Commit Graph

275 Commits

Author SHA1 Message Date
Matthew Griffin a3a2d4d633 Copying //UE4/Release-Staging-4.12 to //UE4/Dev-Main (Source: //UE4/Release-4.12 @ 2962397)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2962397 on 2016/05/02 by Dmitriy.Dyomin

	Fixed: Crash generating LOD for a Landscape
	#jira UE-30144

Change 2962367 on 2016/05/01 by Zachary.Wilson

	Building lighting on QA-Effects

	#jira UE-29618

Change 2962363 on 2016/05/01 by Zachary.Wilson

	Updating Reflection Capture Test Content

	#jira UE-29618

Change 2962362 on 2016/05/01 by Benjamin.Hyder

	Built Lighting in QA-PostProcessing level

	#jira UE-29618

Change 2962361 on 2016/05/01 by Zachary.Wilson

	Adding testing content for Custom Resolutions and Cubemaps for Sky Cubemaps and Reflection Probes.

	#jira UE-29618

Change 2962357 on 2016/05/01 by Benjamin.Hyder

	Built Lighting for Tm_SceneTexture

	#jira UE-29618

Change 2962356 on 2016/05/01 by Benjamin.Hyder

	Adding PlayerStart to TM-TranslucencyLghtingMode map

	#jira UE-29618

Change 2962351 on 2016/05/01 by Benjamin.Hyder

	Adding high Precision GBuffer Normal Encoding example to TM-Shadermodels

	#jira UE-29618

Change 2962349 on 2016/05/01 by Benjamin.Hyder

	Correcting Planar Reflection in TM-Shadermodels

	#Jira UE-29618

Change 2962348 on 2016/05/01 by Benjamin.Hyder

	Adding Planar Reflection Test Case content to TM-Shadermodels

	#jira UE-29618

Change 2962347 on 2016/05/01 by Zachary.Wilson

	Adding testing content for Dual Normal Clfar Coat Material Expression

	#jira UE-29618

Change 2962340 on 2016/05/01 by Zachary.Wilson

	Adding testing content for engine scalability (WIP)

	#jira UE-29618

Change 2962173 on 2016/04/30 by Ben.Marsh

	Fix typo.

Change 2962172 on 2016/04/30 by Ben.Marsh

	Disable Vulkan in installed UE4 buids. Build machines don't have the Vulkan SDK installed so they can't generate static libraries for VulkanRHI, so if we try to link against it on user's machines they'll fail due to the missing LIB.

	#jira UE-30156

Change 2961782 on 2016/04/29 by Mike.Beach

	Guarding against an invalid (null) target for the Blueprint debugger (watch viewer) panel.

	#jira UE-30110

Change 2961780 on 2016/04/29 by Mike.Beach

	Guarding against interface arrays with null entries (null checking in property editor processing code).

	#jira UE-30015

Change 2961580 on 2016/04/29 by Owen.Stupka

	#jira UE-29796 Rollback //UE4/Release-4.12/Samples/NotForLicensees/ProtoStar/Content/Blueprints/NickD/StarCoreSliceNick.uasset to revision 2

Change 2961531 on 2016/04/29 by Ryan.Gerleve

	Fix for an assert that could occur in monolithic builds when seamless traveling while recording a replay.

	#jira UE-22047

Change 2961499 on 2016/04/29 by Marc.Audy

	Use accessor instead of variable directly.
	#jira UE-00000

Change 2961492 on 2016/04/29 by Chris.Babcock

	Android Vulkan dynamic loader with fallback to ES2
	- works with either NDK r11c+ or VulkanSDK (does not require .so)
	#jira UEPLAT-1249
	#jira UEMOB-103
	#ue4
	#android

Change 2961462 on 2016/04/29 by Chris.Babcock

	Fix issue with stripping symbols for non-armv7 architectures
	#jira UE-30138
	#android
	#ue4

Change 2961442 on 2016/04/29 by Marc.Audy

	Fix undo/redo of attachment between an IWCE and blueprint constructed component not working
	#jira UE-28948

Change 2961400 on 2016/04/29 by Samuel.Proctor

	Test assets for FiB test cases.
	#jira UE-29618

Change 2961382 on 2016/04/29 by Daniel.Lamb

	Fix for shadowed variables.
	#jira UE-29470

Change 2961319 on 2016/04/29 by mitchell.wilson

	#jira UE-29618 - Adding TM-LandscapeFoliage map

Change 2961278 on 2016/04/29 by Chris.Babcock

	Fix 64-bit cast
	#jira UE-30132
	#ue4
	#android

Change 2961263 on 2016/04/29 by Daniel.Lamb

	Fixed issue with iterative cooking missing dependent sublevels when checking for dependent timestamps.
	#jira UE-29470

Change 2961227 on 2016/04/29 by Taizyd.Korambayil

	#jira UE-30068 Resaved Some assets and Updated TexturePool in DefaultEninge.ini

Change 2961208 on 2016/04/29 by Nick.Darnell

	UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping.

	#jira UE-29919

Change 2961190 on 2016/04/29 by Nick.Darnell

	UMG - Unable to reproduce the issue of the designer crashing because it popping more messages than it has, but adding a check to make sure the array isn't already empty before popping.

	#jira UE-29919

Change 2961161 on 2016/04/29 by Gareth.Martin

	Added warnings when trying to use the Landscape Visibility Tool without the landscape material having a "Landscape Visibility Mask" node.
	#jira UE-30032

Change 2961109 on 2016/04/29 by Keith.Judge

	Xbox One - Enable USE_NEW_LOCK_FREE_LISTS, and refactor code to allow VS2015 to compile it (was using a non-standard GCC/Clang behaviour). Lots of duplicated code, but there already was...

	#jira UEPLAT-1288

Change 2961055 on 2016/04/29 by Mike.Beach

	Mirroring CL 2961019:
	Temporarily disabling InitProperties() spawning optimization, as it was causing GC issues.

	#jira UE-29940

Change 2961018 on 2016/04/29 by Rolando.Caloca

	UE4.12 - Compile fix for shipping
	#jira UE-30096

Change 2960921 on 2016/04/29 by Matthew.Griffin

	Updated AutoSDK used by Android so that arm64 will build

Change 2960920 on 2016/04/29 by Martin.Wilson

	Missing files from 2960847

	#jira ue-25715

Change 2960906 on 2016/04/29 by Peter.Sauerbrei

	added more explicit message when the deployment fails due to device not on provision
	#jira UE-19875

Change 2960869 on 2016/04/29 by Chris.Bunner

	Allow custom material nodes to be used with tessellation outputs.
	#jira UE-29586

Change 2960847 on 2016/04/29 by Martin.Wilson

	Fix setting incorrect animation assets on anim player nodes.

	#jira ue-25715

Change 2960842 on 2016/04/29 by Keith.Judge

	Xbox One - Remove SetGpuMemoryPriority() call as it turns out most actual game titles are CPU bound, and this is just hurting them.

	#jira UEPLAT-1288

Change 2960841 on 2016/04/29 by Keith.Judge

	Xbox One - Make temporary buffers last for three frames.

	#jira UEPLAT-1288

Change 2960838 on 2016/04/29 by Keith.Judge

	Xbox One - Change the MemoryBarrier function to be FORCENOINLINE so that the compiler doesn't reorder writes around it.

	#jira UEPLAT-1288

Change 2960834 on 2016/04/29 by Keith.Judge

	Xbox One - Change GPUMalloc memory type to write combined, as cached non-coherent caused major UMG flickering issues, and would appear to be unsafe, according to the latest XDK docs.

	#jira UEPLAT-1288

Change 2960829 on 2016/04/29 by Keith.Judge

	Xbox One - Fix RHIUpdateTexture2D not actually updating the texture. It was silently failing because the GPU_READONLY flag was set on the memory. Grrrrrr!

	#jira UEPLAT-1288

Change 2960826 on 2016/04/29 by Keith.Judge

	Xbox One - Turn on GSupportsEfficientAsyncCompute and GSupportsParallelOcclusionQueries. Duplcated from Dev-Platform.

	#jira UEPLAT-1288

Change 2960820 on 2016/04/29 by Keith.Judge

	Xbox One - Replicate Windows critical section changes. Duplicated from Dev-Platform.

	#jira UEPLAT-1288

Change 2960819 on 2016/04/29 by Marc.Audy

	Owned components are once again referenced by their Owning actor for GC purposes
	#jira UE-29131

Change 2960817 on 2016/04/29 by Keith.Judge

	Xbox One - Further fix for flickering HUD. Also seems to fix weird bloom when Fast Semantics are enabled. Duplicated from Dev-Platform.

	#jira UEPLAT-1288

Change 2960814 on 2016/04/29 by Keith.Judge

	Xbox One - Fix crash when creating odd sized textures with initial data. Duplicated from Dev-Platform.

	#jira UEPLAT-1288

Change 2960805 on 2016/04/29 by Keith.Judge

	Fix .ini.ini filename issue (duplicated fix from Dev-Platform).

	#jira UES-2270

Change 2960797 on 2016/04/29 by Mason.Seay

	Deleting asset associated with crashing map, just to be safe (neither are needed anymore)

	#jira UE-25215

Change 2960793 on 2016/04/29 by Mason.Seay

	Deleting map that's causing a crash

	#jira UE-25215

Change 2960774 on 2016/04/29 by Robert.Manuszewski

	(temp) Fix for missing packages after cooking.

	#jira UE-29876

Change 2960747 on 2016/04/29 by Jurre.deBaare

	Mac build fixes

	#jira abc-123

Change 2960739 on 2016/04/29 by Benn.Gallagher

	Use mesh update mode to update cloth rather than whether or not it was rendered.
	#jira UE-25934

Change 2960707 on 2016/04/29 by Jurre.deBaare

	HLOD cluster dirtying from changes in static mesh component and spline mesh component, required making the HierarchicalLODUtilities Module to have an abstract interface (for dynamic loading in the Engine module)

	#jira UE-24378

Change 2960704 on 2016/04/29 by Matthew.Griffin

	Added Architectures and GPUArchitectures to UEBuildConfiguration that can be passed through on the UBT command line
	Changed Android Tool Chain so that it checks the command line architectures as an additional way to setup which ones to build
	Added option to pass architectures on command line when precompiling monolithic targets via UAT (with armv7, arm64 & es2 set for Android for now)
	Added code to read precompiled architectures in Rocket build and write out additional Installed Platform Info entries for each one
	#jira UEB-560

Change 2960694 on 2016/04/29 by Robert.Manuszewski

	Log free disk space when DirectoryWatcher's File Cache fails to move a file.

	#jira UE-24660

Change 2960687 on 2016/04/29 by Benn.Gallagher

	Demoted eINTERNAL_ERROR (PhysX error code) to warning as we were flagging things too zealously (degenerate poly failing a cook)
	#jira UE-30053

Change 2960381 on 2016/04/28 by Chris.Babcock

	Handle movie playback not covering full surface
	#jira UE-28705
	#ue4
	#android

Change 2960162 on 2016/04/28 by Ryan.Vance

	#jira UE-30099
	Re-enabling the occlusion area mask for the Rift. Any Rift HMD's newer than the CB prototype will use the CV1 masks. We'll need to revist this in the future.
	We need to ensure we always set the InstancedEyeIndex uniform if it's bound. Otherwise passes that aren't using instanced stereo will resolve their views using an uninitialized variable (translucency).

Change 2960100 on 2016/04/28 by Andrew.Porter

	Removing old sub sequences.

	#jira UE-29618

Change 2959962 on 2016/04/28 by Peter.Sauerbrei

	fix for enabling InApp purchasing not enabling Online Subsystem IOS
	#jira UE-25512

Change 2959937 on 2016/04/28 by Patrick.Donovan

	Screen aligned UVs test material for QAGame for testing if they work in VR.
	#jira UE-29618

Change 2959914 on 2016/04/28 by Dan.Oconnor

	Fix for copy paste error, likely of no consequence because nothing calls IsExporting(), found with PVS-Studio by Robert Troughton
	#jira UE-30058

Change 2959859 on 2016/04/28 by Ryan.Gerleve

	Fix for fatal error crash when loading the default map fails. Now we load a dummy world and request graceful exit in standalone, or shutdown the current play session in PIE.

	#jira UE-26634

Change 2959856 on 2016/04/28 by Chris.Babcock

	Fix scaling on low-resolution devices in Match3
	#jira UE-28706
	#ue4
	#match3

Change 2959839 on 2016/04/28 by Dan.Oconnor

	Fix IsControlCharacter result for 'pop directional isolate' character (u2069), found with PVS-Studio by Robert Troughton
	#jira UE-30058

Change 2959836 on 2016/04/28 by Dan.Oconnor

	Remove unused local variable, found with PVS-Studio by Robert Troughton
	#jira UE-30058

Change 2959829 on 2016/04/28 by Dan.Oconnor

	Using OverridePredrawBatchTime and OverridePredrawBatchTime correctly, found with PVS-Studio by Robert Troughton
	#jira UE-30058

Change 2959817 on 2016/04/28 by Peter.Sauerbrei

	fix for parsing the IOS Device ID
	addition of iPhone SE (courtesy davidrpozesky, PR2307)
	addition of iPadPro 9.7
	#jira UE-21921

Change 2959808 on 2016/04/28 by Nick.Darnell

	UBT - Restoring GetModuleFilename to the RulesCompiler but only to deprecate it, and point users at the method they should now be using.

	#jira ue-none

Change 2959805 on 2016/04/28 by Chad.Taylor

	Merging

	//UE4/Dev-VR/Engine/...

	to //UE4/Release-4.12/Engine/...

	#jira UEBP-188

Change 2959798 on 2016/04/28 by Dan.Oconnor

	Manually integrate 2947850, also  found with PVS-Studio by Robert Troughton
	#jira UE-30058

Change 2959796 on 2016/04/28 by Aaron.McLeran

	Duplicating CL 2959785 from //UE4/Dev-Framework

	#jira UE-30083 Sound concatenator node doesn't progress if child nodes don't produce wave instances

	#tests created new sound cue with concat node with child nodes that don't play sound-instances, concat node continues playing

Change 2959793 on 2016/04/28 by Dan.Oconnor

	Fixed setter that did nothing, found with PVS-Studio by Robert Troughton. This code will be removed soon.
	#jira UE-30058

Change 2959739 on 2016/04/28 by Ori.Cohen

	Remove box2d ensure as it's confusing for legit crashes since it shows up in the end of the log.

	#JIRA UE-29932

Change 2959709 on 2016/04/28 by Nick.Darnell

	Slate - Menu Stack no longer crashes when forcefully dismissing multiple menus in the stack at once.

	#jira UE-30087

Change 2959701 on 2016/04/28 by Nick.Darnell

	Slate - The MoviePlayer now has an OnPrepareLoadingScreen callback that modules can hook instead of relying on the PreLoadMap, which depending on when you hook it, you may be before or after the movie player.  Therefore to aleviate that ordering problem - if the movie player goes to play a loading screen and one has not yet been configured this callback will be triggered so that hopefully one is supplied.

	#jira UE-30085

Change 2959691 on 2016/04/28 by Nick.Darnell

	UMG - Fixed Aspect ratios now correctly size the right side of the screen, allowing right anchored content to be fit properly inside the black frame borders.

	#jira UE-30084

Change 2959678 on 2016/04/28 by mason.seay

	Updated test sound cue asset, as it appeared to be partially filled out.  Moved it out of developer folder.

	Also rebuilt lighting on associated test map.

	#jira UE-29618

Change 2959514 on 2016/04/28 by Aaron.McLeran

	Duplicating CL 2959506 from //UE4/Dev-Framework

	#jira UE-30000

	PR #2330: Fix for ambient sounds not stopping when active and told to play again (Contributed by hgamiel)

	#tests Playing another looping sound on an audio component will stop the previous looping sound.

Change 2959486 on 2016/04/28 by Bob.Tellez

	Duplicating CL#2948431 from //Orion/Dev-General

	CL#s 2919775 and 2942793 integrated to prevent annotation map performance problems on shutdown and asserts in PIE.

	#JIRA UE-29625
	#tests Ran editor

Change 2959414 on 2016/04/28 by Chad.Taylor

	IStereoLayers API and Oculus Rift implementation

	#jira UEBP-185

Change 2959395 on 2016/04/28 by Taizyd.Korambayil

	#jira UE-29710 Resaved Kite Demo Maps and Audio files to Fix Build Warnings

Change 2959386 on 2016/04/28 by Richard.TalbotWatkin

	Replicated from CL 2959360 in //UE4/Dev-Editor/

	Fixed potential crash when mesh painting actors whose geometry adapters are no longer registered.
	#jira UE-29615 - [CrashReport] UE4Editor_MeshPaint!FEdModeMeshPaint::DoPaint() [meshpaintedmode.cpp:1127]

Change 2959377 on 2016/04/28 by Matthew.Griffin

	Added 2015 versions of OpenSSL dlls to list of RuntimeDependencies, so that they will be included in the binary build
	#jira UE-30024

Change 2959367 on 2016/04/28 by Alexis.Matte

	#jira OR-20622
	make sure LOD import Materials get map with LOD 0 material index

Change 2959302 on 2016/04/28 by Jamie.Dale

	Removed invalid assert

	#jira UE-30042

Change 2959263 on 2016/04/28 by Peter.Sauerbrei

	fix for virtual joysticks showing up on tvOS
	removed usage of ES2 define for tvOS
	#jira UE-26122

Change 2959235 on 2016/04/28 by Taizyd.Korambayil

	#jira UE-29744 Resaved Vehicle Game maps to Fix Build Warnings

Change 2959177 on 2016/04/28 by Thomas.Sarkanen

	Fixed curve names getting incorrectly duplicated when DuplicateObject was called

	Fixes crash when trying to convert curves to metadata after newly importing a sequence.

	#jira UE-29988 - Crash when converting custom curve to metadata in persona

Change 2959170 on 2016/04/28 by Taizyd.Korambayil

	#jira UE-29683 Resaved Maps to Fix Build Warnings
	#jira UE-29685
	#jira UE-29679
	#jira UE-29684

Change 2959154 on 2016/04/28 by Dan.Bullard

	Added Media Player assets and added example to TM-ShaderModels.
	#jira UE-29618

Change 2959112 on 2016/04/28 by Jamie.Dale

	Fixed a long time IME crash that could happen under certain circumtances

	#jira OPP-5607

Change 2959086 on 2016/04/28 by Jamie.Dale

	Refreshing the editable text layout now makes sure the layout is up-to-date

	This addresses some update issues when the widget is being ticked, but not running a layout pass.

	#jira UE-30054

Change 2958927 on 2016/04/28 by Phillip.Kavan

	[UE-30040] Fix broken editor UI display of values for int32 properties tagged as bitmask fields when the high bit is set.

	#jira UE-30040

Change 2958730 on 2016/04/28 by Phillip.Kavan

	[UE-23087] Don't apply near-zero delta values while drag-scaling inside the Blueprint editor's preview viewport.

	#jira UE-23087

Change 2958566 on 2016/04/27 by Marcus.Wassmer

	Fix material preview and PostProcessAmbient
	#jira UE-29994

Change 2958459 on 2016/04/27 by mason.seay

	Test assets for Sound Class Override

	#jira UE-29618

Change 2958399 on 2016/04/27 by Owen.Stupka

	#jira UE-29924 Back out CL 2958355, change was in wrong position.

Change 2958395 on 2016/04/27 by Aaron.McLeran

	Duplicating CL#2950482  from //UE4/Dev-Framework

	#jira FORT-22973 SoundMix Fade Time not fading audio properly

	- Bug was due to bApplyToChildren case where the FSoundClassAdjuster wasn't getting the interpolated value before calling RecursiveApplyAdjuster in the case of non-overriden sound mixes.

	#tests Apply a sound mix using a child sound class with apply-to-children enabled. Sound mix properly interpolates.

Change 2958387 on 2016/04/27 by Aaron.McLeran

	Duplicating CL#2954865  from //UE4/Dev-Framework

	#jira UE-29763 Use HMD audio device only in VR preview mode, not for other PIE session types.

	#tests run editor in PIE with HMD connected, audio only plays on PC, then run in VR-Preview with HMD connected, audio plays on HMD audio device

Change 2958381 on 2016/04/27 by Josh.Adams

	- Fixed compile error in IOSDeviceHelperMac.cpp
	#lockdown nick.penwarden
	#jira UE-30037

Change 2958355 on 2016/04/27 by Owen.Stupka

	#jira UE-29924 Fix for UAT issues on Mac.

Change 2958351 on 2016/04/27 by Aaron.McLeran

	Duplicating CL#2957953  from //UE4/Dev-Framework

	#jira UE-30018 Fixing up audio component ref-counting to prevent triggering notifications when an audio component is still active after a sound finishes playing.

	#tests run audio component with auto-activate, call play, setup notification callback in BP, note that only triggered once

Change 2958344 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29720 Resaved Audio Files to fix NodeGUID Warnings

Change 2958342 on 2016/04/27 by mitchell.wilson

	#jira UE-29618  updating shot_002 to fix an issue with snapping.

Change 2958315 on 2016/04/27 by Marc.Audy

	No longer use component pooling, but instead spawn Actors for thumbnail display
	#jira UE-17453

Change 2958289 on 2016/04/27 by Marc.Audy

	Don't crash rerunning construction script on a child actor that belongs to a ownerless child actor component
	#jira UE-30033

Change 2958280 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29723 Resaved Maps and Audio Files

Change 2958237 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29687 Resaved Some Assets to Fix Build Warnings

Change 2958176 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29701 Resaved Some Assets to Fix Build Warnings

Change 2958172 on 2016/04/27 by Ori.Cohen

	Back out changelist 2955134

	#JIRA UE-30030

Change 2958121 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29706 Resaved Some Assets to Fix Build Warnings

Change 2958070 on 2016/04/27 by Peter.Sauerbrei

	fix for launch on to tvOS from PC
	properly filter out tvOS devices when launching to IOS and vice versa
	#jira UE-29928

Change 2958029 on 2016/04/27 by Andrew.Rodham

	Fixed SMenuAnchor::bIsCollapsedByParent not being respected

	#jira UE-30016

Change 2957962 on 2016/04/27 by Alexis.Matte

	#jira UE-29984
	Pixel inspector crash
	Fix the viewport id

Change 2957908 on 2016/04/27 by Andrew.Rodham

	Sequencer: Fixed being unable to render out 4K image sequences using matinee or sequencer

	#jira UE-29171

Change 2957880 on 2016/04/27 by Peter.Sauerbrei

	fix for metal not being enabled in iOS 8
	added some checks for bSupportsResourceOptions in Lock/Unlock
	#jira UE-29268

Change 2957860 on 2016/04/27 by Gareth.Martin

	Fixed landscape grass not updating when using a material instance as the landscape material and changing parameters
	#jira UE-29471

Change 2957833 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29707 Replaced Deprecated Nodes and Resaved Audio Files to Fix Build Warnings

Change 2957805 on 2016/04/27 by Max.Chen

	Sequencer: Fix crash in UMG when a property changes and there's no movie scene.

	#jira UE-30008

Change 2957803 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29718 Resaved Audio Files and Maps to Fix NodeGuid Warnings

Change 2957799 on 2016/04/27 by Max.Chen

	Sequencer: Fix visibility track name so that it says "Visibility"

	#jira UE-29996

Change 2957777 on 2016/04/27 by Allan.Bentham

	Workaround ES31 HQ DoF producing no effect with vulkan rhi.
	#jira UE-30006

Change 2957763 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29678 Resaved Maps to Fix Build Errors

Change 2957740 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29628 Resaved Maps to fix Build Warnings

Change 2957713 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29715 Resaved Maps to Fix Build Warnings

Change 2957678 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29677 Fixed up AnimBP and resaved some assets to fix Build Warnings

Change 2957627 on 2016/04/27 by Frank.Fella

	UMG - Sequencer - Fix material animation for materials on struct properties e.g. style materials, and fix the naming so that it's [Original Name]_Animated

	#Jira UE-29319
	#Jira UE-29321

Change 2957625 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29689 Replaced deprecated Nodes and Resaved some assets to Fix Warnings

Change 2957603 on 2016/04/27 by mitchell.wilson

	#jira UE-29618 updating Test-Animation for UMG test. Adding M_SequenceUMG material for UMG testing

Change 2957577 on 2016/04/27 by Ben.Marsh

	EC: Increase the number of changes queried to display the EC dashboard. Some changes are getting filtered out.

Change 2957569 on 2016/04/27 by Maciej.Mroz

	#jira UE-27735 Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true

	merged from Dev-Blueprints 2957564

Change 2957565 on 2016/04/27 by Taizyd.Korambayil

	#jira UE-29721 Resaved Some Content to Fix Empty Engine Version Error

Change 2957558 on 2016/04/27 by Matthew.Griffin

	Updated Installed Engine Filters now that Linux has dropped the architecture from its .target files
	#jira UE-29899

Change 2957504 on 2016/04/27 by Marc.Audy

	Persist component instance data cache through blueprint construction that results in "disaster recovery mode"
	#jira UE-20385

Change 2957162 on 2016/04/26 by Dmitriy.Dyomin

	Fixed: Some Unicode letters are not properly displayed with FCanvasTextItem in Android device
	#jira UE-25861

Change 2957117 on 2016/04/26 by Dan.Oconnor

	PR #2289: Exposing "IsValidIndex" Array function to Blueprints (Contributed by eXifreXi)
	Modifications: typo fix in Array.h, made blueprint description consistent with native function, removed redundant nullptr check, added P_NATIVE timer macros, added custom thunk implementation for cpp backend

	#jira UE-29563

Change 2957057 on 2016/04/26 by Dan.Oconnor

	Tweak logic used to make variable nodes more accessible
	Motivation was PR#2202 by Lucyberad
	#jira UE-28802

Change 2956884 on 2016/04/26 by Jamie.Dale

	Removed an assert that can be triggered by certain IMEs

	#jira UE-19744

Change 2956876 on 2016/04/26 by Dan.Oconnor

	PR #2288: Adjustment of RInterpTo and RInterpTo_Constant descriptions to match function. (Contributed by CelPlays)

	#jira UE-29495

Change 2956860 on 2016/04/26 by Max.Preussner

	Sockets: Fixed incorrect socket timeout when value < 1 ms (UE-29973)

	#jira: UE-29973

Change 2956801 on 2016/04/26 by Rolando.Caloca

	UE4.12 - vk - Added r.Vulkan.SubmitOnCopyToResolve to help track down submit issues
	#jira UE-28140

Change 2956679 on 2016/04/26 by Andrew.Rodham

	Editor: Fixed not being able to switch between cinematic/default viewport types

	#jira UE-29942

Change 2956674 on 2016/04/26 by James.Fox

	Updated Blueprint Bitmask test asset to include Bitwise OR.
	#jira UE-29618

Change 2956573 on 2016/04/26 by Rolando.Caloca

	UE4.12 - vk - Added TRANSFER_BIT to swapchain images since it's required for clearing
	#jira UE-28140

Change 2956572 on 2016/04/26 by Rolando.Caloca

	UE4.12 - vk - Added alignment to buffer offsets depending on usage
	#jira UE-28140

Change 2956502 on 2016/04/26 by Peter.Sauerbrei

	fix for missing particles on iPhone 5 when compiling for size
	re-enable compile for size for Match 3
	#jira UE-28721

Change 2956445 on 2016/04/26 by Taizyd.Korambayil

	#jira UE-29691 Resaved some Animation Assets to Fix Build Warnings

Change 2956382 on 2016/04/26 by Taizyd.Korambayil

	#jira UE-29688 Resaved Maps in Infiltrator Demo t oFix Some Build Warnings

Change 2956332 on 2016/04/26 by Patrick.Donovan

	Adding physics asset set up for Capsule shadows for easy testing of capsule shadows in VR and with instanced stereo enabled.
	#jira UE-29618

Change 2956301 on 2016/04/26 by Ben.Marsh

	Disable notification emails for warnings in Rocket sample builds.

Change 2956264 on 2016/04/26 by Peter.Sauerbrei

	fix for binary release generation of bp-only project files for IOS on Mac
	#jira UE-29934

Change 2956247 on 2016/04/26 by Jurre.deBaare

	Fix for Mac compile

	#jira UE-123ABC

Change 2956192 on 2016/04/26 by Jurre.deBaare

	- Changed signatures for merging static mesh (LOD index now incorporated in merge data structure)
	- Proxy mesh and Mesh merging now just merges one specific LOD index per input mesh (instead of looping over all LOD levels)
	- Moved SourceStaticMesh and addex ExportLODIndex to FMeshMergeData structure
	- LightMap Index for merged static meshes is now set correctly
	- Added enum to MaterialProxySettings for distinction between (non-)Simplygon uses of the struct
	- Move MergeActor tab spawner out of experimental (removed option from config) and moved into Developer Tools/Misc

	#jira UE-28319

Change 2956183 on 2016/04/26 by mitchell.wilson

	#jira UE-29618 Adding new sequence for assign actor testing. Updating sequencer levels for assign actor testing

Change 2956152 on 2016/04/26 by Lina.Halper

	- removed invalid ensure because it doesn't check recursive, it does have different value with validation

	#jira : UE-29945

Change 2956034 on 2016/04/26 by Andrew.Rodham

	Sequencer: Skeletal animation tracks now evaluate the nearest section where no animation section is present
	  - This is more consistent with how other tracks evaluate, and guarantees a deterministic animated state

	#jira UE-28073

Change 2956002 on 2016/04/26 by Taizyd.Korambayil

	#jira UE-29729 Resaved Blueprints to Fix Build Warnings

Change 2955999 on 2016/04/26 by Max.Chen

	Sequencer: Refresh instances when done recording. This fixes a bug where spawned recorded actors aren't visible when done recording.

	#jira UE-29841

Change 2955983 on 2016/04/26 by Andrew.Rodham

	Removing Saved, Intermediate, and DerivedDataCache folders from SubwaySequencer sample project.

	#jira UE-29938

Change 2955979 on 2016/04/26 by Taizyd.Korambayil

	#jira UE-29728 Resaved Some assets to Fix Build Warnings

Change 2955941 on 2016/04/26 by Taizyd.Korambayil

	#jira UE-29730 Resaved Maps to Fix Build Warnings

Change 2955937 on 2016/04/26 by Andrew.Rodham

	Sequencer: When recording actors as spawnables, we no longer duplicate the object, rather create a new instance of the same class
	  - This fixes issues caused by undersiable state being saved into the spawnable defaults

	Merged from //UE4/Dev-Sequencer/...@2952610

	#jira UE-29774

Change 2955888 on 2016/04/26 by mitchell.wilson

	#jira UE-29618 Updating shots for sequencer testing

Change 2955635 on 2016/04/26 by Max.Chen

	Sequencer: Fix filtering so that folders that contain filtered nodes will also appear.

	#jira UE-28213

[CL 2969385 by Matthew Griffin in Main branch]
2016-05-06 15:20:28 -04:00
Ben Marsh c254db71a7 Copying //UE4/Dev-Build to //UE4/Main (Source: //UE4/Dev-Build @ 2944521)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2909886 on 2016/03/15 by Matthew.Griffin

	Adding a build exception to give a message instead of crashing when trying to generate all project files from an installed build.

Change 2911727 on 2016/03/16 by Matthew.Griffin

	Added Platform Type and Architecture to Installed Platform Info
	Reworked the different IsValid... functions to use lamdas to reduce duplicated code looping and checking receipts
	Moved the code to write config file entries into InstalledPlatformInfo so that it can be reused by anyone wanting to make installed builds
	Added temporary hack to write Android architecture until I can get it from build process

Change 2913692 on 2016/03/17 by Ben.Marsh

	UAT: Move script to archive a build for UGS into a public folder.

Change 2915445 on 2016/03/18 by Ben.Marsh

	UAT: Reduce the number of redundant log warnings/errors after a reported build failure, and simplify calls to ParallelExecutor which don't need retrying.

Change 2915450 on 2016/03/18 by Ben.Marsh

	UAT: Suppress warning messages trying to kill child processes if the operation failed because it's already exited.

Change 2925830 on 2016/03/29 by Matthew.Griffin

	Added new selective download tags
	Added a test for whether installed platforms are missing required files so that we can try to open the launcher to the installer settings

Change 2926437 on 2016/03/29 by Ben.Marsh

	PR #2210: Fix "Rebuild.bat" for paths with parentheses (Contributed by amcofi)

Change 2927399 on 2016/03/30 by Matthew.Griffin

	Updating use of PDBCopy to look in VS2015 folder and fall back to VS2013 version if it doesn't exist.

Change 2933093 on 2016/04/05 by Ben.Marsh

	PR #2232: Updated copyright text to 2016 (Contributed by erikbye)

Change 2936221 on 2016/04/07 by Matthew.Griffin

	Adding checks on architecture for android config options

Change 2938021 on 2016/04/08 by Ben.Marsh

	UAT: Prevent UnauthorizedAccessException when enumerating crash files on Mac from a restricted user account.

Change 2939332 on 2016/04/11 by Matthew.Griffin

	Added AdditionalBundleResources to external file list so that they should be included in Launcher releases

Change 2939767 on 2016/04/11 by Ben.Marsh

	BuildGraph: Add a -preprocess option, which will cause the preprocessed and culled graph out to an XML file for debugging.

Change 2941611 on 2016/04/12 by Ben.Marsh

	UAT: Prevent warning about commands requiring P4 if -p4 is specified on the command line.

Change 2942037 on 2016/04/13 by Ben.Marsh

	UBT: Only print 'Detailed Action Stats' message footer if there were any detailed action stats.

Change 2942640 on 2016/04/13 by Ben.Marsh

	GUBP: Trigger GitHub promotions by triggering a new procedure rather than scanning for labels.

Change 2942728 on 2016/04/13 by Ben.Marsh

	BuildGraph: Rename "AgentGroup" to "Agent" for consistency with XML.

Change 2942735 on 2016/04/13 by Ben.Marsh

	BuildGraph: Few renames to match class names (Build.cs -> BuildGraph.cs, AgentGroup.cs -> Agent.cs)

Change 2943568 on 2016/04/14 by Ben.Marsh

	EC: Print out the log folder at the start of each job.

Change 2944421 on 2016/04/14 by Ben.Marsh

	EC: Add GitHub dashboard page which shows the current syncing state

#lockdown Nick.Penwarden

[CL 2944733 by Ben Marsh in Main branch]
2016-04-14 20:35:31 -04:00
Mike Fricker 30b9760c41 Reconciled VREditor branch with Main by rolling back unintended changes that were committed from code shelves
[CL 2942096 by Mike Fricker in Dev-VREditor branch]
2016-04-13 09:39:40 -04:00
Mike Fricker 3d556df710 Merging //UE4/Dev-Main to Dev-VREditor (//UE4/Dev-VREditor) (From CL 2932649)
[CL 2942049 by Mike Fricker in Dev-VREditor branch]
2016-04-13 09:07:14 -04:00
Mike Fricker 3c416f476d Merging //UE4/Dev-Main to Dev-VREditor (//UE4/Dev-VREditor) (From Main CL 2937853)
[CL 2937913 by Mike Fricker in Dev-VREditor branch]
2016-04-08 09:12:14 -04:00
Mike Fricker 0016af4240 Merged Main to VREditor (from CL 2932876)
[CL 2933313 by Mike Fricker in Dev-VREditor branch]
2016-04-05 11:25:00 -04:00
unrealbot b0858280f5 Branch snapshot for CL 2889817
[CL 2889817 in Dev-VREditor branch]
2016-03-11 17:29:00 -05:00
Matthew Griffin 755f725131 Merging //UE4/Release-4.11 to //UE4/Main (up to CL#2852902)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2835191 on 2016/01/19 by Nick.Whiting

	Invert the y-axis on the SteamVR controllers to match the convention of the engine and the rest of the gamepads

	#jira UE-22705

Change 2835686 on 2016/01/20 by Gareth.Martin

	Fixed landscape material instances not being updated if holes are painted on a landscape that doesn't have the landscape visibility mask node in the material and then the visibility mask node is added to the material later.
	#jira UE-18187

Change 2835767 on 2016/01/20 by Richard.Hinckley

	#jira UE-25499 Added a cursor to TopDown template (C++ version) to match the BP version.

Change 2835772 on 2016/01/20 by Richard.Hinckley

	#jira UE-25499 Adding the material asset for the C++ TopDown template's cursor.

Change 2835811 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25699 Added Validity Checks in BP logic, unchecked CDO for Pixel Ship, to Fix Log Warnings
	#jira UE-25704 Adjusted Matinee to happen at Box Location
	#jira UE-25688 Adjusted Player Starts
	#jira UE-25693 Adjusted Player Starts

Change 2835863 on 2016/01/20 by Gareth.Martin

	Fixed crash in the landscape ramp and mirror tools if the streaming level containing the landscape is hidden (or possibly if the landscape actor is deleted)
	#jira UE-24883

Change 2835889 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25698 Enabled V-sync, also fixed up player Respawn Issue

Change 2835995 on 2016/01/20 by Jamie.Dale

	The output log now hard-wraps lines to prevent long lines causing performance issues

	#jira UE-24187

Change 2836052 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25675 Added Blocking Volume to prevent Player from Falling off map
	#jira UE-25676 Added Blocking Volumes so that the Player doesn't get stucl at awkward corners under the Bridge

Change 2836137 on 2016/01/20 by Chad.Taylor

	Vehicle and VehicleAdv template content fixes for new VR camera

	#jira UE-25507

Change 2836166 on 2016/01/20 by Gareth.Martin

	Fixed hiding a streaming level containing a landscape causing the landscape editor to switch to the "New Landscape" tool instead of exiting
	#jira UE-25093

Change 2836174 on 2016/01/20 by Chad.Taylor

	IHeadMountedDisplay crash fix associated with accessing a dangling pointer.

	#jira UE-25272

Change 2836179 on 2016/01/20 by Jamie.Dale

	Optimized FShapedGlyphSequence reverse look-up

	There's now a reverse look-up map of cluster indices to their glyph data in order to avoid brute force looping

	#jira UE-24187

Change 2836286 on 2016/01/20 by Chris.Babcock

	Update Qualcomm TextureConverter for OSX
	#jira UE-22092
	#ue4
	#android

Change 2836328 on 2016/01/20 by Nick.Darnell

	Fixing a problem with widget components crashing on destruction with the render commands to pre/post render for window render commands needing access to the policy, but it potentially being deleted.  Inserting a NoOp command that keeps the shared ptr alive through the RHI render process.

	#jira UE-25752

Change 2836342 on 2016/01/20 by Nick.Darnell

	Depending on shutdown order, the Slate Renderer may go away, and then render data handles may not be collected correctly because they are trying to reference a pointer that's no longer valid and cause a crash on exit. The correct approach would be to have render handles actually have a pointer back to who owns them, in this case the RHI Resource Manager, which is still alive and well at this point in the pipeline.  Then if the resource manager is collected, it forces all handles to get cleaned up correctly, or if the handles are collected first, they can be sure they've got a valid pointer back to the resource manager.

	#jira UE-25753

Change 2836358 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25710 Replaced Deprecated Nodes

Change 2836510 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25718 Adjsuted BP to make pointer decal rotate in the direction of surface

Change 2836564 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25716 Added bool to store last Moved Direction

Change 2836697 on 2016/01/20 by Taizyd.Korambayil

	#jira UE-25740 Removed unused VR Nodes to remove Log errors on Mac

Change 2836725 on 2016/01/20 by Peter.Sauerbrei

	workaround for thread race when trying to release the TargetDeviceService endpoint after an unclaim message is sent
	#jira UE-25123

Change 2836782 on 2016/01/20 by Jamie.Dale

	Added FTextLayout::AddLines

	This is similar to AddLine, however it allows you to add multiple lines in a single call, thus avoiding the re-justification cost associated with each call to AddLine.

	AddLine has also been changed to take the same structure type as AddLines (which takes an array of these structures), and the existing version of AddLine has been deprecated.

	#jira UE-24187

Change 2836801 on 2016/01/20 by Jeff.Campeau

[CL 2857187 by Matthew Griffin in Main branch]
2016-02-05 11:54:00 -05:00
Nick Darnell 6d921f179a Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2771249 on 2015/11/18 by Joe.Tidmarsh

	Ensure that UCircularThrobber's Radius determines the widget's desired size when a child of UCanvasPanelSlot.
	#jira UE-23186

Change 2794402 on 2015/12/08 by Joe.Tidmarsh

	Reverting recent changes to Circular throbber. It's unintuative to enforce Size To Content. Will find some other solution.

Change 2803507 on 2015/12/15 by Richard.TalbotWatkin

	BSP poly extrusion can now only be done in the normal direction of the poly.
	#jira UE-24168 - BSP face breaks off when extruding on Y or Z axes

Change 2803510 on 2015/12/15 by Richard.TalbotWatkin

	Building new static mesh LODs now initializes override vertex colors based on LOD0.
	#jira UE-23747 - CLONE - if LODs are generated for meshes with vertex colors in a level the vertex colors dont propagate to the LOD in the level

Change 2808877 on 2015/12/18 by Alexis.Matte

	Make sure the delta scale sign is swap when we have multiple axis with different sign current axis value
	#jira UE-21574

	#codereview nick.darnell

Change 2810114 on 2015/12/21 by Alexis.Matte

	#jira UE-23769
	We now expose a message telling the user that we found some mesh that are not reference by any scene node in the fbx file.

	#codereview nick.darnell

Change 2810211 on 2015/12/21 by Richard.TalbotWatkin

	Fixed issue with Show Only Selected not showing members of actor groups.
	#jira UE-24453 - CLONE - Show Selected is broken for certain Orion meshes

Change 2811035 on 2015/12/22 by Alexis.Matte

	#jira UE-24671
	Polish UI

	#codereview nick.darnell

Change 2811123 on 2015/12/22 by Alexis.Matte

	#jira UE-21936
	We now can decide which fbx sdk compatibility version we can use when exportting to a fbx file.

	#codereview nick.darnell

Change 2812830 on 2015/12/28 by Richard.TalbotWatkin

	Prevent engine assets' properties from having project assets assigned to them.
	#jira UE-18215 - Details panel: prevent engine content from referencing game content

Change 2812854 on 2015/12/28 by Richard.TalbotWatkin

	Fixed issue where floating windows were having their border size erroneously added again and again.  Allowed PIE windows to not respect work area bounds if they are created centered, so that they can overlap off the edge of the screen.
	#jira UE-24465 - 10 Pixels Added to Width & Height of Floating Editor Windows Each Time Project is Reopened
	#jira UE-24364 - "Always Center Window to Screen" No Longer Functioning in New Editor Window (PIE)

Change 2812875 on 2015/12/28 by Alexis.Matte

	#jira ue-22237
	first implementation for skeletal mesh scene import and reimport. Small refator to remove duplicate code in different fbx list ui.

	#codereview nick.darnell

Change 2813172 on 2015/12/29 by Alexis.Matte

	#jira ue-21656

	Partial submit, the base code is there to add all light type with there properties.

	#codereview nick.darnell

Change 2813403 on 2015/12/30 by Richard.TalbotWatkin

	PIE in New Editor Window now respects the Game Gets Mouse Control setting.  This provides a workaround for UE-24824 where attempting to drag a PIE window fails due to the viewport capturing and locking the mouse to itself in FSceneViewport::OnFocusReceived.

Change 2813429 on 2015/12/30 by Alexis.Matte

	#jira ue-21656
	-spotlight and point light support fbx attenuation
	-fix the light orientation so now directional and spotlight point to the same direction of the fbx

	#codereview nick.darnell

Change 2813456 on 2015/12/30 by Alexis.Matte

	#jira ue-21656

	-Import the camera from fbx

	#codereview nick.darnell

Change 2813457 on 2015/12/30 by Richard.TalbotWatkin

	Fixed issues with the code which determines whether the user is attempting to assign a game asset/class to an engine asset's property.
	#jira UE-18215 - Details panel: prevent engine content from referencing game content

Change 2813475 on 2015/12/30 by Richard.TalbotWatkin

	Removed erroneous debug code.

Change 2814451 on 2016/01/04 by Joe.Tidmarsh

	Fixed Tint colour for circular throbber.
	#jira UE-24445

Change 2814546 on 2016/01/04 by Richard.TalbotWatkin

	Force Message Log to update its category list if a new category is added while it is open.
	#jira UE-24266 - Message Log not updating Categories in Real-Time

Change 2814613 on 2016/01/04 by Alexis.Matte

[CL 2851481 by Nick Darnell in Main branch]
2016-02-01 14:57:29 -05:00
Matthew Griffin 984342ca17 Merging //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) post CL#2804086 to CL#2817167
CL#2805395 resolved as target to avoid copying 2015 changes
#lockdown Nick.Penwarden

[CL 2819197 by Matthew Griffin in Main branch]
2016-01-07 11:21:22 -05:00
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Nick Darnell b98c648c14 Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2756103 on 2015/11/05 by Jamie.Dale

	Implemented UFont::GetResourceSize to work correctly with the Size Map tool

Change 2756104 on 2015/11/05 by Jamie.Dale

	Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font

	The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.

Change 2756105 on 2015/11/05 by Jamie.Dale

	Fixed a crash when using an empty FKey property with a Data Table

	FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.

	I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).

	#jira UE-22897

Change 2757015 on 2015/11/06 by Joe.Tidmarsh

	SSProgressBar marquee tint. Accounts for widget color and opacity.

	PR #1698

Change 2757156 on 2015/11/06 by Joe.Tidmarsh

	Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.

	When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.

	* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.

	#rb Ben.Cosh
	#jira UE-20170

Change 2757181 on 2015/11/06 by Jamie.Dale

	Cleaned up some duplication in UMG text widgets, and exposed the text shaping options

	The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.

	The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).

	This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does

Change 2757734 on 2015/11/06 by David.Nikdel

	#UE4 #Editor
	- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
	- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
	#CodeReview: Matt.Kuhlenschmidt

Change 2758786 on 2015/11/09 by Joe.Tidmarsh

	Border widget now correctly synchronizes padding property
	#jira UE-23070

Change 2758791 on 2015/11/09 by Joe.Tidmarsh

	Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)

	#jira UE-21623
	#1608

	#rb Simon.Tovey, Bruce.Nesbit

Change 2758813 on 2015/11/09 by Joe.Tidmarsh

	UMG: Attempting to parent multiple widgets (in Hierarchy tree)  to a widget that can't have multiple children will notify the user and ignore the operation.
	[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
	#jira UE-22921

Change 2759234 on 2015/11/09 by Nick.Darnell

	Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering.  Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required.  Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.

	#codereview Matt.Kuhlenschmidt, Bob.Tellez

Change 2760954 on 2015/11/10 by Nick.Darnell

	Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage.  Materials should once again tile correctly just like images do.

	#jira UE-23118

Change 2761129 on 2015/11/10 by Nick.Darnell

	Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader.  Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.

Change 2761391 on 2015/11/10 by Alexis.Matte

	jira UE-20281 and UE-22259
	Fbx scene Re-import workflow
	- First draft of the reimport workflow using a reimport asset in the content browser

	#codereview nick.darnell

Change 2762323 on 2015/11/11 by Alexis.Matte

	fix build compilation

Change 2762407 on 2015/11/11 by Jamie.Dale

	UDataTable::SaveStructData now writes out dummy data when RowStruct is null

	This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.

	This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).

	#jira UE-22789

Change 2762508 on 2015/11/11 by Nick.Darnell

	UMG - Making it more obvious what keys do special stuff with anchors in UMG.  Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly.  Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages.  Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.

Change 2763241 on 2015/11/11 by Nick.Darnell

	Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified.  This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.

	#jira UE-20336
2015-12-12 08:54:23 -05:00
Max Chen d27d646cb7 Copying //UE4/Dev-Sequencer to Dev-Main (//UE4/Dev-Main)
#lockdown nick.penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2719576 on 2015/10/07 by Chris.Wood

	Added check for stale BP classes in FKismetCompilerUtilities::IsTypeCompatibleWithProperty() to stop compiler errors during reinstancing.
	[UE-19795] - UMG Compiler error when adding variable to nested Widget

Change 2721474 on 2015/10/08 by Andrew.Rodham

	Sequencer: Movie render operations now successfully capture UMG UI

Change 2724958 on 2015/10/12 by Chris.Wood

	Added missing resource cleanup code to UMG widgets
	[UE-21874] - UWIdget classes with missing ReleaseSlateResources() overrides

	Added ReleaseSlateResources() to ListView, TileView and Slider widgets to reset shared pointers to slate widgets.

Change 2733562 on 2015/10/19 by Andrew.Rodham

	Sequencer: Fixed spawnables not working in sub-sequences

	 - The issue here was that sequence track instance updates had no knowledge of which sub-sequence they were being evaluated within. We now pass the active sequence instance into the relevant track instance functions.
	 - Also addressed some issues to do with save/restore state not getting called correctly on master tracks of sequence instances
	 - Tidied up spawn track editor

Change 2735264 on 2015/10/20 by Chris.Wood

	Improved Engine analytics handling for Editor and games
	[UE-21892] - Improve how Engine analytics are handled for Editor and games

	Changes:
	Added Privacy section to Editor settings
	Exposed editor analytics flag in Privacy options
	Added Details Customization to make this type of bool property clearer with extra info and hyperlink
	Changed AreEditorAnalyticsEnable() to use new flag
	Prevented analytics init when disabled by user
	Sending event and shutting down analytics when user opts out
	Add in-game project setting for anonymous game usage data
	Renamed and moved bHardwareSurveyEnabled
	Added message about exposing in-game setting to end users
	Added anonymous GUID id for in-game analytics
	Moved end user settings to global config (defaultengine.ini)
	Placeholder loc text on new options for now, pending legal wording sign-off

Change 2735866 on 2015/10/20 by Max.Preussner

	Async: Added ability to register an optional callback function that is executed when a Future completes

Change 2739793 on 2015/10/23 by Andrew.Rodham

	Sequencer: Refined movie scene capturing to ensure frame accuracies are maintained

	 - Aborting an in-progress capture now gracefully terminates the process (through a remote session command) to ensure it still creates a valid video
	 - Level sequece movie capture will now pick up a corresponding level sequence in the world, and use that to capture with. A new actor will be spawned at runtime with the correct asset, should one not already exist.
	 - Made -nomovie actually work
	 - Refined how active movie captures are managed
	 - Added option to 'stage' a sequence before starting the capture. This feature will set the sequence on its first frame for the preroll, to ensure that PPP effects are allowed time to stabilize

Change 2744402 on 2015/10/28 by Max.Preussner

	Sequencer: Separated track display names from track identifier names; code cleanup

Change 2745953 on 2015/10/29 by Max.Chen

	Sequencer: Attach to socket. Relative attachments.

	#jira UETOOL-463

Change 2747028 on 2015/10/29 by Max.Preussner

	Sequencer: Another overhaul of track display name handling; code and documentation cleanup pass.

Change 2758888 on 2015/11/09 by Chris.Wood

	Integrating changes -  4.10 to Dev-Sequencer

	From 4.10 branch fixes:
	Added check for debugger present when reporting abnormal termination to analytics. [UE-22844] CL 2750764
	Added FSystemWideCriticalSection for desktop platforms. Used by analytics to lock access to editor instances list in the OS. [UE-22844] CL 2753661
	Updating wording in privacy settings text. [UE-21892] CL 2753709
	Mac and Linux CIS fix [UE-22844] CL 2755381

Change 2761287 on 2015/11/10 by Max.Chen

	Sequencer: Add null check when updating the UMG preview if the sequencer doesn't exist/has been closed.

	#jira UE-5206

Change 2764945 on 2015/11/12 by Max.Preussner

	Core: Templatized TypeContainer implementation to allow for thread-safe objects; updated unit test

	Also fixes UE-13850

Change 2765036 on 2015/11/12 by Max.Preussner

	UdpMessaging: Fixed message serialization unit test (UE-22571)

	#jira: UE-22571

Change 2766149 on 2015/11/13 by Max.Preussner

	Media: Implemented event that gets triggered when playback reached the end of media

	Also fixes looping.

Change 2768157 on 2015/11/16 by Max.Preussner

	Media: Added .m4a to supported WMF file extensions

Change 2769200 on 2015/11/16 by Max.Chen

	Editor: Add broadcast messages when snapping objects.

	#jira UE-22680

Change 2773066 on 2015/11/19 by Chris.Wood

	Upload crashes from CRC to Data Router
	[UECORE-249] - Integrate Crash Report Client with the Data Router

	Upload to Receiver still active as we are running both in parallel for now.
2015-12-11 13:52:32 -05:00
Josh Adams 660ab7f0c9 Copying //UE4/Dev-Platform to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2719147 on 2015/10/07 by Mark.Satterthwaite

	Allow the shader cache to perform some precompilation synchronously on load before falling back to asynchronous compilation to balance load times against total time spent precompiling. Added a stat to the group that reports how long the precompile has been running until it completes so it is easier to track.

Change 2719182 on 2015/10/07 by Mark.Satterthwaite

	Refactor the ShaderCache's internal data structures and change the way we handle recording whether a particular predraw state has been submitted to try and make it more efficient.

Change 2719185 on 2015/10/07 by Mark.Satterthwaite

	Merging CL #2717701: Try and fix random crashes on Mac when manipulating bound-shader-states caused by ShaderCache potentially providing a bogus shader state pointer on exit from predraw.

Change 2719434 on 2015/10/07 by Mark.Satterthwaite

	Make sure that Mac ensures reports have a source context and a sane callstack when sent to the crash-reports server.

Change 2724764 on 2015/10/12 by Josh.Adams

	[Initial AppleTV support]
	Merging	//depot/YakBranch/... to //UE4/Dev-Platform/...

Change 2726266 on 2015/10/13 by Lee.Clark

	PS4 - Calc reserve size required for DMA copy when using unsafe command buffers

Change 2726401 on 2015/10/13 by Mark.Satterthwaite

	Merging CL #2716418: Fix UE-15228 'Crash Report Client doesn't restart into project editor on Mac' by reporting the original command line supplied by LaunchMac, not the modified one that strips the project name. The CRC can then relaunch as expected.
	#jira UE-15228

Change 2726421 on 2015/10/13 by Lee.Clark

	PS4 - Don't try to clear invalid targets

Change 2727040 on 2015/10/13 by Michael.Trepka

	Merging CL 2724777 - Fixed splash screen rendering for images with DPI different than 72

Change 2729783 on 2015/10/15 by Keith.Judge

	Fix huge memory leak in Test/Shipping configurations, caused because I am a numpty.

Change 2729847 on 2015/10/15 by Mark.Satterthwaite

	Merging CL #2729846: On OS X unconstrain windows from the dimension of the parent display when in Windowed mode - it is OK for them to be larger in this case. They do need to be repositioned if on the Primary display so that they don't creep under the menu bar and become unmovable/unclosable and Fullscreen windows still need to be constrained to a single display. We can now take screenshots of windows that are larger than the display & not get grey bars beyond the cutoff.
	#jira UE-21992

Change 2729865 on 2015/10/15 by Keith.Judge

	Fast semantics - Finish up resource transitions, adding resource decompression where appropriate and using non-fast clears where we can't determine the resource transition.

Change 2729897 on 2015/10/15 by Keith.Judge

	Fast Semantics - Make sure all GetData() calls are made safe with GPU fences.

Change 2729972 on 2015/10/15 by Keith.Judge

	Removed the last vestiges of ID3D11DeviceContext/ID3D11DeviceContext1 from the Xbox RHI. Everything now uses ID3D11DeviceContextX directly.

	This should be marginally quicker as it stops a double call to ClearState().

Change 2731503 on 2015/10/16 by Keith.Judge

	Added _XDK_VERSION to the DDC key for textures, which should solve the issue of the tiling mode changing in August XDK (and future changes Microsoft may inflict).

Change 2731596 on 2015/10/16 by Keith.Judge

	Fast Semantics - Add deferred resource deletion queue to make deleted resources be actually deleted a number of frames later so that the GPU is definitely finished with them. Hooked up the temporary SRVs for dynamic VBs as a first step.

Change 2731928 on 2015/10/16 by Michael.Trepka

	PR #1659: Mac/Build.sh handles additional arguments (Contributed by judgeaxl)

Change 2731934 on 2015/10/16 by Michael.Trepka

	PR #1618: added clang 3.7.0 -Wshift-negative-value ignore in JpegImageWrapper.cpp (Contributed by bsekura)

Change 2732018 on 2015/10/16 by Mark.Satterthwaite

	Emit a shader code cache for each platforms requested shader formats, this is separate to the targeted formats as not all can or need to be cached.
	- The implementation extends the ShaderCache's hooks in FShaderResource's serialisation function to capture the required shaders.
	- Each target platform has its own list of cached shader formats, analogous to the list of targeted RHIs. Presently only the Mac implements this.
	- Code cached shaders are now compressed (for size) to reduce the overhead associated with keeping all the shader code around - this works esp. well for text-based formats like GLSL.

Change 2732365 on 2015/10/16 by Josh.Adams

	- Packaging a TVOS .ipa now works (still haven't tried any of the Editor integration like Launch On)

Change 2733170 on 2015/10/18 by Terence.Burns

	Fix for Android IAP query not returning entire inventory.

Change 2733174 on 2015/10/18 by Terence.Burns

	Fix Movie player issue where wait for movie to finish isnt being respected.

	Seems a stray bUserCanceled event flag was causing this not to be observed.

	Added some verbose logging to apple movie player.

Change 2733488 on 2015/10/19 by Mark.Satterthwaite

	Added the ability to merge the .ushadercache files used by the ShaderCache to store shader & draw state information.
	- Fixed a bug that would cause invalid shader membership and draw state information to be logged.
	- Added a separate command-line tool to merge shader cache files, currently Mac-only but in theory should work on other platforms too.

Change 2735226 on 2015/10/20 by Mark.Satterthwaite

	Fix temporal AA rendering on GL/Mac OS X - you can't rely on EyeAdaptation values unless SM5 is available so only perform that code on SM5 & we must correctly clamp saturate(NaN) to 0 as the current hlslcc won't do that for us (& is required by the HLSL spec). The latter used to be clamped in the AA_ALPHA && AA_VELOCITY_WEIGHTING code block that was removed recently.
	#jira UE-21214
	#jira UE-19913

Change 2736722 on 2015/10/21 by Daniel.Lamb

	Improved performance of cooking stats system.

Change 2737172 on 2015/10/21 by Daniel.Lamb

	Improved cooking stats performance for ddc stats.
2015-12-10 16:56:55 -05:00
Ben Marsh 92ec2b8239 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2718441 on 2015/10/06 by Ben.Marsh@Ben.Marsh_T3245_Stream

	Allow nodes to be added with an "explicit" frequency, meaning that they'll only be part of manually triggered builds (not CIS).

Change 2718698 on 2015/10/06 by Ben.Marsh@Ben.Marsh_T3245_Stream

	Add a type of node that can execute an arbitrary sequence of tasks, and allow constructing graphs of such nodes from an XML file.

Change 2723013 on 2015/10/09 by Ben.Marsh@Ben.Marsh_T3245_Stream

	Small utility to quickly capture a workspace, or delete files to restore the workspace to a previously captured state (and output a p4 sync list to restore it)

Change 2744521 on 2015/10/28 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream

	Adding config entries to determine which platforms/configurations are available

	Currently only written out as part of the Rocket Build process but could be done elsewhere for other types of installed build.

	A near identical singleton class is used in both C++ and C# to load the config section and check whether configuration/platform combinations are valid.

Change 2773723 on 2015/11/19 by Ben.Marsh@Ben.Marsh_T3245_Stream

	Copying UnrealGameSync into Engine/Source/Programs.

Change 2773914 on 2015/11/19 by Ben.Marsh@Ben.Marsh_T3245_Stream

	PR #1687: [GitDependencies] New feature: ignore file support (.gitdepsignore) (Contributed by nbjk667)

Change 2775317 on 2015/11/20 by Ben.Marsh@Ben.Marsh_T3245_Stream

	Add a -listtps option to UBT, which will find all the TPS files in any directory that's compiled into a target.

Change 2780832 on 2015/11/25 by Ben.Marsh@Ben.Marsh_T3245_Stream

	Allow compiling a single file in UBT. Pass -singlefile=<Path> on command line to UBT to use.

Change 2781071 on 2015/11/25 by Ben.Marsh@Ben.Marsh_T3245_Stream

	Precompile all valid engine modules for Rocket by default. Modules may set the PrecompileForTargets field to control which configurations they should be compiled for. Modules which currently fail to compile have this set to
PrecompileTargetsType.None.

	#codereview Matthew.Griffin

Change 2784469 on 2015/12/01 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream

	Added -FastPDB commandline parameter for UBT, so that we can make use of the /DEBUG:FASTLINK option in VS2015

Change 2784722 on 2015/12/01 by Matthew.Griffin@Matthew.Griffin_G5772_BuildStream

	Made -FastPDB option part of BuildConfiguration instead of checking commandline at each place it's used. Also added option to override if someone doesn't want it automatically added to their project files.

Change 2787501 on 2015/12/02 by Ben.Marsh@Ben.Marsh_T3245_Stream

	Restore change to gather VC environment directly from registry.

#lockdown Nick.Penwarden

[CL 2790002 by Ben Marsh in Main branch]
2015-12-04 09:32:58 -05:00
Mike Beach 134cb04d27 Copying //UE4/Dev-Blueprints to Dev-Main (//UE4/Dev-Main) @ 2781164
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2716841 on 2015/10/05 by Mike.Beach

	(WIP) Cleaning up how we setup script assets for replacement on cook (aligning more with the Blueprint conversion tool).

	#codereview Maciej.Mroz

Change 2719089 on 2015/10/07 by Maciej.Mroz

	ToValidCPPIdentifierChars handles propertly '?' char.

	#codereview Dan.Oconnor

Change 2719361 on 2015/10/07 by Maciej.Mroz

	Generated native code for AnimBPGC - some preliminary changes.

	Refactor: UAnimBlueprintGeneratedClass is not accessed directly in runtime. It is accessed via UAnimClassInterface interface.
	Properties USkeletalMeshComponent::AnimBlueprintGeneratedClass and UInterpTrackFloatAnimBPParam::AnimBlueprintClass were changed into "TSubclassOf<UAnimInstance> AnimClass"

	The UDynamicClass also can deliver the IAnimClassInterface interface. See UAnimClassData, IAnimClassInterface::GetFromClass and UDynamicClass::AnimClassImplementation.

	#codereview Lina.Halper, Thomas.Sarkanen

Change 2719383 on 2015/10/07 by Maciej.Mroz

	Debug-only code removed

Change 2720528 on 2015/10/07 by Dan.Oconnor

	Fix for determinsitc cooking of async tasks and load asset nodes
	#codereview Mike.Beach, Maciej.Mroz

Change 2721273 on 2015/10/08 by Maciej.Mroz

	Blueprint Compiler Cpp Backend
	- Anim Blueprints can be converted
	- Various fixes/improvements

Change 2721310 on 2015/10/08 by Maciej.Mroz

	refactor (cl#2719361) - no "auto" keyword

Change 2721727 on 2015/10/08 by Mike.Beach

	(WIP) Setup the cook commandlet so it handles converted assets, replacing them with generated classes.

	    - Refactored the conversion manifest (using a map over an array)
	    - Centralized destination paths into a helper struct (for the manifest)
	    - Generating an Editor module that automatically hooks into the cook process when enabled
	    - Loading and applying native replacments for the cook

Change 2723276 on 2015/10/09 by Michael.Schoell

	Blueprints duplicated for PIE will no longer register as dependencies to other Blueprint.

	#jira UE-16695 - Editor freezes then crashes while attempting to save during PIE
	#jira UE-21614 - [CrashReport] Crash while saving during PIE - FKismetEditorUtilities::CompileBlueprint() kismet2.cpp:736

Change 2724345 on 2015/10/11 by Ben.Cosh

	Blueprint profiler at first pass, this includes the ability to instrument specific blueprints with realtime editor stat display.
	#UEBP-21 - Profiling data capture and storage
	#UEBP-13 - Performance capture landing page
	#Branch UE4
	#Proj BlueprintProfiler, BlueprintGraph, EditorStyle, Kismet, UnrealEd, CoreUObject, Engine

Change 2724613 on 2015/10/12 by Ben.Cosh

	Incremental update for blueprint profiler to fix the way some of the reported stats cascade through events and branches and additionally some missed bits of code are refactored/removed.
	#Branch UE4
	#Proj BlueprintProfiler

	#info Whilst looking into this I spotted the reason why the stats seem so erratic, There appears to be an issue with FText's use of EXPERIMENTAL_TEXT_FAST_DECIMAL_FORMAT which I have reported, but ideally disable this locally until a fix is integrated.

Change 2724723 on 2015/10/12 by Maciej.Mroz

	Constructor of a dynamic class creates CDO.

	#codereview Robert.Manuszewski

Change 2725108 on 2015/10/12 by Mike.Beach

	[UE-21891] Minor fix to the array shuffle() function; now processes the last entry like all the others.

Change 2726358 on 2015/10/13 by Maciej.Mroz

	UDataTable is properly saved even if its RowStruct is null.

	https://udn.unrealengine.com/questions/264064/crash-using-hotreload-in-custom-datatable-cdo-clas.html

Change 2727395 on 2015/10/13 by Mike.Beach

	(WIP) Second pass on the Blueprint conversion pipeline; setting it up for more optimal (speedier) performance.
	    * Using stubs for replacements (rather than loading dynamic replacement).
	    * Giving the cook commandlet more control (so a conversion could be ran directly).
	    * Now logging replacements by old object path (to account for UPackage replacement queries).
	    * Fix for [UE-21947], unshelved from CL 2724944 (by Maciej.Mroz).

	#codereview Maciej.Mroz

Change 2727484 on 2015/10/13 by Mike.Beach

	[UE-22008] Fixing up comment/tooltip typo for UActorComponent::bAutoActivate.

Change 2727527 on 2015/10/13 by Mike.Beach

	Downgrading an inactionable EdGraph warning, while adding more info so we could possibly determine what's happening.

Change 2727702 on 2015/10/13 by Dan.Oconnor

	Fix for crash in UDelegateProperty::GetCPPType when called on a function with no OwnerClass (events)

Change 2727968 on 2015/10/14 by Maciej.Mroz

	Since ConstructorHelpers::FClassFinder is usually static, the loaded class should be in root set, to prevent the pointer stored in  ConstructorHelpers::FClassFinder from being obsolete.
	FindOrLoadClass behaves now like FindOrLoadObject.

	#codereview Robert.Manuszewski, Nick.Whiting

Change 2728139 on 2015/10/14 by Phillip.Kavan
2015-11-25 18:47:20 -05:00
Robert Manuszewski f9cdeb96cd Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2717513 on 2015/10/06 by Robert.Manuszewski@Robert_Manuszewski_EGUK_M1

	GC and WeakObjectPtr performance optimizations.

	- Moved some of the EObjectFlags to EInternalObjectFlags and merged them with FUObjectArray
	- Moved WeakObjectPtr serial numbersto FUObjectArray
	- Added pre-allocated UObject array

Change 2716517 on 2015/10/05 by Robert.Manuszewski@Robert_Manuszewski_EGUK_M1

	Make SavePackage thread safe UObject-wise so that StaticFindObject etc can't run in parallel when packages are being saved.

Change 2721142 on 2015/10/08 by Mikolaj.Sieluzycki@Dev-Core_D0920

	UHT will now use makefiles to speed up iterative runs.

Change 2726320 on 2015/10/13 by Jaroslaw.Palczynski@jaroslaw.palczynski_D1732_2963

	Hot-reload performance optimizations:
	1. Got rid of redundant touched BPs optimization (which was necessary before major HR fixes submitted earlier).
	2. Parallelized search for old CDOs referencers.

Change 2759032 on 2015/11/09 by Graeme.Thornton@GThornton_DesktopMaster

	Dependency preloading improvements
	 - Asset registry dependencies now resolve asset redirectors
	 - Rearrange runtime loading to put dependency preloads within BeginLoad/EndLoad for the source package

Change 2754342 on 2015/11/04 by Robert.Manuszewski@Robert_Manuszewski_Stream1

	Allow UnfocusedVolumeMultiplier to be set programmatically

Change 2764008 on 2015/11/12 by Robert.Manuszewski@Robert_Manuszewski_Stream1

	When cooking, don't add imports that are outers of objects excluded from the current cook target.

Change 2755562 on 2015/11/05 by Steve.Robb@Dev-Core

	Inline storage for TFunction.
	Fix for delegate inline storage on Win64.
	Some build fixes.
	Visualizer fixes for new TFunction format.

Change 2735084 on 2015/10/20 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	CrashReporter Web - Search by Platform
	Added initial support for streams (GetBranchesAsListItems, CopyToJira)

Change 2762387 on 2015/11/11 by Steve.Robb@Dev-Core

	Unnecessary allocation removed when loading empty files in FFileHelper::LoadFileToString.

Change 2762632 on 2015/11/11 by Steve.Robb@Dev-Core

	Some TSet function optimisations:

	Avoiding unnecessary hashing of function arguments if the container is empty (rather than the hash being empty, which is not necessarily equivalent).
	Taking local copies of HashSize during iterations.

Change 2762936 on 2015/11/11 by Steve.Robb@Dev-Core

	BulkData zero byte allocations are now handled by an RAII object which owns the memory.

Change 2765758 on 2015/11/13 by Steve.Robb@Dev-Core

	FName::operator== and != optimised to be a single comparison.

Change 2757195 on 2015/11/06 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	PR #1305: Improvements in CrashReporter for Symbol Server usage (Contributed by bozaro)

Change 2760778 on 2015/11/10 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	PR #1725: Fixed typos in ProfilerCommon.h; Added comments (Contributed by BGR360)

	Also fixed starting condition.

Change 2739804 on 2015/10/23 by Robert.Manuszewski@Robert_Manuszewski_Stream1

	PR #1470: [UObjectGlobals] Do not overwrite instanced subobjects with ones from CDO (Contributed by slonopotamus)

Change 2744733 on 2015/10/28 by Steve.Robb@Dev-Core

	PR #1540 - Specifying a different Saved folder at launch through a command line parameter

	Integrated and optimized.

#lockdown Nick.Penwarden

[CL 2772222 by Robert Manuszewski in Main branch]
2015-11-18 16:20:49 -05:00
Nick Darnell ac05f885af Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#lockdown Nick.Penwarden

[CL 2754371 by Nick Darnell in Main branch]
2015-11-04 16:14:13 -05:00
Dmitriy Dyomin ed69c79ff7 Device output log window, currently implemented only for Android. Hidden under editor experimental settings
#jira UEMOB-39
#codereview Jack.Porter

[CL 2710794 by Dmitriy Dyomin in Main branch]
2015-09-30 03:39:09 -04:00
Richard TalbotWatkin 6b41fab312 Fix for constructing SWindows with an auto center rule in place; now their size will always be clamped to not be bigger than the preferred work area.
#jira UE-21176 - Cannot click the create new project button on a monitor with 1366 x 768 resolution

[CL 2697249 by Richard TalbotWatkin in Main branch]
2015-09-18 13:24:34 -04:00
Richard TalbotWatkin 79efe55216 Made New Project dialog window less high so that it just about fits on a monitor with 1366x768 resolution.
#jira UE-21176 - Cannot click the create new project button on a monitor with 1366 x 768 resolution

[CL 2697230 by Richard TalbotWatkin in Main branch]
2015-09-18 12:52:07 -04:00
Daniel Lamb 3dfca1d77f Fixed issue with File -> Cook missing some cooking parameters to UAT.
[CL 2686642 by Daniel Lamb in Main branch]
2015-09-10 13:42:43 -04:00
Robert Manuszewski f9c3143c7e Merging CL #2686175
Changing GetUObjectArray() -> GUObjectArray to avoid redundant function calls in places like weak pointers/GC/object iterators

[CL 2686461 by Robert Manuszewski in Main branch]
2015-09-10 11:58:41 -04:00
Daniel Lamb 78bf8a656a Added skip editor content button to file -> package settings.
Added NeverCookDirectories to cook and also to project settings.

[CL 2659498 by Daniel Lamb in Main branch]
2015-08-18 12:34:29 -04:00
Ben Marsh 49140920c3 Compile game executables for content-only projects if we're not running from a promoted or installed build.
[CL 2653497 by Ben Marsh in Main branch]
2015-08-12 16:55:01 -04:00