Commit Graph

258 Commits

Author SHA1 Message Date
Yoan StAmant
410141499e Replaced deprecated 'FName::operator <' by LexicalLess() for Blackboard key sorting
#rnx
#rb none

[CL 7321492 by Yoan StAmant in Main branch]
2019-07-16 09:02:21 -04:00
yoan stamant
7383a3cc8e Added option "DisplayBlackboardKeysInAlphabeticalOrder" in UEditorPerProjectUserSettings to display blackboard keys in BlackboardView, BlackboardEditor and BlackboardKeySelector in alphabetical order.
Bonus: autoexpand blackboard keys

[RN] Added option DisplayBlackboardKeysInAlphabeticalOrder in UEditorPerProjectUserSettings to display blackboard keys in BlackboardView, BlackboardEditor and BlackboardKeySelector in alphabetical order.
[at]mieszko.zielinski, [at]guillaume.guay
#rb mieszko.zielinski,guillaume.guay


#ROBOMERGE-SOURCE: CL 7309393 via CL 7315278
#ROBOMERGE-BOT: (v371-7306989)

[CL 7318958 by yoan stamant in Main branch]
2019-07-16 06:01:28 -04:00
yoan stamant
b5849bce6b Blackboard key renaming now loads only the BehaviorTree assets referencing the parent BlackboardData asset.
[at]mieszko.zielinski
#rb mieszko.zielinski


#ROBOMERGE-SOURCE: CL 7089609 via CL 7104280
#ROBOMERGE-BOT: (v367-6836689)

[CL 7104365 by yoan stamant in Main branch]
2019-06-20 10:53:48 -04:00
Marc Audy
cf48c338c5 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 6834564
#rb
#rnx
#lockdown Michael.Noland

[CL 6834940 by Marc Audy in Dev-Framework branch]
2019-06-04 09:58:36 -04:00
Yoan StAmant
d67bae12b4 BehaviorTreeGraph: CollectAllNodeInstances now collects all BTNodes from the Decorator subgraph (ex: UBehaviorTreeGraphNode_CompositeDecorator) instead of relying on CollectDecoratorData. The problem with CollectDecoratorData is that it returns only connected BTNodes which is not approriate when collecting all nodes to remove orphan BTNodes.
This is a modified fix from 2037569: fixed inner nodes of behavior tree's composite decorator being removed on save

#jira UE-74557
#review-6621130 @mieszko.zielinski
#rb mieszko.zielinski

[CL 6628595 by Yoan StAmant in Dev-Framework branch]
2019-05-24 08:24:32 -04:00
Yoan StAmant
3ddc5d1a85 BehaviorTreeDebugger will also leave kismet debugging mode when resuming session.
This is a very basic fix involving knowledge of the kismet debugger. Ideally we would need a unified flow to leave debugging mode from the different debuggers to prevent strong coupling between modules. Each debugger (Blueprint & BehaviorTree for now) could then take the appropriate actions to resume the session.

#jira UE-50879
#review-6536038 @mieszko.zielinski
#rb mieszko.zielinski

[CL 6546484 by Yoan StAmant in Dev-Framework branch]
2019-05-17 14:09:02 -04:00
Ben Zeigler
d227c60466 #jira UE-74607 Fix blueprint differ to use a more precise method of finding matching nodes between graphs, FName is based on order of adding and is not unique
#rb None

[CL 6455943 by Ben Zeigler in Dev-Framework branch]
2019-05-14 19:05:24 -04:00
Yoan StAmant
9271fbcbf8 [BT Editor]
Set Focus on BTEditor window when hitting breakpoint

#review-6319559 @mieszko.zielinski
#rb mieszko.zielinski

[CL 6398274 by Yoan StAmant in Dev-Framework branch]
2019-05-09 10:15:55 -04:00
Yoan StAmant
95bdb44c91 [BT Editor]
When reusing an editor it must be aware of the new objects in edition. For example, BehaviorTree may want to share an editor already opened for its associated Blackboard asset.

#jira UE-22878
#review-6321302 @mieszko.zielinski
#rb mieszko.zielinski

[CL 6340372 by Yoan StAmant in Dev-Framework branch]
2019-05-07 08:48:57 -04:00
Yoan StAmant
68f13bba84 [BT Editor]
Refresh Blackboard views after creating a new BTGraph since it may auto-assign a default Blackboard to the BT on creation (after the Blackboard views were created).

#jira UE-60016
#review-6136094 @mieszko.zielinski
#rb mieszko.zielinski

[CL 6189737 by Yoan StAmant in Dev-Framework branch]
2019-05-01 08:57:21 -04:00
Dan Oconnor
1057caa0d6 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @5937262
#rb None

[CL 5965729 by Dan Oconnor in Dev-Framework branch]
2019-04-17 22:11:57 -04:00
temportalflux
35fe8c71fb PR #5720: Added BEHAVIORTREEEDITOR_API to "BehaviorTreeGraphNode_Composite" (Contributed by temportalflux)
#rb mieszko.zielinski
#jira UE-72807

[CL 5914747 by Mieszko Zielinski in Dev-Framework branch]
2019-04-16 03:48:40 -04:00
Mieszko Zielinski
afac48cc58 Made BT editor comments creation consistent with BP editor so that comment gets created event when a single node is selected #UE4
#jira UE-72614
#rb none

[CL 5823947 by Mieszko Zielinski in Dev-Framework branch]
2019-04-10 17:07:36 -04:00
projectgheist
846e7c0b7d PR #5695: Create comment keyboard shortcut for Behavior tree graphs (Contributed by projectgheist)
#rb mieszko.zielinski
#jira UE-72502

[CL 5808068 by Mieszko Zielinski in Dev-Framework branch]
2019-04-09 10:02:11 -04:00
Marc Audy
82e0666ce7 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 5450266
#rb
#rnx

[CL 5459329 by Marc Audy in Dev-Framework branch]
2019-03-19 16:16:11 -04:00
Marc Audy
bcc53f72d7 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4898645
#rb
#rnx

[CL 4917956 by Marc Audy in Dev-Framework branch]
2019-02-05 23:17:27 -05:00
Marc Audy
608734e30d Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 4664414
#rb
#rnx

[CL 4666113 by Marc Audy in Dev-Framework branch]
2018-12-17 12:24:20 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
ea340d3fbf Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

[CL 4567513 by Ben Marsh in Main branch]
2018-11-14 19:05:13 -05:00
Mieszko Zielinski
7b9ef9f512 Made BT editor's comment on root-level decorators cleares and added error logging if BTTask_RunBehaviorDynamic is executed with a subtree containing root-level decorators #UE4
#rb Lukasz.Furman
#jira none

[CL 4222543 by Mieszko Zielinski in Dev-Framework branch]
2018-07-19 09:08:30 -04:00
Mieszko Zielinski
5dad233e1b Fixed AI asset factories crashing if WorldSettings.bEnableAISystem = false #UE4
#rb none
#jira UE-59186

[CL 4077826 by Mieszko Zielinski in Dev-Framework branch]
2018-05-17 12:32:18 -04:00
Marc Audy
f6f6f20a10 Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 4058146)
#lockdown Nick.Penwarden
#rb
============================
  MAJOR FEATURES & CHANGES
============================

Change 4007876 by Ben.Zeigler

	Add Inventory Level and Count, accessed as ItemData. Changed various places to read/write this, and switched Souls to be a proper inventory item instead of a variable on player controller
	The player starts with 0 souls, but I hooked up the + on the souls display to grant 50
	Change the way the Store items are calculated in game instance, GetStoreItems now returns hard pointers so it only loads them once at startup
	Add option to reset save data to the options screen, replaced restore purchases as that makes less sense with the current design

Change 4008251 by Mieszko.Zielinski

	PR #4668: UE-57857: Calling incorrect super function (Contributed by projectgheist)

	Also addresses #jira UE-57869


Change 4008530 by Ben.Zeigler

	Fix hang on startup when async loading component blueprints from game startup code. The component type registry will now load it's meshes on the next tick instead of on construction, as it caused a recursive load issue

Change 4008694 by Ben.Zeigler

	Add bAllowEngineTick option to FLoadingScreenAttributes. If set, it will run the main engine tick while waiting for a manually disabled loading screen to finish displaying. This allows latent actions such as level streaming to complete before stopping the load movie
	This option is disabled by default because game-specific tick functions may be doing unsafe slate operations

Change 4008698 by Ben.Zeigler

	Fix loading screen on map transfer to work properly. There are now options to have the screen be up until it is taken down, changed the game instance to use that
	This depends on engine tick working from the loading movie, a feature I just added

Change 4008699 by Ben.Zeigler

	Add SaveGame flag to gameplay tags so they can be used for native save systems

Change 4008941 by Ben.Zeigler

	Hook up Fireball using new functions that allow applying an effect container spec from a projectile
	Hook mana cost for player abilities, set to 10 but should be balanced and move to a curvetable. Cooldowns are next
	Rename some ability functions to make them shorter

Change 4008943 by Dan.Oconnor

	Make sure we don't drop LOAD_DeferDependencyLoads when loading data via import text
	#jira UE-56478

Change 4010465 by Marc.Audy

	Make the setting of bWasActive in OnUnregister consistent with SetTemplate. Fixes cases where a deactivated particle system can restart when renaming the owning actor between levels.

Change 4010508 by Marc.Audy

	PR #4660: UE-57775: IsEditorOnly components visible in details panel (Contributed by projectgheist)
	#jira UE-57775

Change 4010845 by Dan.Oconnor

	Avoid crashing trying to serialize a subobject that was create outside of a transaction

	#jira UE-57419

Change 4012148 by Phillip.Kavan

	PR #4552: Significantly optimized performance when refreshing the components tree in the Actor details panel.

	#jira UE-55988

Change 4012393 by mason.seay

	Test BP with 512 components

Change 4015966 by mason.seay

	Updated BP to add split pin debugging

Change 4016110 by Marc.Audy

	(4.19.2) PR #4678: Fix crash that occurs when the player controller's view target is in a sublevel instance that was unloaded (Contributed by hach-que)
	#jira UE-58009

Change 4016447 by Phillip.Kavan

	Allow Blueprints that implement a native C++ interface declaring one or more BlueprintNativeEvent methods to be nativized.

	Change summary:
	- UHT: Modified FNativeClassHeaderGenerator::ExportNativeFunctionHeader() to emit a PURE_VIRTUAL() expansion in place of "=0" for all BlueprintNativeEvent C++ implementations implicitly declared within a C++ interface class.

	#jira UE-52372

Change 4016463 by Phillip.Kavan

	CIS fix - back out changelist 4016447 (temp)

Change 4017382 by Dan.Oconnor

	Prevent LOAD_DeferDependencyLoads from being dropped when we preload an object in another linker

Change 4020602 by paulo.souza

	Lighting improvements and optmizations

Change 4020638 by paulo.souza

	Icons and launch screens on mobile (Android and iOS)

Change 4021340 by Ben.Zeigler

	Fix Map/Set add comments to be accurate, the return value was removed

Change 4021392 by Ben.Zeigler

	#jira UE-58087 Fix data loss issue where maps with a Value type of asset/soft object were broken in the 4.18 upgrade. This fix will only apply to 4.19/4.20 because it rides on top of another 4.19 category fixup

Change 4021480 by mason.seay

	Reorganized comments and nodes

Change 4025794 by mason.seay

	Cleared all watches

Change 4026141 by Mieszko.Zielinski

	Removed redundant NumExistingVerts variable/parameter from multiple places in RecastNavMeshGenerator.cpp #UE4

	In rare cases where NumExistingVerts != 0 the code was actually crashing. Found by UDN user:
	https://udn.unrealengine.com/questions/429286/crash-with-dynamic-navmesh.html

	#jira none

Change 4027427 by Dan.Oconnor

	Avoid crash when a subboject reference in the component instance data cache is cleared by a reference collector
	#jira UE-58115

Change 4027434 by Ben.Zeigler

	Clean up rest of ability headers, added struct initializers and UPROPERTY for several that were missing them
	Add a constructor for GameplayAbilitySpec that takes an ability class, which makes more sense than forcing the caller to extract a CDO
	Add explicit warning comment to GameplayAbilityTargetActor about it being not recommended
	Add macros to AttributeSet to declare accessors, a version of which is used by all of the Epic internal games

Change 4028656 by Ben.Zeigler

	Added comments and cleaned up ActionRPG code, done with primary features
	Add DefaultSlottedAbilities to Character, I need to update the blueprints to use this
	Add inventory interface that is used instead of having character explicitly cast to player controller

Change 4029079 by paulo.souza

	Fixes to camera rotation when using the AutoMode + UI changes

Change 4030066 by Phillip.Kavan

	Message (interface) call nodes no longer display the skeleton class name in the node subtitle.

	Change summary:
	- Modified UK2Node_Message::GetNodeTitle() to replace outdated title string formatting with the super class implementation for non-menu title queries.

	#jira nojira

Change 4031843 by Jim.Brown

	Action RPG Game full UI overhaul.

	Goals:
	- new layout and art
	- consolidate view to center of screen
	- make buttons appear more like interactible objects
	- update button placement for reach and usability
	- art pass for consistency of visual language (color, iconography, style)

	Still to do:
	- polish on some of the icons (temp art in several places)
	- audio pass
	- environment pass
	- scripting pass for comments/clarity (although everything looks pretty amazing from what I've seen so far, you guys rock)

Change 4033889 by Fred.Kimberley

	Fixed some watches that were incorrectly displayed as not in scope.

	Blueprint pins on some nodes were incorrectly being displayed as not in scope because they were not directly under the active object being debugged.

Change 4033921 by Fred.Kimberley

	Remove unnecessary cast and unused variable.

Change 4034094 by Phillip.Kavan

	Moved the Blueprint bookmarks feature out from under the experimental settings flag.

Change 4035553 by Marc.Audy

	Remove unneeded UFUNCTION declaration

	#jira UE-58030

Change 4035588 by Jim.Brown

	RPG Game:
	- Fixed a couple weapon icons (from temp art to more final version for review)
	- Created 1st pass audio for Guardian enemies (attack, death, roar, swing)
	- added reeeeeeeaally temp environmental audio (WIP)
	- Started on audio for Spider creature (not in engine yet)

Change 4036698 by Phillip.Kavan

	When blueprint debugging during PIE, step over and out commands no longer cause the mouse pointer to jump back to the game viewport after each step.

	Change summary:
	- Modified FKismetDebugUtilities::IsSingleStepping() to include step out/over state checking.
	- Modified LeaveDebuggingMode() to skip the FocusPIEViewport() call when single-stepping.

	#jira UE-52853

Change 4038454 by Marc.Audy

	Remove unneeded validation code for old UC state system
	Reinstitute proper rejection of UFUNCTION on function in subclass of same name as a ufunction in a parent class.

Change 4038487 by Jim.Brown

	RPG Game:
	- Icon work (still a couple placeholder, but almost done!)
	- Audio pass on Guardian creature
	- started audio on Spider creature (WIP)

Change 4040374 by Phillip.Kavan

	When blueprint debugging during PIE, also keep the mouse pointer from jumping back to the game viewport after choosing to stop play.

	Change summary:
	- Modified LeaveDebuggingMode() to include a pending PIE session exit so that clicking Stop in the BP editor also doesn't cause the cursor to jump.
	- Modified FKismetDebugUtilities::IsSingleStepping() to avoid multiple calls to FKismetDebugUtilitiesData::Get() (per review).

	#jira UE-52853

Change 4040727 by Ben.Zeigler

	Ability blueprint fixes
	Refactored melee execution to use the item slots for both enemies and players, the goblin has his melee placed in weapon slot 0
	Added cooldowns for skills and fixed it so melee/hit reacts would not interrupt skills and cause things like infinite slomo
	Added some comments

Change 4040812 by Fred.Kimberley

	Fix errors and warnings in blueprint editor tests.

	This came from a UDN thread (https://udn.unrealengine.com/questions/411330/test-systempromotioneditorblueprinteditor-aka-fblu.html).

Change 4041001 by Ben.Zeigler

	Hook up skill cooldown to ui, bump cooldown to 2 seconds

Change 4041021 by Marc.Audy

	PR #4703: UE-46077: Remove warning log about removed class variable (Contributed by projectgheist)
	#jira UE-46077
	#jira UE-58379

Change 4041038 by Fred.Kimberley

	Remove UFUNCTION macros in overridden functions to fix build errors.

Change 4041671 by Fred.Kimberley

	Added calls to delegates when a periodic effect executes a final time as it is being removed.

	PR #4607: Added missing Call to Delegates (Contributed by Nachtmahr87)


Change 4041792 by Dan.Oconnor

	Execution flow, blueprint call stack, and blueprint watchpoint viewer refactoring into a single Blueprint Debugger tab. Call stack viewer now indicates whether call stack is stale, watch point viewer layout now matches clal stack viewer

	#jira None

Change 4041796 by Dan.Oconnor

	SubAnim instance nodes can now orphan pins as expected, the actual fix for this issue is 3997164
	#jira UE-53734

Change 4041886 by Phillip.Kavan

	Editable Blueprint events now add 'const' to array type and reference parameter properties when compiled.

	Change summary:
	- Added UK2Node_EditablePinBase::ShouldUseConstRefParams() to replace explicit node type checks.
	- Removed redundant 'const' pin type flag assignment in FBlueprintGraphArgumentLayout::OnRefCheckStateChanged().
	- Modified FBlueprintGraphArgumentLayout::PinInfoChanged() to apply 'const' to array and reference pin types for event nodes.
	- Moved pin type fixup code out of UK2Node_CustomEvent::Serialize() and into UK2Node_EditablePinBase::Serialize().
	- Bumped object version so pin type fixup only needs to run for older assets when loaded in the editor.

	#jira UE-42333

Change 4042215 by Marc.Audy

	Copy fix for depth of field in to Dev-Framework
	#author Allan.Bentham

Change 4042732 by Marc.Audy

	Put the default value for bEnableGestureRecognizer in to BaseInput.ini to make it easier to see there is an option that can be set
	#jira UE-53965

Change 4042796 by Ben.Zeigler

	#jira UE-57831 Fix it so references inside blueprint function local variables of struct or soft object types are correctly tracked and fixed up when assets are moved. This now works identically to how BP pin default values are handled

Change 4042943 by Jim.Brown

	RPG Game:
	- replaced all existing audio
	- set up audio for all animations / matinee
	- will need some polish when real audio comes in, but placeholder is good reference. :)

Change 4043287 by Ben.Zeigler

	#jira UE-57309 Fix it so drag dropping invalid classes does not set class property to none
	#jira UE-57224 Fix it so pasting is correctly validated for soft object properties
	Refactor property handle internals so all object path setting goes through SetValueFromFormattedString and move UseSelected to the property handle instead of the value internal

Change 4043396 by Dan.Oconnor

	Fix crash when mousing over a variable that has been deleted and fix breakpoints on nodes in ForEachLoops being skipped
	#jira UE-58290

Change 4043708 by paulo.souza

	Enemy progression intial commit + cleanups

Change 4045083 by Phillip.Kavan

	Don't allow new bookmarks to be added when the name field is empty.

	#jira UE-58220

Change 4045504 by Phillip.Kavan

	The search bar is now functional in the Blueprint Bookmarks view.

	#jira UE-58421

Change 4045516 by Phillip.Kavan

	Fix incorrect original name display when renaming a bookmark in the Blueprint graph view (popup).

	#jira UE-55596

Change 4046707 by Jim.Brown

	Action RPG Game

	Guardians:
	- Removed delay before grunts attack (so they don't just stand there anymore)
	- Replaced idle animation with idle animation (was a scream, which they did every time they were idle)

	HUD:
	- Fixed skill meter not animating properly
	- Added pulsing reminder around skill button when it's ready and hasn't been used

	Character: (WIP)
	- Fixed missing anim notify in Attack02
	- Added missing notify (and sound) in a couple attacks
	- reduced forward movement component of first couple attacks in combo move

Change 4046868 by Dan.Oconnor

	Reparent blueprints before replacing references when using the 'delete and replace references' tool

	#jira UE-57355

Change 4047012 by Jose.Gonzalez

	Action RPG Game: Added new sounds for the abilities, made tiny adjustments to two anims to compensate.

Change 4047018 by Jose.Gonzalez

	Action RPG Game: Updated pitch and volume on player roll anim to compensate for new assets

Change 4047089 by paulo.souza

	Action RPG Game: Spider boss now uses the Ability System for ranged attacks + Fixes to enemy animations and physics

Change 4049741 by Jim.Brown

	Action RPG Game:

	- Set up Wave intro/outro screen
	- Added a some audio stingers (legal approved, no need to replace)
	- Content (music) file organization

Change 4050235 by Jim.Brown

	Action RPG:

	- Set up blocking volumes throughout entire map
	- aligned all volumes on major grid lines
	- turned off collision on all exterior rock meshes
	- full rebuild
	(should improve perf, collision, and pathing)

Change 4050440 by paulo.souza

	Action RPG Game: Fixes to Goblin death and hit animations + Nicer Melee and Skill functions

Change 4050910 by paulo.souza

	Action RPG Game: Changed some collision volumes to ignore camera channel traces to not interfere with the character's camera

Change 4050920 by paulo.souza

	Action RPG Game: Wave start and finish screen animation timing fix/polishing

Change 4050921 by paulo.souza

	Action RPG Game: FIX - Enemies could not follow the player when in auto-play mode

Change 4052161 by Jose.Gonzalez

	Added player character efforts.
	Adjusted soundcues for VO that plays during slow downs.
	Added anims to support different sounds for mana/health potions

	#jira UE-58598

Change 4052932 by Dan.Oconnor

	Add context menu so that we can restore blueprint debugger tabs that have been closed, moved Blueprint Debugger related code out of BlueprintEditorModule as it is now quite significant

	#jira UE-58605

Change 4053179 by Jim.Brown

	Action RPG Game:

	- New front end (background, logo, buttons, animations)
	- Updated HUD/UI with new art to match updated front end.

Change 4053187 by Marc.Audy

	Add method to invoke dynamic force feedback effects from native code without misusing the latent action mechanism.
	Fix latent dynamic force feedback effects not updating their values when instructed to.

	#jira UE-55921

Change 4053423 by Jose.Gonzalez

	Added Guardian footsteps and concurrency rules for them.
	Added new spawn sound and variant for Guardian, with concurrency rules to keep them in check.
	Added sword swings, adjusted volume per anim.
	Added power up for Firewave.
	Added Player Character footsteps.
	Added whoosh for slo-mo meteors.

	#jira UE-58598

Change 4053769 by Phillip.Kavan

	Remove associated local bookmarks when Blueprint assets are deleted.

	Change summary:
	- Added a UBlueprint::BeginDestroy() override (WITH_EDITOR only).
	- Added FBlueprintEditorUtils::RemoveAllLocalBookmarks().

	#jira UE-55606

Change 4053771 by Phillip.Kavan

	CIS fix (failed P4 resolve)

Change 4053849 by Jose.Gonzalez

	Spider large steps added, adjusted all anims and added them in the anims they weren't in.
	Character collapse added.
	Began work on Intro audio (creature sounds and timing)

	#jira UE-58598

Change 4054042 by Jose.Gonzalez

	Added Health and Mana cues, they now have seperate anims per item.
	Added all Guardian VO, setup sequences and anims with matching audio.
	Hammer and Axe swings added.
	Level up cue added, adjusted anim.
	Guardian swings and impacts added

	#jira UE-58598

Change 4054375 by Marc.Audy

	Ensure only that instanced IsEditorOnly components are displayed in the IWCE window
	#jira UE-57954

Change 4054518 by Phillip.Kavan

	For now, ignore older bookmark nodes that don't have a corresponding map entry during BP asset deletion.

	#jira UE-58738

Change 4054777 by Ben.Zeigler

	#jira UE-58750 Fix setting actor references in details panel, we need to pass in null as the owner object as it there may be multiple owner objects and we don't know what they are yet, and passing in the owning class is wrong

Change 4054796 by Fred.Kimberley

	Improved watch window.
	 - shows watches from multiple blueprints.
	 - better indication of instances being debugged vs watches that aren't currently valid

Change 4055112 by Fred.Kimberley

	PR #4273: Expose AIController public properties to BP (Contributed by Allar)


	#jira UE-53007

Change 4055126 by Dan.Oconnor

	Fix shadow variable
	#jira UE-58763

Change 4055253 by paulo.souza

	Action RPG Game - Fixes:
	Player can die properly;
	Should not be able to buy Souls;
	Margins for the iPhoneX notch;

Change 4055279 by Fred.Kimberley

	Added a helper function to make it easier to query containers for the presence of a single tag.

	PR #4620: FGameplayTagQuery match single tag shortcut (Contributed by Acren)


	#jira UE-57128

Change 4055511 by Ben.Zeigler

	Fix it so the Primary Asset load BP nodes can be safely called from a loop like path Async Load nodes. They now take WorldContextObjects, which should automatically convert
	Add UBlueprintAsyncActionBase::RegisterWithGameInstance, when called the action will not be garbage collected until the GameInstance goes away or it is unregistered

Change 4055981 by Jose.Gonzalez

	Spider completed

	#jira UE-58598

Change 4056011 by Jim.Brown

	RPG Game:
	- Fixed textures that weren't power of 2 for mobile
	- Updated main menu screens with better lighting/resolution
	- lighting tweaks to main level
	- Gameplay balance tweaks (should be a bit more difficult now)
	     - more enemies per wave
	     - tighter distribution of enemy levels
	- Differentiated enemies:
	     - Lvl 1 enemies are smaller w/ red effects
	     - Lvl 2 enemies are same size with yellow effects
	     - Lvl 3 enemies are larger with purplish effects
	- Added effects to lvl 3 enemy's weapon (torch)
	- Fixed color distrubution and transparency across buttons on the HUD
	- Fixed button text eating input from buttons
	- maybe some other stuff I forgot. :P

Change 4056192 by Dan.Oconnor

	Fix failure to propagate LOAD_DeferDependencyLoads when loading via FindImportedObject or StaticLoadObjectInternal

	#jira None

Change 4056224 by Fred.Kimberley

	Revert CL 4040812 for this file only. This change was not meant to be checked in.

	#jira UE-58785

Change 4056239 by Marc.Audy

	Components correctly display again.
	Sprite components of Instanced components do appear. Can't solve that for now.
	#jira UE-58747

Change 4056390 by Fred.Kimberley

	Call UGameUserSettings::SetToDefaults() after we've created the instance. This makes sure that classes that overrode this function will have the correct version called.

	#jira UE-56986

Change 4056397 by Fred.Kimberley

	Fix several minor issues with the watch window.
	 - Switched to more user friendly names for the instances being debugged
	 - Support copy and paste of multiple lines in the watch window
	 - Deselect whatever was currently selected when we use the hyperlink to jump to the object being debugged.

	#jira UE-55707, UE-58273, UE-58703

Change 4056410 by Michael.Noland

	Core: Added FUNC_Const to FUNC_FuncInherit

Change 4056515 by Phillip.Kavan

	Fix crash on load during serialization of function entry nodes if the generated class is not yet available.

	#jira UE-58783

Change 4056530 by Jose.Gonzalez

	Set up soundclasses for all soundcues.
	PSMs for Potions, Abilities, Slomo, and Enemy

	#jira UE-58598

Change 4056552 by Ben.Zeigler

	#jira UE-58753 Fix issue where TPropertyIterator would skip value properties when used on a map with struct keys but direct values

Change 4056554 by Ben.Zeigler

	Add a test for property iterator, reorganized the property path helpers test so it shares the structure and is enabled for cooked builds

Change 4056558 by paulo.souza

	Action RPG:
	- Fixed weapon switching bug
	- Added more time to play the game (added per wave)
	- AnimBP now resets to idle animation when in Inventory mode

Change 4056634 by Ben.Zeigler

	Stop error spam about loading null items

Change 4056638 by Ben.Zeigler

	Cleaned up GameInstance handling of loading screens
	Delete some unused assets and consolidate a physical material

Change 4056640 by Michael.Noland

	PR #4119: Expose bClientSimulatingViewTarget to BP (Contributed by Allar)
	#jira UE-51273

Change 4056641 by Michael.Noland

	PR #4128: Marked APawn::LastHitBy as BlueprintReadOnly (Contributed by Allar)
	#jira UE-51293

Change 4056642 by Michael.Noland

	PR #4339: Fix a typo in a comment in UPlayerInput::ProcessInputStack (Contributed by shrimpy56)

Change 4056644 by Michael.Noland

	PR #4462: Fixed a typo in name validation error messages where the name was already in use (Contributed by Dimpl)

Change 4056645 by Michael.Noland

	PR #4635: UE-57273: Only call PostProcessWorldToScreen if ProjectWorldToScreen was successful (Contributed by projectgheist)
	#jira UE-57273

Change 4056646 by Michael.Noland

	Blueprints: Prevent struct properties with an Identical type trait (e.g., FGameplayTagContainer) from showing up as different in a BP diff even if they were unmodified
	PR #4687: (Contributed by projectgheist)
	#jira UE-58082

Change 4056659 by Michael.Noland

	PR #4244: Fixed TargetPoint's Arrow component being too small to see (Contributed by LordNed)

Change 4056662 by Michael.Noland

	PR #4690: Dirty sprites when double-clicking to change the UV region (Contributed by projectgheist, modified slightly)
	#jira UE-58158, UE-58096

Change 4056664 by Michael.Noland

	PR #4126: Allow CanRestartPlayer to be BlueprintCallable (Contributed by Allar)
	#jira UE-51291

Change 4056665 by Michael.Noland

	PR #4641: UE-57415: Clamp value for time dilation (Contributed by projectgheist)

Change 4056696 by Michael.Noland

	PR #4127: Marked PlayerCanRestart in GameMode as BlueprintCallable (Contributed by Allar)

	#jira UE-51292

Change 4056716 by Michael.Noland

	PR #4192: Fix adding new collision or rendering shapes (box/sphere) being at the wrong position when a sprite is not at the origin in UV space (Contributed by Mmpuskas, with minor edits)

Change 4056720 by Michael.Noland

	PR #4718: Fixed collision generation for tile maps with non-orthogonal projections (Contributed by Rei-halycon)

Change 4056723 by Michael.Noland

	PR #4583: [Paper2D] Fixed yellow tint in tilemap editor & made tile grid color customizable (Contributed by krill-o-tron)

Change 4056744 by paulo.souza

	Action RPG:
	- Fixed null referenced assets
	- Reinstated the "Add Souls" button (for QA)
	- Reduced some UI images max cook resolution

Change 4056745 by Jose.Gonzalez

	UI and Ambient sounds added

	#jira UE-58598

Change 4057038 by Jim.Brown

	RPG Game:
	- Fixed broken title screen

Change 4057043 by Jim.Brown

	RPG Game:
	- Lowered footstep volume

Change 4057071 by Jim.Brown

	RPG Game: fixed broken logo/title widget

Change 4057079 by Michael.Noland

	Blueprints: Fixing a static analysis error in the watch window

Change 4057112 by Jim.Brown

	RPG Game: updated logo (downsized from 2048 to 1024 and improved quality)

Change 4057201 by Jim.Brown

	RPG Game: removed music pitch bending from slomo effect (kept ducking) as it sounded very odd in certain circumstances.

Change 4057245 by Jim.Brown

	RPG Game: Lowered pitch of sword swing

Change 4057443 by Marc.Audy

	Property counts will be different in cooked and uncooked builds due to the editor only properties

Change 4057515 by Jim.Brown

	Action RPG:
	- Replaced background image in main  menu with much higher quality art
	- Removed dynamic spotlight that was causing perf hitch in main map
	- Added slight animation to damage number pops
	- Audio tweaks

Change 4020341 by Phillip.Kavan

	(Revised) Allow Blueprints that implement a native C++ interface declaring one or more BlueprintNativeEvent methods to be nativized.

	Change summary:
	- Restored 4016447.
	- UHT: Modified FNativeClassHeaderGenerator::ExportNativeFunctionHeader() to construct a TEnumAsByte as the return value for non-class Enum types when emitting the PURE_VIRTUAL() syntax for BPNE interface methods.
	- Removed existing occurrences of explicit BPNE interface PVM stub implementations as these would otherwise conflict with the PURE_VIRTUAL() expansion.

	#jira UE-52372

Change 4024137 by Ben.Zeigler

	Clean up AbilitySystemComponent and GameplayAbility headers. Improved comments, reorganized functions, added virtual to useful places, and removed some dead functions
	Renamed EReplicationMode to EGameplayEffectReplicationMode as the old name was too general for a global enum
	Added UGameplayAbility::GetAbilitySystemComponentFromActorInfo
	Added UAbilitySystemComponent::AddGameplayEventTagContainerDelegate to allow binding a delegate to a gameplay event using a tag container allowing non-exact matches. Added option to AbilityTask_WaitGameplayEvent to allow non exact tags
	Fixed ActionRPG sample and internal games for changes. ActionRPG now only has game-specific ability system code

Change 4035540 by Marc.Audy

	Make UWidget::IsHovered virtual

Change 4043467 by Ben.Zeigler

	#jira UE-58516 Fix it so DirectoriesToNeverCook and DirectoriesToAlwaysCook can now include engine and plugin directories
	#jira UE-45710 Fix description for DirectoriesToNeverCook from PR #3654
	These are now stored as /game/foo instead of foo and use the in-editor UI instead of the platform directory UI

[CL 4058964 by Marc Audy in Main branch]
2018-05-08 18:03:43 -04:00
Dan Oconnor
2c80e4ea2e Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 4006870)
#lockdown Nick.Penwarden
#rb None
#rnx

============================
  MAJOR FEATURES & CHANGES
============================

Change 3967603 by Marc.Audy

	Fix force feedback events being played on the correct controller if the OffsetPlayerGamepadIds feature is in use
	#jira UE-56077

Change 3969399 by Phillip.Kavan

	Partially fix runtime failures for converted circular dependency test actors in a nativized QAGame.

	#jira UE-56287

Change 3970181 by Phillip.Kavan

	Improved handling of circular dependencies during Blueprint nativization between converted and unconverted assets.

	Change summary:
	- Removed FGatherConvertedClassDependencies::MarkUnconvertedClassAsNecessary(); no longer in use.
	- Modified FFindAssetsToInclude::MaybeIncludeObjectAsDependency() to remove the case that was marking assets for stub class generation; no longer needed.
	- Modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to detect, report on and handle circular references between converted and unconverted assets (ensuring that both sides are converted).

	#jira UE-56292

Change 3970185 by Phillip.Kavan

	Fix initialization of special UMG struct types in nativized Blueprint ctor code.

	Change summary:
	- Modified FBackendHelperUMG::SpecialStructureConstructorUMG() to emit the proper constructor call based on the value of the 'ForcedTime' field. Also modified to emit updated constructor code for the FMovieSceneSegment struct's 'Range' member, which is now a TRange<> type.
	- Fixed a typo in the TBaseStructure<FInt32Range> case in FEmitDefaultValueHelper::SpecialStructureConstructor().

	#jira UE-56487

Change 3971520 by mason.seay

	Adjusted widget anchor to fix screen positioning

Change 3972611 by Mieszko.Zielinski

	Fixed some of the vislogger macros using old 'Actor' rather than new 'LogOwner' parameter #UE4

	#jira UE-56978

Change 3973564 by Phillip.Kavan

	Fix missing dependency on linker response file. Prevents target being relinked when build environment changes.

	- Mirrored from //UE4/Dev-Core (3973331).

	#jira UE-56277

Change 3974308 by Phillip.Kavan

	Fix crash when choosing to delete multiple bookmarks selected in the Bookmarks tree view.

	Change summary:
	- Modified SBlueprintBookmarks::OnDeleteSelectedTreeViewItems() to make a local copy of the reference to the entry in the source array.
	- Modified FBlueprintEditor::RemoveBookmark() to save local config settings *after* modifying the persistent Bookmarks array (it was previously happening before).

	#jira UE-55598

Change 3975506 by Mason.Seay

	Code and blueprints for subobject testing

Change 3977558 by Mason.Seay

	Checking in missed header file

Change 3978137 by Ben.Zeigler

	#jira UE-57154 Fix crash where component instance data cache would duplicate external objects during the null component pre serialize

Change 3978326 by Ben.Zeigler

	#jira UE-57062 Only look for class redirects for soft object paths if the string starts with /script, some of the class redirect match strings are overly broad and were catching assets

Change 3978393 by Ben.Zeigler

	Fix FAssetData::IsUAsset comment to match what it actually does, old comment implied it was false for maps which is wrong

Change 3978837 by Marc.Audy

	Make GetAutoEmitTermParameters and IsAutoCreateRefTerm static and optimize both

Change 3978838 by Marc.Audy

	(4.19.1) PR #4480: Crash fix trying to open the console command on Windows (Contributed by bakjos)
	#jira UE-54908
	#jira UE-54215

Change 3979156 by Marc.Audy

	PR #4615: Update WindDirectionalSourceComponent.h (Contributed by c4tnt)
	#jira UE-57071

Change 3982289 by Ben.Zeigler

	Fix several issues with unloaded blueprints and the class picker/viewer
	#jira UE-53646 Reimplement CR #4369 so setting a Class blueprint variable to a blueprint class will correctly allow unloaded blueprint children to be selected in the picker
	Added FName defines to FBlueprintTags for the asset registry tags used for unloaded blueprints, and removed the ParentClassPackage tag as it was redundant with ParentClass
	Fixed it so Soft Class Reference properties can be set back to none with the picker
	Removed FUnloadedClassDragDropOp as it did not work correctly and replaced uses with FAssetDragDrop, which was already used for content browser drags
	Changed internals of class viewer to properly store and use the paths to the actual generated class

Change 3982684 by Ben.Zeigler

	Add DevelopmentAlwaysCook setting to the asset manager cook rule, this works like AlwaysCook in development and like NeverCook in production. DevelopmentCook works like Unknown in development

Change 3982762 by Mieszko.Zielinski

	PR #4614: Fix UBTTask_RotateToFaceBBEntry when trying to face a position where i. (Contributed by Goutye)

	I've improved the original PR by relaxing condition constraints, and removing some unnecessary vector normalization (since FVecotr::CosineAngle2D normalizes the input parameters anyway).


	#jira UE-57070

Change 3982866 by Marc.Audy

	Defer Destroying an Actor if it is in the process of beginning play
	#jira UE-57091

Change 3982965 by Mieszko.Zielinski

	PR #3567: add API declarations to BlueprintNodeHelpers (Contributed by kayama-shift)


Change 3987399 by Dan.Oconnor

	Remove unused ReloadObjectArc and unimplemented ArchiveReplaceArchetype

	#jira None

Change 3987956 by Mieszko.Zielinski

	Fixed inconsistincies in BT category naming in BP #UE4

	#jira UE-57262

Change 3988308 by Mieszko.Zielinski

	Fixed 'navmesh needs to be rebuild' displaying even after navigation building with navmesh auto building disabled #UE4

	#jira UE-57286

Change 3989309 by Mieszko.Zielinski

	A support AI pluggin that links the aimodules #UE4

Change 3989311 by Mieszko.Zielinski

	Moved the HTNPlanner plugin into the newly created Plugins/AI subfolder #UE4

Change 3989506 by mason.seay

	WIP Navigation Test Map

Change 3990826 by Phillip.Kavan

	Fix existing placements of nativized Blueprint actors with a nonzero (legacy) root component scene transform at the CDO level.

	This corrects a long-standing issue that was introduced back in 2947488.

	Change summary:
	- Modified AActor::PostSpawnInitialize() to zero out RelativeLocation and RelativeRotation when spawning actors with a native scene root inherited from a converted Blueprint class.
	- Modified FNonativeComponentData to remove the HandledAsSpecialProperty() override for skipping the RelativeLocation and RelativeRotation properties on root components when emitting code to initialize the CDO for a converted Actor BP with a non-native root component.

	#jira UE-50452

Change 3993174 by mason.seay

	Cleared out unnecessary BP logic

Change 3994370 by Ben.Zeigler

	Remove manual AI includes, the AI support plugin correctly pulls in those references now

Change 3995399 by Marc.Audy

	When destroying the world clear out level collections
	#jira UE-57257

Change 3995731 by Marc.Audy

	Fix UEngine::CommitMapChange issues with new streaming level state machine
	* Level needs to be added to array before determining current state
	* Should be adding, not setting streaming levels from fake world

	#jira UE-57424

Change 3996917 by Ben.Zeigler

	ObjectWriter should not reset the soft object weak pointer, it should be a const operation

Change 3996921 by Ben.Zeigler

	#jira UE-57288 Improve ensures for invalid primary asset types, it only complains if type is set and gives a better error

Change 3997164 by Dan.Oconnor

	Don't purge classes until they are recompiled and relink all child classes immediately after a blueprint generated class has changed. This allows iterative compilation logic to behave as it did before the compilation manager
	#jira UE-55667

Change 3997674 by paulo.souza

	Reverting camera setup changes from the renaming

Change 3997901 by mason.seay

	Updates to subobject test bp's

Change 3998028 by mason.seay

	Move logic to Event Graph

Change 3998051 by Mason.Seay

	Adding QAGame ClassGroup to actively tested QAGame components for organization

Change 3999438 by Dan.Oconnor

	Fix deterministic cooking issues by avoiding use of MakeUniqueObjectName when instantiating component templates
	#jira FORT-81409

Change 4000265 by Mason.Seay

	Checking in QAGame classes again to (hopefully) fix property issues

Change 4000339 by Marc.Audy

	PR #4652: AttachComponent Message Fix (Contributed by nonlin)
	#jira UE-57656

Change 4001338 by Dan.Oconnor

	Fix reinstancing bug introduced in 3591939 which could cause some reinstanced objects to have references within them replaced. If the object in question was an actor it could take ownership of components owned by another actor and destroy them, resulting in a crash when the other actor tried to use its components

	#jira UE-57335

Change 4001400 by Marc.Audy

	Per https://udn.unrealengine.com/questions/407745/childactorcomponent-and-modifications-to-component.html don't redirect or reset loaders when renaming components as part of the component instance data cache.

Change 4001530 by Marc.Audy

	Use a clean default object to calculate the empty archive size.

Change 4002791 by Marc.Audy

	Fix ensure when loading sublevel that has been redirected
	#jira UE-57516

Change 4002812 by mason.seay

	Added BP code to test Watching Sets and Maps

Change 4002947 by mason.seay

	More code for watch values testing

Change 4003059 by paulo.souza

	Fixes to volumetric lighting and sphere capture bakes

Change 4003509 by Dan.Oconnor

	Reset bIsFakingTouched and bIsGameFakingTouch when the game viewport is unregistered. This prevents the PIE session from tainting editor session behavior when UInputSettings::bUseMouseForTouch is set
	#jira UE-57724

Change 4005596 by Phillip.Kavan

	Fix random crashes when running multiple global blueprint search tabs in parallel just after editor launch.

	Change summary:
	- Refactored global FiB APIs to use thread-safe shared pointer types when referencing imaginary Blueprint data, which is a shared resource.
	- Modified FFindInBlueprintSearchManager::ContinueSearchQuery() to ensure that parsing imaginary Blueprint data only happens on a single thread.

	#jira UE-57046

Change 4005657 by Dan.Oconnor

	Don't attach OldRoot component if it's not outered to the current actor
	#jira UE-55300

Change 4005709 by Phillip.Kavan

	Ensure rather than assert on failed child promotion when destroying a non-root scene component within an Actor's scene component hierarchy.

	#jira UE-52921

Change 4005825 by paulo.souza

	New camera angle + touch rotation tests + "Action RPG" logos

Change 4006058 by Sam.Deiter

	Removing this as it is not needed.

Change 3980745 by Marc.Audy

	Apply CL# 3977198 from Dev-Core
	#author Ben.Marsh
	Remove INI file override for editor stack size on Windows. This is rarely valid since editor targets share build products with other games by deafult. Fix to add linker response file as prerequisite exposed targets overriding this as a bug.

[CL 4006923 by Dan Oconnor in Main branch]
2018-04-16 20:19:04 -04:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Ben Marsh
cfc9f4775f Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3805092)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3623004 by Ben.Marsh

	Fix RemoteExecutor not taking the remote machine specs into account.

Change 3623172 by Ben.Marsh

	UGS: Fix "More Info..." button not using P4 server override.

Change 3628820 by Ben.Marsh

	PR #3979: Get working directory from task element, not tool node (Contributed by nullbus)


Change 3630424 by Graeme.Thornton

	Make the AES key parameter const in FAES::EncryptData()

Change 3632786 by Steve.Robb

	FString constructor fixed to not take an ignored void* parameter, which can be misleading.

Change 3639534 by Ben.Marsh

	Remove old P4.NET library. Doesn't seem to be used by anything.

Change 3640536 by Steve.Robb

	GitHub #4007 : Delete unnecessary specialization of MakeArrayView

	#jira UE-49617

Change 3641155 by Gil.Gribb

	UE4 - Speculative fix for problem with summary reading in FAsyncArchive2.

Change 3643932 by Ben.Marsh

	Add an example build script for updating the version number, then compiling and staging the editor and tools to an output directory. Optionally submits at the end (requires -Submit argument).

Change 3644825 by Ben.Marsh

	Use VSWHERE to find the location of MsBuild.exe, if available.

	https://github.com/EpicGames/UnrealEngine/pull/3879#issuecomment-329688645

Change 3647395 by Ben.Marsh

	Allow compiling of monolithic binaries from BuildEditorAndTools.xml, using the -set:GameTarget=FooGame -set:TargetPlatforms=Win32;Win64 options.

Change 3650300 by Ben.Marsh

	UAT: Remove code that deletes cooked data on a failed cook. The engine should write packages out transactionally now (by writing to a temporary file and moving into place), and deleting the cooked data just prevents post-mortem analysis.

Change 3650856 by Robert.Manuszewski

	Adding checks to prevent FlushAsyncLoading and LoadObject/LoadPackage from being called from any threads other than the game thread

Change 3651022 by Gil.Gribb

	UE4 - Possible fix for mysterious ensure indicating problematic recursion in the pak precacher.

Change 3658331 by Steve.Robb

	Fix for the parsing of large integer values.

Change 3661958 by Gil.Gribb

	UE4 - Fixed rare hang in task graph.

Change 3664021 by Robert.Manuszewski

	Fix for a potential GC crash caused by stale pointer in AnimInstanceProxy

	See https://udn.unrealengine.com/questions/392432/gc-issue-uaniminstancemontageinstances-empty-but-u.html

Change 3664254 by Steve.Robb

	Use ANSI allocator when thread sanitizer is enabled.  This allows the generation of more accurate and meaningful reports.

Change 3664436 by Steve.Robb

	Use TUniquePtr instead of a thread-unsafe TSharedPtr to move data between threads.

Change 3666461 by Graeme.Thornton

	Improvements to signing/encryption key embedding and runtime access
	 - Changed method of embedding key into the executable to make it more secure
	 - Added FAESKey class to wrap a 32 byte key

Change 3666462 by Graeme.Thornton

	Cut ShooterGame AES key down to 32 characters

Change 3677560 by Ben.Marsh

	PR #4074: UBT: Add include and library-related fields to module JSON output (Contributed by adamrehn)


Change 3683534 by Steve.Robb

	Refactoring of enum/struct lookup during hot reload.

Change 3683754 by Steve.Robb

	Alignment fixes to allow int64 on 32-bit platforms
	Support for integral types in IsAligned.
	Static asserts so that alignment functions will no longer be called with non-intergal, non-pointer types.
	Some fixes to existing code.

Change 3686670 by Steve.Robb

	Fix for thread-unsafe modification of static array in FString::ParseIntoArrayWS.

Change 3687540 by Ben.Marsh

	Fix all UBT/UAT output going to stderr rather than stdout.

Change 3688931 by Gil.Gribb

	UE4 - Critical fix for a rare race condition in the pak file async IO layer.

Change 3690000 by Graeme.Thornton

	Manual copy of 4.18 CL 3687869

	Make UBT include the destination INI file for a given hierarchy if it exists
	Renamed VSCode enum value to VisualStudioCode, so it matches the source accessor plugin name

Change 3690030 by Graeme.Thornton

	VSCode fixes
	 - Source Code Accessor plugin changes. Add new interface method to open a solution at a given path
	 - GameProjectUtils now uses the source navigation API to open solutions rather than hardcoding which solution file types to look for
	 - Various fixes for vscode project file generation

	#jira UE-50554

Change 3690885 by Steve.Robb

	Atomic reads in FReferenceControllerOps<ESPMode::ThreadSafe>.

Change 3691052 by Steve.Robb

	Free stats thread on shutdown.

Change 3695138 by Steve.Robb

	AsConst helper function added.

Change 3696627 by James.Hopkin

	Changed player controller iterator typedefs to use TWeakObjectPtr rather than the deprecated TAutoWeakObjectPtr

	(review-3606695)

Change 3697099 by Steve.Robb

	GitHub #4105 : Removed redundant class access modifier

Change 3697154 by Steve.Robb

	Removal of deprecated functions in delegates.
	Mutable lambdas to can now be bound to delegates.

Change 3697180 by Steve.Robb

	GitHub #4115 : Incorrect CPPMacroType used for USoftClassProperty

Change 3697239 by Steve.Robb

	Allow TArray::Insert to take an array with any allocator type.

Change 3697269 by Steve.Robb

	RelocateConstructItems instead of MoveConstructItems.

Change 3697558 by Steve.Robb

	New _GetRef functions for TArray, which return a reference to the newly-added element.
	Unit tests for these functions.

Change 3699776 by Steve.Robb

	TSAN warning suppression around IAsyncReadRequest::bCompleteAndCallbackCalled.

Change 3702397 by Steve.Robb

	TIsTrivial type trait.

Change 3702569 by Steve.Robb

	Allow a TGuardValue to be assigned to a different type from the one being guarded.

Change 3706644 by Robert.Manuszewski

	Different stack ingore count for development builds for FArchiveStackTrace

Change 3709272 by Steve.Robb

	Removal of redundant UpdateVertices, which causes a race condition on the renderer thread.

Change 3709452 by Robert.Manuszewski

	Fixed a bug where with async time limit set to a low value the async loading could hang because the linker would keep reloading the preload dependencies

Change 3709454 by Robert.Manuszewski

	Added command line option -NOEDL to disable EDL

Change 3709487 by Steve.Robb

	Remove use of PLATFORM_HAS_64BIT_ATOMICS, which is always 1.

Change 3709645 by Ben.Marsh

	Fix race condition between multiple instances of UBT trying to write out the XML config cache.

Change 3711193 by Ben.Marsh

	Add an editor setting for the shared DDC location to use.

	#jira UE-51487

Change 3713811 by Steve.Robb

	Update .modules files after a hot reload.
	Don't check for directory timestamp changes as a way of detecting new files if hot reloading with a makefile, as this is already done during makefile invalidation checks.
	Pass hotreload flags around in UBT instead of relying on global state.

	This fixes the hot reload iteration speed regression without also regressing the fix to UE-42205.

	#jira UE-51472

Change 3715654 by Steve.Robb

	GitHub #4156 : Fixed not compiling template function Algo::UpperBoundBy.

Change 3718782 by Steve.Robb

	TSharedPtr, TSharedRef and TWeakPtr assignment are now implemented as copy-and-swap to avoid an invalid smart pointer state being visible to any destructors being called.

Change 3720830 by Steve.Robb

	Initial import of TAtomic object wrapper, which guarantees atomic access to an object.

Change 3720881 by Steve.Robb

	FCompression ThreadSanitizer data race fixes.

Change 3722640 by Graeme.Thornton

	Guard network platform file heartbeat function with the socket critical section. Stop heartbeat from causing a crash when firing during async loading.

	#jira UE-51463

Change 3722655 by Steve.Robb

	Don't null name table because it's already zeroed at startup.
	Some tidy-ups.

Change 3722754 by Steve.Robb

	Thread sanitizer fix.
	Small typo fix.

Change 3722849 by Graeme.Thornton

	Improve "caching file" message in networkplatformfile so it says "Requesting file..." and is only output when we actually request the file from the server

Change 3723081 by Steve.Robb

	TAtomic is now aligned to the underlying integer type.
	TAtomic will now static assert with a better error message when given an unsupported type.
	Define added for the maximum platform-supported atomic type, and used instead of a (wrong) hardcoded number.
	Misc renames.

Change 3723270 by Ben.Marsh

	Include /d2cgsummary argument when running UBT with -Timing.

Change 3723683 by Ben.Marsh

	Do not include documentation in the generated project files by default. Suspect that the 30,000 UDN files that get added to the solution take up memory and degrate performance.

Change 3725422 by Robert.Manuszewski

	When serializing compressed archive with multithreaded compression enabled, wait for the oldest async task instead of spinning.

Change 3725735 by Robert.Manuszewski

	Making all CheckDefaultSubobjects related functions const

Change 3726167 by Steve.Robb

	FMinimalName::IsNone added.

Change 3726458 by Steve.Robb

	TAtomic will no longer instantiate for types which are not exactly a size supported by the platform layer.

Change 3726542 by Ben.Marsh

	UGS: Always include the project filename in the editor build command. The project may not be in one of the .uprojectdirs paths.

Change 3726595 by Ben.Marsh

	Allow building multiple game targets in the example BuildEditorAndTools.xml script.

Change 3726724 by Ben.Marsh

	Fix ambiguities in calculating root directory. (GitHub #4172)

Change 3726959 by Ben.Marsh

	Make sure that AutomationTool uses the same list of preprocessor definitions when compiling *.target.cs files as UnrealBuildTool does.

Change 3728437 by Steve.Robb

	VisitTupleElements now supports invocation of a functor taking arguments from multiple tuples in parallel.
	Some improved documentation.

	NOTE: This is a backward-incompatible change to VisitTupleElements.  Any existing calls will need their arguments swapping.

Change 3732262 by Gil.Gribb

	UE4 - Fixed rare hangs in the task graph.

Change 3732755 by Steve.Robb

	Stats TSAN fixes.
	Optimizations to FCycleCounter::Start() to only read the stat name once.

Change 3735000 by Robert.Manuszewski

	Always preload the AssetRegistry module on startup. even if EDL is disabled.

	Even without EDL, if the async loading thread is enabled the AssetRegistryModule will otherwise be loaded from the ASL thread and that will assert.

Change 3735292 by Robert.Manuszewski

	Made sure component visualizer is removed from VisualizersForSelection when UnregisterComponentVisualizer() is called otherwise it may cause crashes when the engine terminates.

Change 3735332 by Steve.Robb

	Refactoring of UDelegateProperty::Identical() to clarify logic.
	Fixed UMulticastDelegateProperty::Identical() to compare the bound function names.
	PPF_DeltaComparison removed, as it doesn't seem useful.

Change 3737960 by Graeme.Thornton

	VSCode - Add launch task for generating project files for the given folder

Change 3738398 by Graeme.Thornton

	Make Visual Studio source code accessor's module hotreload handler pass the 'save all files' message to the current accesor, rather than direct to the visual studio accessor

	#jira UE-51451

Change 3738405 by Graeme.Thornton

	VSCode: Format c/cpp settings strings using comment path formatting function

Change 3738928 by Steve.Robb

	Fix for lack of null conditional operators in some older Monos. (replicated from CL# 3729574 in Release-4.18)

	#jira UE-51842

Change 3739135 by Ben.Marsh

	Fix being unable to package projects in a folder called "Wolf". This is only a restricted folder for Epic's Perforce history.

	#jira UE-51855

Change 3739360 by Ben.Marsh

	UAT: Fix issue with P4PORT setting not being parsed correctly.

Change 3745959 by James.Hopkin

	#core Added ImplicitConv for safe upcasts to a specific required type, e.g. deduced delegate payload types

Change 3746125 by Steve.Robb

	FName ThreadSanitizer fixes.

Change 3747274 by Steve.Robb

	TSAN fix for FMediaTicker::Stopping.

Change 3747618 by Steve.Robb

	ThreadSanitizer data race fix for FShaderCompileThreadRunnableBase::bForceFinish.

Change 3747720 by Steve.Robb

	ThreadSanitizer fix for FMessageRouter::Stopping.

Change 3749207 by Graeme.Thornton

	First pass of CryptoKeys plugin. Allows creation/editing/cycling of AES/RSA keys.

Change 3749323 by Graeme.Thornton

	Fix UAT crash when only -targetplatform is specifiied

Change 3749349 by Steve.Robb

	TSAN_SAFE guards around LockFreeList to silence ThreadSanitizer.

Change 3749617 by Steve.Robb

	Logf static_assert for formatting string enabled.

Change 3749897 by Steve.Robb

	FDebug::LogAssertFailedMessage static assert for formatting string enabled.

Change 3754011 by Steve.Robb

	Static asserts that the allocator supports move.
	Move-enabled our allocators which don't support move.

Change 3754227 by Ben.Marsh

	Fix build command line in generated projects missing a space before the compiler version override.

	#jira UE-52226

Change 3754562 by Ben.Marsh

	PR #4206: Replace deprecated wsprintf with secure swprintf for Bootstrap executable (Contributed by jessicafalk)


Change 3755616 by Graeme.Thornton

	Runtime code for using the new crypto ini files to define signing/encryption keys

	#jira UE-46580

Change 3755666 by James.Hopkin

	Used ImplicitConv to remove Casts being used for up-casts

	#review-3745965

Change 3755671 by Graeme.Thornton

	Add log message in unrealpak to say which config file system it is using for crypto keys

Change 3755672 by Graeme.Thornton

	Updating ShooterGame with new CryptoKeys based security setup

Change 3756778 by Ben.Marsh

	Add support for running multiple jobs simultaneously on a single builder.

	When running job or agent setup, the --num-slots=X parameter defines the number of steps that can run simultaneously (EC procedures pass in the resource step limit). A lock file is created under the workspace root (D:\Build) and a reservation file is created for the first slot that can be allocated (slot-1, slot-2, etc...). The slot number is used to define the workspace name that should be used.

Change 3758498 by Ben.Marsh

	Re-throw exceptions when a file cannot be deleted when cleaning a target.

Change 3758921 by Steve.Robb

	ThreadSanitizer fix to FThreadSafeStaticStatBase::HighPerformanceEnable to do a relaxed atomic load on access.
	DoSetup() now returns the newly-allocated pointer, instead of reloading it from memory.

Change 3760599 by Graeme.Thornton

	Added missing epic header comment to some new source files

Change 3760642 by Steve.Robb

	ThreadSanitizer fix for concurrent access to GMainThreadBlockedOnRenderThread.

Change 3760669 by Graeme.Thornton

	Improvement to OpenSSL based signing key generator. Generate a full RSA key then steal the primes from it, rather than generating the primes manually.

	Added a test mode to the cryptokeys commandlet to test signing key generation

Change 3760711 by Steve.Robb

	ThreadSanitizer fixes to GIsRenderingThreadSuspended.

Change 3760739 by Steve.Robb

	ThreadSanitizer fix for FQueuedThread::TimeToDie.

Change 3760763 by Steve.Robb

	ThreadSanitizer fix for GRunRenderingThreadHeartbeat.
	Removal of unnecessary/dangerous initializer for GMainThreadBlockedOnRenderThread.

Change 3760793 by Steve.Robb

	Some simple refactoring to remove some volatile reads of BufferStartPos and BufferEndPos.

Change 3760817 by Steve.Robb

	ThreadSanitizer fixes for FAsyncWriter::BufferStartPos and BufferEndPos.

Change 3761331 by Josh.Engebretson

	UnrealBuildTool enforcement of Development and Debug configurations in existing .csproj

	#jira UE-52416

Change 3761521 by Steve.Robb

	ThreadSanitizer fixes for FEvent::EventStartCycles and EventUniqueId.

Change 3763117 by Graeme.Thornton

	PR #3722: Optimising FPaths::IsRelative() (Contributed by jovisgCL)


Change 3763358 by Graeme.Thornton

	Ensure that all branches within FGenericPlatformMisc::RootDir() produce an absolute path with no duplicate slashes
	Remove relative->abs conversion of root dir from FPaths::MakeStandardFilename(), now that we know RootDir() always returns an absolute path

	Derived from the content of this PR:
	PR #3742: Treat RootDirectory the same way as Standardized (Contributed by TroutZhang)


Change 3764058 by Graeme.Thornton

	Generate a .code-workspace file for the current workspace. Allows foreign projects to "mount" the UE4 folder so that the engine tasks are avaible, and all engine source is visible to VSCode for searching purposes

	#jira UE-52359

Change 3764705 by Steve.Robb

	Better handling of whitespace in ImportText_Internal() for set and map properties.
	Containers are now emptied upon import failure, to avoid leaving bad container states (unhashed, partial data).
	Fix to USetProperty's temp buffer size to avoid buffer overruns.
	Duplicate map keys are now skipped during import, same as USetProperty's behavior.

Change 3764731 by Steve.Robb

	Don't re-run UHT if only source files have changed in the same folder as headers.  This was already done for hot reload, but there's no reason why it should be limited to that.

Change 3765923 by Graeme.Thornton

	VSCode - "taskName" -> "label" for C# build tasks

Change 3766018 by Steve.Robb

	constexpr constructor for TAtomic.

Change 3766037 by Steve.Robb

	Misc tidyings in HotReload.cpp.

Change 3766046 by Steve.Robb

	ThreadSanitizer fixes to ENamedThreads::RenderThread and ENamedThreads::ENamedThreads_Local.

Change 3766288 by Steve.Robb

	Improved efficiency of adding/removing elements to UGCObjectReferencer::ReferencedObjects.

Change 3766374 by Josh.Engebretson

	Fix issue with ini quoted value comparison

	#jira UE-52066

Change 3766532 by Josh.Engebretson

	PR #3680: Added NetSerialize to FDateTime fixing UE-22533 (Contributed by druhasu)
	#jira UE-46156

Change 3766740 by Steve.Robb

	TMultiMap::Append added.

Change 3767523 by Steve.Robb

	ThreadSanitizer fix for UE4Delegates_Private::GNextID.

Change 3767601 by Steve.Robb

	ThreadSanitizer fix for FStats::GameThreadStatsFrame.

Change 3770567 by Ben.Marsh

	Add a FAnnotatedArchiveFormatter interface which allows querying structural type information that may not be in binary archives.

Change 3770826 by Ben.Marsh

	Move StructuredArchive implementation into Core, so primitive types can implement serialization overloads for it.

Change 3770875 by Steve.Robb

	Redundant UScriptStruct::PostLoad removed, which was causing a race condition in async loading.  This was re-establishing the CppStructOps, but that is unnecessary because native classes cannot change as a result of a load - only BP structs can, and they don't have CppStructOps.

Change 3772167 by Ben.Marsh

	Add a context-free binary formatter that can serialize tagged data. This functions as a lower-overhead binary intermediate format for JSON data.

Change 3772248 by Steve.Robb

	ThreadSanitizer fixes to FMalloc call counters.

Change 3772383 by Ben.Marsh

	Separate archive metadata from FArchive into FArchiveContext, so it can be safely exposed to consumers of FStructuredArchive.

Change 3772906 by Graeme.Thornton

	TextAssetCommandlet - Utility commandlet for testing/converting to text asset format

Change 3772932 by Ben.Marsh

	Fix "String:" prefix not being stripped from escaped string values.

Change 3772942 by Graeme.Thornton

	Add experimental setting to enable in-editor text asset format functionality
	Add "export to text" option into the content browser asset actions context menu

Change 3772955 by Ben.Marsh

	Add a new "stream" compound type to FStructuredArchive, which allows serializing a sequence of elements similarly to an array, but without serializing an explicit size. Allows passing through data to an underlying binary archive without breaking compatibility.

Change 3772963 by Ben.Marsh

	Allow querying record keys and stream lengths from annotated archive formatters, since these archives have markup for field boundaries.

Change 3773010 by Graeme.Thornton

	Added CORE_API to FArchiveFromStructuredArchive
	Gave text asset format experimental option a slightly less random tooltip comment

Change 3773057 by Ben.Marsh

	Add a flag to FArchive to determine whether the archive is text (IsTextFormat()).

	Add support for seeking within FArchiveFromStructuredArchive. For text formats, data is serialized to an in-memory buffer, with names and objects serialized as indices into an array. For non-text formats, data is serialized directly to the underlying archive.

	Also rename FStructuredArchive::TryEnterSlot() to TryEnterField().

Change 3773118 by Steve.Robb

	TSignedIntType and TUnsignedIntType type traits for getting an integer type of a given size.

Change 3773122 by Steve.Robb

	TAtomic fixes for pointer arithmetic.
	TSignedIntType used instead of reimplementing its own trait.

Change 3773123 by Steve.Robb

	Unit tests for TAtomic.

Change 3773138 by Steve.Robb

	Run numeric tests on integer types instead of basic tests.
	Fix for compiler warnings when subtracting from unsigned atomics.

Change 3773166 by Steve.Robb

	Refactoring of arithmetic operations into its own class, then basing the pointer and integral versions on that.

Change 3774216 by Gil.Gribb

	UE4 - Fix rare crash in the pak precacher immediately after unmounting a pak file.

Change 3774426 by Ben.Marsh

	Copy all C# tools to a staging directory before compiling them. This prevents access violations when compiling tools like iPhonePackager that reference DotNETCommon, and ensures we strip NotForLicensees folders out of them all.

	See: https://answers.unrealengine.com/questions/726010/418-will-not-build-from-source.html

Change 3774658 by Ben.Marsh

	Improve error reporting while generating intellisense for project files. Include the name of the target being compiled, and allow project file generation to continue without it.

Change 3775141 by Ben.Marsh

	Always output HTML5 diagnostics at "information" verbosity, to avoid every line being prefixed with "WARNING:" and screwing up the EC postprocessor.

Change 3775459 by Ben.Marsh

	Removing .NET Framework Perforce DLL as runtime dependency of engine third party library. The actual library is linked statically.

Change 3775522 by Ben.Marsh

	UGS: Treat .uproject and .uplugin files as code changes.

Change 3775597 by Ben.Marsh

	Fix post-build steps for plugins not being executed.

	#jira UE-52754

Change 3777895 by Graeme.Thornton

	StructuredArchiveFromArchive - An adapter class for wrapping an existing FArchive with a structured archive

Change 3777931 by Graeme.Thornton

	Refactored FArchiveUObjects serialization code into some static helpers
	Added FArchiveUObjectFromStructuredArchive which allows the adaption of a structured archive into an FArchive that supports the extra UObect serialization functions for weak/soft pointers

Change 3777942 by Graeme.Thornton

	Added missing CORE_API to FStructuredArchive::FStream
	Added FStructuredArchive::FSlot insertion operator for char
	Added specialization of TArray<uint8> serializer for structured archives which serializes the contents as one value

Change 3778084 by Graeme.Thornton

	Adding FPackageName::GetTextAssetPackageExtension() to access the file extension we use for text asset files

Change 3778096 by Graeme.Thornton

	Add a constructor to FArchiveUObjectFromStructuredArchive that takes a slot and passes it to the base class

Change 3778389 by Josh.Engebretson

	Fix an optimization issue with CPU benchmarking
	Add better support for debugging/testing local rocket builds

	UDN Link: https://udn.unrealengine.com/questions/400909/command-scalability-auto-gives-inaccurate-cpu-benc.html

	#jira UE-52192

Change 3778701 by Josh.Engebretson

	Ensure plugin content folders are mounted consistently.  Fixes TryConvertFilenameToLongPackageName failing to work on plugin assets

	UDN Link: https://udn.unrealengine.com/questions/276386/tryconvertfilenametolongpackagename-fails-for-plug.html

	#jira UE-40317

Change 3778832 by Chad.Garyet

	Adding enterprise path support for PCB's for UGS

Change 3780258 by Graeme.Thornton

	TextAssetCommandlet - Accumulate timings for loading packages and saving packages

Change 3780463 by Graeme.Thornton

	CryptoKeys improvements
	 - Enable CryptoKeys plugin by default
	 - Attempt to inherit settings from the old system by default
	 - Hide ini/index encryption settings from packaging settings and just inherit previous values into new system

	Minor UBT change to remove a trailing comma from the end of encryption/signing key binary strings

Change 3780557 by Ben.Marsh

	Fix LoginFlow module not being precompiled for the binary release.

Change 3780846 by Josh.Engebretson

	Improve filename to long package name resolution when provided a relative path

Change 3780863 by Ben.Marsh

	UAT: Add a better error message when a C# project has an invalid reference.

Change 3780911 by Ben.Marsh

	Update the BuildEditorAndTools.xml script to allow submitting archived binaries to Perforce.

	The "Submit To Perforce For UGS" node creates a zip of all the binaries that have been built, and submits it to the stream specified by the 'ArchiveStream' argument.

Change 3780956 by Josh.Engebretson

	Add support for ! (RemoveKey) config command to UBT

	UDN Link: https://udn.unrealengine.com/questions/397267/index.html

	#jira UE-52033

Change 3782957 by Robert.Manuszewski

	UE4 - Fixed a linear search in EDL that caused performance problems for very large maps.

Change 3784503 by Ben.Marsh

	Optimizations for FStructuredArchive:

	* Store the depth explicitly in element objects, to avoid having to loop through the scope stack to find it.
	* Prevent shrinking of arrays when removing elements.
	* Add an inline allocator to the scope and container stacks.

Change 3784700 by Ben.Marsh

	Remove the inline allocator from FStructuredArchive; checking whether the inline or backup allocator is being used is slower than just allocating up-front.

Change 3784989 by Ben.Marsh

	Compile out all the FStructuredArchive validation code when WITH_TEXT_ARCHIVE_SUPPORT = 0.

Change 3786860 by Gil.Gribb

	UE4 - Remove no buffering flag from windows async IO because it disabled the disk cache entirely.

Change 3787159 by Ben.Marsh

	Guard against UE4.0 backwards compatibility path when determining if an engine is a source distribution.

Change 3787493 by Josh.Engebretson

	Parallel pak generation now uses MaxDegreeOfParallelism option which is now set to the number of CPU cores
	Moved cryptography settings parsing out of threaded CreatePak method to avoid concurrency issue in ConfigCache.TryReadFile
	Fix for multiple threads parsing ini keys (PR 3995)

	#PR 3995
	#jira 52913
	#jira 49503

Change 3787773 by Steve.Robb

	Fix for missing final values from FOREACH_ENUM_ macros.

Change 3788287 by Ben.Marsh

	TBA: Add checks in debug builds that key names in maps and records for FStructuredArchive are unique.

Change 3788678 by Ben.Marsh

	Fix compile error due to inability to instantiate TArray<> of forward declared struct. Convert set of key names to an array to avoid including Set.h in public header for FStructuredArchive.

Change 3789353 by Graeme.Thornton

	Removed unused/rotten modes from TextAsset commandlet.
	Used existing "-iterations=n" switch to control a global iteration over the given command. Useful for performance testing.

Change 3789396 by Ben.Marsh

	Move code to validate container keys/sizes into DO_GUARD_SLOW checks, and allocate container metadata instances dynamically to fix problems with references to things not declared in headers that can't be included from StructuredArchive.h

Change 3789772 by Ben.Marsh

	Always strip trailing slashes from the end of paths specified by .build.cs files; they can cause quoted paths to be escaped on the command line.

Change 3790003 by Ben.Marsh

	TBA: Rename FStructuredArchive::EElementType::Object to FStructuredArchive::EElementType::Record.

Change 3790051 by Steve.Robb

	PIE is disabled during a hot reload.
	Hot reload in editor is disabled during PIE.
	Hot reload from IDE is deferred until after PIE is exited.
	Compiling multiple times before a hot reload (e.g. compiling multiple times in PIE) will now load the most recent change.

	#jira UE-20357
	#jira UE-52137

Change 3790709 by Steve.Robb

	Better move support for TVariant.
	EVariantTypes switched over to using an enum class to aid debugger visualization.

Change 3791422 by Ben.Marsh

	TBA: Return the type of a field from an annotated archive formatter at the point that we enter it, rather than querying all the time.

Change 3791489 by Graeme.Thornton

	TBA: Change StructuredArchiveFromArchive adapter to use the archive.Open() result directly, now that it's a slot and not a record

Change 3792344 by Ben.Marsh

	Improvements to base64 encoding library.

	* Now supports encoding and decoding with ANSICHAR and WIDECHAR implementations.
	* Added support for decoding base-64 blobs without padding marks.
	* Added support for decoding into pre-allocated buffer.
	* Added constexpr functions for determining the encoded and maximum decoded size of an input buffer.
	* Prevent writes past the end of allocated buffer (no longer need to manually remove padding bytes).

Change 3792949 by Ben.Marsh

	TBA: Rename FAnnotatedArchiveFormatter to FAnnotatedStructuredArchiveFormatter.

Change 3794078 by Robert.Manuszewski

	Fixing a crash that could happen when FGCObjects were constructed and destructed when shutting down the engine

	#jira UE-52392

Change 3794413 by Ben.Marsh

	TBA: Remove the element type parameter to SetScope(). It isn't really needed; we can just assume the element ID correctly identifies the item on the stack.

Change 3794731 by Ben.Marsh

	TBA: Optimize creation of stack elements for empty slots in FStructuredArchive. This saves a lot of bookkeeping when serializing a large number of individual fields. Since only one slot can be active at a time (and it only exists temporarily, until we write into it), we can just store the element ID assigned to it in a member variable.

Change 3795081 by Ben.Marsh

	UBT: Move LinuxCommon.cs into Platform/Linux folder.

Change 3795137 by Ben.Marsh

	UBT: Allow modules to specify private compiler definitions from the build.cs file, only visible within that module (via the "PrivateDefinitions" property).

Change 3795247 by Ben.Marsh

	Fix missing header when creating a new interface from the editor new code wizard.

	#jira UE-53174

Change 3796025 by Graeme.Thornton

	Fixed some deprecated "Definitions" warnings in OpenCV build files

Change 3796103 by Graeme.Thornton

	Disable experimental text asset option - it does nothing useful yet.

Change 3796157 by Graeme.Thornton

	Fix path type mismatch in visual studio source code accessor meaning that the DTE comms wouldn't identify a running instance of VS as having the current solution open.

	#jira UE-53206

Change 3796315 by Ben.Marsh

	Move Formatter to the correct position for initializer.

	#jira UE-53208

Change 3797082 by Ben.Marsh

	UAT: Work around for exception thrown by launching cook with "-platform=Android_ETC1 -targetplatform=Android -cookflavor=ETC1". Anrdoid_ETC1 is not a valid platform (it's a cook platform), and can't be parsed by UAT.

	#jira UE-53232

Change 3799050 by Ben.Marsh

	Make UnrealPak.version files writable for Mac and Linux.

Change 3801012 by Graeme.Thornton

	VSCode - Update source accessor to use code workspace as it's target, rather than just the project directory

Change 3801214 by Gil.Gribb

	UE4 - Remove assert to work around minor problem with lock free lists.

	#jira UE-49600

Change 3801219 by Steve.Robb

	WeakObjectPtrs now warn when casting away const.

Change 3801299 by Graeme.Thornton

	Fix quote issue with foreign project build tasks on PC

Change 3803292 by Graeme.Thornton

	Fix crash on startup when using cook-on-the-side. Force a flush of the asset registry background scanning when creating the cook-on-the-side platform registries

Change 3803559 by Steve.Robb

	TSAN fix for FMalloc::MaxSingleAlloc.

Change 3803735 by Graeme.Thornton

	Last set of cryptokeys changes
	 - Added some comments for editor exposed settings
	 - Split "encrypt assets" option into "encrypt uassets" and "encrypt all assets"

Change 3803929 by Ben.Marsh

	UGS: Show an in-place error panel when a project fails to open, allowing the user to retry and have their tabs saved instead of creating a modal dialog.

Change 3624590 by Steve.Robb

	AddReferencedObjects now generates a compile error with containers of UObject*s where the UObjectType is forward-declared, as these which won't be added to the reference collector.
	Tidy-up of existing calls to AddReferencedObjects.

Change 3629473 by Ben.Marsh

	Build: Rename the option for embedding source server information in PDB files for installed engine builds.

Change 3632894 by Steve.Robb

	VARARG* macros deprecated and usage replaced with variadic templates.

Change 3640704 by Steve.Robb

	MakeWeakObjectPtr added, which deduces a TWeakObjectPtr type from a raw pointer type.
	Fix to TWeakObjectPtr's constructor which implicitly removed const.
	Fixes to everything which didn't compile as a result.

Change 3650813 by Graeme.Thornton

	Removed FStartupPackages and associated code

Change 3651000 by Ben.Marsh

	Return the stack size from FPlatformStackWalk::CaptureStackBacktrace() rather than checking for the first null pointer, to prevent truncated callstacks if parts of the stack are zeroed out.

	#jira UE-49980

Change 3690842 by Steve.Robb

	FPlatformAtomics::AtomicRead added - needs optimizing.
	AtomicRead() used in FThreadSafeCounter::GetValue().

Change 3699416 by Steve.Robb

	Fix to debugger visualization of TArray with a TInlineAllocator or TFixedAllocator.
	Improved readability of TSparseArray visualization.

Change 3720812 by Steve.Robb

	Atomic functions for 8-bit and 16-bit.
	Android, Linux and Switch implementations now just use the Clang implementation.
	AtomicRead64 deprecated in favor of the int64* AtomicRead overload.

Change 3722698 by Steve.Robb

	VS debugger visualizers for TAtomic.

Change 3732270 by Steve.Robb

	Relaxed stores and loads.

Change 3749315 by Graeme.Thornton

	If UAT is invoked with platforms in both the -platform and -targetplatform command line switches, build using all of them rather than just the ones in -targetplatform

	#jira UE-52034

Change 3750657 by Josh.Engebretson

	Fixed issue when debugging editor cook/package and project launch operations

	#jira UE-52207

Change 3758514 by Steve.Robb

	Fixes to FString::Printf having non-literals being passed as its formatting string.

Change 3763356 by Steve.Robb

	ENamedThreads::RenderThread and ENamedThreads::RenderThread_Local encapsulated by getters and setters.

Change 3770549 by Steve.Robb

	Removal of obsolete PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS and PLATFORM_COMPILER_HAS_AUTO_RETURN_TYPES.
	Tidy up of existing code which uses it.

Change 3770553 by Ben.Marsh

	Adding structured serialization API to Core/CoreUObject for use with text-based assets.

	* FStructuredArchive abstracts an archive which is made up of compound types (records, arrays, and maps). Values are stored in slots within these types.
	* Records are string -> value dictionaries where the key names can be compiled out in non-editor builds or when WITH_TEXT_ARCHIVE_SUPPORT = 0.
	* Maps are string -> value dictionaries where the key names are present regardless of the build type.
	* Proxy objects are defined to express the context for serialization (FStructuredArchive::FRecord, FStructuredArchive::FArray, FStructuredArchive::FMap, FStructuredArchive::FSlot) which allows basic validation through static typing. These objects act as lightweight handles, and can be cheaply constructed and passed around on the stack. Most serialization to and from the archive is done through these objects.
	* Runtime checks perform additional validation to ensure that serialized data is well formed and written in a forward-only manner, regardless of the underlying archive type.
	* The actual input/output format is determined by a separate interface (FArchiveFormatter). Context validation (always causing matching LeaveArray for every EnterArray, etc...) is done by FStructuredArchive, so implementing these classes is fairly trivial. FArchiveFormatter can be de-virtualized in non-editor builds, where WITH_TEXT_ARCHIVE_SUPPORT = 0.
	* Includes implementations of FArchiveFormatter for binary and JSON formats.

Change 3771105 by Steve.Robb

	Deprecation warnings for PLATFORM_COMPILER_HAS_AUTO_RETURN_TYPES and PLATFORM_COMPILER_HAS_DEFAULTED_FUNCTIONS.
	Fix for incorrect warning formatting on Clang platforms.

Change 3771520 by Steve.Robb

	Start moving Clang-using platforms' pre-setup stuff into a Clang-specific header.

Change 3771564 by Steve.Robb

	More common macros moved to the Clang pre-setup header.

Change 3771613 by Steve.Robb

	EMIT_CUSTOM_WARNING_AT_LINE moved to ClangPlatformCompilerPreSetup.h.

Change 3772881 by Ben.Marsh

	Add support for serializing FName and UObject through FStructuredArchive.

	In order to allow custom linker behavior when serializing objects:

	* The constructor to JSON input formatter now takes a delegate to convert a string object name into a UObject pointer.
	* The constructor to tagged binary formatter takes a delegate to serialize a UObject pointer into any form it chooses (likely an integer index into the import table)

	Object and name types are stored as strings in JSON, using an "Object:" or "Name:" prefix to differentiate them from regular strings. Any strings that already contain one of these prefixes are prepended with a "String:" prefix (as is any string that already has a "String:" prefix).

Change 3772941 by Graeme.Thornton

	Make build work when including StructuredArchive.h from core container types
	Added standard header to new files
	Add structured archive serializer for TArray
	Fix bug in structured archive where containers weren't being popped from the scope stack

Change 3772972 by Ben.Marsh

	Add an adapter which presents a legacy FArchive interface to a FStructuredArchive slot.

	Data is serialized into this slot as a stream of elements; raw data is buffered up into fixed size chunks, names and objects are serialized separately.

	When used with FBinaryArchiveFormatter, this should result in all data being passed through to the underlying archive in a backwards compatible way, wiith no additional bookkeeping fields.

Change 3773006 by Ben.Marsh

	Rename FStructuredArchive::FRecord::EnterSlot() to EnterField().

Change 3773013 by Steve.Robb

	bUseInlining target rule added to UnrealBuildTool, which defaults to true, to allow inlining to be disabled for debugging purposes.

Change 3774499 by Ben.Marsh

	Minor fixes for FStructuredArchive related classes:

	* Text-based archive formats are now compiled out when WITH_TEXT_ARCHIVE_SUPPORT = 0.
	* Fixed issue with FTaggedBinaryArchiveFormatter state becoming corrupted when looking ahead at field types.
	* FArchiveFieldName constructor is now explicit, to fix cases where strings were being passed directly to serialize functions.

Change 3774600 by Ben.Marsh

	Add CopyFormattedData() function, which can copy data from one formatter to another. Add a test case to SerializationAPI that converts from data -> JSON -> binary -> JSON -> data.

	This function can be used to implement a generic visitor pattern, by implementing a FArchiveFormatter which receives the deserialized data.

Change 3789721 by Ben.Marsh

	TBA: Split FTaggedBinaryArchiveFormatter into separate classes for reading and writing.

Change 3789920 by Ben.Marsh

	TBA: Support automatic coercion between any numeric types in tagged binary archives. Also report the smallest type that can contain a value, rather than just in32/double.

	#jira UECORE-364

Change 3789982 by Ben.Marsh

	TBA: Change FStructuredArchive::Open() to return a slot, rather than a record, to make it easier to implement a raw FArchive adapter.

Change 3792466 by Ben.Marsh

	TBA: Better handling of raw data in text based assets. Short sequences of binary data are Base64 encoded as a single string. Longer sequences are stored as an array of Base64 encoded lines, push a SHA1 hash to detect cases where the data was merged incorrectly.

	In order to allow inference of the correct type for a field, other fields called "Base64" will be escaped to "_Base64", and any field beginning with "_" will have an additional underscore inserted. Reading files back in reverses these transformations.

Change 3792935 by Ben.Marsh

	TBA: Rename FArchiveFormatter to FStructuredArchiveFormatter for consistency with FStructuredArchive.

Change 3795100 by Ben.Marsh

	UBT: Rename the ModuleRules Definitions property to PublicDefinitions, to make its semantics clearer.

Change 3795106 by Ben.Marsh

	Replace all internal usages of ModuleRules.Definitions, and replace it with ModuleRules.PublicDefinitions.

Change 3796275 by Ben.Marsh

	Fix paths to Version.h includes from resource files.

Change 3800683 by Josh.Engebretson

	Remove WER from Mac and Linux crash reports in favor of unified runtime-xml format
	#jira UE-50073

Change 3803545 by Steve.Robb

	TWeakObjPtr const-dropping assignment fix.
	Fixes to change.

[CL 3805231 by Ben Marsh in Main branch]
2017-12-12 18:32:45 -05:00