Includes following engine changes:
Getting display metrics only once at construct time when using SSafeZone. GetDisplayMetrics is expensive in Windows so it is impractical to call it every frame.
- Some AI API improvements, mostly switchig pointer function parameters to references.
- minor refactor of UCrowdFollowingComponent's queryinf functions:
- IsCrowd*Enabled functions refactored to IsCrowd*Active
- implemented IsCrowd*Enabled that return acrual values of relevant properties
- Added a function to CrowdManager to query for location of agents neighbouring given agent
Added support for PS4 touchpad-based cursor
You can now choose to skip synchronously scanning for asset data in object libraries and just use the data that is currently in the asset registry. The data will be refereshed automatically later once the global scan completes. The only applies to non-commandlet editor instances.
Crash fixes for trying to access NULL Metal surfaces on IOS
Slate: Cleaned up some atlas code related to padding and corrected some comments
[CL 2347323 by Ben Zeigler in Main branch]
- fixed crash in visual logger while using EnableAILoggind command line
- LogVisualizer flushes data from visual logger to be updated with all logs
- added visual log events
- first version of reports generated from visual log events as part LogVisualizer
[CL 2328392 by sebastian kowalczyk in Main branch]
- new interface. Old FVisualLog class is used only as a devce for visual logger - only to store logs and to communicate with LogVisualizer for now (this class is going to be removed soon).
- added first basic automation tests
- added first simple Blueprint interface
- kept old functionality. ToggleAILogging cheat and EnableAILogging command line works too.
[CL 2321094 by sebastian kowalczyk in Main branch]
Added cursor for reporter graph, to be able to set it and show values at specific location. It works only with style set to lines #ue4
Enabled cursor and tiny font for 2d graph visualization in LogVisualizer #ue4
[CL 2308841 by sebastian kowalczyk in Main branch]
NOTE: Old tutorials not deprecated (yet), but widget highlights in old tutorials will stop working with this change!
Added new Blueprintable UEditorTutorial object.
Added suite of widgets and details customizations to display tutorials.
New system is available on command line switch -NewTutorials.
Slate changes:
Tag names are now stored in SWidgets, rather than simply being discarded.
Removed STutorialWrapper in favour of using Tags.
Added Tags to more multibox widgets, so virtually all can now be picked.
Added SWindow::HasOverlay so we dont attempt to add overlays to widows that cannot have them.
[CL 2244216 by Thomas Sarkanen in Main branch]