- Implemented theme name checks to avoid duplicating names.
- Editing existing theme name will update the .json file name as well in the engine theme folder.
#jira UE-148387: Creating a new theme is lost once the editor is restarted
#rb editor-ux
#preflight 62f25d0f3b773d041625eeb0
[CL 21285132 by lina lam in ue5-main branch]
This can save a fair amount of memory when there are many widgets.
#rb patrick.boutot, jc.authier
#ROBOMERGE-AUTHOR: tyler.staples
#ROBOMERGE-SOURCE: CL 21162894 via CL 21163447 via CL 21172136 via CL 21174135 via CL 21180049
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21192210 by tyler staples in ue5-main branch]
Fix an issue where the text boxes in the custom text filter dialog would resize
#rb lauren.barnes
#preflight 62d6eeb21133256db6e97e6f
#ROBOMERGE-AUTHOR: aditya.ravichandran
#ROBOMERGE-SOURCE: CL 21165676 via CL 21167113 via CL 21172120 via CL 21172392
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21183840 by aditya ravichandran in ue5-main branch]
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21065896 by bryan.sefcik
#preflight 62d4b1a5a6141b6adfb0c892
#jira
#ROBOMERGE-OWNER: Bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21150156 via CL 21151754 via CL 21154719
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf
[CL 21181076 by Bryan sefcik in ue5-main branch]
FMessageLog::CriticalError has a delay before throwing an assert to allow compositing of the message. As a result the assert isn't thrown at the location of the problem, but somewhere in the surrounding area, which makes the problem harder to debug and generates misleading log entries. Due to these problems FMessageLog::CriticalError and EMessageSeverity::CriticalError have been deprecated. It's recommended to use checkf instead.
When FMessageLog goes out of scope or is destroyed explicitly it will flush its messages to the log, which in turn means the log may immediately use the messages. In a few places a reference to the message was kept that outlived the lifetime of the owning FMessageLog in order to add arguments later on. The found cases have been updated to make sure FMessageLog doesn't outlive the addition of the arguments so the arguments are correctly passed to the log.
#jira: UE-155605
#rb brooke.hubert francis.hurteau jerome.delattre
#preflight 62cc4fca9922f7e5129e4e0a
[CL 21042765 by ronald koppers in ue5-main branch]
Remove the overflow menu and add wrapping for fiters in the horizontal layout
#jira UE-157471
#preflight 62bf1391d94b57687c7f3395
#rb Lauren.Barnes
#ROBOMERGE-AUTHOR: aditya.ravichandran
#ROBOMERGE-SOURCE: CL 20918175 via CL 20919826 via CL 20920342 via CL 20920507
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)
[CL 20923421 by aditya ravichandran in ue5-main branch]
- Removed scene render mem-mark among others. MemStack usage is now restricted to local scopes with known marks.
- Render resources with destructors are allocated using the FSceneRenderingBulkObjectAllocator on FSceneRenderer, which is deleted when the scene render is.
#preflight 62b266e20d4d6228de97babe
#rb mihnea.balta, yuriy.odonnell
[CL 20907647 by zach bethel in ue5-main branch]
The source control icon also has a yellow accent color on the brush, which I don't want.
#jira UE-157638
#rb lauren.barnes
#rnx
#preflight 62b762548d780b2b0e81405e
[CL 20905411 by ben hoffman in ue5-main branch]
This cuts the cost of DrawStatsHUD by about half.
+ Remove implicit conversions from large world coords to floats by explicitly using float vector types.
+ Draw text effects (shadow, outline) in same pass as main text draw to avoid calling draw several times.
+ Updated the CharacterList to cache the FCharacterEntry's directly to avoid creation/copying of them.
+ Removed direct index cache from CharacterList as it didn't actually make it faster due to the complex logic when getting a character.
+ Updated FBatchedElements::AddVertex to takes float vectors to avoid expensive LWC conversions.
#rb matt.kuhlenschmidt, jamie.dale, simon.orr, patrick.boutot
#ROBOMERGE-AUTHOR: tyler.staples
#ROBOMERGE-SOURCE: CL 20765058 via CL 20765076 via CL 20765114 via CL 20765243 via CL 20765331
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v970-20704180)
[CL 20767653 by tyler staples in ue5-main branch]