Commit Graph

5 Commits

Author SHA1 Message Date
Ben Zeigler
cb409f2157 [AUTOMERGE]
#UE4 Add bUseFullTimeLimit to ProcessAsyncLoading. If true, it will use the entire timeslice, even if it's partially blocked on I/O. Otherwise it does a max of one package per frame.
Set this to be true when doing high priority async loading. This causes async loading to happen much faster due to the number of packages, but costs some CPU time.
Fix the timelimit value passed in for high priority async loading.

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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2048434 by Ben.Zeigler on 2014/04/15 21:49:08.

[CL 2050028 by Ben Zeigler in Main branch]
2014-04-23 19:37:51 -04:00
Marc Audy
3c95a73c72 Fix spelling error
[CL 2048846 by Marc Audy in Main branch]
2014-04-23 19:22:53 -04:00
Mikolaj Sieluzycki
f9fe87c29a #ttp 331240 - CORE: Remove GIsBenchamrking, GUseFixedTimeStep from global scope
#proj core
#branch UE4
#summary Moved global variables to statics in FApp. Removed unused GUnclampedDeltaTime.
#codereview robert.manuszewski

[CL 2043034 by Mikolaj Sieluzycki in Main branch]
2014-04-23 18:12:58 -04:00
Bob Tellez
92752f7ccc UE4: StringAssetReferences will now properly detect and repair references to PIE objects when duplicating for PIE
[CL 2039954 by Bob Tellez in Main branch]
2014-04-23 17:32:44 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00