Reported in UDN:
https://udn.unrealengine.com/questions/528859/view.html
Also fixed so that HololensTarget is actually getting configured from setting sources, including command line and BuildConfiguration.xml which I added attributes for to match how Windows targets can be configured.
#rb ben.marsh
[CL 9866335 by Joakim Lindqvist in Dev-Build branch]
#rb none
#jira UE-78293
#ROBOMERGE-SOURCE: CL 7709082 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)
[CL 7709084 by ben marsh in Main branch]
#rb none
#rnx
#jira
#ROBOMERGE-SOURCE: CL 7321488 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)
[CL 7321490 by ben marsh in Main branch]
#jira UE-76635
#rb none
#rnx
#ROBOMERGE-SOURCE: CL 7229976 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)
[CL 7229994 by ben marsh in Main branch]
#rb none
#rnx
#jira
#ROBOMERGE-SOURCE: CL 4993256 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 4993257 by ben marsh in Main branch]
#rb none
#jira
#ROBOMERGE-SOURCE: CL 4954380 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 4968431 by ben marsh in Main branch]
Example usage:
<ProjectFileGenerator><DisablePlatformProjectGenerators><Item>Win64</Item><DisablePlatformProjectGenerators><ProjectFileGenerator>
#rb none
#rnx
[CL 4679867 by Ben Marsh in Dev-Build branch]
* A standalone Win32 application called cl-filter is used to parse output from running the Visual Studio compiler with the /showIncludes option, and generate a dependency list similar to Clang.
* Actions which produce an external dependency list declare it explicitly. If the dependency list is missing, or any of the contents are out of date, the action is rebuilt.
* The contents of dependency lists are cached by the CppDependencyCache class for future iterations.
#rb none
[CL 4665060 by Ben Marsh in Dev-Build branch]