* Query the file version of dlls to be loaded so it can be compared against the min required version, in addition to ensuring the dll can be loaded
* Unload dlls after verifying they can be loaded
* Check bundled dlls first as dlls from an application's directory will be preferred when LoadLibrary is called.
* Check version of directx dlls
* Remove x86 logic, Win32 hasn't been supported for years
* Fix static analysis warnings
#jira UE-188536
#rb David.Harvey
[CL 27961367 by joe kirchoff in ue5-main branch]
- no known reason why this project needed to be non-unity in the first place.
- this means it won't get the 'NonUnity' suffix (from CL23421728) & Windows packaging code works again.
#jira UE-173369
#rnx
#rb Joe.Kirchoff
#preflight 63c194a20225f00e142f6bdc
[CL 23680617 by David Harvey in ue5-main branch]
- Changed the very high level loop over targets and architectures to move the Architecture as innermost loop - this allows each target to compile with different architectures in the case of mutli-target compiling
- Added [Editor]DefaultArchitecture to Mac ini's - the [Editor]TargetArchitecture property is now what the target _supports_, and Default is what it will be built with if no architecture is specified (usually will be "Host" to indicate that whatever the current host platform is will be what is compiled. "All" can be used to compile Fat binaries by default.
- Updated the LinkEnvironment constructor that takes another LinkEnvironment and an Architecture, to filter the input files for that architecture, and removed the similar code from MacToolchain
- Updates for Programs for Mac compilation, either:
- Adding an .ini and a .uproject files - programs need a .uproject for UBT to be able to find their Config directory in a standard way)
- Marking the Target as not supporting Mac (some programs call Windows code directly)
- Updating libs to be fat (intel+arm)
#rb david.harvey
#preflight 638e47395624e6da5e9658d6
[CL 23397419 by Josh Adams in ue5-main branch]
* Fixed so development config is using release version of CompileTimeAnalyzer project
#preflight skipped
[CL 21500777 by henrik karlsson in ue5-main branch]
* Upgraded to .net 6 to make it work (since its dependencies are upgraded)
* Fixed a few compile errors
* Changed so CompileTimeAnalyzer looks for ".cta" files instead of ".timing.bin" files since that is what UBT is outputting these days
* Added bunch of pragma warning disable just to get through compiling
#preflight skipped
[CL 21500776 by henrik karlsson in ue5-main branch]
With the dotnet6 upgrade the pdb settings needed to be updated to produce a valid PDB for Microsofts pdbcopy
#rnx
#jira none
#rb none
#preflight skip
[CL 20138769 by Ryan Hummer in ue5-main branch]
- Note that for Windows to work, the AutomationTool.exe needs to be marked as a Desktop app, so when running on Linux, this command is needed one time: sed -i 's/WindowsDesktop/NETCore/' AutomationTool.runtimeconfig.json
- Removed some platform-specific checks for the platform building it, and #if WINDOWS type checks (not all gone, but getting better)
#rb jonathan.adamczewski
#preflight 6195a7de841fa7e69d5964d4
[FYI] graeme.thornton
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 18237766 via CL 18242422 via CL 18242492 via CL 18242564 via CL 18244551 via CL 18244617
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18244669 by josh adams in ue5-release-engine-test branch]