Commit Graph

87 Commits

Author SHA1 Message Date
Rolando Caloca
507b6fc7df UE4 - Metal - Backend changes in prep for compute shaders
[CL 2355158 by Rolando Caloca in Main branch]
2014-11-10 17:24:44 -05:00
Peter Sauerbrei
12258788fb fix for crash on Mac when installing provision
improved certificate detection on Mac
UE-4919
#ios

[CL 2353516 by Peter Sauerbrei in Main branch]
2014-11-07 15:46:06 -05:00
Peter Sauerbrei
6051ef19e5 switch to min IOS version of 6.1
removed cook compression from IOS settings as they are already in rendering settings
UE-5083
UE-5081
#ios

[CL 2351663 by Peter Sauerbrei in Main branch]
2014-11-06 15:20:03 -05:00
Peter Sauerbrei
3183077994 addition of mobile provision and certificate to the IOS project settings
calls IPP for now
UE-4397
#ios

[CL 2345272 by Peter Sauerbrei in Main branch]
2014-10-30 17:05:10 -04:00
Max Preussner
9884344213 Settings: Various improvements to the API
- made public headers compilable individually
- easier access to settings section delegates
- removed module singleton accessor
- moved non-trivial definitions into cpp files
- code & documentation cleanup

#UpgradeNotes:

- instead of ISettingsModule::Get() use FModuleManager::GetModulePtr<ISettingsModule>("Settings")
- instead of using FSettingsSectionDelegates assign delegates directly through the new ISettingsSection methods

[CL 2340711 by Max Preussner in Main branch]
2014-10-27 07:53:18 -04:00
Peter Sauerbrei
78d6c9a635 addition of iOS min version and devices supported to iOS Project Settings
UE-3315, UEPLAT-183, UEPLAT-28
#ios

[CL 2340220 by Peter Sauerbrei in Main branch]
2014-10-24 15:31:48 -04:00
Rolando Caloca
8ae6537e2c UE4 - Metal at Feature Level 3.1 (shader side)
[CL 2331558 by Rolando Caloca in Main branch]
2014-10-16 09:42:51 -04:00
Wes Hunt
31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00
Rolando Caloca
ab2dc1ce5f UE4 - Fix for Metal SRV indices
- First build x64 libs for faster iteration
- Fix crash on IRDump

[CL 2327738 by Rolando Caloca in Main branch]
2014-10-13 17:33:38 -04:00
Max Preussner
6a3a1f5434 Saved another kitten!
#CodeReview: peter.sauerbrei

[CL 2326220 by Max Preussner in Main branch]
2014-10-10 20:54:09 -04:00
Max Preussner
9b76cc08a3 Editor: Added ability to respond to multiple deployment errors; also saved a kitten
#CodeReview: peter.sauerbrei

[CL 2326217 by Max Preussner in Main branch]
2014-10-10 20:49:06 -04:00
Max Preussner
d206670ffe TargetPlatform: Replaced namespaced enums with enum classes
[CL 2326174 by Max Preussner in Main branch]
2014-10-10 20:14:21 -04:00
Rolando Caloca
d70154e80a READY - UE4 - Metal bumped to Feature Level ES3.1
- Fix codegen bug

[CL 2325464 by Rolando Caloca in Main branch]
2014-10-10 09:31:24 -04:00
Rolando Caloca
a21742a13e UE4 - Fix bogus warning compiling Metal shaders
[CL 2324712 by Rolando Caloca in Main branch]
2014-10-09 18:08:01 -04:00
Josh Adams
6937587675 - Added METAL_MRT shader format (part one of a multi-checkin for MetalMRT support), but it's not usable yet.
#codereview rolando.caloca,nick.penwarden

[CL 2324118 by Josh Adams in Main branch]
2014-10-09 11:27:07 -04:00
Josh Adams
af765e665b - Fix some Metal math function names
#codereview rolando.caloca

[CL 2322031 by Josh Adams in Main branch]
2014-10-07 19:20:09 -04:00
Rolando Caloca
8d0913ceba UE4 - MetalBackend - Fix samplerBuffer support
CCT - Fix missing default entry point

[CL 2321944 by Rolando Caloca in Main branch]
2014-10-07 18:19:57 -04:00
Rolando Caloca
1e13c6f58a UE4 - hlslcc - Rollback //depot/UE4/Engine/Source/ThirdParty/hlslcc to changelist 2316264
[CL 2319202 by Rolando Caloca in Main branch]
2014-10-03 20:02:42 -04:00
Daniel Lamb
715846941d Stopped tick cook on the side from waiting on save package for async cooked items to cache.
Now editor will tick at a decent frame rate while building shaders / caching textures.
#codereview Josh.Adams, Daniel.Wright, Matthew.Griffin

[CL 2318857 by Daniel Lamb in Main branch]
2014-10-03 14:56:20 -04:00
Rolando Caloca
b61809b923 UE4 - Mac compile fixes
[CL 2316687 by Rolando Caloca in Main branch]
2014-10-01 18:16:34 -04:00
Michael Noland
928559eaa0 Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
Rolando Caloca
3fd8c0b1d3 UE4 - hlslcc - Move files out from mesa
[CL 2315208 by Rolando Caloca in Main branch]
2014-09-30 18:44:44 -04:00
Peter Sauerbrei
11780eadcd update to IPP to check for provision and cert on Mac
TTP342934
#ios
#mac

[CL 2314624 by Peter Sauerbrei in Main branch]
2014-09-30 13:53:36 -04:00
Peter Sauerbrei
50f41982e4 fix for Mac and Linux compile error
#ue4
#codereview rolando.caloca

[CL 2314266 by Peter Sauerbrei in Main branch]
2014-09-30 11:37:39 -04:00
Peter Sauerbrei
20a2aa9270 fix for sprintf wanring
#ue4
#codereview rolando.caloca

[CL 2314254 by Peter Sauerbrei in Main branch]
2014-09-30 11:37:13 -04:00