Ben Marsh
8fd4138532
UAT: Move all BuildGraph tasks into the AutomationTool.Tasks namespace (currently inconsistently in multiple other namespaces).
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[CL 18434892 by Ben Marsh in ue5-main branch]
2021-12-10 16:56:09 -05:00
Ben Marsh
6a2855f64c
UAT: Add support for async build commands and BuildGraph tasks.
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#preflight 61b3aa86e928cffe866fa918
[CL 18433916 by Ben Marsh in ue5-main branch]
2021-12-10 15:36:47 -05:00
Ben Marsh
ff1f79e46f
BuildGraph: Merging BuildGraph library refactor from //UE5/Release-5.0.
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[CL 18107814 by Ben Marsh in ue5-main branch]
2021-11-09 12:36:25 -05:00
jonathan adamczewski
4ece24e65a
AutomationTool, BuildUtilities:
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UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
[CL 16648181 by jonathan adamczewski in ue5-main branch]
2021-06-11 18:20:44 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ryan Durand
9ef3748747
Updating copyrights for Engine Programs.
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#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
Ryan Durand
cd14b5d4ac
Adding WriteFileTask so we can write out a "build complete" file onto the share so the stuff Rene is working on can upload the build.
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#rnx
#rb ben.marsh
#jira none
[CL 9749288 by Ryan Durand in Dev-Build branch]
2019-10-22 15:08:57 -04:00