sebastian kowalczyk
496433601e
Visual Loggger refactor - first pass. #ue4
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- new interface. Old FVisualLog class is used only as a devce for visual logger - only to store logs and to communicate with LogVisualizer for now (this class is going to be removed soon).
- added first basic automation tests
- added first simple Blueprint interface
- kept old functionality. ToggleAILogging cheat and EnableAILogging command line works too.
[CL 2321094 by sebastian kowalczyk in Main branch]
2014-10-07 07:36:49 -04:00
John Abercrombie
50135a2e60
(UE4-Fortnite -> UE4) Merge everything using UE4-Fortnite-To-UE4 at QA approved cl# 2126954
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[CL 2170904 by John Abercrombie in Main branch]
2014-07-07 17:19:49 -04:00
Mikolaj Sieluzycki
de6a6e0c8f
Back out changelist 2121706
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[CL 2121856 by Mikolaj Sieluzycki in Main branch]
2014-06-30 10:25:10 -04:00
Mikolaj Sieluzycki
1bb08f711a
Remove superfluous headers, part 1 of n.
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#codereview Robert.Manuszewski
[CL 2121706 by Mikolaj Sieluzycki in Main branch]
2014-06-30 06:39:08 -04:00
Laurent Delayen
a377ef0cf4
Dev to Main from cl #2110143
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[CL 2118596 by Laurent Delayen in Main branch]
2014-06-26 17:26:58 -04:00
sebastian kowalczyk
aaa7d2d093
Removed FLogVisualizer (and other parts of visual logger) from compilation for builds with disabled logging #UE4
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It fixes TTP #313754 "FLogVisualizer is being compiled when NO_LOGGING is defined"
[CL 2117823 by sebastian kowalczyk in Main branch]
2014-06-26 06:25:26 -04:00
Marc Audy
64c64f75d2
Shadow variable fixes
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[CL 2095896 by Marc Audy in Main branch]
2014-06-05 12:16:00 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00