mirroring CL 3723722 from 4.18.1
Hotfix update from Oculus.
- Introduce dash support by adding an Oculus config setting (that is off by default)
- Move submission of the near plane╞s depth from a fixed one at texture allocation time to an every-frame one, which is needed for correct depth support in games that have a ⌠god mode÷ with a smaller worldtometersscale
#jira UE-51728
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 3795928 by Joe.Conley
PR #2514: make VR preview work with dedicated server mode in editor (Contributed by joelmcginnis)
#github https://github.com/EpicGames/UnrealEngine/pull/2514
Change 3798048 by Mike.Beach
[WIP] MR - Improving on the MR alignment calibration process.
#jira UEVR-1047
Change 3798388 by Mike.Beach
MR - Loading the OpenCv dll along with the calibration module. Adding a WITH_OPENCV define that we can wrap blocks with.
Change 3798396 by Mike.Beach
MR - Making use of OpenCV's eigen solver for quaternion averaging, and wrapping my use of OpenCV with the new define.
Change 3798668 by Nick.Whiting
Merging CL 3794238 from Partner-Valve (Fixes for uninitialized memory after vkGetPhysicalDeviceProperties2KHR)
Change 3800540 by Keli.Hlodversson
Simplify loading of OpenCV dll by defining the dll name and relative path in the third party build script (OpenCV.Build.cs).
Remove redefinition of WITH_OPENCV from MixedRealityCalibration.Build.cs.
Add OpenCVHelper.h with macros that should be used to wrap opencv includes
Change 3801194 by Keli.Hlodversson
Fix relative path in OpenCV.build.cs
Change 3801853 by Mike.Beach
Fixing crash on nullptr.
Change 3802176 by Mike.Beach
Switching out the wrong file that was submitted in CL 3801853 - fixing a crash in MotionControllerComponent.
Change 3802189 by Mike.Beach
MR - Fix to rotation averaging (was not correctly populating quaternion matrix).
Change 3807785 by Douglas.Copeland
Replacing deprecated nodes in QA_MoCoAll BP
Change 3810205 by Chance.Ivey
Removing Old Moble AR Template
Change 3810482 by Nick.Whiting
Updating to SteamVR 1.0.11
Change 3810488 by Nick.Whiting
Adapting CL 379023 from Partner-Valve, SteamVR : fix lockup, improve performance , use PostPresentHandoff and SubmitExplicitTimingData APIs
Change 3810502 by Nick.Whiting
Adding LUID detection on non-Mac platforms for SteamVR
Change 3811483 by Joe.Graf
Fixed Mac compiling with SteamVR due to an initialized variable being used
Change 3811488 by Keli.Hlodversson
Initial class for performing camera calibration via OpenCV
#jira UE-52726
Change 3811496 by Mike.Beach
CIS fix - pragma'ing out several OpenCV, ThirdParty warnings.
#jira UE-53558
Change 3811560 by Mike.Beach
CIS fixes - Initializing an unitialized var in SteamVR & pragma'ing out some more warnings for OpenCV.
#jira UE-53557, UE-53558
Change 3812051 by Mike.Beach
CIS fix - switching over to using new 'PublicDefinitions' member.
Change 3813131 by Jeff.Fisher
Opacity mask gradient test content for msaa.
#jira UEVR-1049
Change 3814154 by Douglas.Copeland
Rebuilding lighting for TM-VRSmoke
Change 3814248 by Mike.Beach
Adopting Occulus' SI1.21 changes...
Added Oculus Go controller meshes to UE4
Enable sched_fifo and RT/GT affinities back in UE4
Only activate the masking system for the translucent objects (only ones where masking is necessary)
Upgrade to OVRPlugin 1.21's new APIs for display frequency and integration into blueprint
Fixes the 10fps lock not being setup when an app is launched with the HMD not mounted
Add blueprint definition to get device name from ovrplugin
Add support for tiled multires and GPU % reporting
Rejected changes in:
OculusFunctionLibrary.h
DefaultXRCamera.cpp
SceneRenderTargets.cpp
Change 3820224 by Mike.Beach
[WIP] MR Calibration
- Correcting orientation estimation to average sampled forward/up vectors
- Converting functionality for intersecting approximate frustum rays to C++ (to better align with frustum far points)
- Switched alignment points' PlanarId to be 3D, so we know how they relate to each other
- Stubbing in new alignment tweak mode
Change 3820475 by Ryan.Vance
#jira UEVR-1055
We need to use 0 for a sentinel value on non-metal rhi's.
Change 3821771 by Mike.Beach
CIS fixes
Change 3824637 by Mike.Beach
[WIP] MR Calibration process - polishing alignment tweak step (only needing rendertarget/img processing functions from demo branch).
Change 3828925 by Mike.Beach
CIS fix (was using deprecated IImageWrapperPtr)
Change 3830898 by Jeff.Fisher
Improving ActorComponent.h include path somone on udn noticed wasn't quite right.
Change 3831597 by Mike.Beach
[WIP] MR Calibration - Alignment tweaking now takes snapshots and presents a collage for you to align with.
#jira UEVR-1042
Change 3837752 by Keli.Hlodversson
Add option to pass UTextureRenderTarget2D directly to the OpenCVCalibrator instead of using temporary image files
#jira UE-52728
Change 3839309 by Mike.Beach
MotionController support for HMD tracking.
Change 3839314 by Mike.Beach
Fixing a crash in MR calibration, where we were expecting a returned list to be ordered and it wasn't (caused indexing out of bounds).
Change 3839316 by Mike.Beach
[WIP] MR Calibration - Stubbing in support for calibration using the HMD model (instead of controllers)
Change 3840711 by Mike.Beach
[WIP] MR Calibration - Add final preview to alignment calibration step.
Change 3841667 by Mike.Beach
[WIP] MR Calibration - Allowing users to toggle through different alignment techniques.
Change 3842631 by Mike.Beach
[WIP] MR Calibration - Polishing alignment tweak step (adding preview with HMD visualization, enforcing trigger pull for snapshots, allow reseting of just adjustments).
Change 3842758 by Mike.Beach
[WIP] MR Calibration - Cleaning up & reorganizing some cruft.
Change 3842943 by Mike.Beach
[WIP] MR Calibration - More clean up & re-org
Change 3843004 by Mike.Beach
[WIP] MR Calibration - Clearing old references to defunct calibration modes.
Change 3843063 by Mike.Beach
[WIP] MR - Deleting old (unused) calibration steps.
Change 3844142 by Mike.Beach
[WIP] MR Calibration - Cleaning out old cruft in CalibrationController (old alignment calibration that was moved to a separate BP).
Change 3845341 by Keli.Hlodversson
Add lens distortion parameters to MRCaptureComponent
#jira UEVR-1060
Change 3846174 by Mike.Beach
[WIP] MR Calibration - Updating the compositing adjustment phase to run on the new modular calibration step system.
- Properties are now DataTable driven
- Split into base and sub-class (to facilitate easier property editing)
- Added HSV tweak mode for the color
#jira UEVR-1048
Change 3847032 by Mike.Beach
[WIP] MR Calibration - Misc. fixes
- Unique identification color for new alignment point
- Fixed compositing calibration so it shows the scene as it would appear in a full MR capture (no specialized calibration view)
- Fixed some of the language used in the on-screen instructions
Change 3849040 by Mike.Beach
Fixing a assert/crash in MR calibration during the garbage matte phase - garbage matte actor was pointing to the wrong calibration component.
#jira UE-54233
Change 3849778 by Mike.Beach
Fixed so the loaded MR calibration position/orientation is properly applied and visualized in the MR calibration level.
#jira UE-54251
Change 3850199 by Mike.Beach
[MR] Saving, applying, and displaying TrackingLatency and DepthOffset properties in the MR calibration process.
#jira UE-54254, UE-54235
Change 3850224 by Mike.Beach
[MR] Adding a way to omit certain MotionController components from the forced delay.
#jira UE-54255
Change 3851434 by Mike.Beach
[MR] Fixing up the projection plane depth tracking (needs to be disabled for certain calibration steps)
- Cleans up MRBillboard API
- New method to enable/disable HMD depth tracking (helpful for integrating depth camera's in the future)
- DepthOffset should now work properly
#jira UE-54321, UE-54235
Change 3853799 by Mike.Beach
[MR] Making LensDistortion a public dependency since it is included from a public header.
Change 3854608 by Mike.Beach
[MR] Fixing it so the MR capture view point is delayed by the same latency that motion controllers are when it is attached to a motions controller itself.
#jira UE-54255
Change 3855721 by Keli.Hlodversson
Implement Lens Calibration Step.
#jira UEVR-1061 Integrate OpenCV calibration into MRFramwrok calibration process (through Blueprints)
Change 3855841 by Keli.Hlodversson
Fix Linux build after cl 3855721
Change 3858718 by Mike.Beach
Allowing async node factory methods to have other out parameters that get exposed in Blueprints.
Change 3861345 by Mike.Beach
Making changes to the XRAsset API - better handling asynchronous resource loading
* Added OnLoadComplete callback & ForceSynchronous params
* Moved/Renamed related BP functions to new XRAssetFunctionLib (added redirectors)
* Added async BP versions of the (now) blocking functions
* Fixed MotionControllerComponents to now set custom materials with the load callback
Fixed MR calibration process to better display alignment models
* Switched back to using controller models for alignment (UE-54476)
* Using custom depth buffer to reject inner triangles so models are easier to make out when using transparency
* Handling SteamVR controller models with multiple materials (overriding all)
#jira UE-54455, UE-54476
Change 3863839 by Ryan.Vance
Integrating 3836507 to fix oculus depth rt related crashes
#jira UE-54595, UE-54596, UE-54618
Change 3864970 by Mike.Beach
[WIP] MR Calibration - Trying to make the controller models more visable/helpful during the alignment process (adding a outline PP effect - currently disabled since PostProcessing/Tonemapping has ill-effects on the camera texture).
Change 3865290 by Mike.Beach
[WIP] MR Calibration - Specializing alignment positioning based off VR system (Oculus vs. Vive). Adjusting initial Vive alignment model so it centers in the middle of the screen (easier to align).
Change 3865357 by Joe.Graf
Initial merge of Andrew's BackChannel and RemoteSession plugins
Change 3865379 by Joe.Graf
Change filetype since +x was accidentally added
Change 3865515 by Jules.Blok
Use center interpolation on normals for curvature-to-roughness
Reduces aliasing artifacts when using curvature-to-roughness with MSAA
#jira UEVR-684
Change 3865622 by Joe.Graf
Fixed non-unity compile errors
Change 3865716 by Joe.Graf
Attempt to fix line endings
Change 3865749 by Joe.Graf
Another non-unity file fix
Change 3865782 by Joe.Graf
Attempt to fix line endings
Change 3865789 by Joe.Graf
Another non-unity fix
Change 3865891 by Mike.Beach
Oculus SI 1.22 changes...
- OVRPlugin update
- Change to how Vulkan extensions are enumerated
Change 3867433 by Douglas.Copeland
Fixing up M_Parallax_Cheap_Inst Content
Change 3867486 by Mike.Beach
[WIP] MR Calibration - Adjusting the first alignment model for Oculus, so that it isn't clipped by the camera.
#jira UE-54684
Change 3868302 by Mike.Beach
[WIP] MR Calibration - Adding controls to toggle post-processing on/off for the MR feed, and a way to hide/show just the alignment model (and leave an outline when post-processing).
Change 3868359 by Mike.Beach
Adding licensed models for the Rift HMD and sensors.
Change 3868410 by Mike.Beach
Hiding the controller models for the Compositing Calibration step, & fixing the right hand model so it shows.
#jira UE-54744
Change 3869755 by Joe.Graf
Fixed static analysis warnings
Change 3869790 by Joe.Graf
Changed a Warning to a Log since it looks like a c&p error
Change 3869887 by Arciel.Rekman
Copying //UE4/Partner-Valve@3869880 to Dev-VR (//UE4/Dev-VR)
Change 3872154 by Mike.Beach
[WIP] MR Calibration - Adjusting Oculus alignhment samples so the model is easier to align with.
#jira UE-54745
Change 3872426 by Mike.Beach
[WIP] MR Calibration - Adjusting Vive alignment samples so the model is easier to align with.
#jira UE-54745
Change 3873216 by Nick.Atamas
Merging CL 3829164 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a
Fixed iOS app using FVector4 safe zones because that is possible in 4.19
Change 3873548 by Nick.Atamas
Merging CL 3847181 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a
#jira UE-53726
Change 3873791 by Nick.Atamas
Merging //UE4/Dev-Main@3866324 to Dev-VR (//UE4/Dev-VR) to get missing files and fixing CIS.
Change 3875678 by Mike.Beach
MR Calibration - Fixing the alignment adjustment step so it doesn't get stuck after taking samples.
#jira UE-54906
Change 3875900 by Nick.Atamas
Fixed scenario where geometries were being updated once per pin, instead of just being updated once.
Also fixes a scenario where there are no pins and geometries fail to update.
Change 3877035 by Mike.Beach
MR - Subscribing the MR framework to the PostLoad world delegate so it can spawn the MRCaptureActor needed to broadcast MR.
#jira UE-54933
Change 3877904 by Joe.Graf
Added XRTracking support to the RemoteSession plugin so that you can control the remote camera with XRTracking inputs
Change 3877955 by Joe.Graf
Added the RemoteSessionApp sample
Change 3880570 by Mike.Beach
Adopted direct-to-layer rendering API changes from Oculus
Change 3881307 by Keli.Hlodversson
Implement lens undistortion using OpenCV's initUndistortRectifyMap and a material for remapping the camera UVs based on the generated texture.
#jira UE-52781
Also changes the default size of the calibration chessboard to 9x6 inner edges.
#jira UE-54679
Change 3882054 by Mike.Beach
CIS fix - excluding new Oculus android lib (vrintegrationloader) from architechtures that it isn't compatible with (following vrapi's example).
Change 3885220 by Joe.Graf
Blacklisted the BackChannel and RemoteSession plugins on HTML5
Change 3885776 by Keli.Hlodversson
Fix static analysis warning when including OpenCV headers
Change 3888197 by Jules.Blok
Use the WorldVertexNormal for curvature-to-roughness instead of the WorldNormal.
This fixes aliasing artifacts when using curvature-to-roughness with normal maps.
Also fixes a compilation error in DistortAccumulatePS.usf
#jira UEVR-684
#jira UE-55102
Change 3891444 by Mike.Beach
Using the save object's full class name path so we can load from BP sub-object types from plugins (and discern between likenamed types).
#jira UE-54945
Change 3891447 by Mike.Beach
Labeling the spectator screen render call so it is distinguishable in profiles.
Change 3891459 by Mike.Beach
[WIP] MR - Adding a debug option to visualize the MR camera in-game.
Change 3891462 by Mike.Beach
Adding a standalone project for MR calibration app generation and testing.
#jira UEVR-1070
Change 3891696 by Mike.Beach
[WIP] MR - Now calibrating with the tracking origin at floor level so that the calibrated alignment is relative to the proper place.
#jira UE-54945
Change 3892899 by Ryan.Vance
Multi-view requires the day dream compositor.
Change 3896052 by Nick.Whiting
Duplicating fix for VR motion controller lock in CL 3889470 from 4.19 to Dev-VR
Change 3897244 by Mike.Beach
MR - Subscribing to an editor delegate so we can hook into PIE when it launches (so MR behaves like it does in -game, auto broadcasting).
#jira UE-54944
Change 3897283 by Mike.Beach
[WIP] MR - Utility material functions for converting from linear to sRGB space (and de-tonemapping) for the image from the camera feed.
#jira UE-54663
Change 3897357 by Mike.Beach
MR Calibration - Removing my own personal settings from the MRCalibration project.
Change 3897376 by Mike.Beach
MR Calibration - Initialiting the input controller's mirror var so it matches the DisplayController's (else they start out of sync).
#jira UE-55281
Change 3897381 by Mike.Beach
[WIP] MR Calibration - Deleting extra input controller actor that mistakenly got added to the scene (likely from bad CAC loading).
#jira UE-55279
Change 3897401 by Mike.Beach
MR - Using the newly added material functions (CL 3897283) to convert the camera feed from linear space to sRGB.
#jira UE-54663
Change 3897419 by Mike.Beach
MR Calibration - Updating gabage matte step initialization to use new broadcasting framework.
#jira UE-55287
Change 3897420 by Mike.Beach
MR Calibration - Followup to CL 3897357; removing more of my personal settings that accidently got checked in.
Change 3897467 by Mike.Beach
MR - Material for the camera card should be unlit.
Change 3899508 by Joe.Graf
Added SupportAR so that ARKit is used for tracking in the RemoteSessionApp
Change 3901656 by Zak.Parrish
Adding 3Lateral's kite boy head to DevVR
Change 3901705 by Mike.Beach
MR - Fixing the load/saving of the calibrated camera orientation. Using the look-at axis was not enough to reconstruct the same transform.
Change 3902026 by Mike.Beach
MR - Force activating the attached MotionController to account for failed auto-activation during initialization.
Change 3902089 by Mike.Beach
Mirroring CL 3902082 from 4.19.
Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left").
#jira UE-55153
Change 3902110 by Mike.Beach
MR - Fixing it so a MR save doesn't have to be present on load for the editor to run MR mode on PIE (can drop a MR sav with the editor already open).
Change 3902631 by Joe.Graf
Fixed a bunch of shutdown related issues for remote sessions
Change 3904885 by Mike.Beach
MR Calibration - Fixing the gabage matting mode so it properly saves/loads without stomping on existing save data.
* Switching over GarbageMattePawn (the last hold out) to be part of the modular calibration step system
* New CalibrationStep API where the implementor can request a save (TODO: port all existing steps over to new function)
* Cleaned up a lot of dead code in CalibrationController
* Refactored how the GarbageMatteActor works - switched calibration BP to be sub-class (to get implicit matte data saving)
* Added MinStartingStep so the calibration will always boot up to the CompositingCalibration step when loading a full calibration save
* Now only spawning the GarbageMatteComponent when we have garbage matte data
Change 3904915 by Mike.Beach
CIS static analysis fix.
Change 3906571 by Keli.Hlodversson
Multiple interdependent MR Calibration changes:
Move undistortion support into the UMixedRealityCaptureComponent. Update UV undistortion texture when changing lens parameters.
Use our own struct to store lens duistortion settings, as we no longer depend on the LensDistortion/Composure plugin #jira UEVR-1073
Change undistortion to happen at the right place (ie. on camera output only and not on the final composed image)
Move OpenCVHelper into its own module, as both MixedRealityFramework and MixedRealityCalibration now depend on it.
Use calculated FOV after uindistortion and apply it to capture component #jira UE-55194
Display calculated FOV progressively during lens calibration #jira UE-55191
Change 3907398 by Mike.Beach
MR Calibration - Fixing issue where the chroma key tweaks were not being applied to the preview.
Change 3908291 by Joe.Graf
Merged over the clang warning suppression for unused lambda captures
Change 3908707 by Keli.Hlodversson
Fix MR compilation on Linux. (OpenCVHelper is now enabled on that platform, even though OpenCV isn't)
Remove dependency on LensDistortion plugin.
Change 3909229 by Mike.Beach
MR Calibration - Adding debug ability to skip lens calibration (End/Backspace)
Change 3909889 by Mike.Beach
[WIP] MR - Adjusting MR matierals and default CaptureSource to fight dark camera feed and to have scene rendering go through post-processing.
#jira UE-54663, UE-55324
Change 3910454 by Mike.Beach
[WIP] MR Calibration - Switching over all calibration steps to the new save API.
Change 3910942 by Mike.Beach
[WIP] MR Calibration - Adding an accept/redo screen to the lens calibration step (and making it so you can debug skip through the initial snapshot phase).
#jira UE-55190
Change 3910943 by Mike.Beach
[WIP] MR - Removing some uneeded cruft in the MR util library.
Change 3913041 by Joe.Graf
Xcode 9.3 clang warning fixes
Change 3913146 by Joe.Graf
Changed the remote session app to default to 60 fps
Change 3914885 by Mike.Beach
CIS fixes
Change 3919437 by Nick.Whiting
UE-55674: Fix for SteamVR on Mac causing crash. SteamVR was picking the wrong texture format because we were testing against the supported ShaderModel before it was actually set. It was asking for an OpenGL device context on Mac, which isn't supported
Change 3921833 by Joe.Graf
Fixed bad defines that triggered errors when fixing the XCode 9.3 Beta errors
#jira: UE-55752
Change 3926388 by Ryan.Vance
#jira UE-55666
Precision conversion nonsense
Change 3931840 by Mike.Beach
Setting the new RemoteSession plugin to not auto-host.
#jira UE-55841
Change 3626718 by Ryan.Vance
Oculus changes for SI1.16 and SI1.17
Adds Vulkan and D3D12 improvements/fixes for VR, depth target allocation for VR plugins, Android thread naming and a number of new Oculus features.
[CL 3932718 by Jeff Fisher in Main branch]
============================
MAJOR FEATURES & CHANGES
============================
Change 3873906 by Dan.Oconnor
Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type
#jira UE-51726
Change 3873614 by Dan.Oconnor
Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled
#jira UE-51726
Change 3873428 by Ben.Zeigler
#jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget
Copy of 3873408
Change 3873083 by Ethan.Geller
[4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron
Change 3872714 by Dan.Oconnor
Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously
#jira UE-53840
Change 3872648 by Ben.Zeigler
#jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets
Copy of CL #3872636
Change 3872500 by Arne.Schober
Back out changelist 3870283
#jira UE-54838
Change 3872412 by Mark.Satterthwaite
Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles.
#jira UE-54853
Change 3872313 by Martin.Wilson
Add UI to Live Link Client to warn live link users about background performance throttling
#jira none
Change 3872272 by Martin.Wilson
Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance
#jira none
Change 3872238 by Mark.Satterthwaite
Duplicate CL #3871025
Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders.
#jira UE-54843
Change 3872087 by Yasiman.Ahsani
Adding Python, libdisasm, musl, and LSS licenses.
#JIRA n/a - adding licenses for new TPS
Change 3872037 by Ben.Marsh
BuildGraph: Add a task for compiling MSBuild projects.
#jira
Change 3871934 by Lina.Halper
#jira: UE-54703
Change 3871595 by Michael.Trepka
Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function
#jira UE-54830
Change 3870829 by Joe.Barnes
Fix unintentional change to PhysX libs used in Debug builds.
#jira ue-54817
Change 3870820 by Nick.Atamas
Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19)
#jira UE-54816
Change 3870755 by Chance.Ivey
Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas
Change 3870547 by Krzysztof.Narkowicz
Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel.
#jira UE-53640
Change 3870546 by Krzysztof.Narkowicz
Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path
#jira UE-54471
Change 3870284 by Ben.Zeigler
#jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time
Copy of CL #3870279
Change 3870283 by Arne.Schober
SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources)
Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary
#jira none
Change 3870098 by Ben.Marsh
Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly.
#jira UE-53855
Change 3870013 by Ben.Marsh
UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked.
#jira UE-54179
Change 3870010 by Ben.Marsh
UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window.
#jira
Change 3869814 by Ben.Marsh
UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported.
Also remove the RemoteRoot option, which was not used anywhere.
#jira
Change 3869786 by Martin.Wilson
Fix Live Link Remove Source button not working
#Jira UE-54652
Change 3869660 by Martin.Wilson
Fix missing message bus sources in the live link client (not repolling for new sources)
#Jira UE-54712
Change 3869659 by Guillaume.Abadie
Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame.
Credits for fixing the issue to Ron Radeztsk.
#jira UE-54780
Change 3869401 by Lauren.Ridge
Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent
#jira UE-51470
Change 3869384 by Brandon.Schaefer
Open the project in the explorer when NullSourceCodeAccess is done creating the project
#jira UE-54630
Change 3869308 by Ben.Marsh
PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337)
#jira UE-54568
Change 3869265 by Martin.Wilson
Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin
-Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory)
-Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have)
-rebuild binaries for Engine/Extras
#Jira UE-54643
Change 3869206 by Benn.Gallagher
Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application.
#jira UE-54116
Change 3869064 by Benn.Gallagher
Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function.
#jira UE-52557
Change 3869062 by Guillaume.Abadie
Fixes "dynamic resolution is not supported on this platform" warning message being always visible.
#jira UE-54655
Change 3868202 by Lauren.Ridge
Fix for assert on expanding vector param in layered material
#jira UE-54737
Change 3868161 by zak.parrish
Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639
Change 3867750 by Ethan.Geller
[4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron
Change 3867657 by Lauren.Ridge
Adding if with editor wrapper to new function
#jira cis fix
Change 3867646 by Aaron.McLeran
#jira UE-53867 Access violation on Switch when playing sound with specified time out of range
Change 3867340 by Lauren.Ridge
Fixes to Material Layers from 4.19 preview feedback
-Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings)
-Parent in function should be editable
-Enforce only two layers in a blend
-Mat layer should warn if it has incorrect output in the layer itself
-Enforce not being able to delete outputs
-Warn about creating a MAL node inside a function
#jira UETOOL-1312
Change 3867317 by Aaron.McLeran
#jira UE-53867 Access violation on Switch when playing sound with specified time out of range
Change 3867000 by Lauren.Ridge
Fix for folder favorites possibly becoming very large
#jira UE-54704
Change 3866892 by Martin.Wilson
Fix crash if clicking ok on message bus add source without having a source selected
#jira UE-54572
Change 3866391 by Matt.Kuhlenschmidt
Fix static analysis
#jira UE-53379
Change 3866241 by Ryan.Vance
#jira UE-54681
Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge.
Change 3866071 by Nick.Shin
UDN 412414
update HTMl5 readme file
#jira none
Change 3866005 by Max.Preussner
Messaging: Preventing dangling references when removing message subscribers
#jira UE-54680
Change 3865988 by Simon.Tourangeau
Fix static analysis warnings
#jira none
Change 3865895 by zachary.wilson
Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame.
#JIRA UE-29618
Change 3865469 by Simon.Tourangeau
Support for DX11 quad buffer stereo rendering
#jira UEENT-704
Change 3865461 by Chris.Babcock
Add a wait for audio thread to pause audio on going to background
#jira UE-54301
#ue4
#android
Change 3865350 by Matt.Kuhlenschmidt
Fix issue where cascade emitter UI would disapper
#jira UE-53379
Change 3865336 by Arne.Schober
REL - Fix UE-52356 Bone Weight
#jira UE-52356
Change 3865257 by Ben.Marsh
Fix editor failing to load content-only projects when compiled in DebugGame.
#jira UE-54661
Change 3865238 by Simon.Tovey
Pulling Olaf's fix from 3832595 over to release
#tests EngineTests boots in vulkan
#JIRA UE-54394
Change 3865191 by Sorin.Gradinaru
UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format
#jira UE-54317
#Android
#4.19
From //Dev-Mobile/3863322
Change 3865190 by Sorin.Gradinaru
UE-54175 Selecting For Distribution no longer sets configuration to Shipping
#UE4
#4.19
#jira UE-54175
From //Dev-Mobile/3863371
"For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845)
Change 3865056 by Jamie.Dale
Fixed culture being incorrect when added via the Localization Dashboard
#jira none
Change 3864826 by Max.Preussner
WmfMedia: Added missing scope lock
#jira UE-54365
Change 3864055 by Aaron.McLeran
#jira UE-54213
Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects.
Change 3863775 by Andrew.Porter
MediaFrameworkTest: Removing Platform Media Source TVOS test content
#jira UE-29618
Change 3863714 by Dan.Oconnor
Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred
#jira UE-54634
Change 3863696 by Max.Chen
Sequencer: Fix crash open a new sequence while another is still active.
#jira UE-54620
#jira UE-54624
Change 3863638 by Dan.Oconnor
Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior
#jira UE-54193
Change 3863494 by Jamie.Dale
Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized
#jira UE-54345
Change 3863433 by Max.Preussner
MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets
tvOS currently reports itself as iOS, so it cannot have its own setting.
#jira UE-54559
Change 3863406 by Lauren.Ridge
Fix for a crash when filtering a dropdown with no set value
#jira UE-54631
Change 3863238 by Michael.Kirzinger
#jira UE-52730: Fix mac voip crash
Change 3862586 by Marc.Audy
Clean up rendering thread heartbeat checks that got mangled in various integrations
#jira
Change 3862247 by Guillaume.Abadie
Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel.
#jira UE-53830
Change 3862120 by Guillaume.Abadie
Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor.
#jira UE-51458
Change 3861363 by Jamie.Dale
Static analysis fixes
#jira none
Change 3861150 by Matt.Kuhlenschmidt
Fix static mesh editor displaying 0 for all stats on LODs > 0
#jira UE-53776
Change 3860990 by Dan.Oconnor
Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject
#jira UE-54551
Change 3860972 by Nick.Shin
HTML5 - detect "SyntaxError: " and do a forced reload
- an actual syntax error would be caught during compile time
- this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page
#jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit
Change 3860951 by Arne.Schober
Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer.
#jira UE-54587
Change 3860950 by tim.gautier
QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions
#jira UE-29618
Change 3860833 by Michael.Dupuis
#jira UE-54181: Repopulate the foliage list when existing simulate mode
Let the GC know that internal struct hold UObject ptr
Change 3860762 by Jamie.Dale
Ensure we invoke the correct version of Python from UBT
#jira UE-54345
Change 3860676 by Simon.Tourangeau
Remove DirectoryWatcher warning in output log
#jira UEENT-846
Change 3860598 by Lauren.Ridge
Fix for crash on opening new material instance
#jira UE-54589
Change 3860338 by Michael.Lentine
Integrate changes for fixing MorphTargets.
#jira 54398
Change 3860215 by Ben.Marsh
UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class.
#jira UE-54578
Change 3860186 by Matt.Kuhlenschmidt
Fix crash top 10 with the font editor shutting down and then a dpi event occuring
#jira UE-54543
Change 3859854 by Graeme.Thornton
PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed)
#jira UE-51289
Change 3859848 by Graeme.Thornton
Fix crypto.cs reading the wrong ini setting names for uasset encryption settings
#jira UE-54566
Change 3859684 by Ben.Marsh
PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey)
#jira UE-54392
Change 3859657 by Ben.Marsh
Fix FTransform being passed by value, causing alignment error when compiling for Win32.
#jira
Change 3859312 by nick.bullard
Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278
Still need to update menu to remove selection
#jira UE-50784
Change 3859278 by Nick.Bullard
Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well.
"This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only.
We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time."
#jira UE-50784
Change 3859124 by Dan.Oconnor
Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16
#jira UE-54468
Change 3859086 by Ryan.Vance
#jira UE-54470
We need to set the viewport in both cases.
Change 3859006 by Dan.Oconnor
Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class
#jira UE-54541
Change 3858990 by mason.seay
Cleaned up blueprints to remove compile errors
#jira UE-29618
Change 3858945 by Aaron.McLeran
#jira UE-54265
PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins)
Change 3858719 by Aaron.McLeran
#jira UE-54552 Fix for sample buffer reader
Change 3858647 by Ethan.Geller
PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel)
#jira UE-54407
Change 3858364 by Michael.Dupuis
#jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances.
Change 3858268 by Dan.Oconnor
Prevent postload logic running on REINST and SKEL classes
#jira UE-54531
Change 3858205 by Mitchell.Wilson
Removed particle looping from some emitters to resolve anim notify warnings.
#jira UE-53823
Change 3858148 by Lauren.Ridge
Changes based on Material Layer Feedback from previews
- (Temporary) Disabled being able to create a layer or blend in the asset dropdown
- Sections of the stack that have been disabled now inactivate that part of the UI
- Create Function Instance now indicates if you are making a layer or a blend
- Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead.
#jira UETOOL-1328
Change 3857933 by Michael.Dupuis
#jira UE-45854: Properly unregister callback when replacing foliage type with another one
Change 3857898 by Michael.Dupuis
#jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation
Change 3857878 by Max.Chen
Sequencer: Assign the sequence id after the template is compiled.
Copy from Dev-Sequencer
#jira UE-54462
Change 3857808 by Michael.Dupuis
#jira UE-54421: Prevent edition during Simulate when clicking on actor
Change 3857786 by Rolando.Caloca
UE4.19 - Fix recompute tangents and skin cache for OpenGL
#jira UE-42108
PR #3271
Change 3857549 by Lina.Halper
another jittering issue due to revision number change
clear the motion vector after compile
#jira: UE-53930
Change 3857439 by Lina.Halper
Clear motion vector when end of sequencer when in editor world
#jira:UE-54057
Change 3857384 by Graeme.Thornton
Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio
#jira UE-50020
Change 3856596 by Chris.Babcock
Fix ResonanceAudioApi Android library architecture filtering
#jira UE-54478
#ue4
#android
Change 3856449 by Michael.Dupuis
#jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design.
Change 3856415 by Dan.Oconnor
Fix regression when loading instances that have had their class deleted. Issue detected by static analysis
#jira UE-54467
Change 3856332 by Ben.Marsh
Resaving TP_HandheldARBP assets to fix version again.
#jira
Change 3856319 by Ben.Marsh
Back out changelist 3855588
Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0.
#jira UE-54472
Change 3856292 by Ben.Marsh
Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds.
#jira UE-54448
Change 3856190 by Martin.Wilson
Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too)
#jira UE-54266
Change 3856169 by Ben.Marsh
Tag XGEControlWorker.exe as a build product, so it's included in the binary distro.
#jira UE-54283
Change 3856123 by Chris.Babcock
Fix missing ARCore file
#jira UE-54453
#ue4
#android
Change 3856005 by Richard.Wallis
Clone of Dev-Rendering CL 3855993 - turn off FShaderCache.
#jira UE-52928
Change 3855961 by Jian.Ru
Copy 3855047 - fix DFAO Nan problem
#jira UE-54403
Change 3855811 by Martin.Wilson
Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018)
#jira none
Change 3855758 by Cosmin.Sulea
UE-53569 - tvOS does not package or launch-on
#jira UE-53569
Change 3855727 by Ben.Marsh
Resaving assets with a versioned build in the editor, to fix warnings building DDC.
#jira
Change 3855626 by Adrian.Siminciuc
https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep)
#jira UE-50979
Change 3855588 by Graeme.Thornton
Fix visual studio solution path being incorrect for content projects
#jira UE-50020
Change 3855283 by Ben.Marsh
Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor.
#jira
Change 3855009 by Chance.Ivey
Resaving with version number. #JIRA-54330 #rb none
Change 3854943 by Dan.Oconnor
Fix archetype lookup when searching hierarchy that has been partially reinstanced
#jira UE-53840
Change 3854882 by Ryan.Vance
#jira UE-54438
Removing vr related references to screen percentage.
Removing previously removed gvr screen percentage code that came back in an integration from google.
Change 3854806 by Mike.Beach
Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up.
#jira UE-54214
Change 3854680 by Chance.Ivey
Saving assets with version number#JIRA UE-54330 #rb none
Change 3854652 by Uriel.Doyon
Added a tooltip to the EV100 slider in the exposure menu.
Using game settings now disables the slider.
#jira UE-53945
Change 3854605 by Dan.Oconnor
Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't)
#jira UE-53954
Change 3854274 by Brandon.Schaefer
Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux
#jira UE-54302
#codeview Arciel.Rekman
Change 3854255 by Phillip.Kavan
Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties.
- Mirrored from //UE4/Dev-Framework (3853349).
#jira UE-53960
Change 3854177 by Ethan.Geller
#jira UE-54415 set EnabledByDefault to false for Resonance Audio
Change 3854123 by Ethan.Geller
#jira UE-54410 set AudioComponentID
Change 3853775 by Lauren.Ridge
Minor cleanup
#jira UE-54054
Change 3853772 by Lauren.Ridge
Don't create widgets when just testing if the selected widget is a replacement candidate
#jira UE-54054
Change 3853715 by Rolando.Caloca
UE4.19 - Fix for OpenGL overwriting texture units
#jira UE-54401
Change 3853655 by Ben.Marsh
Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders.
#jira
Change 3853535 by Ben.Marsh
Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release.
#jira
Change 3852583 by Nick.Atamas
Resaved assets so they don't produce DDC warnings.
#jira none
Change 3852552 by Uriel.Doyon
Fixed Pre-Exposure shader compilation and Temporal AA issue.
#jira UE-54276
Change 3852354 by Nick.Atamas
Hopefully fixes the static analysis warning from jira issue.
#jira UE-54332
Change 3852281 by Nick.Atamas
Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/...
#jira UE-54331
Change 3852274 by Simon.Tourangeau
Back out changelist 3851041 until Win7 issue is resolved.
#jira UE-54354
Change 3852208 by Jamie.Dale
Merging CL# 3821754 from //UE4/Dev-Enterprise
Class property conversion now goes through NativizeClass/PythonizeClass
This allows it to coerce from Python wrapped object types
#jira none
Change 3852202 by Jamie.Dale
More explicit handling of EngineDir for Python SDK
#jira UE-54345
Change 3851982 by Brandon.Schaefer
Workaround using a hardcoded path
#jira UE-54136
Change 3851748 by Michael.Dupuis
#jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions
Change 3851545 by Marc.Audy
Remove debugging code that slipped in
#jira none
Change 3851461 by Ben.Marsh
Fix #includes with backslashes from crashing UBT.
#jira UE-53996
Change 3851391 by Jamie.Dale
Updated Python to prefer our TPS SDK
#jira UE-54345
Change 3851372 by Jamie.Dale
Added bat file to copy the Python SDK into TPS
#jira UE-54345
Change 3851218 by Ben.Marsh
Add missing template to installed engine build.
#jira UE-54339
Change 3851117 by andrew.porter
QAGame: Removing duplicate map
#jira UE-29618
Change 3851041 by Simon.Tourangeau
Support for DX11 quad buffer stereo rendering
#jira UEENT-704
Change 3850548 by Ben.Marsh
Add TP_HandheldARBP to installed engine build.
#jira
Change 3850424 by Ben.Zeigler
Fix reported memory for asset registry to be correct, extracted from a larger change
#jira none
Change 3850324 by Ryan.Vance
#jira UEVR-1050
Hook up the Rift dynamic res to the new IDynamicResolutionState framework
Change 3849819 by JeanLuc.Corenthin
Unhide Datasmith plugins in "regular" projects to allow easy project conversion
#jira UEENT-795
Change 3849302 by Martin.Wilson
Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation)
#jira none
Change 3849238 by Max.Chen
Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged.
#jira UE-54248
Change 3849211 by Michael.Dupuis
#jira UE-54181: Prevent foliage edition during PIE or simulate mode
#coderevire jack.porter
Change 3849123 by Benn.Gallagher
Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices
#jira UE-53741
Change 3849120 by Benn.Gallagher
Fixed crash adding empty materials to destructible meshes in the destructible mesh editor
#jira UE-53938
Change 3849047 by Jurre.deBaare
Move material baking out of experimental
#fix follow-up also remove the entry from experimental settings
#jira UE-52685
Change 3848808 by Michael.Dupuis
#jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now.
Fixed dynamic shadow code path issue vs static code path
Change 3848659 by Lina.Halper
Fix issue with animation resetting in the sequencer
#jira: UE-54047
Change 3848635 by Rolando.Caloca
UE4.19 - Fix static analysis
#jira UE-50449
Change 3848515 by Sorin.Gradinaru
Unshelved from pending changelist '3843541':
WebBrowser Android crash on 4.4.3
#jira UE-53247
#Android
#4.19
Crash on Android 4.x.x caused by a call to a Api Level 21 method
Change 3848514 by Jurre.deBaare
Moving over:
CL 3832173
"Failed to import Alembic files
#jira UE-53941
#fix Change Alembic thirdparty library setup
- Removed old unused library files
- Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path
- HDF5 is now build as a Dynamic library (which also enableds multi-threading)
- Added DLLs for HDF5 to build.cs file
CL 3838053
"Adding missing hdf5 dynamic libraries
Change 3848245 by Ben.Marsh
Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE.
#jira UE-54237
Change 3847300 by Phillip.Kavan
Fix shadowed local variable.
#jira UE-54141
Change 3846922 by Max.Preussner
ImgMedia: Fixed image media player never finished initialization if loading failed
Copied from Dev-Sequencer CL# 3846902
#jira UE-54247
Change 3846831 by Arciel.Rekman
Linux: only use lld for x86_64 (UE-54144).
- lld support for other architectures seems to not ready for prime time.
#jira UE-54144
Change 3846771 by Lauren.Ridge
Material window now uses the background color set in preview scene.
#jira UE-52215
Change 3846705 by Ben.Marsh
Fix batch file paths not being quoted correctly when run through XGE.
#jira
Change 3846550 by Lauren.Ridge
Toggling Show Background now updates the background as well
#jira UE-52250
Change 3846417 by Matt.Kuhlenschmidt
Fix crash resizing shootergame window
#jira UE-53137
Change 3846295 by Rolando.Caloca
UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android)
#jira UE-50449
Change 3846273 by tim.gautier
QAGame: Updating Material Layer test assets to include more Params
- Added temp assets, quicker repros for bugs
#jira UE-54176, UE-54165
Change 3846255 by Lauren.Ridge
Parameter tab is the primary tab for material instances
#jira UE-54092
Change 3846086 by Chris.Babcock
Add missing SecureHash.h include
#jira UE-54026
#PR #4417
#ue4
#android
Change 3846049 by Martin.Wilson
Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag)
#jira UE-54220
Change 3846033 by Martin.Wilson
Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself )
#Jira UE-54219
Change 3845991 by andrew.porter
QAGame: Updating bindings on activechannels sequencer test content
#jira UE-29618
Change 3845933 by Lauren.Ridge
Check for original material being valid
#jira UE-54166
Change 3845920 by Martin.Wilson
Optimized redundant key removal
#jira UE-51303
Change 3845812 by Matt.Kuhlenschmidt
Fix not being able to change BSP brush shape
#jira UE-53738
Change 3845790 by Martin.Wilson
Fix for assert failure when accumulating root motion in debug.
#jira UE-53955
Change 3845730 by JeanLuc.Corenthin
Fix build breakage
warning: resaved disc.uasset with 4.19.0 preview #1
failure: set the correct default mesh for AreaLightStruct.uasset
#jira none
Change 3845693 by Lina.Halper
Fix issue with previewing pose asset with curve data
#jira: UE-53967
Change 3845533 by Andrew.Rodham
Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects
#jira UE-54173
Change 3845472 by Thomas.Sarkanen
Prevented debug object selection dropdown from displaying objects with pending kill outers
#jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance
Change 3845401 by Yannick.Lange
Reverting thumbnail capture from viewport.
#jira UE-53775
#jira UE-53701
Change 3844693 by JeanMichel.Dignard
Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high.
#jira UEENT-632
Change 3844689 by JeanLuc.Corenthin
Update Datasmith content assets to latest
Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803
Updated assets with correct release version
Cleanup some paths on static meshes and texture
#jira UEENT-759
#jira UEENT-657
Change 3844571 by Martin.Wilson
Fix motion controller motion source pin still showing when pin is connected to something
#Jira UE-53236
Change 3844564 by Martin.Wilson
Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them
#Jira UE-54174
Change 3844545 by Jamie.Dale
No longer attempt to parse group separators for numeric inputs
This avoids some ambiguity when parsing numbers for languages such as German
#jira UE-54170
Change 3844221 by Nick.Shin
HTML5 - filter out "windows/super" keys - these are not used in UE4
- but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead...
#jira UE-54056 HTML5 crashes inside browser upon pressing windows key
Change 3843937 by JeanMichel.Dignard
Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin).
#jira UEENT-764
Change 3843929 by Peter.Sauerbrei
pull over fix for bad directory when copying launch images
#jira UE-53177
Change 3843658 by Thomas.Sarkanen
Text is red again in anim viewports
#jira UE-53224 - Colouring removed from "Animation is being edited" warning messages
Change 3843657 by Thomas.Sarkanen
Enable picking via Enter for details panel asset pickers
The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira.
#jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry
Change 3843120 by Dan.Oconnor
Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized
#jira UE-54009
Change 3842841 by Ben.Zeigler
#jira UE-50020
Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157
Change 3842582 by Lauren.Ridge
Guards against the widget passed to scrollwidgetintoview being null
#jira UE-54037
Change 3842575 by Max.Chen
Sequence Recorder: Stop recording if the preview window is destroyed.
#jira UE-49778
Change 3842551 by Michael.Dupuis
#jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk.
Change 3842371 by Max.Preussner
Media: Merged 4.19 fixes from Dev-Sequencer
CL 3807293 WmfMedia: Fixed YUY2 video format strides
CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource
CL 3804183 MediaAssets: Added missing lock in media sound component
CL 3831580 MfMedia: Media open events generated in same order as on other platforms
CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks
#jira UE-53532
#jira UE-53328
Change 3842356 by Max.Preussner
ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource
#jira UE-51631
Change 3842335 by Aaron.McLeran
#jira UE-54087
PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel)
Change 3842286 by Rolando.Caloca
UE4.19 - Fix for static analysis
- Glslang 1.0.65.1
#jira UE-54128
Change 3842222 by andrew.porter
QAGame: Updating framerate of EXR_Sequence
#jira UE-29618
Change 3842211 by Ben.Marsh
Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo().
#jira UE-54035
Change 3842163 by Cosmin.Sulea
UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured
#jira UE-53303
Change 3841770 by Max.Chen
Sequencer: Fix to allow keying of an arbitrarily deep property path.
#jira UE-54095
Change 3841758 by Max.Chen
Sequencer: Fix unbound possessable components when pasting spawnables.
#jira UE-54104
Change 3841415 by Lauren.Ridge
Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack
#jira UE-53942
Change 3841327 by Arciel.Rekman
Linux: fix Debug build (UE-53855)
- A workaround. UBT should be using proper PCH files instead.
#jira UE-53855
Change 3840975 by Rolando.Caloca
UE4.19 - Updated VulkanRHI
- Fixes for GPU frame time
- Fixes for CPU performance
#jira UE-50449
Change 3840838 by Michael.Dupuis
#jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash
Change 3840693 by Ben.Zeigler
#jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization
Copy of CL #3840692
Change 3840680 by Aaron.McLeran
Bringing fixes from Dev-AnimPhys to 4.19.
#jira UE-53903 crash on load with oculus audio and old audio engine
#jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine.
Change 3840663 by Rolando.Caloca
UE4.19 - Fix for layout ensure on HMD projects on Vulkan
#jira UE-50265
Change 3840577 by Rolando.Caloca
UE4.19 - Fix for CPUs with more than 16 cores
#jira UE-53434
Change 3840551 by andrew.porter
QAGame: Setting Allow Bindings from Asset to false
#jira UE-29618
Change 3840491 by Ben.Zeigler
#jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing
Copy of CL #3840489
Change 3840297 by Max.Chen
Sequencer: Fix copy/paste crash for lights
#jira UE-54084
Change 3840284 by Michael.Dupuis
#jira UE-53053: Was having a mismatch between the remove reorder and the actual remove
Change 3840215 by Sorin.Gradinaru
Unshelved from pending changelist '3812852':
UE-53550 Level doesn't render on Lenovo 939
UE-53592 Assertion right after rendering scene on Lenovo S939
#jira UE-53550
#jira UE-53592
#4.19
#Android
UE-53550
Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices
The problem was that the shader compiler complains about code lines before the #extension directives.
Placeholder // end extensions in the original shader code - to be replaced with round() functions
UE-53592
Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread
Change 3840048 by Michael.Dupuis
#jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate
Change 3840005 by Richard.Wallis
Clone of CL 3835252
Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook.
Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook.
Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin.
#jira UE-53815
Change 3839968 by Michael.Dupuis
#jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date
Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing
##codereview jack.porter
Change 3839924 by Richard.Wallis
Clone of CL 3838093
Fix for rewind / seek bugs in AvfMediaPlayer.
- Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need.
- Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either.
- SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only.
#jira UE-54019, UE-53027
Change 3839321 by andrew.porter
QAGame: Adding missing bookmark to QA-Sequencer_Blending
#jira UE-29618
Change 3839286 by Marcus.Wassmer
Duplicate CL: 3823296
#jira UE-52784
Change 3839229 by Brandon.Schaefer
Fix audio clean up crash when exiting PIE
#jira UE-54050
#review-3839109 @Arciel.Rekman, @Aaron.McLeran
Change 3839223 by andrew.porter
QAGame: Rebinding pointlight actor to sequences
#jira UE-29618
Change 3839098 by andrew.porter
QAGame: Fixing missing sequencer blending test content
#jira UE-29618
Change 3838919 by Mike.Erwin
glTF: binary format's BIN chunk is not necessarily right after the JSON chunk.
Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177
Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first.
#jira UE-50695
Change 3838909 by Mike.Erwin
glTF: base64 decoding of data buffers and images
Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data.
#jira UE-50695
Change 3838812 by Uriel.Doyon
Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming.
#jira none
Change 3838773 by Lauren.Ridge
Fixing material layer filters
#jira UE-54064
Change 3838748 by Michael.Trepka
Fixed EngineTest runtime warning caused by CL 3838626
#jira UE-53893
Change 3838730 by Max.Chen
Sequencer: Add notification when the blend type is changed.
#jira UE-54046
Change 3838626 by Michael.Trepka
Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released.
#jira UE-53893
Change 3838392 by Arciel.Rekman
Fix assert on a policy removal (UE-54042).
- Applying Gil's safe fix which just sweeps the problem under the rug.
#jira UE-54042
Change 3838162 by Arciel.Rekman
Linux: fix crash due to lambda lifetime issues (UE-54040).
- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).
#jira UE-54040
(Edigrating 3819174 to Release-4.19)
Change 3838156 by Rolando.Caloca
UE4.19 - Support for Vulkan devices that have no cached memory type
#jira UE-54039
Change 3838096 by Brandon.Schaefer
Set sound to unfocused volume multiplier if not focused
#jira UE-51327
#review-3835736 arciel.rekman
Change 3838087 by Brandon.Schaefer
Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides
#jira UE-53901
#review-3838088 arciel.rekman
Change 3837072 by Phillip.Kavan
Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18.
- Mirrored from //UE4/Dev-Framework (3836768).
#jira UE-53908
Change 3837071 by Phillip.Kavan
Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled.
- Mirrored from //UE4/Dev-Framework (3835944, 3835965).
#jira UE-42614
Change 3837070 by Phillip.Kavan
#4202 - Blueprint nativization bug fixes (PR).
- Mirrored from //UE4/Dev-Framework (3830562, 3832292).
#jira UE-52188
Change 3836507 by Ryan.Vance
#jira UE-53992
Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions.
Change 3836390 by Dan.Oconnor
Fix failure to resolve archetype when using the compilation manager
#jira UE-53840
Change 3836251 by Ryan.Vance
#jira UE-53992
Change 3835852 by Mark.Satterthwaite
Fix tessellation shaders in Metal with Manual Vertex Fetch enabled:
- The control points idnex buffer shouldn't collide with anything else.
- We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures.
#jira UE-53851
Change 3835802 by JeanMichel.Dignard
UBT changes for Enterprise deployment
- Allow building enterprise against an installed engine version
- Added enterprise to the cleanup process if its not installed
#jira UEENT-748
Change 3835625 by Bogdan.Vasilache
UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning
#jira UE-50257
Change 3833649 by Mike.Beach
Enabling debug layer when multiview is enabled.
#jira UE-49954
Change 3833525 by Ethan.Geller
Fix copyright in ActiveSound.cpp #jira none #rb none
Change 3642649 by Stewart.Lynch
Renamed loctext key to stop it clashing with an existing entry
#jira UE-49432
Change 3644762 by Stewart.Lynch
LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv.
* removed CheckSize arg from OnLowLevelFree
* show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch.
* minor optimization in LLMMap::GetMaxIndex - cache Mask value
* added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv.
* added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time.
* renamed Binned stats to FMemory to make it more general
* added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed.
* added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing
* fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type.
* Trackers now maintain totals for each enum tag
* tracking of Texture and mesh allocation on Windows D3D11 & D3D12
Change 3651334 by Joe.Barnes
Fix misspelled function name.
#jira 39441
#3016
Change 3653857 by Ben.Woodhouse
Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/...
Change 3656553 by Joe.Barnes
Add path for SCS_DeviceDepth.
Change 3662703 by Ben.Woodhouse
Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...:
[FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism
- Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame.
- Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe.
- r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency.
Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup.
A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index.
In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread.
[~] Unified platform specific sync interval CVars into one: rhi.SyncInterval
- 1 == 60Hz
- 2 == 30Hz
- 3 == 20Hz
Change 3675239 by Keith.Judge
Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit.
#jira UE-50626
Change 3676709 by Ben.Woodhouse
Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/...
Change 3689712 by Ben.Woodhouse
Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/...
Change 3701778 by Ben.Woodhouse
Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/...
Change 3677043 by Ben.Woodhouse
From StewartL:
I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336
Change 3726532 by Luke.Thatcher
[CONSOLE] [~] Enable XGE shader compilation by default.
- Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently.
Change 3726554 by Luke.Thatcher
[CONSOLE] [+] Improved Scoped Named Events
- Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings.
- Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out.
- Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings.
Change 3751378 by Ben.Woodhouse
Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/...
Change 3751812 by Ben.Woodhouse
Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/...
Change 3728571 by Luke.Thatcher
[CONSOLE] [!] Drop another XGE controller warning to log.
Change 3747150 by Joe.Barnes
Add AuthoringToolHelper.bat file to installed build copy list.
Change 3768585 by Ben.Woodhouse
Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/...
Change 3772333 by Ben.Woodhouse
Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/...
Change 3786872 by Ben.Woodhouse
Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/...
Change 3787279 by Luke.Thatcher
[CONSOLE] [~] Unified present threshold CVars.
- CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom.
- Platform implementations will be checked in shortly.
Change 3787445 by Luke.Thatcher
[CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console
Original CLs
- 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds.
- 3712693 - Fix for crash on startup in new frame syncing.
- 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off).
Change 3788417 by Ben.Woodhouse
Duplicate from FN CL 3712515
CSV profiler GPU and pre-declared stat support
- refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds
- add support for pre-declared CSV stats, using FNames (these are required for GPU stats)
- add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations
Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats
Change 3807818 by Ben.Woodhouse
Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/...
Change 3818577 by Ben.Woodhouse
Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/...
Change 3821198 by Ben.Woodhouse
Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/...
Change 3821519 by Ben.Woodhouse
Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/...
#robomerge none
Change 3813513 by Ben.Woodhouse
CSV profiler refactor+ bug fix
- Move the CSV profiler to core, so we can use it in modules other than engine
- Profiler no longer enqueues RT commands - this is handled by a new core delegate type
- Make begin/end requests more robust, enqueued via a command queue and processed in order
- Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated
- Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures
- Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now
- Fix longstanding bug in first frame renderthread time in the engine
Change 3814039 by Ben.Woodhouse
More Csvprofiler improvements
- Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data
- Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types
Change 3814041 by Ben.Woodhouse
Integrate as edit CL 3796390 from Fortnite/Main:
Fix CsvProfiler not compiling in shipping for now
Change 3814229 by Ben.Woodhouse
Integrate + refactor of CL 3792591 to reduce complexity and fix bugs
Original changelist description:
CSV profiler improvements:
- The CSV profiler is now always compiled in on the server
- The CSV profiler can now handle both int32 and float stats
- In BeginCapture, the function can take additional arguments for some customization of filenames
Fixes to the above:
- Remove FCustomValue class
- Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together)
- FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value)
- FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical
- Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride
Change 3814242 by Ben.Woodhouse
Disable CSV unit stats on the dedicated server
Change 3817339 by Ben.Woodhouse
Duplicate from 3816641: CSV profiler improvements
- Added a low-pri processing thread to compress raw timing data into a much more efficient format
- Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB
- Processing time : 0.1ms per frame
- Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat
- Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class
- Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data
- Reduced #include dependencies for CSVProfiler.h
- Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity
- Added a simple test harness
Change 3817582 by Ben.Woodhouse
Fix android compile warning
Change 3823242 by Ben.Woodhouse
Integrate as edit from Fortnite/Main 3820067:
Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock.
Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says:
// This function should be used with caution.
// It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should
// not treat it as such.
// E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called.
Change 3823840 by Ben.Woodhouse
Edigrate from 3823816
Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen
Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored.
Change 3827787 by Ben.Woodhouse
Integrate-as-edit CL 3820678 from Fortnite/Main
Allow the CSV Profiler to be compiled in to shipping dedicated server builds
Change 3827842 by Ben.Woodhouse
Integrate-as-edit CL 3827079 from Fortnite/Main
CSV profiler category support
Change 3827918 by Luke.Thatcher
[CONSOLE] [!] Fix compile error in CSV custom stats.
Change 3827964 by Luke.Thatcher
[CONSOLE] [!] Fix inverted logic and spelling of boolean.
- Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool.
Change 3831661 by Ben.Woodhouse
Integrate-as-edit CL 3830630 from Fortnite/Main
Fix CSVProfiler assert in dev builds on XB1
Change 3860300 by Joe.Barnes
Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels.
Change 3860347 by Joe.Barnes
Delete existing SourceConfigFile before allocating a new one to prevent them leaking.
Change 3860348 by Joe.Barnes
Completely encapsulate GetLLMAlloc() in #ifdef.
Change 3861772 by Ben.Woodhouse
Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes
Change 3861774 by Ben.Woodhouse
Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW):
D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled.
Change 3862214 by Ben.Woodhouse
Integrate-as-edit CL 3859637 from Fortnite/Main
Dynamic resolution console tweaks
- Dynamic resolution high level switch driven by a cvar instead of code
- Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability
- Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds
Change 3863919 by Ben.Woodhouse
[Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639
Change 3864347 by Ben.Woodhouse
Fix the editor build. This will need a proper fix before 4.19 ships.
#lockdown Nick.Penwarden
#rb none
[CL 3913399 by Ben Marsh in Main branch]