UnrealBot
73409369c0
Branch snapshot for CL 21319338
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[CL 21319338 in ue5-main branch]
2022-08-10 16:03:37 +00:00
Josh Adams
d80d08dc9e
- Cleaned up Xcconfig file creation/writing (needed for re-using when using a Template project, which is coming up)
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- Deleted remnants of Extension code
#rb self
#preflight skip
[CL 21274809 by Josh Adams in ue5-main branch]
2022-08-08 16:21:20 -04:00
Josh Adams
f2d201d09b
- Rewrote the XcodeProjectFile class to not be spagetti of string maniuplation and guid passing [still requires opt-in via -xcconfig option to GenerateProjectFiles]
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- Now each project node is its own class, and they can reference each other
- Projects with only one sub index target now have it rolled up into the main Index target
- Extension support is removed (will return later with an entirely new way to handle unique cases like that)
- Allowed an exception for UHT when disabling plugins on arm64, since Indexing needed the headers to have been generated
#rb self
#preflight skip
[CL 21269167 by Josh Adams in ue5-main branch]
2022-08-08 11:11:04 -04:00
darksylinc
96174281a4
PR #6739 : Fixed QMake project generator defines (Contributed by darksylinc)
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#jira UE-89821
#preflight 62db00223122bf80ae4e612b
#fyi Brandon.Schaefer
[CL 21228340 by darksylinc in ue5-main branch]
2022-07-22 16:02:35 -04:00
Josh Adams
4a20becb00
- Moved everything over to .xcconfig files, with the exception of Extensions (a little-used IOS feature). It's possible, just not done yet, and is currently removed and will throw an exception
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- Requires -xcconfig on the GenerateProjectFiles commandline
- Resurreceted the old non-xcconfig code in another namespace so that we can have both code paths side-by-side
- Had to change a little bit of XcodeProjectFileGenerator to manage the side-by-side classes
#preflight 62d61dbf164251d065b9388b
[CL 21164425 by Josh Adams in ue5-main branch]
2022-07-19 13:24:38 -04:00
Joe Kirchoff
2bd999b2e7
UnrealBuildTool: Update project specific makefile generator to build ProjectEditor instead of UnrealEditor
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#jira UE-147562
#rb Brandon.Schaefer
#rnx
#preflight 62d1bc6fa6141b6adf513a58
[CL 21116398 by Joe Kirchoff in ue5-main branch]
2022-07-15 16:10:17 -04:00
Joe Kirchoff
52f52353ba
Update terminology. Requires UGS update
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#jira UE-158506
#jira UE-158507
#rnx
#rb trivial
#preflight 62c8a7958558075f42ac341d
[CL 21101128 by Joe Kirchoff in ue5-main branch]
2022-07-14 19:18:03 -04:00
josh adams
1ad2bc4cce
- Restored the .xcconfig code that I reverted while fixing a bug
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#rb trivial
#preflight 62d03e438e4b379590a22ffc
[CL 21093129 by josh adams in ue5-main branch]
2022-07-14 13:20:15 -04:00
josh adams
2bcab46051
[Backout] - CL21082773
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#fyi Josh.Adams
Original CL Desc
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- Added support for .xcconfig files, currently for project and targets, but we can make specific config ones (Debug vs Development, etc)
#rb adam.king
#preflight skip
[CL 21091241 by josh adams in ue5-main branch]
2022-07-14 11:15:39 -04:00
Josh Adams
548bd12cd5
- Added support for .xcconfig files, currently for project and targets, but we can make specific config ones (Debug vs Development, etc)
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#rb adam.king
#preflight skip
[CL 21082773 by Josh Adams in ue5-main branch]
2022-07-13 18:21:13 -04:00
SmelJey
88bf150c2f
PR #9330 : Add build information to Rider Project Model (Contributed by SmelJey)
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#preflight 62ce1722c644c2b870dd0b0f
[CL 21066492 by SmelJey in ue5-main branch]
2022-07-12 20:57:59 -04:00
Tim Smith
12fc6759d5
[Backout] - CL20817342 - Preventing people from building UE5 or other large projects.
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#fyi Joe.Kirchoff
#rnx
Original CL Desc
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UnrealBuildTool: Ignore VCProjectFileSettings.MaxSharedIncludePaths for VS2022
#rnx
#rb none
#preflight 62b62e6fa072cea0b5989414
#preflight 62b9b58bba62f4498a3209c2
[CL 20830204 by Tim Smith in ue5-main branch]
2022-06-27 09:55:34 -04:00
Joe Kirchoff
447f374426
UnrealBuildTool: Ignore VCProjectFileSettings.MaxSharedIncludePaths for VS2022
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#rnx
#rb none
#preflight 62b62e6fa072cea0b5989414
[CL 20817342 by Joe Kirchoff in ue5-main branch]
2022-06-24 17:41:49 -04:00
Joe Kirchoff
89698ba820
UnrealBuildTool: Suppress duplicate key exception when generating vs code projects
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#rnx
#rb trivial
#preflight skipped
[CL 20815980 by Joe Kirchoff in ue5-main branch]
2022-06-24 16:02:55 -04:00
nathandh13
174c550c32
PR #9128 : Added option to remove programs when generating project file (Contributed by nathandh13)
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#preflight 62a7d384c3492689258df1a4
[CL 20638783 by nathandh13 in ue5-main branch]
2022-06-13 20:22:46 -04:00
dapetcu21
99b68fe7f2
PR #9076 : Fix invalid JSON keys in VSCode project generation (Contributed by dapetcu21)
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#preflight 62a7d10567522b9df0130f53
[CL 20638603 by dapetcu21 in ue5-main branch]
2022-06-13 20:12:07 -04:00
Joe Kirchoff
18278d0104
UnrealBuildTool: Don't run dotnet through bash in the generated makefile
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#jira UE-147561
#rb none
#rnx
#preflight skipped
[CL 20599685 by Joe Kirchoff in ue5-main branch]
2022-06-10 14:04:51 -04:00
Joe Kirchoff
4a34c8be2e
UnrealBuildTool: Handle modules with the same name in different paths when generating projects
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#jira UE-138777
#rnx
#rb none
#preflight 629ea2a45d45a8ea9816a164
[CL 20531881 by Joe Kirchoff in ue5-main branch]
2022-06-06 21:16:53 -04:00
Josh Adams
b2a8d5e3bb
- FIxed TargetArchitecture string parsing
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#preflight 6294c26a380652524ed75c31
[CL 20430466 by Josh Adams in ue5-main branch]
2022-05-30 09:17:09 -04:00
Josh Adams
d2ca7efb2f
- Allow editor to build for M1, but not enabled by default. See:
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BaseGame.ini:
[/Script/MacTargetPlatform.MacTargetSettings]
TargetArchitecture=Universal
EditorTargetArchitecture=Universal
#rb will.damon
#jira UE-145032,UE-153529
#preflight 62914a156d1aaeda580cbc6b
[CL 20400585 by Josh Adams in ue5-main branch]
2022-05-27 18:34:49 -04:00
David Harvey
78f7b7e0fd
deprecate UnrealPlatformGroup.HoloLens
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#jira UE-149794
#rnx
#preflight 6290ba31d24a7fc585eed7ca
#rb pending
[CL 20392934 by David Harvey in ue5-main branch]
2022-05-27 10:10:16 -04:00
David Harvey
684d168454
Remove HoloLens platform references from UnrealBuildTool.
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#jira UE-149794
#rnx
#rb Jeff.Fisher
#preflight 628f4064f622d972b5ca0202
[CL 20377314 by David Harvey in ue5-main branch]
2022-05-26 05:57:47 -04:00
Ben Marsh
cbb950c578
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
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#preflight 628e9dc6e746de4961f60032
[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
Joe Kirchoff
c512a89ace
Rename UnrealBuildTool.EngineSourceDirectory -> Unreal.EngineSourceDirectory
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#rnx
#rb trivial
#preflight 628e9fdaf622d972b59ebe85
[CL 20372061 by Joe Kirchoff in ue5-main branch]
2022-05-25 17:54:39 -04:00
halfdan ingvarsson
6ca396c3fd
UnrealBuildTool: Fix the Rider project generator in the presence of platform extension specializations.
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#robomerge FNMain
#rb david.harvey
#preflight 6285233f2a7df8ed9f9dd2fa
[CL 20263449 by halfdan ingvarsson in ue5-main branch]
2022-05-18 13:09:30 -04:00