Commit Graph

8 Commits

Author SHA1 Message Date
Michael Schoell
d427df8622 #summary Fixed some ensure cases with names deviating between GetNodeTitle and GetNativeNodeTitle.
#change K2Node_LiveEditObject will no longer localize the number.
#change Fixed a FText::Format argument that was not set correctly in EnvQueryTest
#change Fixed an incorrect FText::Format argument in AnimGraphNode_SequencePlayer.

#ttp 332386 - EDITOR: MAIN: ENSURE: Right clicking in blueprint event graph triggers ensure

[CL 2048167 by Michael Schoell in Main branch]
2014-04-23 19:15:09 -04:00
Michael Schoell
0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Justin Sargent
695df42da0 Enums: L10N: Improper use of when to use the localized versus non-localized value for an enum name was causing potential asset corruption.
[CL 2043791 by Justin Sargent in Main branch]
2014-04-23 18:22:33 -04:00
Laurent Delayen
1fc4430491 #UE4
Added missing comments on FABRIK node.
Renamed node from "Fabrik IK" to "FABRIK", since "FABRIK" is an acronym already containing "IK".

[CL 2043709 by Laurent Delayen in Main branch]
2014-04-23 18:21:51 -04:00
Laurent Delayen
a814761642 [github]
pull request https://github.com/EpicGames/UnrealEngine/pull/17
from user StephenWhittle

[CL 2042872 by Laurent Delayen in Main branch]
2014-04-23 18:11:05 -04:00
Lina Halper
fdab264957 Fixed single node to use same system as normal anim instance. so that tick/curve collection is consistent.
[CL 2040057 by Lina Halper in Main branch]
2014-04-23 17:34:31 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00