- fixed case when Sketchup transparent material using texture without alpha appearad opaque
- fixed combining scalar opacity and texture alpha(now they are modulated)
- fixed VERY old issue with texture opacity source - INVERTED BLUE channel of material texture was used as opacity source
#jira UE-157361
#preflight 62d81f79c0180d8071dbf668
#rb benoit.deschenes
[CL 21197684 by kerim borchaev in ue5-main branch]
- Image entity exported as a separate actor
- layer visibility working(as well as regular visibility)
- Image dimensions baked into static mesh
- Image entities with the same image contents(bitmap data) share Datasmith material
- Sync of image parameters - transform and dimensions
#jira UE-153795 UE-159380
#preflight 62d65304185da2495f6a5c7d
#rb benoit.deschenes
[CL 21179810 by kerim borchaev in ue5-main branch]
- old code(making disconnected faces into separate meshes) is kept, compiling. In case we need an option
#jira UE-157330
#preflight 62beca2cd94b57687c72fa75
#rb benoit.deschenes
[CL 20935622 by kerim borchaev in ue5-main branch]
- Switching Color By Tag rebuilds materials for the whole scene to use SU Layer(aka Tag)
materials
- Also includes texture/uv scaling information of Layer materials.
- Layer/Tag override works as in SU - default(Layer0) layer material overriden if component instance overrides Layer
#jira UE-130705
#preflight 62bc694ce353c20ac246ae8e
#rb benoit.deschenes
[CL 20935075 by kerim borchaev in ue5-main branch]
- Unreal doesn't allow non-uniform scaling of a parent actor to be applied to a rotated child object(scaling is applied before rotation, in mesh's local space). SketchUp allows this and in some cases it's useful/possible to 'bake' rotation into component's geometry to have same effect in Unreal as in SU.
- Restrictions: Transform 'baking' is done only for purely geometric components(without child components). And when component that has oly single instance(single transform to be baked). Multiple occurrencies of the same instance are allowed since they have the same local transform(which was baked).
- Translation and uniform scaling is not baked(only non-uniform scale, rotate and shear). These is not needed and more convenient for user to keep them in the actor.
#jira UE-130882
#preflight 62a88e57136e62bef1c4f1ed
#rb benoit.deschenes JeanLuc.Corenthin
[CL 20680914 by kerim borchaev in ue5-main branch]
- avoided call to CopyFile for texture files, was failing because it was copying file onto itself
#jira UE-150966
#preflight 627903eb822bdc69f0021b95
#rb JeanLuc.Corenthin
#lockdown jeanmichel.dignard
#ROBOMERGE-AUTHOR: kerim.borchaev
#ROBOMERGE-SOURCE: CL 20471781 in //UE5/Release-5.0/... via CL 20472640
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)
[CL 20475260 by kerim borchaev in ue5-main branch]
Solution: Remove the link directive to use the Ruby framework as it is already done for the SketchUpAPI framework
#jira UE-144851
#rb benoit.deschenes
#preflight 626307f4006fa20b683ba4d4
#ROBOMERGE-AUTHOR: jeanluc.corenthin
#ROBOMERGE-SOURCE: CL 19872813 in //UE5/Release-5.0/... via CL 19874060
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v940-19807014)
[CL 19878030 by jeanluc corenthin in ue5-main branch]
Solution: Removed explicit linkage with Ruby framework using -undefined linker's option since Ruby framework will be already loaded by SketchUp app.
Note: This was already done for the SketchUpAPI framework.
#jira UE-144851
#rb none
#preflight 6255936f153828d2732b9d0c
[CL 19721735 by JeanLuc Corenthin in ue5-main branch]
- Restoring previous FDatasmithSceneExporter::Reset() behavior but marking the function as deprecated.
It's previous usage of reseting the export progress without resetting the whole exporter state was discutable and confusing. If users want to fully reset the exporter they don't need the Reset() function.
- Fixing Datasmith Facade inverse scaling error during position conversion
#preflight 624b48d9dc6183e3f547d3b1
#rb Johan.Duparc Kerim.Borchaev
[CL 19625080 by benoit deschenes in ue5-main branch]
- Root cause: In cl 17646035, the value of bBuildWithEditorOnlyData in the different Target.cs failes was changed from true to false. Doing so implies the use of the wrong BulkData on which the Datasmith mesh serialization is relying on and generates the crash.
- Solution: Move bBuildWithEditorOnlyData back to true.
Note the reason why the change was made in the first place has not been found yet.
#jira UE-145285
#rb none
#preflight 6228d36e0d5a90e98ec5719b
[CL 19322125 by JeanLuc Corenthin in ue5-main branch]
This changes the third-party Imath library from being built and linked dynamically on Windows
to being built and linked statically instead. Linux and Mac are already statically linking Imath.
Rebuilds of the third-party Alembic and OpenEXR libraries as well as the LiveCodingConsole.exe
binary were included to pick up the newly static linkage to Imath.
#jira UE-131373
#rb benoit.deschenes, david.harvey, tim.smith
#preflight 61e774f5843acf1b24128abf
#ROBOMERGE-AUTHOR: matt.johnson
#ROBOMERGE-SOURCE: CL 18663625 in //UE5/Release-5.0/... via CL 18663689 via CL 18663731
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)
[CL 18663774 by matt johnson in ue5-main branch]